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VigSniper101
204
|
Posted - 2012.07.26 15:53:00 -
[1] - Quote
Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.26 15:55:00 -
[2] - Quote
People are dumb.
That is the only reasonable explanation.
They see a red marker on anything, and then kill it not realizing that 90% of the times they get boxed in in their home base, is because they themselves made it happen. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.07.26 16:00:00 -
[3] - Quote
Tankers mostly I'm afraid.... no thought for their team, they just blow the whole map up then spawn camp then enemy. such talent, such skill. . . . . i love my forge gun. |
VELOCIRAPTOR MORTIS
Ahrendee Mercenaries Legacy Rising
12
|
Posted - 2012.07.26 16:01:00 -
[4] - Quote
because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn. |
JAG ONE
97
|
Posted - 2012.07.26 16:01:00 -
[5] - Quote
Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.07.26 16:05:00 -
[6] - Quote
When defending, denying the enemy a forward spawn point early in the game can be beneficial, but half the time I see my team (attackers) destroying our own CRUs before we've even taken an objective.
I can't think of an emote that conveys the number of WTFs I have while playing this game sometimes. Like when I watched a guy clear an objective of enemies in his tank, get out of his tank to kill a guy in a corner, then get back in the tank and drive off, while leaving the objective to finish being taken by the enemy override. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.07.26 16:09:00 -
[7] - Quote
When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.26 16:15:00 -
[8] - Quote
as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.26 16:16:00 -
[9] - Quote
Gelan Corbaine wrote:When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? I usually blow these up if the enemy has them and more than two of the objectives, then I hide 4 drop uplinks in places that are hard to see/shoot at so that accomplishes two things.
1. Resource denial for the enemy 2. Resource advantage for my team.
EDIT: talking CRUs here. The supply depots? I blow those up in the last 2 mins of the match for the points. |
VigSniper101
204
|
Posted - 2012.07.26 16:20:00 -
[10] - Quote
Sephoran Griffith wrote:Gelan Corbaine wrote:When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? I usually blow these up if the enemy has them and more than two of the objectives, then I hide 4 drop uplinks in places that are hard to see/shoot at so that accomplishes two things. 1. Resource denial for the enemy 2. Resource advantage for my team.
Now this l can understand, accomplishing two goals for the price of one.
From the responses l'm seeing, it seems Clone-Units are the main target, supply depots secondary.
Guessing when we see more grouping, that will change to a 50-50 ratio.
|
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.26 16:27:00 -
[11] - Quote
They're liabilities CRUs are such a vunerability to have I dont see why you want to deploy them unless you had them enmass. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.26 16:28:00 -
[12] - Quote
If it does not look like anyone is going to re-hack it for my team and i am not close enough to do it or am unable i will blow it up,sucks when you need it for your team sucks more when your enemy is using it against you though. |
DILLIGAD
50
|
Posted - 2012.07.26 18:03:00 -
[13] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
Most peeps playing dust are COD rejects and have no sense of tactics. Anytime a CRU or SD gets hacked they stray from the objective and go back to hack them. I generally save them the trouble and help them focus on the objectives by destroying the CRUs and SDs.
If ya need ammo come find me on the field. I always run with armor repair nanohives and a repair toolkit.
Play smart! |
DILLIGAD
50
|
Posted - 2012.07.26 18:05:00 -
[14] - Quote
Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers
Unless you run around with a repair tool this is not a very good tactic! Doink! I have had the pleasure of blowing up a lot of tanks, dropships and LAVs! Double Doink! |
Chihiro Itto
66
|
Posted - 2012.07.26 18:22:00 -
[15] - Quote
EriktheHeartless wrote:If it does not look like anyone is going to re-hack it for my team and i am not close enough to do it or am unable i will blow it up,sucks when you need it for your team sucks more when your enemy is using it against you though.
This. Although saying that if there were ever more than a couple of people on each team trying to hack anything it would be different. If you know very few team-mates are hacking and objectives are in enemy hands, it may be as well to deny the enemy the CRU opportunity and then head off to an objective to hack something more important. Of course that does give the enemy less objectives to hack too, so you are more likely to run into enemies at the objectives...
It's also worth considering that the enemy are just as likely to blow up your CRU as your own team are, so you may as well act as though it won't be there all match and bring in uplinks in readiness. Sod all people do that either. Do I sound tetchy?
TL;DR If more players hacked objectives/installations then CRUs would be more worth fighting for. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.26 18:26:00 -
[16] - Quote
I managed to hack a badly damaged surya once the guy was trying to repair and didnt spot me doing so. So when he finally got it all fixed up I was in it and blew him up. The trip was short lived as the other sagaris blew it up. |
Chihiro Itto
66
|
Posted - 2012.07.26 18:31:00 -
[17] - Quote
Iron Wolf Saber wrote:I managed to hack a badly damaged surya once the guy was trying to repair and didnt spot me doing so. So when he finally got it all fixed up I was in it and blew him up. The trip was short lived as the other sagaris blew it up.
Does that have something to do with CRUs/Supply depots Saber, because I think I must have missed it. |
VELOCIRAPTOR MORTIS
Ahrendee Mercenaries Legacy Rising
12
|
Posted - 2012.07.26 18:32:00 -
[18] - Quote
DILLIGAD wrote:Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers Unless you run around with a repair tool this is not a very good tactic! Doink! I have had the pleasure of blowing up a lot of tanks, dropships and LAVs! Double Doink!
if you're a tanker and don't roll with your own armor/shield repair tool, you're not a tanker. if you're investing a few 100,000 ISK in your vehicle you're going to fit it to where you don't need to rely on the supply depots. you're not helping if you're running to a depot to get repaired every two seconds; leaving your team to get slaughtered. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.26 18:33:00 -
[19] - Quote
VELOCIRAPTOR MORTIS wrote:because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn.
JAG ONE wrote:Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either.
These two, basically.
Defensive perspective: If on defense, I usually blow up the two forward enemy CRUs as they are a liability more often then not, the two rear ones may stay if my team is doing well and I am not suspicious of a hacking war. The supply depots can stay if my team is doing well, though the forward one usually gets taken out if the people who guard A are unable to keep enemy forge/swarm infantry away from it.
Offensive perspective: If on offense, I keep the closest CRUs online as they are critical, and attempt to keep the rear ones operational if and only if my team is aggressive enough to maintain them. If we are struggling to keep control terminal C and my team can't keep hold of them, then they have to go. The closest supply depot I always keep unless I blow it up on accident when shooting an enemy forge/swarm using it as cover, the rear one though I usually take out as it is a liability.
Basically if I notice famous AV infantry on the enemy team, I always take out the Supply Depot closest to their natural spawn, same if they are sporting a Surya pilot that I know loves to take advantage of the armor rep from being near one.
Sorry for the inconvenience, but I can't afford AV infantry taking unlimited potshots at my HAV.
EDIT: For the record, I always drop two droplinks in proper locations when playing my HAV. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.26 18:37:00 -
[20] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
If you have control of the map blowing up CRUs deals a devistating blow to your opponent as they are faster and less noticeable captures for your enemy that can allow them to spawn quickly in strategic locations. as for a supply depos Idiots blow them up.
And I stand by that comment despite the fact that I blew one up on accident. |
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fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.26 18:39:00 -
[21] - Quote
Xocoyol Zaraoul wrote:VELOCIRAPTOR MORTIS wrote:because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn. JAG ONE wrote:Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either. These two, basically. Defensive perspective: If on defense, I usually blow up the two forward enemy CRUs as they are a liability more often then not, the two rear ones may stay if my team is doing well and I am not suspicious of a hacking war. The supply depots can stay if my team is doing well, though the forward one usually gets taken out if the people who guard A are unable to keep enemy forge/swarm infantry away from it. Offensive perspective: If on offense, I keep the closest CRUs online as they are critical, and attempt to keep the rear ones operational if and only if my team is aggressive enough to maintain them. If we are struggling to keep control terminal C and my team can't keep hold of them, then they have to go. The closest supply depot I always keep unless I blow it up on accident when shooting an enemy forge/swarm using it as cover, the rear one though I usually take out as it is a liability. Basically if I notice famous AV infantry on the enemy team, I always take out the Supply Depot closest to their natural spawn, same if they are sporting a Surya pilot that I know loves to take advantage of the armor rep from being near one. Sorry for the inconvenience, but I can't afford AV infantry taking unlimited potshots at my HAV. EDIT: For the record, I always drop two droplinks in proper locations when playing my HAV.
seems like a poor tactic Ive always found the ones behind your front line to be the most devistating. tho the crus in front of your line do tend to intensify battlles unless destroyed
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Qn1f3
Tritan-Industries Legacy Rising
18
|
Posted - 2012.07.26 18:40:00 -
[22] - Quote
A little bit of the actual topic, but they do respawn right?
And if so, how long is the timer or which event spawns them again? |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.26 18:43:00 -
[23] - Quote
I personally see CRU's more as an advantage for Attackers than for Defenders. So if i am attacking i hack them (top left near B is my first target ingame) if i am defending i destroy them. And i am dropping Droplinks so that my people can still spawn near A / B |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.26 23:10:00 -
[24] - Quote
If my team is holding the objectives I always blow up the CRUs as a denial tactic. We've got 3 spawn points, you've got 1. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.26 23:12:00 -
[25] - Quote
NO
point A is right next to the clone on the right side of the map. Leaving it there alive means it can be hacked back and needs to be defended
Point B is on the left side as well as the right side starting clone spawner. this has almost no spawn points or anything near it. It is also closer to the red side of the field meaning unless you have people defending it 24/7 it will get hacked back.
Protecting the back two spawn points is much smarter, and the other team is most likely going to try to blow those up so you're cut off once they take all 3 points.
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Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.27 00:18:00 -
[26] - Quote
i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
|
Posted - 2012.07.27 04:42:00 -
[27] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
This pretty much, I perfectly understand wanting to destroy CRUs when your team holds all/most objectives, but at other times its just really really frustrating.... also.... no reason to ever blow up a supply depot on purpose unless there is an av gunner right next to/behind it. |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.07.27 05:06:00 -
[28] - Quote
if Clone Units are hacked i just blow them up cus as soon as i leave oh look an enemy drop ship hacking my Clone Unit i dont have time for that |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.07.27 05:09:00 -
[29] - Quote
As a defender the first thing I do in the match is spawn at A and work on blowing up the CRU near that point. As a defender you gain almost no advantage from hacking it, because it's impossible to defend from the direction the attackers are coming from. They'll quickly rehack and be spawning on your doorstep. Early on in this round of beta I found that there was a pattern to when a defending team would win...more often than not they destroyed that CRU before any of the objectives were hacked. Supply points I think are more useful to keep around, since they'll repair friendly vehicles near them. I'm more hesitant to blow up the CRU near C. On one hand the rear spawn point is close, but if you get boxed in it's good to be able to come from a different angle if someone manages to rehack one of those. On the other hand they're a big advantage for the attacker. When I'm playing my scout character the first thing I usually do is spawn in my speedy shotgun suit and run like hell for one of those CRUs. If I get there without being detected then the next thing you know the rear lines are swarming with attackers, and if they can get C locked down it gets much more difficult for the defenders, since it's very easy to get to A or B from the rear areas. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.27 05:21:00 -
[30] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
This is exactly the reason why i as a surya driver destroy depots if we are not dominant on the field. I dont need the enemy heavies chasing me around the field with unlimited swarms and forge guns. Obviously, there are arguments both ways and this is why i ask my team over comms if anyone will implode if i destroy them beforehand.
Look at it this way:
Guy dies and spawns in AV fitting with a proto suit protoswarm. Six shots later, he is out of ammo, at a severe disadvantage to infantry, and he cant switch to an anti infantry fit anymore. Now the enemy has one less effective mobile on the field. In addition, there is a chance he will elongate his uselessness by not wanting to die right away to quick spawn in a different fit cause his suit costs monies.
Goes both ways tho i guess....just use nanohives and rep tools...
Also, completely irrelevant once commanders come into play... |
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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.27 05:39:00 -
[31] - Quote
id blow up CRUs to control flow of troops and keep the supple depo around cause they're too good of a asset to waste,if your going to blow it up know damn sure your team isnt going to reach it in the future. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.27 06:23:00 -
[32] - Quote
Also most tank drivers don't seem to realise that supply depot repairs armour of you tank which is quite essential if you have a shield tank. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.27 06:31:00 -
[33] - Quote
carl von oppenheimer wrote:Also most tank drivers don't seem to realise that supply depot repairs armour of you tank which is quite essential if you have a shield tank.
YES, it is a fact that they repair armor, which can be a godsend for sagarises. However, i am a surya driver and the depots are negligable for me.
Another thing to look at is a sagaris sitting at a depot to heal is an immobile sagaris, probably low on health, and waiting to get popped by a AV fitting....not very great tactics unless your team has a good presence in the area.
just things to think about... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.27 07:58:00 -
[34] - Quote
Clone bays sure why not it means less chance for the enemy if your going to redline em but the supplys arg its super anoying for inf that like to change out alot. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.27 08:08:00 -
[35] - Quote
I destroy CRU's simply because they afford the enemy a chance to take back the objectives.
The CRU by C is very close to C, and if you're defending from fire across the road (from the other CRU), you're going to be flanked. Bad. If you have all the letters, and they have the CRU by A, you've lost A, basically.
It's just an easy way for someone in a dropship to get a tactical advantage. If you've got nothing else there, cap one. If not, blow it up. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.27 08:34:00 -
[36] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
Without reading all the posts the answer I'm sure has been stated already but I will re-iterate my point in blowing these up!
The CRU's are always a pain when defending, they offer the attackers an easily captured spawn point close to the objectives on plateau The best thing you can do is destroy them as they will only be a hindrance when defending. The Objectives themselves provide a spawn there is no need for the CRU's Also most people now have Drop Uplinks and CRU's in their vehicles so there is no need to use them!
As an attacker it is Vital to capture and keep them but to be honest with CRU's in vehicles there is no real need! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 10:18:00 -
[37] - Quote
If you have control of most of the map, CRUs are good to destroy. If you're in a vehicle and NOT backed up with a willing-to-hack gunner or some competent infantry, take the Supply Depots out as well. Other than that, try to CONTROL them, not destroy them. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.07.27 10:50:00 -
[38] - Quote
If you want to keep the supply depots then learn to turn them blue. |
Jack Boost
Zarena Family
194
|
Posted - 2012.07.27 11:28:00 -
[39] - Quote
To ALL .. I say ALL that destroy supply depots.
...
nah.. no words...
I can stay at battlefield very long. Most of time running in first line of fight. Always at short of ammo.
And when I hack last depot in low condition... and my mate hit it and destroy, after this he run about 100m and die... I wonder... who will try to win this...
You say 'I drop nanohive'... How many ppl get it? I run around all map. Hacking, taking out snipers, dropship at buildnigs. And as far I rememer - 3 weeks I got it ....2 times... nah syas. And only once I meet 'medic' that keep running in first line. (... maybe i'm too fast in my heavy dropsuit)
You say 'I have tank my priority is to be safe'... Sure... but why you go to supply depot? You got decent tank, unlimited ammo. Go and camp different places. Left this (if you so affraid) to cannon fooders. Noone can get you if you are NOT at supply depots. For what you need +25 points... go and camp. You are 1 from 16 ppl, 15 without ammo soon. So all map is yours. Have nice time.
This is my point of view, but battlefield is yours. When 'win' will take consequences in EVE universe... you will change yours point of view. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 12:43:00 -
[40] - Quote
When there's a strong enemy presence near a supply depot, destroying it is sometimes the best option - deny the enemies that resource.
When you CAN hack it though, that's generally going to be the better option.
Also, as a medic, I frequently REPAIR the supply depot if it's damaged. People forget you can do that. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.27 12:55:00 -
[41] - Quote
Mostly because they are idiots |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.07.27 15:58:00 -
[42] - Quote
Jack Boost wrote:To ALL .. I say ALL that destroy supply depots.
...
nah.. no words...
I can stay at battlefield very long. Most of time running in first line of fight. Always at short of ammo.
And when I hack last depot in low condition... and my mate hit it and destroy, after this he run about 100m and die... I wonder... who will try to win this...
You say 'I drop nanohive'... How many ppl get it? I run around all map. Hacking, taking out snipers, dropship at buildnigs. And as far I rememer - 3 weeks I got it ....2 times... nah syas. And only once I meet 'medic' that keep running in first line. (... maybe i'm too fast in my heavy dropsuit)
You say 'I have tank my priority is to be safe'... Sure... but why you go to supply depot? You got decent tank, unlimited ammo. Go and camp different places. Left this (if you so affraid) to cannon fooders. Noone can get you if you are NOT at supply depots. For what you need +25 points... go and camp. You are 1 from 16 ppl, 15 without ammo soon. So all map is yours. Have nice time.
This is my point of view, but battlefield is yours. When 'win' will take consequences in EVE universe... you will change yours point of view.
Agreed. 100%. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.27 16:13:00 -
[43] - Quote
Alright, I'll leave both supply depots intact then and "camp other places" (No tank should ever camp, a still tank is a noobie dead tank) which means you have zero support at A and C, only at B will I help, because the Supply Depots combined with Spawn cover those other locations.
Either way my infantry will be disgruntled and yelling at me, but hey whatever, either way someone is unhappy. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.27 16:14:00 -
[44] - Quote
cause its fun? duh |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.27 16:23:00 -
[45] - Quote
You'll never see me firing on a Supply Depot, and if my gunners start to fire on it, I turn away and try to save it.
CRU's, however, are a different story. Let's say I'm on offense. The CRU closest to our redline spawn gets captured and we're moving towards getting spawn camped. Rather than try to re-take it, blow it up. It makes us have to run maybe ten seconds to get to where it used to be, but you've permanently denied the other team the chance to spawn there (save for drop uplinks).
On Defense, those two CRU's near the redline are usually more of a problem than an asset. Having the attackers spawn behind our lines and capture objectives removes our teammates from the front lines to defend them, weakening the front. If I see you try to capture one of these, I'll let you just so I can blow it up. CRU removed & not coming back.
Again, Drop Uplinks can be an effective counter to these methods, but permanently removing them from the field does help. |
Maken Tosch
263
|
Posted - 2012.07.27 16:31:00 -
[46] - Quote
The problem with destroying CRUs is that you are not able to use them either. Dop uplinks are great, but they have a 20 second timer. |
Chihiro Itto
66
|
Posted - 2012.07.27 17:08:00 -
[47] - Quote
Seems like there are valid reasons for destroying and not destroying CRU's, depending on a few factors:
- Which CRU?
- Which side? (defence or attack)
- What stage of battle? (start/mid/end)
- How is the battle progressing? (Hacks/enemy positions/installations held)
All of those are going to make a difference to you, your team and the enemy. Maybe just consider a few of these questions before you go destroying a CRU.
Uplinks are okay as far as they go, but they are more easily destroyed, have limited spawn capacity, take longer to spawn from and the biggest flaw, require player/s to drop them and in decent spots to take advantage. When you can often see teams not dropping uplinks even when they're about to get redlined it's isn't likely you'll see them earlier without an effort by clued-up individuals (ie. good players).
Supply depots seem almost pointless to destroy since they don't offer any great territorial or defensive advantage. They act more like a natural resource that give passive benefits to the team that hold and use them, but even if in enemy hands are worth keeping intact in the event you gain control of them yourself.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.27 17:35:00 -
[48] - Quote
Destroying the CRUs is all about the objectives you hold - This is a siege situation. I consider them doorways, and if you hold the objectives you want to limit the number of doorways the enemy can use to gain entry.
If you are defending the first order of business should be to destroy the CRU's that are closest to your objectives and funnel the enemy toward your main force. If you're attacking it should be to open as many doorways as possible close to objectives with the aim of taking those objectives and reversing the flow of battle to a defensive doctrine. |
Dargon Darkfire
Algintal Core Gallente Federation
1
|
Posted - 2012.07.27 19:50:00 -
[49] - Quote
i duno what some people think but, ive ran up to crus and supply depots that were at full health only to find my team begins bombarding the thing and blowing it up before i can finish hacking it. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.27 21:33:00 -
[50] - Quote
Blowing the supply Depots makes Forge guns much less effective until grouping due to the low ammo and no equipment slop for nano hives |
|
Ourors
Doomheim
130
|
Posted - 2012.07.27 21:35:00 -
[51] - Quote
in general, if any enemy has a CRU, even if you hack it they will probably hack it back
it's also a good defense tactic if you current control two or more control points. if you blow up all the CRUs, the enemy has only one major spawn point and you can keep pressure on that to reduce their cohesion |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.27 22:14:00 -
[52] - Quote
Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers
A friendly reminder: commas and periods can be your friends! |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.27 22:21:00 -
[53] - Quote
I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.28 08:03:00 -
[54] - Quote
everything is irrelevant.
call more in destroy ones the enemy is crowding around |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:14:00 -
[55] - Quote
When defending, I usually kill all the CRU's because more often than not they're perma-red. Defenders rarely care to cap them, and if they do they're re-capped quickly.
I also can drop 2 uplinks so usually one is working and provides an alternate if getting redlined.
I also kill the supply depot closest to the attackers since that too is nearly always perma-red and helps them more than us.
I don't, however, kill the supply depot closest to the back spawn point for defenders, since that can be recapped and used. I also use it occasionally to swap setups.
They're also useful to heal vehicles in flames.
I always try to kill the 2 closest CRU's to the attacking side, if I can reach it. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:17:00 -
[56] - Quote
Blue PowerRanger wrote:I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this...
Tip: If you're serious about SL, you'll carry your own nanos. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:25:00 -
[57] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
*As all the vehicle pilots take note to destroy them.* |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.30 02:48:00 -
[58] - Quote
Rhadiem wrote:Blue PowerRanger wrote:I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this... Tip: If you're serious about SL, you'll carry your own nanos.
Yeah, I'm finding that out. I was originally going for a capture/saboteur build, but needed more to do after I ran out of REs. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 03:16:00 -
[59] - Quote
Had a game recently where I was in a tank, and as the attacking team, we were pushing the enemy back from their points of control, but they had a solid grip on C and we weren't able to break them.
I was running in to try and hack the CRU behind C (Northwest, near their main spawn) and a friendly tank showed up, started shooting at the CRU, and I heard "don't hack it, don't hack it" over the mic.
I paused for a second, thought about it, realised it wouldn't be a defensible position for our team anyway, jumped in the tank and helped kill it. Then we started getting hit by a Forge Gunner, so I jumped out, danced around him while ARing him to death, the tank guy said "thank you" then "OMG THANK YOU!" when I pulled out a Repair Tool and patched him up before jumping in and helping the team to finally break C and fore the enemy team back to their main spawn - they managed to push back out of the spawn-camp attempt (teamwork + NOT incompetent players = not getting spawn-camped), but we kept them from retaking any of the objectives for the rest of the match and won. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.30 03:27:00 -
[60] - Quote
It reduces the total number of available spawn points. If your team has strategically placed drop uplinks early enough & all of those get taken out all you have to do is hack the objectives & push the enemy back to their starting spawn to keep them pinned down. |
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