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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.07 05:15:00 -
[31] - Quote
Waruiko DUST wrote:BL4CK FRIAR wrote:
Also keep in mind, when a logi calls in the first player initiated orbital strike...people are gonna cry nerf.
Well they can burn in orbital fire.
i LOL'd at both of these, +1'd them, and prayed for your future victories.
to CCP, i salute you.
|
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.07.07 05:19:00 -
[32] - Quote
Heck, yes... Finally, I can be a combat medic. |
Max Trichomes
Quantum Kittens Syndicate
68
|
Posted - 2012.07.07 05:25:00 -
[33] - Quote
CCP Remnant wrote: Good Stuff.
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
Whoa, what? That doesn't sound good at all. I really hope that 8 seconds is not on top of the already mandatory 10-sec respawn timer. 18 second respawn timer is a bit overkill, especially for those players at the bottom of the list. If the mandatory 8 second bleed out time runs concurrently with the 10-sec re-spawn time it still takes longer to spawn now. 2 seconds is not enough time to properly look at the map, and spawn. Any death that annihilates you so there is no revive would be a bonus. A random bonus of having half the re-spawn time (assuming the 2 timers run consecutively.). That is a giant advantage kind of handed out at random.
I could adapt to 18 sec respawn timers, but I usually finish top 3 on my team. I don't know how those in the bottom 3 will feel about doubling the respawn time. And every match needs a last place person.
Also what if there is no logi around? I have to lay and watch the rocks for 8 seconds. That's not fun. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.07.07 05:29:00 -
[34] - Quote
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
I'm not sure about this mandatory delay. This slows the pace of the game greatly. A better option might be to make it so 8 seconds after someone exits to spawn, they are revivable before they start their spawn timer. Or, they can wait for help for X seconds before they bleedout and die.
Quote:Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
I found repair tools awesomely fun. I still use them! They need an overheat or something to stop you from nonstop healing, but otherwise are wicked. In the meantime, give them back, please! Even if you want to change them, give them all back in the meantime! |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.07 05:33:00 -
[35] - Quote
Max Trichomes wrote:CCP Remnant wrote: Good Stuff.
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
Whoa, what? That doesn't sound good at all. I really hope that 8 seconds is not on top of the already mandatory 10-sec respawn timer. 18 second respawn timer is a bit overkill, especially for those players at the bottom of the list. If the mandatory 8 second bleed out time runs concurrently with the 10-sec re-spawn time it still takes longer to spawn now. 2 seconds is not enough time to properly look at the map, and spawn. Any death that annihilates you so there is no revive would be a bonus. A random bonus of having half the re-spawn time (assuming the 2 timers run consecutively.). That is a giant advantage kind of handed out at random. I could adapt to 18 sec respawn timers, but I usually finish top 3 on my team. I don't know how those in the bottom 3 will feel about doubling the respawn time. And every match needs a last place person. Also what if there is no logi around? I have to lay and watch the rocks for 8 seconds. That's not fun.
agrred, but it's beta lt it come, lets test it.
The only thing i don't like , is you can still go down with a grenade this will just rpomote that so players don't have to sit around, but that's what great about beta. Maybe if you die an NO ONE is around you can kill yourself sooner?
but yeah all in all, bring it on, we'll test it, and it'll change if it doesn't work. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 05:48:00 -
[36] - Quote
CCP Remnant wrote:
Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
In your base - hackin your stuffz.
Don't leave your neat tank unoccupied, we be repoin that **** |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 05:49:00 -
[37] - Quote
crazy space wrote: agrred, but it's beta lt it come, lets test it.
The only thing i don't like , is you can still go down with a grenade this will just rpomote that so players don't have to sit around, but that's what great about beta. Maybe if you die an NO ONE is around you can kill yourself sooner?
but yeah all in all, bring it on, we'll test it, and it'll change if it doesn't work.
This
test it and see how it effects things. |
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
|
Posted - 2012.07.07 05:56:00 -
[38] - Quote
NO to the 8 second delay. Not cool.
Look I understand you want to find a niche or need for logi (people want to be healers) but don't hurt the rest of us so that you can MANUFACTURE A FALSE need for them. Which if you read the idea is really all you did. Instaed of addressing the actual problem of use and game play for logi suits you penalized dying more.
Just from exp with dust so far even if there were active healers on map the majority of the time they would NOT be able to get to you. when you look at the size of the maps and how many players and objectives there are its unfair to assume there will be enough logi to support all areas.
PLEASE go back to the drawing board on this one. Very BAD IDEA.
Right now testing is basically public server play. Logi healing isn't a key part. when we get to corp v corp battles it will be a whole different story.
Give logi versitility and survivability for public play and proper equipment to heal and res in team play. Then and only then will I put you back on my christmas card list. |
Rhuvian Marccus
Deep Space Republic
25
|
Posted - 2012.07.07 06:01:00 -
[39] - Quote
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
This is an awesome post, and should help to keep some people playing. Loving how communicative you guys are! |
Ourors
Doomheim
130
|
Posted - 2012.07.07 06:20:00 -
[40] - Quote
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
oh hell yes, hell ******* yes
the hacking speed bonus is cool too, i'd love to specialize in grabbing objectives, putting points into remote explosives to defend hacked points, and hacking modules to hack faster.
would it be fruitless to ask when this build will arrive? Soon(tm) isn't an answer..
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CCP Remnant
Hedion University Amarr Empire
113
|
Posted - 2012.07.07 06:26:00 -
[41] - Quote
Daxos Cavaletto wrote:NO to the 8 second delay. Not cool.
Look I understand you want to find a niche or need for logi (people want to be healers) but don't hurt the rest of us so that you can MANUFACTURE A FALSE need for them. Which if you read the idea is really all you did. Instaed of addressing the actual problem of use and game play for logi suits you penalized dying more.
Just from exp with dust so far even if there were active healers on map the majority of the time they would NOT be able to get to you. when you look at the size of the maps and how many players and objectives there are its unfair to assume there will be enough logi to support all areas.
PLEASE go back to the drawing board on this one. Very BAD IDEA.
Right now testing is basically public server play. Logi healing isn't a key part. when we get to corp v corp battles it will be a whole different story.
Give logi versitility and survivability for public play and proper equipment to heal and res in team play. Then and only then will I put you back on my christmas card list.
Time spent downed will be subtracted from your respawn time (there is a minimum 3 second spawn time, though). We've been playing it a lot internally and I don't think we've had a single complaint about the mandatory downtime (I forget the exact duration, but it takes 2-3 seconds just to hit the ground in 1P after death so the extra few seconds don't feel like an eternity).
At any rate, try it out and if you absolutely hate it I'm sure you'll make sure we know |
|
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
|
Posted - 2012.07.07 06:41:00 -
[42] - Quote
CCP Remnant wrote:Daxos Cavaletto wrote:NO to the 8 second delay. Not cool.
Look I understand you want to find a niche or need for logi (people want to be healers) but don't hurt the rest of us so that you can MANUFACTURE A FALSE need for them. Which if you read the idea is really all you did. Instaed of addressing the actual problem of use and game play for logi suits you penalized dying more.
Just from exp with dust so far even if there were active healers on map the majority of the time they would NOT be able to get to you. when you look at the size of the maps and how many players and objectives there are its unfair to assume there will be enough logi to support all areas.
PLEASE go back to the drawing board on this one. Very BAD IDEA.
Right now testing is basically public server play. Logi healing isn't a key part. when we get to corp v corp battles it will be a whole different story.
Give logi versitility and survivability for public play and proper equipment to heal and res in team play. Then and only then will I put you back on my christmas card list. Time spent downed will be subtracted from your respawn time (there is a minimum 3 second spawn time, though). We've been playing it a lot internally and I don't think we've had a single complaint about the mandatory downtime (I forget the exact duration, but it takes 2-3 seconds just to hit the ground in 1P after death so the extra few seconds don't feel like an eternity). At any rate, try it out and if you absolutely hate it I'm sure you'll make sure we know
I have no problem with that. If you would have just said that in the first place i wouldn't have to go back now and add you all back to my christmas card list.
I am big enough merc to admit it when you are not right |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.07 06:44:00 -
[43] - Quote
Max Trichomes wrote:CCP Remnant wrote: Good Stuff.
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
Whoa, what? That doesn't sound good at all. I really hope that 8 seconds is not on top of the already mandatory 10-sec respawn timer. 18 second respawn timer is a bit overkill, especially for those players at the bottom of the list. If the mandatory 8 second bleed out time runs concurrently with the 10-sec re-spawn time it still takes longer to spawn now. 2 seconds is not enough time to properly look at the map, and spawn. Any death that annihilates you so there is no revive would be a bonus. A random bonus of having half the re-spawn time (assuming the 2 timers run consecutively.). That is a giant advantage kind of handed out at random. I could adapt to 18 sec respawn timers, but I usually finish top 3 on my team. I don't know how those in the bottom 3 will feel about doubling the respawn time. And every match needs a last place person. Also what if there is no logi around? I have to lay and watch the rocks for 8 seconds. That's not fun.
The mandatory 8 seconds is my favorite part. Anything to slow down respawns will add to the tactical side of gameplay.
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.07 07:20:00 -
[44] - Quote
yah i don't see how dieing being strategically bad for you is a problem, but whatever...
both teams are gonna spawn sooner or later so it's a wash really. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 07:47:00 -
[45] - Quote
If i see logi suits spider tanking then i'm outta here, lol.
;) |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.07.07 07:53:00 -
[46] - Quote
Minmatar Slave 74136 wrote:If i see logi suits spider tanking then i'm outta here, lol.
;)
you will be back once we get ewar (i hope we will oO) |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.07 07:57:00 -
[47] - Quote
Gilbatron wrote:Minmatar Slave 74136 wrote:If i see logi suits spider tanking then i'm outta here, lol.
;) you will be back once we get ewar (i hope we will oO)
Ooh, I wanna target painter. ;) Only an infantry version might help guide in tank-launch missiles, swarm launcher shots, thunder from above, etc... |
Ourors
Doomheim
130
|
Posted - 2012.07.07 08:17:00 -
[48] - Quote
would it be too much to ask for multiple spawn points in a coming build? getting spawn camped as people take a point is getting REALLY old |
jackbubu
United Pwnage Service RISE of LEGION
24
|
Posted - 2012.07.07 12:16:00 -
[49] - Quote
CCP Remnant wrote:Daxos Cavaletto wrote:NO to the 8 second delay. Not cool.
Look I understand you want to find a niche or need for logi (people want to be healers) but don't hurt the rest of us so that you can MANUFACTURE A FALSE need for them. Which if you read the idea is really all you did. Instaed of addressing the actual problem of use and game play for logi suits you penalized dying more.
Just from exp with dust so far even if there were active healers on map the majority of the time they would NOT be able to get to you. when you look at the size of the maps and how many players and objectives there are its unfair to assume there will be enough logi to support all areas.
PLEASE go back to the drawing board on this one. Very BAD IDEA.
Right now testing is basically public server play. Logi healing isn't a key part. when we get to corp v corp battles it will be a whole different story.
Give logi versitility and survivability for public play and proper equipment to heal and res in team play. Then and only then will I put you back on my christmas card list. Time spent downed will be subtracted from your respawn time (there is a minimum 3 second spawn time, though). We've been playing it a lot internally and I don't think we've had a single complaint about the mandatory downtime (I forget the exact duration, but it takes 2-3 seconds just to hit the ground in 1P after death so the extra few seconds don't feel like an eternity). At any rate, try it out and if you absolutely hate it I'm sure you'll make sure we know Is the the time that is needed to load the loadouts on the spawnmenu greatly improved with the next built? because right now they can take up 5-6 seconds to load..
|
des polo
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.07.07 12:40:00 -
[50] - Quote
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
Hey dev since you are being very generous about the logistics new stats when the new build comes can you tell us when exactly it comes out and what other stuff to expect(not all of it of course)
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Reav Hannari
Red Rock Outriders Red Rock Consortium
296
|
Posted - 2012.07.07 13:23:00 -
[51] - Quote
Death should come with a penalty. Kills should give an advantage to the victor. Only a solid logistics team should be able to counter that. Rapid fire death and respawn is less combat sim and more just plain video game. This is an extension of EVE and I think a 10 to 15 second return to combat is very generous.
Thanks for the preview of what logistics will become. It's the role I want to be and it looks like its going to be awesome. |
Lephis Macintosh
Algintal Core Gallente Federation
28
|
Posted - 2012.07.07 13:26:00 -
[52] - Quote
...meanwhile... fitting logistic suit... |
Kane Brackman
Anonymous Killers Mercenary Corporation
10
|
Posted - 2012.07.07 14:47:00 -
[53] - Quote
If logis are getting bonus` will other suits get bonus` too ? (Heavy get bonus to forge and HMGs? etc |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
|
Posted - 2012.07.07 14:53:00 -
[54] - Quote
Kane Brackman wrote:If logis are getting bonus` will other suits get bonus` too ? (Heavy get bonus to forge and HMGs? etc
There is only one suit that can carry those guns. That's it's role bonus. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.07 14:59:00 -
[55] - Quote
It's too early to say imho, I think we would need more time and more stuff to be implemented into this game before knowing. As it stands now of course it's inferior to the assault suit, it's not like logi's have a whole lot to do other than play the same role. I haven't seen anyone use RR's yet so I'm assuming those aren't available yet or no one wants to do it. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.07.07 15:54:00 -
[56] - Quote
Um, just wondering if I could get a quick confirmation on something please.
These changes to nanite injectors and showing the icons on the HUD and what not. Will that be logistics exclusive, or will it extend to anyone that has an injector equipped? I know I for one plan on making a scout medic that has a paper thin tank but is as fast as they come, so I can get to downed allies ASAP while disco dancing as I revive them.
|
Lephis Macintosh
Algintal Core Gallente Federation
28
|
Posted - 2012.07.07 15:57:00 -
[57] - Quote
If you fitted the nanite injector you see the victims lay on ground with an icon. |
CloudShepherd
Deadly Blue Dots RISE of LEGION
7
|
Posted - 2012.07.07 16:13:00 -
[58] - Quote
Thank you dev's for the indicators for medics, and increased spawn time. AND THANK YOU FOR FINALLY SHOWING THE LOGISTICS SUIT SOME LOVE. Much needed, and when all the other gear slots can be put to use, I'll be very grateful :D |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.07 16:14:00 -
[59] - Quote
Lephis Macintosh wrote:If you fitted the nanite injector you see the victims lay on ground with an icon. This. It was pretty clear if you reread Remnant's post.
"When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies."
There's nothing about this being Logistics-exclusive, so that Scout medic (which I'm also considering) should be just fine. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.07 18:21:00 -
[60] - Quote
Are there any rewards planned for bringing players up like with kills or repairing? |
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