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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.18 01:32:00 -
[91] - Quote
Xeno Crendraven wrote:Ability to see who needs to be revived, and possibly a shout for those in need. 100% agree there needs to be more HUD elements to help us out. It seems like people are really ignoring the cost factor of taking the suicide. I assume there will come a time where people realize that they actually want to avoid bleed outs to save their gear. It'll probably come sometime after they implement the forced 8 second delay before you can suicide, the HUD indicator for medic proximity while downed, and the downed friendly indicator for medics. All of which are confirmed to be on the way SOONGäó |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.18 01:56:00 -
[92] - Quote
Also there needs to be an option to refuse res, even if it is clunky such as selecting suicide from the neocom while in the 8 second bleedout. No need to relearn a lesson BF:BC2 already taught us. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
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Posted - 2012.07.31 22:42:00 -
[93] - Quote
Max Trichomes wrote:CCP Remnant wrote: Good Stuff.
CCP Remnant wrote:As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
Whoa, what? That doesn't sound good at all. I really hope that 8 seconds is not on top of the already mandatory 10-sec respawn timer. 18 second respawn timer is a bit overkill, especially for those players at the bottom of the list. If the mandatory 8 second bleed out time runs concurrently with the 10-sec re-spawn time it still takes longer to spawn now. 2 seconds is not enough time to properly look at the map, and spawn. Any death that annihilates you so there is no revive would be a bonus. A random bonus of having half the re-spawn time (assuming the 2 timers run consecutively.). That is a giant advantage kind of handed out at random. I could adapt to 18 sec respawn timers, but I usually finish top 3 on my team. I don't know how those in the bottom 3 will feel about doubling the respawn time. And every match needs a last place person. Also what if there is no logi around? I have to lay and watch the rocks for 8 seconds. That's not fun.
if they do the suicide timer, they should let you respawn immediately. |
Southern1Cross
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.08.01 07:49:00 -
[94] - Quote
logi needs a sidearm packing a swarm launcher without a sidearm is so restrictive , and as for the buff yes i agree i want to see 1 of 2 things happen here (A) stamina equal to assault , or (B) armour equal to assault class , honestly a slow lightly armored suit is no good for helping the team , increasing the stamina would make the logi mutch more mobile and i would really prefer this over an armour buff |
Rugman91
Deep Space Republic
143
|
Posted - 2012.08.01 07:55:00 -
[95] - Quote
Ignatius Crumwald wrote:Yes. They should have movement speed relative to their armor.
So that means either putting their base movement speed somewhere in between a Scout and Assault or putting their base armor somewhere between a Heavy and Assault. I like this idea |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 08:18:00 -
[96] - Quote
Shields are being buffed on Logis, and they're getting a passive hack speed buff. The lack of armour/lack of speed are because they have an advantage over all suits in how much gear they can carry. Loading a lightly-armour person up with more stuff will slow them down just as much as adding more armour would.
Also, anyone with a nanite injector is being given a prompt which lets them see where downed allies are and the downed players are getting some form of range indicator to the nearest person capable of reviving them. That, combined with the 8 second suicide delay and the other buffs to the Logi suit, will make it a LOT easier for Logi players, and anyone else who chooses to fit that gear. |
GreasyFinger Bumsticker
Seituoda Taskforce Command Caldari State
23
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Posted - 2012.08.01 08:29:00 -
[97] - Quote
DUST Fiend wrote:CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
::Bows down in praise::
clown |
GreasyFinger Bumsticker
Seituoda Taskforce Command Caldari State
23
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Posted - 2012.08.01 08:37:00 -
[98] - Quote
Daxos Cavaletto wrote:CCP Remnant wrote:Daxos Cavaletto wrote:NO to the 8 second delay. Not cool.
Look I understand you want to find a niche or need for logi (people want to be healers) but don't hurt the rest of us so that you can MANUFACTURE A FALSE need for them. Which if you read the idea is really all you did. Instaed of addressing the actual problem of use and game play for logi suits you penalized dying more.
Just from exp with dust so far even if there were active healers on map the majority of the time they would NOT be able to get to you. when you look at the size of the maps and how many players and objectives there are its unfair to assume there will be enough logi to support all areas.
PLEASE go back to the drawing board on this one. Very BAD IDEA.
Right now testing is basically public server play. Logi healing isn't a key part. when we get to corp v corp battles it will be a whole different story.
Give logi versitility and survivability for public play and proper equipment to heal and res in team play. Then and only then will I put you back on my christmas card list. Time spent downed will be subtracted from your respawn time (there is a minimum 3 second spawn time, though). We've been playing it a lot internally and I don't think we've had a single complaint about the mandatory downtime (I forget the exact duration, but it takes 2-3 seconds just to hit the ground in 1P after death so the extra few seconds don't feel like an eternity). At any rate, try it out and if you absolutely hate it I'm sure you'll make sure we know I have no problem with that. If you would have just said that in the first place i wouldn't have to go back now and add you all back to my christmas card list. I am big enough merc to admit it when you are not right
not me im usually right
|
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 08:48:00 -
[99] - Quote
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
Bump because this is good info |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.07 04:29:00 -
[100] - Quote
bump again |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 05:08:00 -
[101] - Quote
NERFGäó |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.07 11:25:00 -
[102] - Quote
Logi should get a slight speed bump and stamina bump tbh not on par with assault movement and sprint speed but imo i find it a tad bit too slow to be that squishy (yes i know its gettin a shield boost but still)
assaults movement speed are at 5m/s a suitable bump for the logi would be 4.75/ms same slight boost for sprint and stamina
just seems u gotta put alot more points into logi just to make it competitive tbh |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 12:48:00 -
[103] - Quote
Same amount of SP to be competative. Just you want to spend points on uplinks and hives, putting you behind the curve. I'll be protologi next build I think. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.07 13:14:00 -
[104] - Quote
Tony Calif wrote:Same amount of SP to be competative. Just you want to spend points on uplinks and hives, putting you behind the curve. I'll be protologi next build I think.
imo only the proto logi is worth it the standard and advanced just dont cut it atm, speed wise and health wise and armor plates already add a good chunk of movement penalty so equipping armor plates just makes the already slow logi even slower
sad thing is my STANDARD assault suit that is my main setup has more total HP than my ADVANCED logi suit.....thats kinda sad tbh all while still moving faster |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 13:27:00 -
[105] - Quote
It will get fixed and no suit is better when it comes to equipment versatility. |
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