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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.07 16:14:00 -
[1] - Quote
Lephis Macintosh wrote:If you fitted the nanite injector you see the victims lay on ground with an icon. This. It was pretty clear if you reread Remnant's post.
"When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies."
There's nothing about this being Logistics-exclusive, so that Scout medic (which I'm also considering) should be just fine. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 15:33:00 -
[2] - Quote
Ni4Ni Venix wrote:Rykenth Drekk wrote:Ni4Ni Venix wrote:I think it would be nice to know a total re-spawn time. Between an 8 second death, 6-10 second load time, and a 4+ second re-spawn, that is an awful long time to be dead (18-25 seconds). If the load time was no so bad (or counted as your re-spawn time), then I would not have a problem with it. Anything over 15 seconds total is pretty aggravating. The majority of games have a timer that is static. So if you pick a new class and spawn point, you get to wait out the timer. If you do not pick, then the timer still ticks, and you can join instantly when you have decided.
My main issue is that while I am laying there dead, I am not useful, so that 8 seconds is going to be pretty lame. If i am picking my new class after death, I can see the map and what is going on, thus, relay information. The standard respawn timer is 10 seconds. The 8 second bleedout before death is subtracted from the respawn timer as per normal. So that means that you will spawn exactly 2 seconds after you have selected which fitting, and dropsuit you select. This was covered by a dev earlier in this forum. It was covered that it would not be able to go down to 2 seconds. So it may be 3 or 4. Edit: I liked your post in another thread, so I just wanted to say my reply was not personal. Just stating what was said. I think it's worth adding, you can spend up to 30 seconds waiting for a revive, and that time can also be subtracted from your respawn.
So if you wait 17 seconds or more for a possible revive, you only have a 3 second delay even if you're using a Militia Uplink to respawn. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.18 01:32:00 -
[3] - Quote
Xeno Crendraven wrote:Ability to see who needs to be revived, and possibly a shout for those in need. 100% agree there needs to be more HUD elements to help us out. It seems like people are really ignoring the cost factor of taking the suicide. I assume there will come a time where people realize that they actually want to avoid bleed outs to save their gear. It'll probably come sometime after they implement the forced 8 second delay before you can suicide, the HUD indicator for medic proximity while downed, and the downed friendly indicator for medics. All of which are confirmed to be on the way SOONGäó |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 08:18:00 -
[4] - Quote
Shields are being buffed on Logis, and they're getting a passive hack speed buff. The lack of armour/lack of speed are because they have an advantage over all suits in how much gear they can carry. Loading a lightly-armour person up with more stuff will slow them down just as much as adding more armour would.
Also, anyone with a nanite injector is being given a prompt which lets them see where downed allies are and the downed players are getting some form of range indicator to the nearest person capable of reviving them. That, combined with the 8 second suicide delay and the other buffs to the Logi suit, will make it a LOT easier for Logi players, and anyone else who chooses to fit that gear. |
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