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Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 05:47:00 -
[1] - Quote
I do wonder if the Sagaris for this build is a touch overpowered in terms of its ability to soak damage or the weapons . I'll elaborate to best illustrate my point of view. If there is any Forge Gun specialists out there that can report success or failures in taking such a tank down please post and elaborate because I cannot say from experience about them. I can however speak for the Swarm Launcher at length as I specialize deeply in it.
My current weapon of choice is the Prototype or Tier 3 SL the "Wyrm". Typically this bad boy will absolutely slaughter any LAV and Militia types with one shot. It can take down tanks and most dropships with two or three shots depending on how well fitted they are. It does it's job well and Im glad to have put so much effort into getting it's full potential out of it..
However there is one hurdle even the best SL cannot get past and thats a neatly modded Sagaris. Most of the Healing and Boosters this sucker puts out negates the damage I deal to it quickly. This wouldn't be so bad if I was say peppering the thing from afar every two seconds since thats to be expected especially when it withdraws, but my issue stems from perhaps a very best case scenario where that thing should have dropped.
I laid in ambush knowing the Sagaris was going to pass by my location to get to A. When it came within sight I threw my Tier 1 AV grenades uncertain if they went off due to the possible disappearing or dud glitch they suffer from. Thats about 3000 damage. It began trying to heal but I wasn't done. I ran right out to the side of it at point blank range and start tapping that R1 button to quickly fire all six missiles into it in about five to seven seconds giving it my entire payload. Dishing out a whopping 16,200 damage for a total of 19,200 by the end of it.
I got extremely close to taking it out but still even that was not enough. It still had a sliver of armor left and began healing. I died and I had to wonder by then end of it what else can possibly be done to improve myself and get a legit chance? After a long look I know that I could increase weaponry or such by a point and put on two complex light damage modules and see if that works however it is extremely disheartening to know that I have specialized this much in being an anti vehicle maniac and I cannot get the top prize so far.
Sinking in about three million SP into the field of expertise to be exact.
I'm going to keep trying of course as there are several other things I could do in order to try turn my arch enemy into scrap such as getting improved AV grenades and adding complex damage mods and skills to increase the swarm launchers punching power. But if it turns out that I cannot take the tank down regardless of how deeply I specialize or mod myself in this phase of the beta then I would make the suggestion to increase the damage the swarm launcher does by a small amount of maybe 25-50 points at the higher tiers so that it can be capable of competing. The obvious answer of course is to group up but currently with the random matches currently set up that is a crap shoot. The ideal strategy would be to disable it then blast it with multiple swarmers to completely wreck it since numbers obviously would work but after what I saw Im not completely convinced even that would go over well.
Or to add equipment such as proximity anti tank mines for additional punching power, or system jammers to prevent it from healing. I believe the EMP grenade the DEVs have mentioned in the blogs would be a rather wonderful way to counter all those healing boosters they have on those tanks.
I'll also note that I give props to the Sagaris drivers whom mod the living hell out of their babies to make sure they can do their job. It's a good tank and it does well in it's fields. However I am under the impression that it just might be a touch too much to handle even for a group of similarly built individuals like me. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 05:56:00 -
[2] - Quote
i've seen 3 standard swarm launchers shoot it and it's shields regen'd faster then they could reload..
I'm sad to say we couldnt cap an objective. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.07.03 05:58:00 -
[3] - Quote
Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you should be weakened. |
Tobi night
Osmon Surveillance Caldari State
10
|
Posted - 2012.07.03 06:08:00 -
[4] - Quote
RolyatDerTeufel wrote:i've seen 3 standard swarm launchers shoot it and it's shields regen'd faster then they could reload..
I'm sad to say we couldnt cap an objective.
well...you know....
getting 4 guys with forge gunes blasting it, tend to end unwell for it. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 06:17:00 -
[5] - Quote
Im aware that I should lose but understand it wasn't me standing out there like an idiot in front of it trying to do this whilst dodging missiles it shot at me. I attacked from the side of it in ambush and rapidly shot at its side to keep myself out of the line of fire. I got that thing down to a sliver of armor left and that still wasn't enough. And Im a highly outfitted specialized nut to deal specifically with HAVs.
When grouping up becomes much more plausible that will obviously be a much more viable solution. However as it is, thats a crap shoot and I actually do mention this already in my opening post. I thank you for reading the thread however but in my opinion the counter argument you make feels like you are under the assumption that I'm using a militia type fit with bare minimum skills to support it and that I was right up against it.
That's not the case, I had planned that attack, set myself up for a best case scenario where I would have minimal risk and I still couldn't get it down. I make my attack, I surprised him right out of his ass. I was a good distance away to where my missiles would connect with the target yet he could not easily target me nor get caught in the explosion of my own missiles. So the counter argument you make in my opinion does not have as much weight to completely dismiss what I am saying. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.07.03 06:28:00 -
[6] - Quote
I'm not dismissing what you're saying. I read the whole thing and know you were using the proto launcher and were spec'ed as anti-vehicle.
The issue is they were likely spec'ed to survive damage, too, and those aren't supposed to go down to a single person. You say you have roughly 3m SP invested in your fit, I have 5.3m in my HAV and more I plan on putting in. Your suit costs how much, 80k, 120k maybe? My HAV has 200k worth of weapons and "survival" type modules on it without even factoring in the cost of the vehicle itself. Money isn't necessarily the best comparison of what will do better, but these things are built to last.
Your problem is you can't kill one by yourself, and you want to be able to. No. That should not be allowed. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.03 06:32:00 -
[7] - Quote
Skytt Syysch wrote:Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you should be weakened. Why should he be weakened? This wasn't case of someone using a weapon easily; he planned his tactic and acted accordingly. He did almost everything right to get an advantage over a stronger enemy.
I would say that maybe you should first upgrade your weapon damage before deciding whether the HAV is the problem. Some things can be solved with the right fittings that don't require nerfs or buffs. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 06:37:00 -
[8] - Quote
Skytt Syysch wrote:I'm not dismissing what you're saying. I read the whole thing and know you were using the proto launcher and were spec'ed as anti-vehicle.
The issue is they were likely spec'ed to survive damage, too, and those aren't supposed to go down to a single person. You say you have roughly 3m SP invested in your fit, I have 5.3m in my HAV and more I plan on putting in. Your suit costs how much, 80k, 120k maybe? My HAV has 200k worth of weapons and "survival" type modules on it without even factoring in the cost of the vehicle itself. Money isn't necessarily the best comparison of what will do better, but these things are built to last.
Your problem is you can't kill one by yourself, and you want to be able to. No. That should not be allowed.
My point is there should be a suitable counter and as it stands there isn't one for it. Doesn't have to be an easy counter and I'd rather it not be easy but a counter should exist. Grouping as you stated of course would be the proper thing to do and maybe that would be the logistics department to deal with say the electronics that heal and buff and so forth. However for moment thats a crapshoot as you can get utterly screwed if no one else has a mic in that situation.
Just the EMP Grenade would do fine because whilst that temporarily gets rid of the tanks constant healing it doesn't negate the danger the tank itself poses. I'd be fine with that alone as it gives a smart player a fighting chance. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.07.03 06:39:00 -
[9] - Quote
Etero Narciss wrote:Skytt Syysch wrote:Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you should be weakened. Why should he be weakened? This wasn't case of someone using a weapon easily; he planned his tactic and acted accordingly. He did almost everything right to get an advantage over a stronger enemy.
I can't give an answer as to who necessarily needs to be weakened, if anyone, given his example. The reason is we don't know how the HAV was outfitted. If it had junky modules on it (unlikely, but let's go with it), then yeah, he should probably destroy it. If it was a super spec'd HAV with basically all proto gear and one of the best drivers in the game, the swarm setup he has is too strong. It is my opinion that a properly outfitted HAV should not go down to a single person with an equal level of outfitting (ie max spec vs max spec). If it's coming that close, and the HAV was max modded with a fantastic driver, the swarm needs to be toned down, not the HAV. Nobody should be able to solo the top of the class HAVs, even with a brief amount of surprise. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 06:42:00 -
[10] - Quote
Etero Narciss wrote:Skytt Syysch wrote:Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you should be weakened. Why should he be weakened? This wasn't case of someone using a weapon easily; he planned his tactic and acted accordingly. He did almost everything right to get an advantage over a stronger enemy. I would say that maybe you should first upgrade your weapon damage before deciding whether the HAV is the problem. Some things can be solved with the right fittings that don't require nerfs or buffs.
Indeed. And I appreciate that response of course as it can potentially negate my argument in a positive spirit. I am going to naturally be working as feverishly as I can to upgrade weapon damage on my own and see if there is a scenario in which you can with enough effort because like I said I am not going to give up just from this weekends failure and a good legit challenge to work at. |
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Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 06:53:00 -
[11] - Quote
Skytt Syysch wrote:Etero Narciss wrote:Skytt Syysch wrote:Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you should be weakened. Why should he be weakened? This wasn't case of someone using a weapon easily; he planned his tactic and acted accordingly. He did almost everything right to get an advantage over a stronger enemy. I can't give an answer as to who necessarily needs to be weakened, if anyone, given his example. The reason is we don't know how the HAV was outfitted. If it had junky modules on it (unlikely, but let's go with it), then yeah, he should probably destroy it. If it was a super spec'd HAV with basically all proto gear and one of the best drivers in the game, the swarm setup he has is too strong. It is my opinion that a properly outfitted HAV should not go down to a single person with an equal level of outfitting (ie max spec vs max spec). If it's coming that close, and the HAV was max modded with a fantastic driver, the swarm needs to be toned down, not the HAV. Nobody should be able to solo the top of the class HAVs, even with a brief amount of surprise.
Im probably going to wager it didn't have the best driver behind it as he didn't immediately back up when I tried this. Instead he and the gunners tried to shoot me down and failed for the majority of the fight because I had properly positioned myself to where they couldn't turn their guns at me so easily and kept moving to make sure it stayed that way so they couldn't tag me. Nor did they think to leave the tank in order to get at me. The Sagaris in question looked like he was built for dealing with a lot of infantry as I saw missiles being fired in all directions from it. So it had three gunners. From the looks of it, it looked bred for a high amount of damage healing with perhaps some damage reduction for its armor. He then after I used all my AV equipment ran backwards finally, blocked me off from the supply depot and shot me. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.07.03 08:52:00 -
[12] - Quote
I know with my proto forge gun I put 6 rounds in to one and only started damaging its armor with my last shot... but before all's said and done I'll kill the white whale one way or another |
UltraMind Regenersis
Algintal Core Gallente Federation
22
|
Posted - 2012.07.03 10:08:00 -
[13] - Quote
Swarmers and Forgers are there to offer a significant threat to tanks as a distraction for the scout to get behind the tank and demo charge it... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.03 10:37:00 -
[14] - Quote
Ryan Martel wrote:My point is there should be a suitable counter and as it stands there isn't one for it.
Actually, there are.
Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably are) fitted to DEAL extreme damage.
The suitable counter to a high resist HAV, is HIGH DPS HAV's
|
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.03 10:58:00 -
[15] - Quote
Nope taking EVE as an example since this is the universe we're playing in, lets talk about cost benefit analysis... Yes any objective by itself should be achievable through a cheaper alternative... Namely the combined cost of the suits and gear you use to take out your objective if tailored with that goal in mind, should be significantly cheaper then the objective your chasing... Certainly this rule applies even to a well suited Sagaris, I know because with cooperation among the limited number of individuals who use chat channels we can coordinate against one, and swarm and take it out with 2 people and a cheap vehicle, or 4 people in relatively cheap suits...
However, to think that one can go head to head, against anything 'tanked' in EVE or in Dust, that is the top of its class, fully modded for survivability, and costs probably dozens of times more then what your fitted in... Even in a well executed assault, I know of few frigates (Save some really outstanding bombers) that can single handedly take on my fully tanked Machariel in EVE... I think its a fair comparison in Dust, honestly even a crap pilot in a top grade Sagaris should stand a good chance against a well laid out ambush from ONE player in a dropsuit that costs a fraction of his Tank... Now a well placed ambush by a squad of player moderately to well armed? Not even close the Sagaris should, just like if I get tackled by 4 frigates alone in nul-sec in EVE in my Machariel, providing they are properly armed, I'm toast.
The examples work the ideas apply, and I agree with whoever said perhaps the swarm launcher needs a little more reduction, but frankly I'm also fine with the current balance, just so long as one on one the fully modded Sagaris beats dropsuits, it makes sense to me, 1 on 2 the odds should go down significantly... But that's a whole different discussion. |
Jack McReady
46
|
Posted - 2012.07.03 12:46:00 -
[16] - Quote
so a single player should be able to do stupid thinks like driving into an ambush without support and survive just because he is in a expensive tank. pathetic way of argumenting that is and it is not how it should work. if you get caught in EvE with your pants down you die, no matter how expensive your fit is. I can kill big ships in my rifter, the same should happen in Dust.
the tank driver was stupid and got outplayed. the player firing the swarm launcher can most of the time be one shot by the tank or killed by the tanks teammates in a split second. if someone manages to pull of such an ambush to unload all missiles into the tanks flank point blank it should die no matter what.
it is even worse with remote explosives. they are much harder to set up than such an ambush and have a delay before they can be blown up but 5 remote explosives cannot even break the Sagaris shields. the stationary turrets are no threat to HAV either.
HAV should require skill to drive and not be herp derp I cant die so I can cruise around freely.
conclusion: this game will be grind to win (or you have friends in eve giving you isk). the game will turn into HAV514 sooner or later if this stays like that. hate and deny it as much as you wish but this is a fact. you will realize this as soon as you land in a game with the opposing team having several HAV drivers with proper fits. |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.03 13:17:00 -
[17] - Quote
Well one guy should never be able to take out a sagaris with even just a decent fit. I do not know personally what they drop into there sagaris for isk but for my Myron I am paying 150k I have a feeling once I get into my enyx and start hitting tech 4 gear alll the way across I will be putting 250k+ into it. I can imagine sargas tanks cost the same maybe even more.
With that said yes op you should have not stood a chance at soloing the sagaris. But if you had 4 man crew supprising it or a Enyx/Prometheus Meta 4 turrets and damage mods nailing it from the sky while you took ground assault then yes you should have taken it.
Sad thing to say everyone tries to nerf everything because they can not take it out solo. This game is suppose to be about tatics. If they call in tanks you get 4 man crew with decent swarms with a few assaults or heavies to back them up or vice versa you get 4 heavies with forges and have assaults escorting. You take out the sagris tank once or twice most likely they are not calling it in a 3rd time because they are lossing big time on the iskies that round.
Just like my myron you should have 4 guys trying to nail that out of the sky to be successful. I should not get blown up easily because one guy has a proto swarm launcher and spends 1/8th the isk on one of there builds. I do under stand you are skill intensive but I am also skill intensive and when all said and done my enyx will need 5m skillpoints+ for it to be fitted properly. Then I am also sinking 250k iskies into it. Would you think it fair if I took off and all of a sudden bang I am dead because one guy has proto swarms and things he can solo my enyx. I got to look at it the same for HAV drivers what they probably put in for SP which is more then me by far. Should they not with the sp intensive and isk they put in have some survivability.
So what do I get out of this thread. People are failing at tactics and yelling for a nerf which is not needed. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.03 13:19:00 -
[18] - Quote
Dewie Cheecham wrote:Ryan Martel wrote:My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably are) fitted to DEAL extreme damage. The suitable counter to a high resist HAV, is HIGH DPS HAV's
Dewie - I appreciate the comment but heres my question to counter that statement. So the anti tank weapons shouldn't be anti tank weapons is what you are saying and that the only things that should stop a tank are other tanks?
Jonquill - I'll grant you that numbers and skill apply of course in a game like this but like I said, currently thats a matter of luck at the moment. If you play with a bunch of people that have no mics you are doomed. However thats not the games problem of course. And after taking the time to mull over things the balance isn't that bad for now when the mics are working and you can co-ordinate. However I am also of the mindset that there should be multiple avenues of attacking such a beast as well.
A lot of people seems to have overlooked part of the post I made. Might be because it's so small but I did make another suggestion besides increasing the damage slightly for the higher tier launchers and that was to introduce equipment meant to either do more damage to vehicles such as the standard AV proximity mines or equipment/weapons meant to jam the tanks self repairing protocols.
I know EVE has tons of electronic warfare and so is it really a hard leap of logic to have equipment that can jam or sabotage such healing mechanisms to even the playing field? Heck as I recall even in the DEV blogs they mentioned something about EMP weapons and so forth.
I appreciate your time taken to give some positive feedback however and the suggestions on what would work and what obviously does not. Whether I like what you say or not at least there was something substantial in what you are saying. |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.03 13:31:00 -
[19] - Quote
Ryan Martel wrote:Dewie Cheecham wrote:Ryan Martel wrote:My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably are) fitted to DEAL extreme damage. The suitable counter to a high resist HAV, is HIGH DPS HAV's Dewie - I appreciate the comment but heres my question to counter that statement. So the anti tank weapons shouldn't be anti tank weapons is what you are saying and that the only things that should stop a tank are other tanks? Jonquill - I'll grant you that numbers and skill apply of course in a game like this but like I said, currently thats a matter of luck at the moment. If you play with a bunch of people that have no mics you are doomed. However thats not the games problem of course. And after taking the time to mull over things the balance isn't that bad for now when the mics are working and you can co-ordinate. However I am also of the mindset that there should be multiple avenues of attacking such a beast as well. A lot of people seems to have overlooked part of the post I made. Might be because it's so small but I did make another suggestion besides increasing the damage slightly for the higher tier launchers and that was to introduce equipment meant to either do more damage to vehicles such as the standard AV proximity mines or equipment/weapons meant to jam the tanks self repairing protocols. I know EVE has tons of electronic warfare and so is it really a hard leap of logic to have equipment that can jam or sabotage such healing mechanisms to even the playing field? Heck as I recall even in the DEV blogs they mentioned something about EMP weapons and so forth. I appreciate your time taken to give some positive feedback however and the suggestions on what would work and what obviously does not. Whether I like what you say or not at least there was something substantial in what you are saying.
Ryan I over looked your post because your looking for ways to solo one of the beast of dust 514.
As you have already said yourself if you use tatics with a group of people things become easier and you can gaint a objective alot easier or take out even the best fit sagaris pretty easy. Is that not what dust is trying to achieve to reach is to force more tactical play. Ya I agree it sucks when you get in a lobby without mics all we can hope is people start using mics more and more. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.03 13:40:00 -
[20] - Quote
@Ryan Martel
A very good point you got, that balance has to be discussed. But first I suggest you (and other SL/Sagaris users) get more experience in confronting each others, we need more encounters to get wiser. At the moment I agree with others in the fact that the best vehicles should not go down for any one lone man.
For others reading this, there may be a need to tune up SL's penetrating power because of new nerfs or bugs already discussed on the main SL update thread here: https://forums.dust514.com/default.aspx?g=posts&m=171642#post171642 |
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Jack McReady
46
|
Posted - 2012.07.03 13:47:00 -
[21] - Quote
Alot of those comments indicate that most players either dont know how to drive a tank properly or are just defending their obviously not balanced toy. Or are you suggesting that anti tanks weapons should not be anti tank weapons?
Sin3 DeusNomine wrote: This game is suppose to be about tatics. contradict yourself much? the tank player got outplayed via tactics. yet the tank driver was able to drive away easily.
Sin3 DeusNomine wrote:start hitting tech 4 gear alll the way across I will be putting 250k+ into it.. 250k isk is nothing. beside that those 250k isk will not blow up if you are driving properly. in the example of the OP the driver was driving straight into an ambush without any support of his mates yet the tank was still able to drive away after receiving almost 20k in damage.
Sin3 DeusNomine wrote: If they call in tanks you get 4 man crew with decent swarms How do you plan to kill a properly fit and skilled tank driver? The OP could not kill a tank with spamming all the rockets before reload without lock on (the dps is huge without lock on if you manage to hit all rockets) Tell me, how do you plan to do it if the tank drivers gets supported by his teammates and is properly driven thus you cant get into point blank range? Your swarm launcher shots with lock on dps is not going to break the tank and the tank driver can just retreat for repairs. The tank driver will abuse the range to zone any infantry that dare to pop up. Or are you assumung that you can go in 4 infantry vs 1 tank? Wrong! you are going against 1 or 2 tanks + support vs your 4 swarm launcher infantry.
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Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.03 14:11:00 -
[22] - Quote
@ Jack
1. There is no contradiction there. The tank did not get outplayed. 1 swarm launcher troupe vs a sagaris tank. Hmm Do I call that being very tactical. Not at all. I give him probs he did a great ambush but he was using a tactic that was already a fail to begin with. If ryan used a actual tactic he would have been him and 2 other swarm users waiting on that ambush. And I am guessing they would have had no problem then.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle.
They are not the art of running around solo. Do you see solo there no. it says unitS. you see that S. UNITS not UNIT.
2. 250k isk not alot Well not sure where you come from but on my best games where my gunners go 30-0 in the turrets I make about 190isk and gain about 35k skill points. If I loose a drop ship that is a whole games worth of isk. If I loose a second drop ship that is 2 games worth of isk. So yes it is a way greater isk investment then what dropsuits put in. Sagaris has more slots so I have a feeling that there investment is 350k on a proto out sagaris.
3. And final Tactics. I could fly a missile fit Enyx into battle and my gunners take out all his infantry support then the swarm launchers could ambush him and bang the sagaris is dead. Wow we just used team work to win. :) Or you just wait in a ambush and do a suicide run with 5 swarms that are non militia you will take it out very very fast before the infantry can start killing you.. Or you could get to a high point and have all 4 guys locking on. And before they can even figure out where you are hitting him from he is most likely going to be taken out. Do you really need me to give you more ways. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.03 14:15:00 -
[23] - Quote
now.. if i may play devils advocate... when i use MY swarm launcher at close range, it seems like half the missiles MISS because of that sideways launch thing they do. it shoots AROUND the tank.
i generally have much greater success firing with a lock from range.
i can usually destroy a militia tank with 3 locked shots, but if i spam at close range it tends to take more than 4. sometimes as many as 6. |
Jack McReady
46
|
Posted - 2012.07.03 15:00:00 -
[24] - Quote
Sin3 DeusNomine wrote:@ Jack
1. There is no contradiction there. The tank did not get outplayed. 1 swarm launcher troupe vs a sagaris tank. Hmm Do I call that being very tactical. Not at all. I give him probs he did a great ambush but he was using a tactic that was already a fail to begin with. If ryan used a actual tactic he would have been him and 2 other swarm users waiting on that ambush. And I am guessing they would have had no problem then.
Military tactics, the science and art of organizing a military force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle.
They are not the art of running around solo. Do you see solo there no. it says unitS. you see that S. UNITS not UNIT.
2. 250k isk not alot Well not sure where you come from but on my best games where my gunners go 30-0 in the turrets I make about 190isk and gain about 35k skill points. If I loose a drop ship that is a whole games worth of isk. If I loose a second drop ship that is 2 games worth of isk. So yes it is a way greater isk investment then what dropsuits put in. Sagaris has more slots so I have a feeling that there investment is 350k on a proto out sagaris.
3. And final Tactics. I could fly a missile fit Enyx into battle and my gunners take out all his infantry support then the swarm launchers could ambush him and bang the sagaris is dead. Wow we just used team work to win. :) Or you just wait in a ambush and do a suicide run with 5 swarms that are non militia you will take it out very very fast before the infantry can start killing you.. Or you could get to a high point and have all 4 guys locking on. And before they can even figure out where you are hitting him from he is most likely going to be taken out. Do you really need me to give you more ways. none of what you mentioned will work in a real match against a properly driven sagaris. the tank will sit back and shoot down anything that gets into vision while the rest of the team advances. good luck with your drop ship, as soon as it appears on screen infront of my railgun you can say goodbye to it. just look at battfield, the tanks there blow up after 2 well placed hits with an anti tank weapon but still they are abused to zone everyone from long range because it is not possible to fight back at such ranges. this will actually work even better in dust because the maps are smaller thus have more chokes the tank driver can abuse and and the tank is sturdy as hell.
if a single player cant counter another player by outsmarting him then the game is pointless and will end into HAV514. it does not even require alot of skill to sit back with a sagaris and kill one after another from range but yet is super effective and cant be defended against. I dont even need to fit out my tank to have such defense. I can have an offensive fit and as soon as something shoots me I retreat for repairs, I come back 10 secs later and proceed to oneshot everthing I catch on my screen from range. |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.03 15:20:00 -
[25] - Quote
Jack McReady wrote: none of what you mentioned will work in a real match against a properly driven sagaris. the tank will sit back and shoot down anything that gets into vision while the rest of the team advances. good luck with your drop ship, as soon as it appears on screen infront of my railgun you can say goodbye to it. just look at battfield, the tanks there blow up after 2 well placed hits with an anti tank weapon but still they are abused to zone everyone from long range because it is not possible to fight back at such ranges. this will actually work even better in dust because the maps are smaller thus have more chokes the tank driver can abuse and and the tank is sturdy as hell.
if a single player cant counter another player by outsmarting him then the game is pointless and will end into HAV514. it does not even require alot of skill to sit back with a sagaris and kill one after another from range but yet is super effective and cant be defended against.
Actually yes it will work and has worked I have done it in previous builds before with people.
And for taking out my drop ship jack you really have not went against a good drop ship pilot before. Your rail can not aim high enough to take me out so all you can do is run for cover or face your death. :) I have been able to take out a decent number of sagaris tanks pretty easy when they decide to sit back at long ranges snipe with there rails. :) So drop ship tactic does work. I have done it many times with just me and my gunners. You may be sniping from a range but it is easy for 4 or 5 guys to get on a vantage point with out you seeing them and lock you and fire and lock and fire reload and repeat before you have a real chance and getting to cover and yes they will take you out.
Now if proto rails turn out to be any good at anti vehicles for my drop ship trust me Let the HAVs come out because it will be a lot of fun blowing them up from the air. :) Or if the blasters turn out to be really good well lets just say my gunners will have alot of fun killing your tanks.
So I do not feel that this will turn into HAV 514 because the HAV team will automatically loose because they have no one doing the objectives. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.03 17:25:00 -
[26] - Quote
Ryan Martel wrote:Dewie Cheecham wrote:Ryan Martel wrote:My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably are) fitted to DEAL extreme damage. The suitable counter to a high resist HAV, is HIGH DPS HAV's Dewie - I appreciate the comment but heres my question to counter that statement. So the anti tank weapons shouldn't be anti tank weapons is what you are saying and that the only things that should stop a tank are other tanks?
Anti tank weapons should indeed be anti tank weapons, and be able to take on a tank. However a tank should not be defenceless against any single player with a forge gun of proto SL.
Something as heavy as a tank should require a team effort to bring down.
And they are frequently taken down by a team effort. |
Rhapsodyy Darkstorm
25
|
Posted - 2012.07.03 20:34:00 -
[27] - Quote
Sin3 DeusNomine wrote:Well one guy should never be able to take out a sagaris with even just a decent fit. I do not know personally what they drop into there sagaris for isk but for my Myron I am paying 150k I have a feeling once I get into my enyx and start hitting tech 4 gear alll the way across I will be putting 250k+ into it. I can imagine sargas tanks cost the same maybe even more.
With that said yes op you should have not stood a chance at soloing the sagaris. But if you had 4 man crew supprising it or a Enyx/Prometheus Meta 4 turrets and damage mods nailing it from the sky while you took ground assault then yes you should have taken it.
Sad thing to say everyone tries to nerf everything because they can not take it out solo. This game is suppose to be about tatics. If they call in tanks you get 4 man crew with decent swarms with a few assaults or heavies to back them up or vice versa you get 4 heavies with forges and have assaults escorting. You take out the sagris tank once or twice most likely they are not calling it in a 3rd time because they are lossing big time on the iskies that round.
Just like my myron you should have 4 guys trying to nail that out of the sky to be successful. I should not get blown up easily because one guy has a proto swarm launcher and spends 1/8th the isk on one of there builds. I do under stand you are skill intensive but I am also skill intensive and when all said and done my enyx will need 5m skillpoints+ for it to be fitted properly. Then I am also sinking 250k iskies into it. Would you think it fair if I took off and all of a sudden bang I am dead because one guy has proto swarms and things he can solo my enyx. I got to look at it the same for HAV drivers what they probably put in for SP which is more then me by far. Should they not with the sp intensive and isk they put in have some survivability.
So what do I get out of this thread. People are failing at tactics and yelling for a nerf which is not needed.
^^^
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Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.03 20:56:00 -
[28] - Quote
When a single tank can easily exceed 250k in costs, you shouldn't be able to take it down by yourself.
Though, one could make the reasonable argument that he was an absolute idiot and you should have taken him down no problem. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.07.03 21:15:00 -
[29] - Quote
Ryan Martel wrote:I got extremely close to taking it out but still even that was not enough. It still had a sliver of armor left and began healing. I died and I had to wonder by then end of it what else can possibly be done to improve myself and get a legit chance? After a long look I know that I could increase weaponry or such by a point and put on two complex light damage modules and see if that works however it is extremely disheartening to know that I have specialized this much in being an anti vehicle maniac and I cannot get the top prize so far. Are you sure you need light one, not a heavy?
Edit: Moreover(finally, I read thread) orbital bombardment would be useful against such targets. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.04 00:52:00 -
[30] - Quote
Sylwester Dziewiecki wrote:Ryan Martel wrote:I got extremely close to taking it out but still even that was not enough. It still had a sliver of armor left and began healing. I died and I had to wonder by then end of it what else can possibly be done to improve myself and get a legit chance? After a long look I know that I could increase weaponry or such by a point and put on two complex light damage modules and see if that works however it is extremely disheartening to know that I have specialized this much in being an anti vehicle maniac and I cannot get the top prize so far. Are you sure you need light one, not a heavy? Edit: Moreover(finally, I read thread) orbital bombardment would be useful against such targets.
Well it reads Light Weapon in it's info so... yeah that should mean it works. Anyway if it was heavy then it would not be possible for a scout or assault to wield the SL I'd wager so again that would make it qualify as a light weapon right?
Though it might make sense why the ammo capacity didn't rise so... the game misinformed me? |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.04 01:06:00 -
[31] - Quote
The simple problem you had is you dumb-fired. A quick a dirty fix to permanently prevent the abuse of last patch was to make dumbfire miss the side of a barn at point blank range. Honestly you were lucky to do any significant damage. This is getting fixed for next patch, but for now you are force to rely on positioning and lock ons. As one of the top Sagaris pilots, let me assure you I am forced to notice prototype swarm launchers, and need specialized fits to outlast the swarmer.
Furthermore, forge guns absolutely wreck tanks. I would say equal players the forge gun kills 40%, the tank escapes 40%, and the last 20% the forge gunner is killed. That is brutally effective at a fraction of the price and SP. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.04 01:14:00 -
[32] - Quote
Noc Tempre wrote:The simple problem you had is you dumb-fired. A quick a dirty fix to permanently prevent the abuse of last patch was to make dumbfire miss the side of a barn at point blank range. Honestly you were lucky to do any significant damage. This is getting fixed for next patch, but for now you are force to rely on positioning and lock ons. As one of the top Sagaris pilots, let me assure you I am forced to notice prototype swarm launchers, and need specialized fits to outlast the swarmer.
Furthermore, forge guns absolutely wreck tanks. I would say equal players the forge gun kills 40%, the tank escapes 40%, and the last 20% the forge gunner is killed. That is brutally effective at a fraction of the price and SP.
A very informative post and much appreciated feed back Noc. As well as the others even if I don't always see eye to eye with what is said. I appreciate the statistics for the Forge Gun as well as it helps give me a better opinion. The advice on your first paragraph shall be a part in my adapting to help do my job as a demo man better. Thank you. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.04 01:21:00 -
[33] - Quote
Sorry... I both work in dropsuits as a scout Anti-Tank, as well as in tanks. Usually I stick with the scout, because I can get the same ISK and the same skill points blowing up vehicles all day as I can with the tank, but I lose far less if I die 5 times with the scout then if I get blown up once with the tank...
In any case I have with a group of 5 other team mates faced two fully loaded heavily tanked Sagaris working in unison with a crew of fast scouts providing infantry and swarm anti air support...
We STILL managed with two medium range dropships and missile launchers and our small four man team one with a DAMN good sniper rifle, to clear out the surrounding infantry bombard the **** out of the tanks and blow them up...
Air beats tank, tank beats infantry, infantry beats air... Welcome to the love triangle, it works as intended and with proper combined forces and strategy nothing is impenetrable. Putting out two Sagarises IS A HUGE advantage, WITH A HUGE RISK, they payed a huge cost as a result, and proves they can still be beaten even with proper support and piloting. Do you think they dropped two more after that? Needless to say all of their potential profit from that engagement was scrapped, and probably for the next couple too.
There is one surefire way to keep them alive though, and frankly if they want to do this, I wont complain and if you do, you've missed the point of the game. If they sit IN THEIR SPAWN, with a nice open field of view to see any dropships coming, then they can pick them off without helping their team in any more of a role then decent AA coverage, though frankly the draw distance actually hurts this strategy quite a lot to. But then our team just goes pure infantry with some anti-tank as a backup in case, keeps a dropship in the back, and then they have nothing to shoot, and we take all objectives and win. If they roll forward because they're bored at having nothing to do... Then we ambush them once they've rolled in range, taking the dropships out from behind the tower, aerial bombardment and Anti-tank infantry crushing begins...
You people complaining about this **** clearly lack a tactical bone in your body, and might want to play a bit more on the RTS side before tackling this game, since that's one of the elements of this game. And the balance plays EXACTLY like I'd expect from an RTS in both benefit and cost, so in my opinion it is fine.
Next time 24 Sagaris with Swarm Launcher pilots roll over the hill, I'll simply back up and say, okay welcome to Zerg Rushing, but you can bet we'll make them pay for their indiscretion. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.04 06:41:00 -
[34] - Quote
RolyatDerTeufel wrote:i've seen 3 standard swarm launchers shoot it and it's shields regen'd faster then they could reload..
I'm sad to say we couldnt cap an objective.
i seen 5 & 6 people and still the Broken Shield Regen went to full during reloads. |
Jack McReady
46
|
Posted - 2012.07.04 07:22:00 -
[35] - Quote
all those cool stories from people that have never driven or fought a properly fit and driven sagaris tank
a sagaris fit for durability has alot of EHP, lock on shots with swarm launcher will never bring it down, the dps is too low. you will barely break the shields and the sagaris tank will regenerate to full shield hp very fast just before you finish to reload.
a sagaris fit for damage will one shot most dropships from far away, good luck getting into his deadzone, as soon as you appear on screen of the tank you are as good as dead. if the main gun will not one shot you, one of the secondary guns used by the crew will finish the dropship.
also the trajectory of swarm launchers is easy to abuse, just stay close to an object, if they shoot you with swarms you drive slight back and the swarms will all hit the object in front of you.
please more cool stories taken out of your arses! |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.04 12:31:00 -
[36] - Quote
Good luck one shotting me. :) I had a guy with full proto rail and damage modes for it and it took 3 shots. :) and yes militant swarms will do crap to your sagaris. they do crap to my dropship but if I get hit with protos I feel it. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.04 22:50:00 -
[37] - Quote
I managed to pull it off. Killed a few Sargasis today and how appropriate considering it's the 4th of July and I love fireworks. |
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