Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.03 10:58:00 -
[1] - Quote
Nope taking EVE as an example since this is the universe we're playing in, lets talk about cost benefit analysis... Yes any objective by itself should be achievable through a cheaper alternative... Namely the combined cost of the suits and gear you use to take out your objective if tailored with that goal in mind, should be significantly cheaper then the objective your chasing... Certainly this rule applies even to a well suited Sagaris, I know because with cooperation among the limited number of individuals who use chat channels we can coordinate against one, and swarm and take it out with 2 people and a cheap vehicle, or 4 people in relatively cheap suits...
However, to think that one can go head to head, against anything 'tanked' in EVE or in Dust, that is the top of its class, fully modded for survivability, and costs probably dozens of times more then what your fitted in... Even in a well executed assault, I know of few frigates (Save some really outstanding bombers) that can single handedly take on my fully tanked Machariel in EVE... I think its a fair comparison in Dust, honestly even a crap pilot in a top grade Sagaris should stand a good chance against a well laid out ambush from ONE player in a dropsuit that costs a fraction of his Tank... Now a well placed ambush by a squad of player moderately to well armed? Not even close the Sagaris should, just like if I get tackled by 4 frigates alone in nul-sec in EVE in my Machariel, providing they are properly armed, I'm toast.
The examples work the ideas apply, and I agree with whoever said perhaps the swarm launcher needs a little more reduction, but frankly I'm also fine with the current balance, just so long as one on one the fully modded Sagaris beats dropsuits, it makes sense to me, 1 on 2 the odds should go down significantly... But that's a whole different discussion. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.04 01:21:00 -
[2] - Quote
Sorry... I both work in dropsuits as a scout Anti-Tank, as well as in tanks. Usually I stick with the scout, because I can get the same ISK and the same skill points blowing up vehicles all day as I can with the tank, but I lose far less if I die 5 times with the scout then if I get blown up once with the tank...
In any case I have with a group of 5 other team mates faced two fully loaded heavily tanked Sagaris working in unison with a crew of fast scouts providing infantry and swarm anti air support...
We STILL managed with two medium range dropships and missile launchers and our small four man team one with a DAMN good sniper rifle, to clear out the surrounding infantry bombard the **** out of the tanks and blow them up...
Air beats tank, tank beats infantry, infantry beats air... Welcome to the love triangle, it works as intended and with proper combined forces and strategy nothing is impenetrable. Putting out two Sagarises IS A HUGE advantage, WITH A HUGE RISK, they payed a huge cost as a result, and proves they can still be beaten even with proper support and piloting. Do you think they dropped two more after that? Needless to say all of their potential profit from that engagement was scrapped, and probably for the next couple too.
There is one surefire way to keep them alive though, and frankly if they want to do this, I wont complain and if you do, you've missed the point of the game. If they sit IN THEIR SPAWN, with a nice open field of view to see any dropships coming, then they can pick them off without helping their team in any more of a role then decent AA coverage, though frankly the draw distance actually hurts this strategy quite a lot to. But then our team just goes pure infantry with some anti-tank as a backup in case, keeps a dropship in the back, and then they have nothing to shoot, and we take all objectives and win. If they roll forward because they're bored at having nothing to do... Then we ambush them once they've rolled in range, taking the dropships out from behind the tower, aerial bombardment and Anti-tank infantry crushing begins...
You people complaining about this **** clearly lack a tactical bone in your body, and might want to play a bit more on the RTS side before tackling this game, since that's one of the elements of this game. And the balance plays EXACTLY like I'd expect from an RTS in both benefit and cost, so in my opinion it is fine.
Next time 24 Sagaris with Swarm Launcher pilots roll over the hill, I'll simply back up and say, okay welcome to Zerg Rushing, but you can bet we'll make them pay for their indiscretion. |