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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
DeadlyAztec11
10164
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Posted - 2017.05.23 09:07:00 -
[1] - Quote
Will it even try? Or is that not necessarily a priority? I would like to see a ranked mode. It seems like the more we learn about Nova the more of a departure it appears to be taking from Dust. Ranked gameplay would be nice. Especially for solo players.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TooMany Names AlreadyTaken
Going for the gold
4503
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Posted - 2017.05.23 10:49:00 -
[2] - Quote
I fully support this.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Derpty Derp
Dead Man's Game
1899
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Posted - 2017.05.23 13:11:00 -
[3] - Quote
I'd say keep rankings for corp battles/PC/Whatever the end game is.
As it's a team game, individual rankings would likely lead to one class being more used than the others, simply because some roles will be easier to gain rankings with.
Not to mention additional queue times for effectively the same game mode... Pretty much leading to less balance between teams in both ranked and unranked.
Better off just going with corp rankings, give corps a reason not to just hire anyone and everyone... When you go pubs you represent your corp... Don't show them up, or they'll biomass you. |
richiesutie 2
The Rainbow Effect
1064
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Posted - 2017.05.23 13:40:00 -
[4] - Quote
Depends is they realise its all to do with winning and not k/d or score per min |
Mejt0
Made in Poland...
2768
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Posted - 2017.05.23 13:42:00 -
[5] - Quote
PC could represent a ranking. Or any other form of battle in end game. I believe that they will maintain the team based gameplay in Nova and if so then there's no need/point in ranking queues for single units/single squads.
Vigilant Pilot
Happy Hunting
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DUST Fiend
19219
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Posted - 2017.05.23 14:38:00 -
[6] - Quote
I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/
Rage flavored bitter berry
#BUS514
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byte modal
1322
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Posted - 2017.05.23 14:55:00 -
[7] - Quote
DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/
wait. what? was that in pokey's list?? I missed that. but then again, i did skip around.
kitten bacon taco (nom)
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LOL KILLZ
LulKlz
1459
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Posted - 2017.05.23 14:59:00 -
[8] - Quote
I'd rather PC be the end game mode. Ranked modes will favor unbalanced play, if KDR assaults will rule, if you use WP, logis will stomp.
Your friendly Pub match logi
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DeadlyAztec11
10165
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Posted - 2017.05.23 15:36:00 -
[9] - Quote
LOL KILLZ wrote:I'd rather PC be the end game mode. Ranked modes will favor unbalanced play, if KDR assaults will rule, if you use WP, logis will stomp. How about neither?
Whether you gain or lose points towards your rank should be determined by whether you win or lose, respectively. The magnitude of the win or lose would also be factored in when you your teams total rank is compared to the enemy team's. There would be many variables that would determine the magnitude of rank won or lost however.
Total points achieved by the player by the end of the match would be factored in as the second greatest variable to decide the magnitude of points gained or lost. In reality this would be two variables: one would be how your points compare against players of your rank and other would be how you did compared to the people in your match.
The system is pretty fair and allows you to in general get into even matches. This is more or less how Overwatch does it, and games in that tend to be fair in most cases. This is because on the off chance that your team is stomped it won't affect your rank much if the disparity between each team's total rank was high to begin with.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DUST Fiend
19219
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Posted - 2017.05.23 16:05:00 -
[10] - Quote
byte modal wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ wait. what? was that in pokey's list?? I missed that. but then again, i did skip around. I actually may have misread it
Quote:junotristan Would you be able to have to suit set up as Kaalakiota and Lai Dai in your fitting options (and if youGÇÖre willing to pay the per battle fee) use both in the same match?
CCP Rattati No, you save it and bring it to battle. No in battle modifications. Just a mess and takes people out of the battle. You pick you suits and commit, thatGÇÖs strategy. How you use them is tactics. I don't mind not being able to fiddle with fits so much mid battle (though honestly this was awesome and allowed for skilled players to quickly adapt to multiple scenarios) but you better be able to swap suits at a supply depot at least.
Rage flavored bitter berry
#BUS514
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richiesutie 2
The Rainbow Effect
1064
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Posted - 2017.05.23 16:14:00 -
[11] - Quote
DUST Fiend wrote:byte modal wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ wait. what? was that in pokey's list?? I missed that. but then again, i did skip around. I actually may have misread it Quote:junotristan Would you be able to have to suit set up as Kaalakiota and Lai Dai in your fitting options (and if youGÇÖre willing to pay the per battle fee) use both in the same match?
CCP Rattati No, you save it and bring it to battle. No in battle modifications. Just a mess and takes people out of the battle. You pick you suits and commit, thatGÇÖs strategy. How you use them is tactics. I don't mind not being able to fiddle with fits so much mid battle (though honestly this was awesome and allowed for skilled players to quickly adapt to multiple scenarios) but you better be able to swap suits at a supply depot at least. I agree for public matches, but for corp battles it could add a new meta to the game where prior knowledge of your enemies would be incredibly useful perhaps limiting the number of fits to 2/3 whilst in a match |
byte modal
1322
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Posted - 2017.05.23 16:36:00 -
[12] - Quote
Ok. I read that line the same as you then.
I vaguely remember a topic a while back when we were all fantasizing about planet-side NPE, drone swarms, and mining/looting. An idea popped up describing carrying a limited supply of fits and types within your vehicle when you traveled. Like cargo space limited your suit count to 5x, or three types, or whatever. I honestly cannot remember the details, but I wonder where the starting point of that conversation was? I'm not sure if a Dev was involved or if posters were just speculating what-if scenarios for a new NOVA.
I bring that up because I think it was related to another topic of carrying a limited supply of fits into battle. Like you have a small closet (for lack of a better description!) and in it you can only fit 3 fits. Or whatever. I think the overall argument was to predict the battle and prep before launch for what you think you might run into.
This reminds me of old Sega Genesis Battlefield Earth game play where you pick your 2 weapons before each mission. In that case, you never knew what to expect until you enter the mission but then it's too late. Die, change weapons better suited, then start over.
Could be fun. Could be annoying. Strategy by design? Or streamlining for simpler development? Half empty, or half full I guess depends on how we want to see it. How we want to spin it.
kitten bacon taco (nom)
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DUST Fiend
19220
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Posted - 2017.05.23 16:37:00 -
[13] - Quote
I was thinking 3 or 4 suits too, even for pubs. Choose them in the pre game lobby and you can switch between them at the depot.
Rage flavored bitter berry
#BUS514
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DeadlyAztec11
10165
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Posted - 2017.05.23 18:01:00 -
[14] - Quote
DUST Fiend wrote:I was thinking 3 or 4 suits too, even for pubs. Choose them in the pre game lobby and you can switch between them at the depot. So it would be more or less the class system from Call of Duty. It works there so it can work in NOVA.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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TooMany Names AlreadyTaken
Going for the gold
4504
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Posted - 2017.05.23 18:29:00 -
[15] - Quote
richiesutie 2 wrote:Depends is they realise its all to do with winning and not k/d or score per min There's a new patch coming to world of Tanks containing Ranked Battles, and it uses a system Nova could use aswell.
Basically, in a 15v15 matchup, the top 12 players on the winning team and the top 3 players on the losing team move up a rank when the battle ends.
Also, of course, the bottom 3 players on the winning team and the bottom 12 on the losing team move down a rank, i.e. lose ranking points.
You may be thinking - But that would just cause even more K/D padding because you don't have to necessarily win in order to advance!
That's where you're wrong, because if multiple people on your team try to pad K/D, it might cause that team to eventually win by drying out the clone count of the enemy...
Emphasis on "might", but it's a probability.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Derpty Derp
Dead Man's Game
1900
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Posted - 2017.05.23 18:38:00 -
[16] - Quote
DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ Yeah, that's pretty bad... Also means that if one team goes in with whatever it is you can buy and the other doesn't, it's likely to be a proto stomp with no choice to switch to proto yourself to counter it... Too much pre-game gamble I think. |
Mejt0
Made in Poland...
2769
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Posted - 2017.05.23 19:01:00 -
[17] - Quote
I'm not up to date with Nova but I guess I will take a look. Is this what they have in plans, limited fits per battle? How many did we have in Dust, was it 20 or 30? I remember that it wasn't enough for me.
More choices = more counters = more varied gameplay
Vigilant Pilot
Happy Hunting
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Fox Gaden
Immortal Guides
8142
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Posted - 2017.05.23 19:23:00 -
[18] - Quote
DeadlyAztec11 wrote:Will it even try? Or is that not necessarily a priority? I would like to see a ranked mode. It seems like the more we learn about Nova the more of a departure it appears to be taking from Dust. Ranked gameplay would be nice. Especially for solo players.
Maybe Ranked Teams. Have a 6v6 bracket using smaller maps for competitive squad vs squad play. Be able to register a team, allowing up to 8 or 10 members (to allow for substitutions in case of scheduling conflicts) but 6 per match. Team gets ranking according to how it does against other teams.
Or if it needs to be Corp based you could have 6, 12, and 16 man team brackets for each Corp. The Corp is ranked in each bracket it participates in. Only Corp members with an appropriate Corp Role can queue for competition, so you don't have unauthorized Corp members tanking the Corp ratings.
Have the payout to the winner proportional to the difference in their team ranking. Large payouts if you beat a higher ranked team, but still profitable if you beat an equally ranked team. Lower payouts for beating a lower ranked team, but you should not be losing as much gear against lower ranked teams, so should still be profitable. This way if a low ranked team gets matched against a high ranked team, do to no appropriate matches in the queue, the lower ranked team at least has a chance at a large payout if they can pull out a win.
For RP purposes it is considered a sporting event. The rich and powerful like to gamble on the results. Watching solders blowing each other's brains out is far more exiting than watching some four lagged beasts running around a track after all.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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richiesutie 2
The Rainbow Effect
1064
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Posted - 2017.05.23 21:07:00 -
[19] - Quote
TooMany Names AlreadyTaken wrote:richiesutie 2 wrote:Depends is they realise its all to do with winning and not k/d or score per min There's a new patch coming to world of Tanks containing Ranked Battles, and it uses a system Nova could use aswell. Basically, in a 15v15 matchup, the top 12 players on the winning team and the top 3 players on the losing team move up a rank when the battle ends. Also, of course, the bottom 3 players on the winning team and the bottom 12 on the losing team move down a rank, i.e. lose ranking points. You may be thinking - But that would just cause even more K/D padding because you don't have to necessarily win in order to advance!That's where you're wrong, because if multiple people on your team try to pad K/D, it might cause that team to eventually win by drying out the clone count of the enemy... Emphasis on "might", but it's a probability.
the problem with that is firstly those bottom 3 players could well have been extremely valuable to the result of the match and that method doesnt take that into account, for instance, one of my old corp members was taz-666 he would never score extremely highly on the scoreboard but was invaluable to the winning of games and was always wanted in squads as soon as he was online - especially in pcs.
as well as this quite often the top players on the losing team in dust were those that chased the kills/wp whores which were useless in terms of winning a game this would likely result in them joining the higher ranked players who do PTFO and cause large amounts of conflict.
conversly not allowing these K/d padders to advance through the "ranks" may result in them playing against the Newbros and having a stomp causing playerbase decline.
therefore I feel it best to: A not to penalise players for losing only the reward those who win, IE increase the ranks of the whole team. and B to "reward" the K/d padders who if not dealt with would simply stomp the Newbros perhaps increase their rank at 2x the speed just to troll them. |
One Eyed King
Nos Nothi
17183
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Posted - 2017.05.23 21:59:00 -
[20] - Quote
byte modal wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ wait. what? was that in pokey's list?? I missed that. but then again, i did skip around. It was in the blog Pokey linked somewhere, but I don't recall seeing it mentioned on the forums.
That being said, while I think it will definitely be different, I don't necessarily think it will be a bad difference. Thinking back to Dust, while being able to switch suits regularly did have many uses, it sometimes went too far. Say, switching from a Scout to a Heavy because you are being chased. Towards the end, some people had so much SP, it was insane how many suit choices they had, compared to the first year or so of the game when most people had one real specialty.
Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
This way, now you have to think, and in PC play, plan and coordinate, what suit you want to wear. You can't simply choose a speedster just for hacking, because you will be gimped the rest of the game. Nor can a Logi just dump a bunch of hives and uplinks, and switch to a killing fit. Now they have to decide, do they want to focus on EQ and support with minimal killing ability, or do they want to do more damage, but limit the support they can offer?
People were complaining about lack of depth and gameplay, but I don't think this constraint makes for a shallower game, but for a deeper one. Particularly if there are multiple objectives in a match, like in Skirmish where you could both take out the MCC, or deplete enemy clones.
Rattati also mentioned (or at least hinted) that rewards would be more greatly tied to outcome than personal performance, so that will also have an effect.
RE: MM and Ranked matches. I am all for it, but it all depends on player numbers. If we have numbers as low as what we had at the end of Dust, both will be pointless. I think perhaps it should be more of a medium term goal once the game is live and going.
I am currently playing a lot of Ranked Rocket League, and am really enjoying it. I think some version of what Fox said would be an excellent idea. Ranked matches should be smaller/squad sized. Something separate from PC.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mejt0
Made in Poland...
2770
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Posted - 2017.05.23 22:10:00 -
[21] - Quote
One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure.
Vigilant Pilot
Happy Hunting
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One Eyed King
Nos Nothi
17183
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Posted - 2017.05.23 22:54:00 -
[22] - Quote
Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DeadlyAztec11
10169
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Posted - 2017.05.24 04:17:00 -
[23] - Quote
One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything. In Dust 514 the biggest issue was that certain people could afford to run proto in all public matches, but most people couldn't afford to run more than advanced, so you had squads of proto players killing other players with little resistance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Mejt0
Made in Poland...
2772
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Posted - 2017.05.24 07:34:00 -
[24] - Quote
DeadlyAztec11 wrote:One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything. In Dust 514 the biggest issue was that certain people could afford to run proto in all public matches, but most people couldn't afford to run more than advanced, so you had squads of proto players killing other players with little resistance.
I can assure you that a BPO with cheap proto mods could compeat with full proto suits. It was due to people not having maxed core skills and using bad and cheap mods that got stomped. The only real difference was the eq. As proto eq >>> other tiers.
People were downgrading too fast to save some ISK.
I was tanking major time in pubs. People wouldn't do anything about AV. Points wrere red because people were going to homepoint or redline after just few deaths.
Vigilant Pilot
Happy Hunting
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Rei Shepard
Bragian Order Amarr Empire
1854
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Posted - 2017.05.24 09:27:00 -
[25] - Quote
richiesutie 2 wrote:Depends is they realise its all to do with winning and not k/d or score per min
Hey hey, long time no see!
Hows it going dude :)
Winner of the EU Squad Cup, Power Ranger for Life!
"My YT Channel"
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TooMany Names AlreadyTaken
Going for the gold
4527
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Posted - 2017.05.24 11:32:00 -
[26] - Quote
Whenever I get notifications for this thread it says "Will Nova succ"
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Derpty Derp
Dead Man's Game
1902
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Posted - 2017.05.24 15:27:00 -
[27] - Quote
One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything.
I remember before the big reworks on av and tanks, people complained about tanks being too good... When actually back then the issue was tanks were too good when the other team had no AV.
Once people pulled AV the tankers were just dead weight, couldn't get close enough to the objective without being blapped by 2 or 3 forge gunners, who while the tanks weren't there were one shotting infantry.
The problem was teams not balancing themselves, by having someone with necessary skills for all situations... Everyone wanted to be assault/slayers, but didn't seem to realise you need at least some variety in your team to combat the variety in the other team.
It's like when a team with no heavies tried to defend the Gal-Lag facility... Obviously you're gonna get shat on by the heavy/logi squad waddling slowly towards you.
The biggest problem with Dust, was a lack of strategy on the part of the players... No willingness to adapt... If they can't win as their generic default setup, then the other team must be running OP gear!
Of course, since some things were unbalanced, this complaining and lack of strategic awareness just caused confusion for the devs and lead to the cycle of constant buffs/nerfs that we all loved to hate. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3237
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Posted - 2017.05.24 15:31:00 -
[28] - Quote
Re the suits you can take into a match, the way it seems to read is that you'll have 6 slots, each slot giving you a dropsuit + your chosen preconfigured loadout for each suit.
Those could mean 6 different assault dropsuits/loadouts, or 6 different heavy dropsuit/loadouts but what we won't be able to do is modify the dropsuits in out list or any loadout after the match starts.
e.g.(in my boring solo merc life):
1 Uplink Scout 1 Speedhack Hacking Scout 1 Tacnet Assault 1 DPS Assault 1 RE Logi 1 Support Logi
and that's it, no changes once match starts.
Spending merc fortune like water keeping these clone tumors under control....
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3237
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Posted - 2017.05.24 15:53:00 -
[29] - Quote
Re matchmaking, Rattati's core logic from both the Dust matchmaker and the Dust teambuilder should still be serviceable. The laws of inference haven't changed, after all. Iirc, his matchmaker already favors the win over individual performance.
Details like squad size may change, true, and that will require some empirical mucking about, and everything may have to be rewritten for the new codebase, but intellectually the problem has already been worked, imo.
All we really need in pubs for good player experiences re matchmaking is a big enough player population.
For ranked corp battles, he should be able to use the outputs from the matchmaker and teambuilder to generate corp rankings, at least as a first approximation. After that match data should allow the matchmaker to iterate towards refined rankings.
Spending merc fortune like water keeping these clone tumors under control....
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richiesutie 2
The Rainbow Effect
1065
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Posted - 2017.05.24 20:26:00 -
[30] - Quote
Rei Shepard wrote:richiesutie 2 wrote:Depends is they realise its all to do with winning and not k/d or score per min Hey hey, long time no see! Hows it going dude :)
Going pretty well, havent had much time for games but should over the summer.
We could try get a TRE squad in overwatch during july some time
I know babar would love junkrat |
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