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Thread Statistics | Show CCP posts - 3 post(s) |
DeadlyAztec11
10164
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Posted - 2017.05.23 09:07:00 -
[1] - Quote
Will it even try? Or is that not necessarily a priority? I would like to see a ranked mode. It seems like the more we learn about Nova the more of a departure it appears to be taking from Dust. Ranked gameplay would be nice. Especially for solo players.
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DeadlyAztec11
10165
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Posted - 2017.05.23 15:36:00 -
[2] - Quote
LOL KILLZ wrote:I'd rather PC be the end game mode. Ranked modes will favor unbalanced play, if KDR assaults will rule, if you use WP, logis will stomp. How about neither?
Whether you gain or lose points towards your rank should be determined by whether you win or lose, respectively. The magnitude of the win or lose would also be factored in when you your teams total rank is compared to the enemy team's. There would be many variables that would determine the magnitude of rank won or lost however.
Total points achieved by the player by the end of the match would be factored in as the second greatest variable to decide the magnitude of points gained or lost. In reality this would be two variables: one would be how your points compare against players of your rank and other would be how you did compared to the people in your match.
The system is pretty fair and allows you to in general get into even matches. This is more or less how Overwatch does it, and games in that tend to be fair in most cases. This is because on the off chance that your team is stomped it won't affect your rank much if the disparity between each team's total rank was high to begin with.
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DeadlyAztec11
10165
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Posted - 2017.05.23 18:01:00 -
[3] - Quote
DUST Fiend wrote:I was thinking 3 or 4 suits too, even for pubs. Choose them in the pre game lobby and you can switch between them at the depot. So it would be more or less the class system from Call of Duty. It works there so it can work in NOVA.
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DeadlyAztec11
10169
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Posted - 2017.05.24 04:17:00 -
[4] - Quote
One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything. In Dust 514 the biggest issue was that certain people could afford to run proto in all public matches, but most people couldn't afford to run more than advanced, so you had squads of proto players killing other players with little resistance.
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DeadlyAztec11
10171
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Posted - 2017.05.25 02:14:00 -
[5] - Quote
DeathwindRising wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change suits. sniper in the redline with officer until someone came after me and change suit. oh you have a tank? change suit and counter. oh you thought my team was going to use the same trick from last game and now you deployed in wrong suit? just change suits Some people would just switch into a suicide suit just to blow up a tank, then switch back, like the tank never was there. I like knowing that if you deploy in the wrong suit... you're at a disadvantage. That would kill the player base very quickly. No one likes being stuck in a long drawn out game with nothing to do because they are at a disadvantage.
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DeadlyAztec11
10175
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Posted - 2017.05.25 16:57:00 -
[6] - Quote
CCP Rattati wrote:DeathwindRising wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change suits. sniper in the redline with officer until someone came after me and change suit. oh you have a tank? change suit and counter. oh you thought my team was going to use the same trick from last game and now you deployed in wrong suit? just change suits Some people would just switch into a suicide suit just to blow up a tank, then switch back, like the tank never was there. I like knowing that if you deploy in the wrong suit... you're at a disadvantage. exactly
Please elaborate Rattati, is Nova really going to rely so much on luck? Other games that do this tend to have no respawn or tend to have rounds. I'm not sure how wise it is to have no ability to change class, since that would mean that if the game is long that you may be left innefectual for the majority of the match off of pure chance.
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DeadlyAztec11
10175
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Posted - 2017.05.25 20:16:00 -
[7] - Quote
CCP Rattati wrote:you will bring a Formation to battle which is a subset of your Dropsuits.
They are unmodifiable during battle. Make your strategic choices before battle.
You can switch between the Dropsuits in the formation during battle, either at "Supply Depots" or on death to react to threats. These are the tactical choices you make.
This means that you can choose to bring a counter to as much as you can, or simply specialize. It may also require you to plan with your squad and/or team on who's bringing what. Teamwork may prove the tipping point.
Strategy + Tactics + Teamwork = Success Then it is just as we suspected. It is not all together different from the majority of shooters. Crisis averted.
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DeadlyAztec11
10176
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Posted - 2017.05.25 22:01:00 -
[8] - Quote
DeathwindRising wrote:Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?"
Either because they ran out of suits or fittings, or because they wanted to specifically counter "that one guy" that killed them, nobody liked seeing that teammates borderline AFK during matches.
Removing the ability to make or edit fit mid match is going to help people stay in the game. I wasn't aware anyone ever used that. It wastes so much time. I'm glad it won't exist in Nova.
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DeadlyAztec11
10187
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Posted - 2017.05.27 03:48:00 -
[9] - Quote
Clone D wrote:CCP Rattati wrote:DeathwindRising wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change suits. sniper in the redline with officer until someone came after me and change suit. oh you have a tank? change suit and counter. oh you thought my team was going to use the same trick from last game and now you deployed in wrong suit? just change suits Some people would just switch into a suicide suit just to blow up a tank, then switch back, like the tank never was there. I like knowing that if you deploy in the wrong suit... you're at a disadvantage. exactly I think the controversy here is that the painted image of the sci fi world of EVE is a place where consciousness can be transferred to a new body instantaneously and clones are manifested in mere seconds. There seems to be a discontinuity between that concept and limiting a player to a subset of loadouts during a match. The game designer may intend to enforce personal ideas that would ideally result in "more fun for all", however given the nature of the EVE universe, these fun rules may be perceived by some players in an oppressing light as imposing contrivances that dictate play style. That ship has sailed. Nova is putting game mechanics before lore, and having friendlies waste time customizing fits mid match was an inconvenience for the team as a whole.
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DeadlyAztec11
10192
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Posted - 2017.05.28 01:42:00 -
[10] - Quote
DUST Fiend wrote:So what rewards are there for over performing / punishments for under performing? At the lowest level of competition there won't be any punishment.
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DeadlyAztec11
10193
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Posted - 2017.05.28 06:11:00 -
[11] - Quote
Sequal's Back wrote:The idea looks good to me. We'll only have to build multiple fits before battle. I never changed my fits during a fight anyway. Doing so would make you AFK for 2-3 min.. not worth it.
So it's not a major change IMO. Only real change would be to limit the amount of fits we can bring to battle. If it's ~3 then it's a game changing mechanic, if it's more, not so much.
In PC, each person used to have a role which they stuck to. The AV guy would play AV as long as there're vehicles on the field. 3 fits are enough to cover that. Only problem is when there're no vehicles left. Then he's gonna need a backup plan with at least 1 other fit.. which he had to bring in the fight... I like it ! Except, there probably won't be vehicles...
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