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Thread Statistics | Show CCP posts - 3 post(s) |
One Eyed King
Nos Nothi
17183
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Posted - 2017.05.23 21:59:00 -
[1] - Quote
byte modal wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ wait. what? was that in pokey's list?? I missed that. but then again, i did skip around. It was in the blog Pokey linked somewhere, but I don't recall seeing it mentioned on the forums.
That being said, while I think it will definitely be different, I don't necessarily think it will be a bad difference. Thinking back to Dust, while being able to switch suits regularly did have many uses, it sometimes went too far. Say, switching from a Scout to a Heavy because you are being chased. Towards the end, some people had so much SP, it was insane how many suit choices they had, compared to the first year or so of the game when most people had one real specialty.
Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
This way, now you have to think, and in PC play, plan and coordinate, what suit you want to wear. You can't simply choose a speedster just for hacking, because you will be gimped the rest of the game. Nor can a Logi just dump a bunch of hives and uplinks, and switch to a killing fit. Now they have to decide, do they want to focus on EQ and support with minimal killing ability, or do they want to do more damage, but limit the support they can offer?
People were complaining about lack of depth and gameplay, but I don't think this constraint makes for a shallower game, but for a deeper one. Particularly if there are multiple objectives in a match, like in Skirmish where you could both take out the MCC, or deplete enemy clones.
Rattati also mentioned (or at least hinted) that rewards would be more greatly tied to outcome than personal performance, so that will also have an effect.
RE: MM and Ranked matches. I am all for it, but it all depends on player numbers. If we have numbers as low as what we had at the end of Dust, both will be pointless. I think perhaps it should be more of a medium term goal once the game is live and going.
I am currently playing a lot of Ranked Rocket League, and am really enjoying it. I think some version of what Fox said would be an excellent idea. Ranked matches should be smaller/squad sized. Something separate from PC.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17183
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Posted - 2017.05.23 22:54:00 -
[2] - Quote
Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17185
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Posted - 2017.05.24 22:01:00 -
[3] - Quote
^
Plus there is a risk/reward aspect too. You can play it safe and play a suit that is average at several things, but if you choose a specialized suit, and are in the right situation, you get the advantage.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17188
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Posted - 2017.05.25 14:23:00 -
[4] - Quote
Except at this point there are no tanks in Nova, and we have no idea what form Nova will be taking if and when it gets to the point of vehicles.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17189
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Posted - 2017.05.25 22:06:00 -
[5] - Quote
DeathwindRising wrote:Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?"
Either because they ran out of suits or fittings, or because they wanted to specifically counter "that one guy" that killed them, nobody liked seeing that teammates borderline AFK during matches.
Removing the ability to make or edit fit mid match is going to help people stay in the game. I did lots of times because I thought I had enough of something, and I ended up dying a lot in a particular match. It was annoying, and not very easy to do mid game.
Hopefully this is a more automatic process in Nova.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17196
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Posted - 2017.05.27 18:17:00 -
[6] - Quote
Essentially you are asking how to have a productive economy where risk and reward are properly balanced.
I don't think there is an easy answer to that. Plenty of games try for that, but many end up just like Dust in which for many, if not all, currency becomes so easily gotten it loses any real sense of value, risk of loss, and pleasure of reward.
It is a good question to address, but it those kinds of problems change over time, and will likely require many fixes at various points, so I wouldn't even know whether specific answers are possible until at some point during alpha or beta.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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