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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Derpty Derp
Dead Man's Game
1899
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Posted - 2017.05.23 13:11:00 -
[1] - Quote
I'd say keep rankings for corp battles/PC/Whatever the end game is.
As it's a team game, individual rankings would likely lead to one class being more used than the others, simply because some roles will be easier to gain rankings with.
Not to mention additional queue times for effectively the same game mode... Pretty much leading to less balance between teams in both ranked and unranked.
Better off just going with corp rankings, give corps a reason not to just hire anyone and everyone... When you go pubs you represent your corp... Don't show them up, or they'll biomass you. |
Derpty Derp
Dead Man's Game
1900
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Posted - 2017.05.23 18:38:00 -
[2] - Quote
DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ Yeah, that's pretty bad... Also means that if one team goes in with whatever it is you can buy and the other doesn't, it's likely to be a proto stomp with no choice to switch to proto yourself to counter it... Too much pre-game gamble I think. |
Derpty Derp
Dead Man's Game
1902
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Posted - 2017.05.24 15:27:00 -
[3] - Quote
One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything.
I remember before the big reworks on av and tanks, people complained about tanks being too good... When actually back then the issue was tanks were too good when the other team had no AV.
Once people pulled AV the tankers were just dead weight, couldn't get close enough to the objective without being blapped by 2 or 3 forge gunners, who while the tanks weren't there were one shotting infantry.
The problem was teams not balancing themselves, by having someone with necessary skills for all situations... Everyone wanted to be assault/slayers, but didn't seem to realise you need at least some variety in your team to combat the variety in the other team.
It's like when a team with no heavies tried to defend the Gal-Lag facility... Obviously you're gonna get shat on by the heavy/logi squad waddling slowly towards you.
The biggest problem with Dust, was a lack of strategy on the part of the players... No willingness to adapt... If they can't win as their generic default setup, then the other team must be running OP gear!
Of course, since some things were unbalanced, this complaining and lack of strategic awareness just caused confusion for the devs and lead to the cycle of constant buffs/nerfs that we all loved to hate. |
Derpty Derp
Dead Man's Game
1905
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Posted - 2017.05.25 14:14:00 -
[4] - Quote
Mejt0 wrote:I'm not up to date with Nova but I guess I will take a look. Is this what they have in plans, limited fits per battle? How many did we have in Dust, was it 20 or 30? I remember that it wasn't enough for me.
More choices = more counters = more varied gameplay A single fit would be awful, but limited fits I would take, just for my own sanity. Trying to decide what role to switch to and then sieving through all those fits and vehicle fits... I recall renaming everything and adding little codes to the start to keep them in some sort of order, took me ******* ages, lol. |
Derpty Derp
Dead Man's Game
1906
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Posted - 2017.05.25 19:05:00 -
[5] - Quote
Happy to hear multiple limited fits... Had me worried there for a while. Now I just have to stop myself making them all variations of the same commando...
Spaceman-Rob wrote: Nobody seems bothered to ask you this question anymore but i'll give it a shot, When is this game going to be ready for us to play, are we looking at waiting months or years?
There's a reason nobody's asking this question... When the answer is known, it'll be announced. They're not gonna release it and just look round saying "where is everyone, who forgot to send the memo?" |
Derpty Derp
Dead Man's Game
1913
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Posted - 2017.05.26 17:57:00 -
[6] - Quote
Mejt0 wrote:DeathwindRising wrote:
I only had three real fits. proto cal assault, proto cal HAV were my main ones, and then a proto calmando that i used if i need to run both infantry/vehicle support
80% of my time in Dust was spent in cal assault standard and 10% in my cal HAV. i really didn't need anything else.
a couple times i used a special case fit for a particular job, but that was it
You were limitng yourself or you didn't participate in battles where you need different fits for different objectives . I'm not going to elabotere on it too much as it's in the past. EQ was the major part in my opinion. As you'd often run nanohives/scanner (+links if you could) for pubs and uplinks for all else. Scouts, fits under 27dB, fits under 21dB and fits under 15dB. The lower you go the more combat potential you lose. So there is no point in gimping yourself if the situation doesn't ask for it. I didn't scout, but I totally had different level needles depending on the pub teamwork level... I'm not paying for a protato needle if you're all gonna just suicide in 2 seconds anyway!
I was usually too lazy to run my logi suit, I liked my fat-suit with 2 guns too much, so just swapping between hive/needle/uplink and even occasionally a rep tool was quite handy at times.
Not to mention keeping the scrubby free medic suit a the top of the list, so if I were stood next to a supply depo when someone called an orbital I could swap before it got me... No cost, skraaaab.
I guess with less fitting slots in the match, if they introduce vehicles at some point, I'm gonna be screwed, what with having to bring the remote explosives for the jihaaad, and the sentinel with nova knife to max hp as a turret gunner... Lets hope I don't need a pilot suit to fly a drophip, lol. |
Derpty Derp
Dead Man's Game
1918
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Posted - 2017.05.27 13:16:00 -
[7] - Quote
Mejt0 wrote: On topic, if the ISK gains system will incentive people to fight to the end for a win them I'm all for it. In Dust rarely people fought for the win. ISK came in firstplace, then WP and then somewhere at the end there was the win.
Somewhere between dicking around and trying to **** off the enemy pilots? xD |
Derpty Derp
Dead Man's Game
1922
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Posted - 2017.05.28 18:58:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:DeadlyAztec11 wrote:DeathwindRising wrote:Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?"
Either because they ran out of suits or fittings, or because they wanted to specifically counter "that one guy" that killed them, nobody liked seeing that teammates borderline AFK during matches.
Removing the ability to make or edit fit mid match is going to help people stay in the game. I wasn't aware anyone ever used that. It wastes so much time. I'm glad it won't exist in Nova. I was so guilty of this. For a while the best fits i would come up with were during battles until you got kicked for not spawning in. Then i got better. Ironically, this would be less of a problem with a decent PC, since the time wasted was mostly waiting for the UI to react. |
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