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Thread Statistics | Show CCP posts - 3 post(s) |
Mejt0
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2768
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Posted - 2017.05.23 13:42:00 -
[1] - Quote
PC could represent a ranking. Or any other form of battle in end game. I believe that they will maintain the team based gameplay in Nova and if so then there's no need/point in ranking queues for single units/single squads.
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Mejt0
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Posted - 2017.05.23 19:01:00 -
[2] - Quote
I'm not up to date with Nova but I guess I will take a look. Is this what they have in plans, limited fits per battle? How many did we have in Dust, was it 20 or 30? I remember that it wasn't enough for me.
More choices = more counters = more varied gameplay
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Mejt0
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Posted - 2017.05.23 22:10:00 -
[3] - Quote
One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure.
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Mejt0
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2772
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Posted - 2017.05.24 07:34:00 -
[4] - Quote
DeadlyAztec11 wrote:One Eyed King wrote:Mejt0 wrote:One Eyed King wrote:Being able to switch around often made things too easy. At the start of a match, people would run speed scouts to hack, then switch over to assaults/heavies/logis. It didn't take too much thought, it was just the meta.
If we are talking about PC then you can manage. Give strict roles beforehand. But I don't see it in pubs. If you are limited in pubs then things can turn nasty without you being able to counter measure. That happened in Dust regardless. A team had a few tankers that got out early, and the game was a bust. I am sure there are kinks that may need to be worked out, and perhaps they will have to make amendments, but without seeing how the game plays, there is no way to be certain about anything. In Dust 514 the biggest issue was that certain people could afford to run proto in all public matches, but most people couldn't afford to run more than advanced, so you had squads of proto players killing other players with little resistance.
I can assure you that a BPO with cheap proto mods could compeat with full proto suits. It was due to people not having maxed core skills and using bad and cheap mods that got stomped. The only real difference was the eq. As proto eq >>> other tiers.
People were downgrading too fast to save some ISK.
I was tanking major time in pubs. People wouldn't do anything about AV. Points wrere red because people were going to homepoint or redline after just few deaths.
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Mejt0
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2775
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Posted - 2017.05.25 14:44:00 -
[5] - Quote
DeathwindRising wrote: best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change suits.
sniper in the redline with officer until someone came after me and change suit.
oh you have a tank? change suit and counter.
oh you thought my team was going to use the same trick from last game and now you deployed in wrong suit? just change suits
Some people would just switch into a suicide suit just to blow up a tank, then switch back, like the tank never was there.
I like knowing that if you deploy in the wrong suit... you're at a disadvantage.
How do you know what suit to deploy? If you don't know and have no way of knowing then you are just blindly going into the battle hoping for the best, "I'm ****** " - you'd say. Where is strategy in this?
Do you know why having multiple fits was needed? Because there were strategies that allowed you to completely take over the objective without letting you to even cross the "border". You needed to adapt or surrender.
Yes, you change the suit to adapt. Your team needs firepower? You bring firepower. Your team needs support? You bring support. That's how it worked. Enemy team has lots of anti shield guns. You need armour based suit or surrender. Enemy team has lots of anti armour guns. You need shield based suit or surrender.
Derpty Derp wrote: A single fit would be awful, but limited fits I would take, just for my own sanity. Trying to decide what role to switch to and then sieving through all those fits and vehicle fits... I recall renaming everything and adding little codes to the start to keep them in some sort of order, took me ******* ages, lol.
I liked this part , organizing this whole mess paid off in the end.
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Mejt0
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2779
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Posted - 2017.05.25 23:09:00 -
[6] - Quote
DeadlyAztec11 wrote:DeathwindRising wrote:Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?"
Either because they ran out of suits or fittings, or because they wanted to specifically counter "that one guy" that killed them, nobody liked seeing that teammates borderline AFK during matches.
Removing the ability to make or edit fit mid match is going to help people stay in the game. I wasn't aware anyone ever used that. It wastes so much time. I'm glad it won't exist in Nova.
I have a better story, of when I tried to "buy" something during a battle in lag facility. It was worse than waiting for "buy aurum" page to load in the marketplace.
Anyways, this change has no real consequences. The real one will be the amount of fits you can pre-set. Again I don't see much planned teamwork outside of end game (PC), i.e. specialized fits would be less prefered (as you'd probably need to multitask).
I believe that it will also depend of how the racial suits (bonuses, etc.) are going to work. In Dust it was beneficial to have the "same" fit on different faction's suits. So in Nova, I can only assume, you will need to choose : more standardized fits covering more roles OR more specialized fits covering specific roles.
P.S. This can suck for medium frames (mostly assaults).
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Mejt0
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2779
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Posted - 2017.05.26 11:50:00 -
[7] - Quote
DeathwindRising wrote:
I only had three real fits. proto cal assault, proto cal HAV were my main ones, and then a proto calmando that i used if i need to run both infantry/vehicle support
80% of my time in Dust was spent in cal assault standard and 10% in my cal HAV. i really didn't need anything else.
a couple times i used a special case fit for a particular job, but that was it
You were limitng yourself or you didn't participate in battles where you need different fits for different objectives . I'm not going to elabotere on it too much as it's in the past. EQ was the major part in my opinion. As you'd often run nanohives/scanner (+links if you could) for pubs and uplinks for all else.
Scouts, fits under 27dB, fits under 21dB and fits under 15dB. The lower you go the more combat potential you lose. So there is no point in gimping yourself if the situation doesn't ask for it.
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Mejt0
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2785
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Posted - 2017.05.27 10:01:00 -
[8] - Quote
DeathwindRising wrote: if you got experience and know the meta, you can be ready for anything. and i was... with pretty much one single fit.
just gotta know how to use it.
general purpose fit + experience is better than specialized anything, but you can always counter the special stuff if you know their limitations
I will accept one single fit if you are a pilot and never leave your vehicle General purpose fit is just that, a fit for general purpose. Say you need to speed hack, lay links, lay nanohives, kill some heavies under reps, capture the homepoint under scanners, get rid of dropships and cover the point, etc. I'm beating a dead horse at this point but I just want to throw this out
On topic, if the ISK gains system will incentive people to fight to the end for a win them I'm all for it. In Dust rarely people fought for the win. ISK came in firstplace, then WP and then somewhere at the end there was the win.
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Mejt0
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Posted - 2017.05.27 23:44:00 -
[9] - Quote
I'll just add this thought.
Insurance doesn't cover T3 gear. Thus you will : 1. Think twice before using it in pubs 2. Need to take the risk (no insurance, maximize ISK gain) in order to afford T3 gear
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Mejt0
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Posted - 2017.05.28 10:27:00 -
[10] - Quote
By T3 I meant the end game gear overall, but I guess I got my answer. So in theory it sounds like it can work. Low risk low payout / High risk high payout; and if payouts are tied to the outcome of the battle people will indeed fight for the win.
So it all boils down to the numbers right? As long as affordable doesn't collide with farmable I'm good.
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