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Talos Vagheitan
Ancient Exiles.
2954
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Posted - 2016.10.11 20:56:00 -
[61] - Quote
Fox Gaden wrote:Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know. People who pay $15/month playing EVE probably have enough money to buy a Skin in Nova once in a while. In fact the layers and accountants running multiple accounts in EVE probably can afford to buy lots of nice looking Skins in Nova. I don't buy the argument about splitting your market.
The FPS crowd and the MMO crowd are pretty separate demographics.
Placing the FPS on the platform that favors FPS' the most would reach the broadest amount of total people, which would be best for everyone in the long run.... this has nothing to do with whether EVE players can afford Dust skins....
Join the DUST STEAM GROUP
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 21:37:00 -
[62] - Quote
Fox Gaden wrote:Alena Asakura wrote:I came from EvE. I started with it way back, I now count myself as a long-liner, even though since Dust I have hardly played it. My first impression of Dust was through the EvE interface as it was going to be - Walking In Stations. That ultimately never came to fruition, other than being able to walk around the Captain's Quarters, which was the EvE version of the Merc's Quarters in Dust. Probably the best thing about that was the ability to fully customise your avatar, something Dust never actually got. I would like to see the addition of an MMO/Social aspect to both games. Have the ability to activate a customized clone in a space station and enter a Bar or Corporate Retreat, or some other meeting establishment. (The fire marshal could impose limits on the number of patrons in an establishment, which would conveniently control lag with a lore explanation.) Automatically activate a voice chat channel for the establishment with proximity controls on volume so only the people close to you are at full volume and the people farther away recede into background noise. Then have a raised voice/Shout option that would allow everyone in the establishment to hear you, and a whisper option to talk to just one specific person. Public bars would be great for meeting new people to play with or to recruit for your Corp. (A complain to management option, where a certain number of complaints would get someone thrown out, should help deal with those who would be deliberately annoying or racist/sexist, etc.) Private rooms could be used to negotiate with Officers from other Corps. Corporate Retreats could be used to socialize with Corp members between matches, and for Corp meetings. It would really add to the MMO aspect of the game, make it feel a lot less like just a lobby shooter, and would not be all that hard to setup as there would be no combat mechanics. Walking In Stations was going to be that MMO/Social aspect, in EvE, and as I understood it, this was going to have a mirror in Dust.
While I'm thinking about all this, casting my mind back, the reason I was so late to come back to Dust after being a Beta player was that I didn't actually know it was still going. I had initially looked at it, and with the cancellation of Walking In Stations, lost interest, and didn't follow the game as it developed in a different direction. What it actually turned into looked good when I finally did revisit, and I'm kicking myself that I didn't come back earlier. I managed to get to Caldari Proto level for Scout, Assault and Logi in the time I still had (less than a year) and can only dream of what I could have achieved if I'd come back sooner.
I count the dropping of Walking In Stations as the primary event which stymied me for Dust. There would have been a host of players in EvE that would have "come across" if CCP had continued down that path, instead of listening to the usual vocal minority poo-pooing everything new. So much opportunity was lost.
Now, with Nova, we have the chance to fix that, if CCP can plan it right and stick to that plan. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 21:44:00 -
[63] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I don't expect SC levels either, in fact it's impossible to deliver that kind of combat without basically ripping EVE apart and that simply won't happen.
However you also need to bear in mind that EVE players will be the primary targeted audience with Nova, and I'm a firm believer that EVE players would not be satisfied with the game unless it exhibited a similar level of depth and customization that EVE provides. I really doubt too many EVE players will take the time away from EVE to play a game that doesn't remotely resemble EVE. Making a game that directly competes with your primary source of income doesn't seem like the greatest bet to me. It would serve them far better to make Nova worthwhile to EVE players while they're still within EVE, through a stronger connection or even the arena matches we were teased with so long ago. Making an FPS to appease EVE players is just destined to fail, or at the very least fracture the community. Making an FPS that draws people further into EVE, that feels like a better direction to take. Also, that argument is pure garbage, because EVE was pretty crappy when it came out but was steadily built upon over time. At no time did EVE players as a whole express any interest in the continuation of DUST, or diverting assets to the game in order to keep up with the kind of updates that took EVE from a meh game to a memorable experience. EVE players want things for EVE. Some might like a nice shooter, but unless it directly benefits them back in EVE I don't see them giving much of a ****. My primary belief with Dust (and still is with Nova) that an FPS should ENHANCE the EvE experience, be part of the same world, not compete against it. This is at least part of the reason I believe there should be a single sign-on for all CCP gaimes, at least that use the EvE database. That way, people don't have to decide they want to start a new account in say, Nova, when they already have an account in EvE. They can just dl the content to whatever platform, and activation of that content sets a flag which turns on that functionality or something.
I agree, EvE players want things that are good for EvE. Making Dust/Nova something that adds to their experience, enhances the game, would give them the option of playing a FPS, or just enjoy the fact that it s existence enriches (to whatever extent) their own EvE experience. Same goes for all of CCPs games. |
Pokey Dravon
OSG Planetary Operations
8653
|
Posted - 2016.10.11 21:51:00 -
[64] - Quote
Clearly the best option is to develop Nova for Leap Frog to reach the widest possible and most polar opposite demographic.
EVE: Phoenix - 'Rise Again' Trailer
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Maken Tosch
Dust University Ivy League
13644
|
Posted - 2016.10.11 22:17:00 -
[65] - Quote
DUST Fiend wrote:Pokey Dravon wrote:More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
It's probably just a lack of faith in their management. Legion was "being developed". DUST was "being developed". WoD was "being developed". And really? "Quite a bit of info" Really? .... Reeeaaaaallllyyyyy?
Actually we were given vastly more information on Project Nova than all of the previous projects that never saw the light of day (WoD & Legion) combined. At least with Nova Fanfest attendees were given a functional game to try out that was run on Steam via a server located in Germany with the game played online in Iceland. CCP could have just stuck to making it a local LAN party but instead they went further than that.
We also know who is working on the maps (CCP LogicLoop), who is the executive producer for Nova (CCP Rattati), we know that the game has a new weapon we never saw before (Minmatar Precision Rifle), we know which engine it's being developed on (Unreal Engine 4) which is what everyone on the forums was asking CCP to do in the first place, we know it's very likely going to be on Steam given how the demo worked at Fanfest 2016, and CCP LogicLoop even gave us a glimpse of what his new map might look like on twitter (I'll be honest here, it was a rough pen sketch on a napkin) and that was during his first week since his return to CCP as Senior Level Designer.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:20:00 -
[66] - Quote
Fox Gaden wrote:There was a lot of opposition in the EVE community to integrating DUST more fully with EVE. I think a lot of that was due to DUST being on a different platform so EVE players could not play DUST on the same hardware they played EVE on. With Nova being on PC that barrier is removed. Also with other spaceship games promising to provide a first or third person avatar experience, demand for something similar in EVE should increase, and the competition should put pressure on CCP to implement something like that.
I was right there talking to the EvE players at the time of Dust's introduction, the Walking In Stations debacle, the introduction of new full-body avatars, all those initial abortive moves by CCP that noone in EvE wanted. It was because they didn't see why a new game was being developed when there were so many (to their minds) bugs with EvE. They wanted the bugs fixed before new functionality was added, so they didn't like Captain's Quarters. There are some to this day that have never loaded Captain's Quarters because of their hatred of the concept. To that point, they hadn't seen a single improvement to EvE that derived from anything that was being developed, in their minds, for Dust.
Since EvE still has a stub of an interface to the FPS (whatever it's called) in Captain's Quarters and the Door, it's still possible down the track to integrate them, particularly since Nova is now being initially developed with gameplay on ships and stations. It would be logical to make the Door part of that interface.
Fox Gaden wrote:There was mention at one of the Fanfests (the one with the Legion announcement) of letting you chose on the loading screen which game you enter and being able to use the same character in all three games. They even made a change to the database to make that possible. But I agree, I think you should be able to switch from one game to another without leaving the game. It can't be that hard to automate shutting one game down and opening another. The Jump Clone mechanic makes the transition easy lore wise. Yes, it would mean a long loading screen, but it would make all the games feel like part of the same game without having to fully integrate the game engines. They could play the latest Scope News clip while you are waiting to entertain players while the other game loaded.
This would be an extremely positive move. Yes, the database has to have been changed to allow it to be used with multiple games, even if only in functionality to lock accounts into one game or the other. Using those elements to instead SELECT which game you're in would be logical.
I think the EvE community might still have an issue with the game transition, similar to the issue they had with Walking In Stations, unless and until they see some benefits to them in having that functionality available to others. It would have to enhance their game (in EvE) for others to have access to these other games for them to see any benefit. That would likely be some sort of economic thing - more EvE players accessing Dust/Nova and buying equipment which had been manufactured in EvE would give a positive slant to it for at least EvE manufacturing players.
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:30:00 -
[67] - Quote
DUST Fiend wrote:I've been pretty clear that all I really want out of Nova is the combined arms aspect and a stronger EVE link of some kind. I guess it just rubs me the wrong way to think that EVE players are the primary target audience when all they bothered to do was **** all over DUST the entire time it was alive, and likely won't have a whole lot of interest in anyways if it doesn't directly benefit them EVE side. I have a lot of EvE friends who when they found out that Dust was shutting down, lamented to me that they'd "always wanted" to play Dust, and sort of thought it would be around forever, like EvE has been. Not everyone saw Dust the same way in EvE. Many liked the idea of being able to run around in buildings or on the surface in a FPS. I think for a lot of them, the idea that they might have been chastised by other EvE players may however have given them pause....
Your point about it having to directly benefit the EvE players IN THE EvE ENVIRONMENT, I think is pivotal. There are EvE players who will never play a FPS, EvE-related or otherwise. Those players will not be sympathetic to the introduction of any CCP game that doesn't enhance their EvE experience. All that would need to happen to satisfy that requirement would be a truly functional manufacturing to market link between EvE and Dust/Nova. Make all equipment, modules, suits and weapons in Dust/Nova manufactured by EvE indy players enhances the economy of EvE. Making the transition from one to the other and back again easier would also allow players to get the "best of both worlds" if they wanted. |
DUST Fiend
18783
|
Posted - 2016.10.11 22:30:00 -
[68] - Quote
Maken Tosch wrote:DUST Fiend wrote:Pokey Dravon wrote:More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
It's probably just a lack of faith in their management. Legion was "being developed". DUST was "being developed". WoD was "being developed". And really? "Quite a bit of info" Really? .... Reeeaaaaallllyyyyy? Actually we were given vastly more information on Project Nova than all of the previous projects that never saw the light of day (WoD & Legion) combined. At least with Nova Fanfest attendees were given a functional game to try out that was run on Steam via a server located in Germany with the game played online in Iceland. CCP could have just stuck to making it a local LAN party but instead they went further than that. We also know who is working on the maps (CCP LogicLoop), who is the executive producer for Nova (CCP Rattati), we know that the game has a new weapon we never saw before (Minmatar Precision Rifle), we know which engine it's being developed on (Unreal Engine 4) which is what everyone on the forums was asking CCP to do in the first place, we know it's very likely going to be on Steam given how the demo worked at Fanfest 2016, and CCP LogicLoop even gave us a glimpse of what his new map might look like on twitter (I'll be honest here, it was a rough pen sketch on a napkin) and that was during his first week since his return to CCP as Senior Level Designer. DUST Fiend has taken his meds. Feels like marshmallow.
Even though I stated earlier that I don't expect SC level design from CCP, I suppose I've gotten comfortable with that style of transparency. It makes me cozy inside watching devs do dev work.
Mellow fiend, jigglin awaaayy
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:32:00 -
[69] - Quote
Fox Gaden wrote:No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition. I totally agree with everything you just said. |
byte modal
1051
|
Posted - 2016.10.11 22:38:00 -
[70] - Quote
Fox Gaden wrote:Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know. People who pay $15/month playing EVE probably have enough money to buy a Skin in Nova once in a while. In fact the layers and accountants running multiple accounts in EVE probably can afford to buy lots of nice looking Skins in Nova. I don't buy the argument about splitting your market.
Is not the point of a business to maximize profit? In the case of CCP, I assume that EvE is their bread and butter. Which path would lead to higher potential profit gains:
create a secondary product that mostly attracts those that are already part of your customer base, effectively sharing profits and resources between them? Yes, you will have some that will pay for both, but you will have others that will compromise choosing which product they wish to invest in. Customer A: Do I buy extra PLEX or a few skins in my FPS?
or
Create a secondary product that mostly attracts those outside of your current customer base with the potential of profits above what is already linked to your primary product? Yes, there will be current customers that will have no interest in the secondary product, but you increase your chances of attracting new and additional customers that had no interest in the primary product. Customer A: I'll buy extra PLEX. New Customer B: I'll buy some skins.
Please note that I am not arguing platform development. Just the point about splitting your market. Do most of these accountants have interest in FPS shooters? Note: most. Not some. Where is that line through the masses? Do you know? I am genuinely curious where most of the players fall.
kitten bacon taco (nom)
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:40:00 -
[71] - Quote
Pokey Dravon wrote:Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared. It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing. SP by definition would be separate - the skills involved would be different in each game. They're already on the database, which must have been expanded to allow additional skills for each game. The idea of SP pooling has been evolving in EvE as well, in that the facility exists to have a pool of SP which can be applied to a skill, for instance, if one skill is deprecated, and you are refunded the SP to use somewhere else. I don't see why that pool needs to be separate - if someone chooses to apply SP they've earnt in one game to a different game, that's not going to hurt anyone much. The biggest hurdle will be the way SP is accumulated - in Dust it was by addition over time to a pool and then "spent" buying the skill levels. In EvE, it's accumulated on your actively training skill. I think they could easily change that to allow accumulation of SP in some sort of holding skill (to act as a pool) until it was transferred, but I don't know how that would sit with a lot of the existing EvE players. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:44:00 -
[72] - Quote
DUST Fiend wrote:Fox Gaden wrote:No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition. I can sort of see the appeal to that but it seems like a ton of work to basically give your Nova character your EVE name. You're always in your dropsuit, and I could be wrong but I'm fairly certain DUST clones used an entirely different process of cloning than capsuleers. Wouldn't it just be easier to link your accounts so when you sign in you have the same name? None of your EVE skills or assets would apply so aside from RP, what would be the point in developing that tech? All true, but it would be easier to just allow people to use the one account for everything. For those of us who already have one or more accounts in each of Dust and EvE, of course, we may choose to keep them separate, so we can have the same character and name we had in Dust. But it would actually be harder from a database perspective to link accounts as you suggest. Since the functionality is already in the database to allow the one account to function in any game, it makes sense to leverage that rather than add the account link as you suggest. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:50:00 -
[73] - Quote
DUST Fiend wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
However, it also makes sense to seed your game initially with players you know will at the very least try the game out for a while, which are EVE players and Dust players with PCs. That being said of you don't develop the game in such a way that is Appealing to those groups, you lost the huge asset of having an existing playerbase...this is particularly important if they go with a F2P model since player count is critical to maintain games with that model.
I guess I've just seen enough vitriol from EVE players towards DUST that I don't really trust them to do anything but try and drag the game down if they feel it draws away from EVE in any way. The game is going to start off without much of an EVE connection, so the first thing EVE players will experience is...not EVE? Just seems like a weird way to go about it. Naturally there will be crossover so at the end of the day this argument is moot, I just feel like if EVE players truly were the target audience, removing that EVE link is probably not the first thing you want them to experience. Not all EvE players tried to drag down Dust. A vocal minority did, but many were quite happy with the idea. I'm one of that many.
There will always be nay-sayers. The key is to listen to anything constructive people have to say, including the nay-sayers, if they have anything more to add than just denigration. Then you plan and stick to that plan, and produce the best outcome you can.
I see the initial lack of a substantial EvE link as being a potential stumbling block. While I think I understand the reticence, I do think that is a negative move, given EvE players are the initial target audience. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 22:56:00 -
[74] - Quote
Fox Gaden wrote:DUST Fiend wrote: I really doubt too many EVE players will take the time away from EVE to play a game that doesn't remotely resemble EVE. Making a game that directly competes with your primary source of income doesn't seem like the greatest bet to me. It would serve them far better to make Nova worthwhile to EVE players while they're still within EVE, through a stronger connection or even the arena matches we were teased with so long ago.
Making an FPS to appease EVE players is just destined to fail, or at the very least fracture the community. Making an FPS that draws people further into EVE, that feels like a better direction to take.
I think I mostly agree with you. Any of the 3 games (4 if a version of Gunjack comes to the PC) should be an independent entry point for new players. The player should then have the option to get involved with one of the other games if they chose by acquiring a Small Ships Pilots license, Large Ship Pilot license, or Infantry Rating. The games should stand on their own, but be tied together through shared markets, shared organizations (Corps, Alliances), and shared impacts (Holding a District effecting taxes on Planetary Interaction in the district, or the bonuses to make the cost of maintaining a station at the planet less costly, etc.) The effects on the other games on the game you are playing should only impact a player once they get more heavily into the meta-game (Planetary Conquest, Faction Warfare, POS management, Planetary Interaction in Low Sec/Null Sec, etc.) Players who just do PUBs in DUST2 or Highsec Industry in EVE should not see any effects from the other games. The games can have separate monetization, so CCP gets more out of you if you chose to play more than one of the games, which is fare since they would have separate development teams. Agreed. The potential for this is epic.
I would say that the existing ISK/AURUM system would suffice for everything that CCP wants to achieve financial, and economically, both inside and outside the games. The introduction of some form of F2P for every game is crucial. That gets people in the door so to speak, then when they're inside the New Eden universe they are free to roam around on the one account, trying out different games, and deciding which if any they want to pay real world money into.
If there's a link like this between the games, I think it's crucial that all the games share the same economy. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 23:07:00 -
[75] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Pokey Dravon wrote:I guess you don't talk to the same people I do.
I guess maybe CCP should make their "info" more readily available instead of giving it to randoms to lord over others with. Anywho, I feel that this is my tipping point in this thread so I will casually crash through the wall opposite to the one I entered. Good day. No, I just read every Dev and CPM post, tweet, Skype, and Discord message. It's all available for everyone to read and if you set the emotional bias aside, its an easy logical conclusion. While I agree in principle with what you say, the OFFICIAL place for information to be disseminated was/is the fora. I read every Dev and CPM post as well, but clearly they didn't/don't have everything, if you have to also read tweets, Skype and Discord to get the information. I certainly don't know half of what you apparently do. That means by definition, some people are being told things that aren't being told to others, at least through the official channels. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 23:10:00 -
[76] - Quote
Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know. I think having a common platform for development of games is critical. That would be the PC. Port appropriate games to other platforms as necessary to leverage the player base on those platforms. Nova should definitely port to console after it's been developed for PC. |
Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 23:13:00 -
[77] - Quote
Fox Gaden wrote:Pokey Dravon wrote:Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared. It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing. Also have an open currency exchange market, and let market forces set the exchange rate. Let the players decide how much VISK they would pay for 1 ISK and visa versa. Just use the same two currencies, ISK and AURUM, and have an open market for everything, let market forces dictate prices of everything, and therefore the economic links between all games. |
Pokey Dravon
OSG Planetary Operations
8663
|
Posted - 2016.10.11 23:34:00 -
[78] - Quote
Well you can share currency but then the rate of Isk injection must be the same, which is significantly higher in EVE than it ever was in DUST.
EVE: Phoenix - 'Rise Again' Trailer
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Alena Asakura
Rogue Clones Yulai Federation
1207
|
Posted - 2016.10.11 23:48:00 -
[79] - Quote
Pokey Dravon wrote:Well you can share currency but then the rate of Isk injection must be the same, which is significantly higher in EVE than it ever was in DUST. Why does it have to be the same? Why can't the economy work over all of New Eden, no matter which game you're in?
As for ISK injection, in EvE you have to earn all your ISK, by running missions, mining, manufacturing, marketing, whatever. People need to earn enough ISK to pay for the equipment and goods they want to buy, which is a self-regulating thing built on supply and demand. If Nova allowed people to accept contracts for variable amounts, set by the player issuing the contract, then the amount a player can earn in Nova would also be completely variable. Missions are seen as basic bread-and-butter to EvE pilots along with ratting and anoms. The same sort of basic almost-guaranteed income should be available in all New Eden games with the options to trade and contract for more income and better game play.
Edit:
You do a lot less as a foot soldier in Nova than you do as a pilot in EvE. 20 minute PvE missions vary wildly in their monetary rewards, based on what you do in those missions, how critical they are. EvE missions can run for hours or even days, as well, to get the big bucks. The amount of ISK paid for any mission should be based on what you do in that mission, not on the time spent. You can do a lot more with a battle cruiser than you can with a rifle. |
DeadlyAztec11
9662
|
Posted - 2016.10.11 23:50:00 -
[80] - Quote
Here's the thing, good gameplay is what is going to attract people first, people from the mainstream shooting arena. Secondly, The universe is going to be about retention, but is almost always going to have to be second. It is incredibly difficult to make a well playing shooter mostly about the universe.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alena Asakura
Rogue Clones Yulai Federation
1209
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Posted - 2016.10.11 23:54:00 -
[81] - Quote
DeadlyAztec11 wrote:Here's the thing, good gameplay is what is going to attract people first, people from the mainstream shooting arena. Secondly, The universe is going to be about retention, but is almost always going to have to be second. It is incredibly difficult to make a well playing shooter mostly about the universe. I don't think the well playing shooter needs to be "mostly about the universe". A well playing shooter will be a well playing shooter. The "universe" bit is going to be about the lore, the economy, the ability to enhance both Nova and EvE by the presence of both games and the option to play either one, within the same universe. |
Pokey Dravon
OSG Planetary Operations
8663
|
Posted - 2016.10.12 04:24:00 -
[82] - Quote
Alena Asakura wrote: While I agree in principle with what you say, the OFFICIAL place for information to be disseminated was/is the fora. I read every Dev and CPM post as well, but clearly they didn't/don't have everything, if you have to also read tweets, Skype and Discord to get the information. I certainly don't know half of what you apparently do. That means by definition, some people are being told things that aren't being told to others, at least through the official channels.
To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
Alena Asakura wrote: I think having a common platform for development of games is critical. That would be the PC. Port appropriate games to other platforms as necessary to leverage the player base on those platforms. Nova should definitely port to console after it's been developed for PC.
i agree. That would be ideal if feasible.
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
8664
|
Posted - 2016.10.12 04:45:00 -
[83] - Quote
Alena Asakura wrote:Pokey Dravon wrote:Well you can share currency but then the rate of Isk injection must be the same, which is significantly higher in EVE than it ever was in DUST. Why does it have to be the same? Why can't the economy work over all of New Eden, no matter which game you're in? As for ISK injection, in EvE you have to earn all your ISK, by running missions, mining, manufacturing, marketing, whatever. People need to earn enough ISK to pay for the equipment and goods they want to buy, which is a self-regulating thing built on supply and demand. If Nova allowed people to accept contracts for variable amounts, set by the player issuing the contract, then the amount a player can earn in Nova would also be completely variable. Missions are seen as basic bread-and-butter to EvE pilots along with ratting and anoms. The same sort of basic almost-guaranteed income should be available in all New Eden games with the options to trade and contract for more income and better game play. Edit: You do a lot less as a foot soldier in Nova than you do as a pilot in EvE. 20 minute PvE missions vary wildly in their monetary rewards, based on what you do in those missions, how critical they are. EvE missions can run for hours or even days, as well, to get the big bucks. The amount of ISK paid for any mission should be based on what you do in that mission, not on the time spent. You can do a lot more with a battle cruiser than you can with a rifle.
Ok so this is a very good question so let me try to explain my thoughts as clearly as possible.
Is there anything wrong with the free market determining the price of goods between the two games? Absolutely not. Free market is one of the major reasons EVE online is so interesting and I have no issue with it. However what I do take issue with is how that money is generated between the two games.
For the sake of argument (and we can cover player contracts at a later time as that is less problematic) lets focus on the bread and butter of raw ISK injections into the game. PvE missions/ratting of about the same time investment so we're comparing apples to apples.
For simplicity sake, lets say a Nova match nets you around 200k ISK every 20 minutes from doing a standard low-risk mission.
- Lets say a a high-sec Level 4 EVE mission that takes about 20 minutes nets you about 2 million ISK (This is actually pretty low, but we'll use it for easy math)
So at this point, you can effectively generate ISK at 10 times the rate in EVE compared to Nova (200,000 vs 2,000,000) which means it is far more efficient to hop on EVE, run a 20 minute mission, and then go back to Nova with the amount of cash that would have taken you about 10 times as long to earn in Nova.
Immediately it's already apparent that players who invest a little time in EVE are going to have a much easier time generating money and thus able to operate at a much higher level simply due to income efficiency. So players are already encouraged to NOT play Nova to make money.
Secondly, we have to look at inflation of prices. Lets assume that this market operates in a vacuum for a moment. The players who are playing EVE for their ISK generation are going to have a lot more of it than players who exclusively earn through Nova. With that being said, larger amounts of ISK in the market means that the relative value of said ISK goes down, which will cause prices to go up, this is simple inflation.
So now prices are being dragged up be the inflated bank accounts of Nova players who use EVE, where the Nova exclusive players are locked in at an income rate of 10%. That means that Nova players will need to play 5-10 as many matches as Nova/Eve players just to keep up with the inflated prices from the free market.
Now lets consider the already massive amounts of funds available in EVE right now. I personally have over 2 billion sitting on an EVE character and I am by no means rich in the EVE universe, far from it. So the moment that market opens up, you will see yet a further increase in the prices of items on the market due to rampant inflation.
So now Nova exclusive players are generating 10% of what Nova/EVE players are making and prices are much higher than the ISK income of Nova exclusive players can reasonably maintain. So why would anyone want to play Nova to make money?
So now if we take say player contracts into account. Yes, Nova players would be able to generate money off of EVE players but that doesnt solve the problem of effectively rendering the ISK gain from Nova exclusively obsolete because it is far smaller in the grand scheme of things, yet ISK gain in EVE is still very viable. You have effectively made ISK gain in Nova so inconsequentially small that it's wasted content.
Imagine how that would be for someone brand new to the game who comes in, has to start off running cheap missions because they're new, and realizing that the money they earned from a match isn't enough to buy them the gear they need to run another match due to inflation and the low relative value of ISK payouts? That's going to be incredibly frustrating and turn off a lot of new players, as well as more casual players that rely on those types of matches and payouts to enjoy the game they want to (and there is nothing wrong with that kind of player)
EVE: Phoenix - 'Rise Again' Trailer
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Alena Asakura
Rogue Clones Yulai Federation
1210
|
Posted - 2016.10.12 07:37:00 -
[84] - Quote
Pokey Dravon wrote:Ok so this is a very good question so let me try to explain my thoughts as clearly as possible. Is there anything wrong with the free market determining the price of goods between the two games? Absolutely not. Free market is one of the major reasons EVE online is so interesting and I have no issue with it. However what I do take issue with is how that money is generated between the two games. For the sake of argument (and we can cover player contracts at a later time as that is less problematic) lets focus on the bread and butter of raw ISK injections into the game. PvE missions/ratting of about the same time investment so we're comparing apples to apples. For simplicity sake, lets say a Nova match nets you around 200k ISK every 20 minutes from doing a standard low-risk mission.
- Lets say a a high-sec Level 4 EVE mission that takes about 20 minutes nets you about 2 million ISK (This is actually pretty low, but we'll use it for easy math)
So at this point, you can effectively generate ISK at 10 times the rate in EVE compared to Nova (200,000 vs 2,000,000) which means it is far more efficient to hop on EVE, run a 20 minute mission, and then go back to Nova with the amount of cash that would have taken you about 10 times as long to earn in Nova. Immediately it's already apparent that players who invest a little time in EVE are going to have a much easier time generating money and thus able to operate at a much higher level simply due to income efficiency. So players are already encouraged to NOT play Nova to make money. Secondly, we have to look at inflation of prices. Lets assume that this market operates in a vacuum for a moment. The players who are playing EVE for their ISK generation are going to have a lot more of it than players who exclusively earn through Nova. With that being said, larger amounts of ISK in the market means that the relative value of said ISK goes down, which will cause prices to go up, this is simple inflation. So now prices are being dragged up be the inflated bank accounts of Nova players who use EVE, where the Nova exclusive players are locked in at an income rate of 10%. That means that Nova players will need to play 5-10 as many matches as Nova/Eve players just to keep up with the inflated prices from the free market. Now lets consider the already massive amounts of funds available in EVE right now. I personally have over 2 billion sitting on an EVE character and I am by no means rich in the EVE universe, far from it. So the moment that market opens up, you will see yet a further increase in the prices of items on the market due to rampant inflation. So now Nova exclusive players are generating 10% of what Nova/EVE players are making and prices are much higher than the ISK income of Nova exclusive players can reasonably maintain. So why would anyone want to play Nova to make money? So now if we take say player contracts into account. Yes, Nova players would be able to generate money off of EVE players but that doesnt solve the problem of effectively rendering the ISK gain from Nova exclusively obsolete because it is far smaller in the grand scheme of things, yet ISK gain in EVE is still very viable. You have effectively made ISK gain in Nova so inconsequentially small that it's wasted content. Imagine how that would be for someone brand new to the game who comes in, has to start off running cheap missions because they're new, and realizing that the money they earned from a match isn't enough to buy them the gear they need to run another match due to inflation and the low relative value of ISK payouts? That's going to be incredibly frustrating and turn off a lot of new players, as well as more casual players that rely on those types of matches and payouts to enjoy the game they want to (and there is nothing wrong with that kind of player) All very good points. If we were to try to make the market truly free and open, that would mean that mercs running PvE missions in Dust/Nova would have to be paid at the same general rate as pilots in EvE. I think that's fairly reasonable, if you consider payment to be based on risk/reward levels. Perhaps a merc weilding a rifle can be equated to a pilot of a starship, in terms of how much they do with a rifle compared with how much the pilot does with the aid of a ship.
We should avoid trying to think of this in terms of what we've become used to with Dust. Nova will be a new game, and whatever monetary rewards are available will no doubt be completely different from those in Dust.
For the record, the sort of thing you're talking about is a type of arbitrage, where the price of something varies from one place or time to another. It's actually used to good effect by traders in EvE, who buy goods in one region or system and sell them in another at a profit. Running missions in EvE to use the proceeds in Nova would be another form of the same thing. It would be simple enough to make the payment for Nova missions similar to that for time and level as those in EvE. That would effectively eliminate the major portion of such arbitrage activity.
It should be noted that it's possible people could be encouraged to take contracts in Nova with higher reward for completing the contract. This would make Dust and EvE contracts equivalent to all intents and purposes.
I don't see that there's any real problem with getting equivalence and free exchange between and within all the games of the New Eden universe. |
Alena Asakura
Rogue Clones Yulai Federation
1210
|
Posted - 2016.10.12 07:41:00 -
[85] - Quote
Pokey Dravon wrote: To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
All the more reason then, that people with information from any source outside of the fora should forward that information on within the fora.
It should also be noted that the fora are being kept going for a reason, presumably to communicate information and keep alive interest. I still think the fora are the correct place to disseminate information, not somewhat less rigorous vehicles such as Twitter. |
Pokey Dravon
OSG Planetary Operations
8665
|
Posted - 2016.10.12 08:10:00 -
[86] - Quote
Alena Asakura wrote:Pokey Dravon wrote: To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
All the more reason then, that people with information from any source outside of the fora should forward that information on within the fora. It should also be noted that the fora are being kept going for a reason, presumably to communicate information and keep alive interest. I still think the fora are the correct place to disseminate information, not somewhat less rigorous vehicles such as Twitter.
I try to but then I'm branded a fanboy and dismissed! Lol
EVE: Phoenix - 'Rise Again' Trailer
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Alena Asakura
Rogue Clones Yulai Federation
1210
|
Posted - 2016.10.12 11:25:00 -
[87] - Quote
Pokey Dravon wrote:Alena Asakura wrote:Pokey Dravon wrote: To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
All the more reason then, that people with information from any source outside of the fora should forward that information on within the fora. It should also be noted that the fora are being kept going for a reason, presumably to communicate information and keep alive interest. I still think the fora are the correct place to disseminate information, not somewhat less rigorous vehicles such as Twitter. I try to but then I'm branded a fanboy and dismissed! Lol lol Not by me, Pokey! :) |
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