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Pokey Dravon
OSG Planetary Operations
8623
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Posted - 2016.10.10 19:14:00 -
[1] - Quote
I know even my Boundless Optimism can cut through everyone's fears or salt but I'll give it a shot.
1) Don't let the tech demo scare you and remember that Twitter and the Forums are not the only place developers talk. Both Rattati and Frame have openly talked about understanding that the players care deeply about the unique parts that DUST had, and it is equally important to them in NOVA.
At the same time CCP understands that the game needs to play well and be at least competitive against other shooters out there to get people in the door. Many would be DUST players tried it out for a couple of days, got frustrated with the poor gunplay, and left. Now I don't expect NOVA to outperform games like Battlefield and Destiny in terms of gunplay, but it needs to be at least close so new players will stick around to actually get hooked on the parts that are unique to DUST/NOVA.
2) This somewhat ties in with #1. I don't think they're afraid to take risks, but unlike DUST which was full of blind and mismanaged risks, the risks in Nova need to be calculated choises that are built upon a strong foundation. This is critical because I'd you take a risk and it flops, you need a strong foundation to fall back on to still keep player engaged while you try something else that may work better.
The desire to take risks is there, but we must put the cart before the horse either.
3) With Star Citizen on the horizon, however far fetched as that project may be, it is a looming threat to CCP in the sense that players have in their mind that a space based universe can have a wide range of gameplay available, may that be a tactical spaceship combat, or a dogfighter, or an FPS game.
Even if Star Citizen flops, the expectation is in the mind of gamers now and any company in that genre of games knows that if they are to remain competitive...they need to develop on that level. Already we see CCP diving into 4 distinctively different types of gameplay set in the same universe with EVE, Valkyrie, Gunjack, and Dust/Nova.
CCP may do some stupid **** sometimes, but they're smart enough to know that an FPS in the NewEden universe is only going to help them push their product, which is not a game, but rather a whole universe.
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Pokey Dravon
OSG Planetary Operations
8625
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Posted - 2016.10.10 21:42:00 -
[2] - Quote
DUST Fiend wrote:Joel II X wrote: Dust had a ton of problems that kept it from being successful, not just a few.
The thing that worries me most is that if they just make it CoD in space it will do great and people will praise it like OMG CCP like this is AMAZEBALLS and those of us that fell in love with DUST for its potential will be smashing their heads into walls repeatedly. I already do that, but it's my therapy regimen.
The brain trauma actually explains a lot...
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Pokey Dravon
OSG Planetary Operations
8637
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Posted - 2016.10.10 23:57:00 -
[3] - Quote
Experienced? You mean well salted?
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Pokey Dravon
OSG Planetary Operations
8638
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Posted - 2016.10.11 02:53:00 -
[4] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Experienced? You mean well salted? Did you just call me 'well' salted? I AM salt you ******* pleb. I make things taste delicious. Plus I give people kidney stones. I'm nice like that ;)
Quickly! Everyone rub your meat on DUST Fiend! Everyone loves salted meat.
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Pokey Dravon
OSG Planetary Operations
8639
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Posted - 2016.10.11 07:29:00 -
[5] - Quote
There are no others that can match my level of Optimism. You and me, we're like Batman and the Joker, one cant exist without the other.
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Pokey Dravon
OSG Planetary Operations
8639
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Posted - 2016.10.11 13:03:00 -
[6] - Quote
DUST Fiend wrote:Pokey Dravon wrote:There are no others that can match my level of Optimism. You and me, we're like Batman and the Joker, one cant exist without the other. Awww, you think I'm Batman Why so serious?
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Pokey Dravon
OSG Planetary Operations
8640
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Posted - 2016.10.11 15:32:00 -
[7] - Quote
I don't expect SC levels either, in fact it's impossible to deliver that kind of combat without basically ripping EVE apart and that simply won't happen.
However you also need to bear in mind that EVE players will be the primary targeted audience with Nova, and I'm a firm believer that EVE players would not be satisfied with the game unless it exhibited a similar level of depth and customization that EVE provides.
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Pokey Dravon
OSG Planetary Operations
8640
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Posted - 2016.10.11 15:42:00 -
[8] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I don't expect SC levels either, in fact it's impossible to deliver that kind of combat without basically ripping EVE apart and that simply won't happen.
However you also need to bear in mind that EVE players will be the primary targeted audience with Nova, and I'm a firm believer that EVE players would not be satisfied with the game unless it exhibited a similar level of depth and customization that EVE provides. I really doubt too many EVE players will take the time away from EVE to play a game that doesn't remotely resemble EVE. Making a game that directly competes with your primary source of income doesn't seem like the greatest bet to me. It would serve them far better to make Nova worthwhile to EVE players while they're still within EVE, through a stronger connection or even the arena matches we were teased with so long ago. Making an FPS to appease EVE players is just destined to fail, or at the very least fracture the community. Making an FPS that draws people further into EVE, that feels like a better direction to take.
Except a Dust like game on PC is exactly like that. A EVE-like FPS that appeals to the kind of player that enjoy that style of system design. I'm not exactly sure how you can make a game that doesn't appease EVE players without it betraying the core elements that you yourself said are important.
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Pokey Dravon
OSG Planetary Operations
8640
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Posted - 2016.10.11 15:55:00 -
[9] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Except a Dust like game on PC is exactly like that. A EVE-like FPS that appeals to the kind of player that enjoy that style of system design. I'm not exactly sure how you can make a game that doesn't appease EVE players without it betraying the core elements that you yourself said are important. But you'll never have a spread sheet style FPS, and if you want to get good in an FPS, you have to commit a good amount of time. The more time you spend getting good at Nova, the less time you spend blowing up things in EVE. Even if Nova were the best thing ever for EVE players and made their spread sheet condoms fill with joy, it would just mean they'd move from EVE to Nova. It just seems odd to make your target audience one that's already invested in your primary game. Don't you want to expand the player base of both games, rather than dwindle one while helping to exclude the average gamer from the other? If the game is simplistic and easy to pick up, it will probably not appeal to EVE players. Yet, if it's as layered and complex as EVE, it will naturally push away the more average and casual player. I guess I just don't see the sense in primarily targeting EVE players, instead of giving EVE players a reason to invest EVE side.
I guess I'm confused about what you want then. You seem to be implying you want to draw in players that normally would not be interested in EVE, but you're worried that the game won't have enough EVE-like elements and will be too mainstream...even though mainstream is what will draw in more non-EVE players.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:05:00 -
[10] - Quote
Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared.
It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:09:00 -
[11] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I guess I'm confused about what you want then. You seem to be implying you want to draw in players that normally would not be interested in EVE, but you're worried that the game won't have enough EVE-like elements and will be too mainstream...even though mainstream is what will draw in more non-EVE players.
I'm just arguing against targeting EVE players primarily. If that's your target audience, you've set the bar very high and without a solid EVE link, will still likely just **** them off. This could have negative impacts on BOTH games, instead of just one. I've been pretty clear that all I really want out of Nova is the combined arms aspect and a stronger EVE link of some kind. I guess it just rubs me the wrong way to think that EVE players are the primary target audience when all they bothered to do was **** all over DUST the entire time it was alive, and likely won't have a whole lot of interest in anyways if it doesn't directly benefit them EVE side.
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
However, it also makes sense to seed your game initially with players you know will at the very least try the game out for a while, which are EVE players and Dust players with PCs. That being said of you don't develop the game in such a way that is Appealing to those groups, you lost the huge asset of having an existing playerbase...this is particularly important if they go with a F2P model since player count is critical to maintain games with that model.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:18:00 -
[12] - Quote
I dunno man, it's anecdotal but most EVE players I've talked to are very interested in trying an EVE FPS if it's on PC. I think even without EVE link, if the game has all of the same systems like fitting, market, ect. and it really feels like EVE translated to an FPS....that's appealing as an EVE player. Seeing your game reimagined as a different genre is appealing, at least to me, so I'd give it a shot in their position.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:22:00 -
[13] - Quote
DUST Fiend wrote:See this is part of why I don't mind making an ass of myself around here, at least it helps some of you smarter folks get discussing ideas :)
The other reason is because it's basically like Team Rockets motto: I can't not do it.
I love to hate you too.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:29:00 -
[14] - Quote
Fox, that's actually a very good way to look at it. Core base gameplay has zero effect on the other games but as you move up the development pole, you start to see interaction. Even if it's not 1:1 realtime interaction, it's there.
Hook new players with a solid core gameplay and then as they get more invested in the game, they become more invested in the universe as a whole.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:48:00 -
[15] - Quote
Nomed Deeps wrote:Unfortunately, I'm pretty sure I've done all the speculation on Project Nova I am willing to. I'm tired; tired of having to speculate due to no official info and tired of waiting for CCP to provide any actual info. I had hope of seeing something for Project Nova this year but that hope has diminished seeing CCP Shanghai had to focus pushing out a different release this year instead. I'll still be around but see no reason to speculate any further. I am past the point of cheerful hope and am to the point of embittered silence. I know some fanboys may think I have no right to be irritated with CCP but I am sure others are also irritated like me.
Oh you totally have the right to be irritated with the lack of communication. I am too but I try to be positive nevertheless.
I am confused though why you seem to think that Shanghai is only working on one game at a time though. Gunjack is a significantly smaller game being produced by a different team within Shanghai and has very little bearing on the work being done on Nova.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:58:00 -
[16] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I am confused though why you seem to think that Shanghai is only working on one game at a time though. Gunjack is a significantly smaller game being produced by a different team within Shanghai and has very little bearing on the work being done on Nova.
How can you be confused that CCP shattered the trust of many DUST players? At least he's quiet about it. Really we just have to put all this talk behind us until one day CCP does or does not release real, meaningful, tangible information on a sequel. I can't speak for him or anyone else but it just seems like many here would rather entirely forget about DUST or just hold onto the memories than speculate on what's still just a maybe.
More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:18:00 -
[17] - Quote
I guess you don't talk to the same people I do.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:25:00 -
[18] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I guess you don't talk to the same people I do.
I guess maybe CCP should make their "info" more readily available instead of giving it to randoms to lord over others with. Anywho, I feel that this is my tipping point in this thread so I will casually crash through the wall opposite to the one I entered. Good day.
No, I just read every Dev and CPM post, tweet, Skype, and Discord message. It's all available for everyone to read and if you set the emotional bias aside, its an easy logical conclusion.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:37:00 -
[19] - Quote
Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know.
Unfortunately they're also far more limited when it comes to forward compatibility. Sadly there are already many games running on both PC and PS4, and the PC version is more limited than it needs to be so its all compatible with the console counterpart.
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Pokey Dravon
OSG Planetary Operations
8653
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Posted - 2016.10.11 21:51:00 -
[20] - Quote
Clearly the best option is to develop Nova for Leap Frog to reach the widest possible and most polar opposite demographic.
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Pokey Dravon
OSG Planetary Operations
8663
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Posted - 2016.10.11 23:34:00 -
[21] - Quote
Well you can share currency but then the rate of Isk injection must be the same, which is significantly higher in EVE than it ever was in DUST.
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Pokey Dravon
OSG Planetary Operations
8663
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Posted - 2016.10.12 04:24:00 -
[22] - Quote
Alena Asakura wrote: While I agree in principle with what you say, the OFFICIAL place for information to be disseminated was/is the fora. I read every Dev and CPM post as well, but clearly they didn't/don't have everything, if you have to also read tweets, Skype and Discord to get the information. I certainly don't know half of what you apparently do. That means by definition, some people are being told things that aren't being told to others, at least through the official channels.
To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
Alena Asakura wrote: I think having a common platform for development of games is critical. That would be the PC. Port appropriate games to other platforms as necessary to leverage the player base on those platforms. Nova should definitely port to console after it's been developed for PC.
i agree. That would be ideal if feasible.
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Pokey Dravon
OSG Planetary Operations
8664
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Posted - 2016.10.12 04:45:00 -
[23] - Quote
Alena Asakura wrote:Pokey Dravon wrote:Well you can share currency but then the rate of Isk injection must be the same, which is significantly higher in EVE than it ever was in DUST. Why does it have to be the same? Why can't the economy work over all of New Eden, no matter which game you're in? As for ISK injection, in EvE you have to earn all your ISK, by running missions, mining, manufacturing, marketing, whatever. People need to earn enough ISK to pay for the equipment and goods they want to buy, which is a self-regulating thing built on supply and demand. If Nova allowed people to accept contracts for variable amounts, set by the player issuing the contract, then the amount a player can earn in Nova would also be completely variable. Missions are seen as basic bread-and-butter to EvE pilots along with ratting and anoms. The same sort of basic almost-guaranteed income should be available in all New Eden games with the options to trade and contract for more income and better game play. Edit: You do a lot less as a foot soldier in Nova than you do as a pilot in EvE. 20 minute PvE missions vary wildly in their monetary rewards, based on what you do in those missions, how critical they are. EvE missions can run for hours or even days, as well, to get the big bucks. The amount of ISK paid for any mission should be based on what you do in that mission, not on the time spent. You can do a lot more with a battle cruiser than you can with a rifle.
Ok so this is a very good question so let me try to explain my thoughts as clearly as possible.
Is there anything wrong with the free market determining the price of goods between the two games? Absolutely not. Free market is one of the major reasons EVE online is so interesting and I have no issue with it. However what I do take issue with is how that money is generated between the two games.
For the sake of argument (and we can cover player contracts at a later time as that is less problematic) lets focus on the bread and butter of raw ISK injections into the game. PvE missions/ratting of about the same time investment so we're comparing apples to apples.
For simplicity sake, lets say a Nova match nets you around 200k ISK every 20 minutes from doing a standard low-risk mission.
- Lets say a a high-sec Level 4 EVE mission that takes about 20 minutes nets you about 2 million ISK (This is actually pretty low, but we'll use it for easy math)
So at this point, you can effectively generate ISK at 10 times the rate in EVE compared to Nova (200,000 vs 2,000,000) which means it is far more efficient to hop on EVE, run a 20 minute mission, and then go back to Nova with the amount of cash that would have taken you about 10 times as long to earn in Nova.
Immediately it's already apparent that players who invest a little time in EVE are going to have a much easier time generating money and thus able to operate at a much higher level simply due to income efficiency. So players are already encouraged to NOT play Nova to make money.
Secondly, we have to look at inflation of prices. Lets assume that this market operates in a vacuum for a moment. The players who are playing EVE for their ISK generation are going to have a lot more of it than players who exclusively earn through Nova. With that being said, larger amounts of ISK in the market means that the relative value of said ISK goes down, which will cause prices to go up, this is simple inflation.
So now prices are being dragged up be the inflated bank accounts of Nova players who use EVE, where the Nova exclusive players are locked in at an income rate of 10%. That means that Nova players will need to play 5-10 as many matches as Nova/Eve players just to keep up with the inflated prices from the free market.
Now lets consider the already massive amounts of funds available in EVE right now. I personally have over 2 billion sitting on an EVE character and I am by no means rich in the EVE universe, far from it. So the moment that market opens up, you will see yet a further increase in the prices of items on the market due to rampant inflation.
So now Nova exclusive players are generating 10% of what Nova/EVE players are making and prices are much higher than the ISK income of Nova exclusive players can reasonably maintain. So why would anyone want to play Nova to make money?
So now if we take say player contracts into account. Yes, Nova players would be able to generate money off of EVE players but that doesnt solve the problem of effectively rendering the ISK gain from Nova exclusively obsolete because it is far smaller in the grand scheme of things, yet ISK gain in EVE is still very viable. You have effectively made ISK gain in Nova so inconsequentially small that it's wasted content.
Imagine how that would be for someone brand new to the game who comes in, has to start off running cheap missions because they're new, and realizing that the money they earned from a match isn't enough to buy them the gear they need to run another match due to inflation and the low relative value of ISK payouts? That's going to be incredibly frustrating and turn off a lot of new players, as well as more casual players that rely on those types of matches and payouts to enjoy the game they want to (and there is nothing wrong with that kind of player)
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Pokey Dravon
OSG Planetary Operations
8665
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Posted - 2016.10.12 08:10:00 -
[24] - Quote
Alena Asakura wrote:Pokey Dravon wrote: To be fair, we're on a forum for a game that doesn't exist anymore. I don't think an "Official" place exists for Nova at this time.
All the more reason then, that people with information from any source outside of the fora should forward that information on within the fora. It should also be noted that the fora are being kept going for a reason, presumably to communicate information and keep alive interest. I still think the fora are the correct place to disseminate information, not somewhat less rigorous vehicles such as Twitter.
I try to but then I'm branded a fanboy and dismissed! Lol
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