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DUST Fiend
18770
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Posted - 2016.10.11 16:03:00 -
[31] - Quote
Pokey Dravon wrote:I guess I'm confused about what you want then. You seem to be implying you want to draw in players that normally would not be interested in EVE, but you're worried that the game won't have enough EVE-like elements and will be too mainstream...even though mainstream is what will draw in more non-EVE players.
I'm just arguing against targeting EVE players primarily. If that's your target audience, you've set the bar very high and without a solid EVE link, will still likely just **** them off. This could have negative impacts on BOTH games, instead of just one.
I've been pretty clear that all I really want out of Nova is the combined arms aspect and a stronger EVE link of some kind. I guess it just rubs me the wrong way to think that EVE players are the primary target audience when all they bothered to do was **** all over DUST the entire time it was alive, and likely won't have a whole lot of interest in anyways if it doesn't directly benefit them EVE side.
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:05:00 -
[32] - Quote
Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared.
It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18770
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Posted - 2016.10.11 16:07:00 -
[33] - Quote
Fox Gaden wrote:No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition. I can sort of see the appeal to that but it seems like a ton of work to basically give your Nova character your EVE name. You're always in your dropsuit, and I could be wrong but I'm fairly certain DUST clones used an entirely different process of cloning than capsuleers.
Wouldn't it just be easier to link your accounts so when you sign in you have the same name? None of your EVE skills or assets would apply so aside from RP, what would be the point in developing that tech?
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:09:00 -
[34] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I guess I'm confused about what you want then. You seem to be implying you want to draw in players that normally would not be interested in EVE, but you're worried that the game won't have enough EVE-like elements and will be too mainstream...even though mainstream is what will draw in more non-EVE players.
I'm just arguing against targeting EVE players primarily. If that's your target audience, you've set the bar very high and without a solid EVE link, will still likely just **** them off. This could have negative impacts on BOTH games, instead of just one. I've been pretty clear that all I really want out of Nova is the combined arms aspect and a stronger EVE link of some kind. I guess it just rubs me the wrong way to think that EVE players are the primary target audience when all they bothered to do was **** all over DUST the entire time it was alive, and likely won't have a whole lot of interest in anyways if it doesn't directly benefit them EVE side.
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
However, it also makes sense to seed your game initially with players you know will at the very least try the game out for a while, which are EVE players and Dust players with PCs. That being said of you don't develop the game in such a way that is Appealing to those groups, you lost the huge asset of having an existing playerbase...this is particularly important if they go with a F2P model since player count is critical to maintain games with that model.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18772
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Posted - 2016.10.11 16:12:00 -
[35] - Quote
Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
However, it also makes sense to seed your game initially with players you know will at the very least try the game out for a while, which are EVE players and Dust players with PCs. That being said of you don't develop the game in such a way that is Appealing to those groups, you lost the huge asset of having an existing playerbase...this is particularly important if they go with a F2P model since player count is critical to maintain games with that model.
I guess I've just seen enough vitriol from EVE players towards DUST that I don't really trust them to do anything but try and drag the game down if they feel it draws away from EVE in any way.
The game is going to start off without much of an EVE connection, so the first thing EVE players will experience is...not EVE? Just seems like a weird way to go about it. Naturally there will be crossover so at the end of the day this argument is moot, I just feel like if EVE players truly were the target audience, removing that EVE link is probably not the first thing you want them to experience.
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:18:00 -
[36] - Quote
I dunno man, it's anecdotal but most EVE players I've talked to are very interested in trying an EVE FPS if it's on PC. I think even without EVE link, if the game has all of the same systems like fitting, market, ect. and it really feels like EVE translated to an FPS....that's appealing as an EVE player. Seeing your game reimagined as a different genre is appealing, at least to me, so I'd give it a shot in their position.
EVE: Phoenix - 'Rise Again' Trailer
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:19:00 -
[37] - Quote
DUST Fiend wrote: I really doubt too many EVE players will take the time away from EVE to play a game that doesn't remotely resemble EVE. Making a game that directly competes with your primary source of income doesn't seem like the greatest bet to me. It would serve them far better to make Nova worthwhile to EVE players while they're still within EVE, through a stronger connection or even the arena matches we were teased with so long ago.
Making an FPS to appease EVE players is just destined to fail, or at the very least fracture the community. Making an FPS that draws people further into EVE, that feels like a better direction to take.
I think I mostly agree with you.
Any of the 3 games (4 if a version of Gunjack comes to the PC) should be an independent entry point for new players. The player should then have the option to get involved with one of the other games if they chose by acquiring a Small Ships Pilots license, Large Ship Pilot license, or Infantry Rating. The games should stand on their own, but be tied together through shared markets, shared organizations (Corps, Alliances), and shared impacts (Holding a District effecting taxes on Planetary Interaction in the district, or the bonuses to make the cost of maintaining a station at the planet less costly, etc.)
The effects on the other games on the game you are playing should only impact a player once they get more heavily into the meta-game (Planetary Conquest, Faction Warfare, POS management, Planetary Interaction in Low Sec/Null Sec, etc.) Players who just do PUBs in DUST2 or Highsec Industry in EVE should not see any effects from the other games.
The games can have separate monetization, so CCP gets more out of you if you chose to play more than one of the games, which is fare since they would have separate development teams.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
18775
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Posted - 2016.10.11 16:21:00 -
[38] - Quote
See this is part of why I don't mind making an ass of myself around here, at least it helps some of you smarter folks get discussing ideas :)
The other reason is because it's basically like Team Rockets motto: I can't not do it.
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8641
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Posted - 2016.10.11 16:22:00 -
[39] - Quote
DUST Fiend wrote:See this is part of why I don't mind making an ass of myself around here, at least it helps some of you smarter folks get discussing ideas :)
The other reason is because it's basically like Team Rockets motto: I can't not do it.
I love to hate you too.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18775
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Posted - 2016.10.11 16:23:00 -
[40] - Quote
Pokey Dravon wrote:DUST Fiend wrote:See this is part of why I don't mind making an ass of myself around here, at least it helps some of you smarter folks get discussing ideas :)
The other reason is because it's basically like Team Rockets motto: I can't not do it. I love to hate you too. I have that effect on people, even myself
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:29:00 -
[41] - Quote
Fox, that's actually a very good way to look at it. Core base gameplay has zero effect on the other games but as you move up the development pole, you start to see interaction. Even if it's not 1:1 realtime interaction, it's there.
Hook new players with a solid core gameplay and then as they get more invested in the game, they become more invested in the universe as a whole.
EVE: Phoenix - 'Rise Again' Trailer
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:35:00 -
[42] - Quote
Let me also point out that with the "Jumplclone to the other game" approach to integrating the games, CCP can develop the games independently and then integrate them at any time without having to do any major structural changed to any of the games.
However, the cross game interactions (whether the games are integrated or separate) requires programing on both sides. That said, you can have a lot of interaction between games that consists simply of changes in their shared database: Shared Markets, effects on taxes, reduction in POS fuel costs, movement of goods from one inventory to another, etc.
If things go well and the interest from players in both games is there, then maybe they will put in the heavy Development resources for flashy stuff like Orbital Bombardment.
But ultimately, the small changes in the shared databases would probably be a more meaningful link in the Metagame than the flashy stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Nomed Deeps
The Exemplars
580
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Posted - 2016.10.11 16:39:00 -
[43] - Quote
Unfortunately, I'm pretty sure I've done all the speculation on Project Nova I am willing to. I'm tired; tired of having to speculate due to no official info and tired of waiting for CCP to provide any actual info. I had hope of seeing something for Project Nova this year but that hope has diminished seeing CCP Shanghai had to focus pushing out a different release this year instead. I'll still be around but see no reason to speculate any further. I am past the point of cheerful hope and am to the point of embittered silence. I know some fanboys may think I have no right to be irritated with CCP but I am sure others are also irritated like me.
I cannot be bought, but I can be leased.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:48:00 -
[44] - Quote
Nomed Deeps wrote:Unfortunately, I'm pretty sure I've done all the speculation on Project Nova I am willing to. I'm tired; tired of having to speculate due to no official info and tired of waiting for CCP to provide any actual info. I had hope of seeing something for Project Nova this year but that hope has diminished seeing CCP Shanghai had to focus pushing out a different release this year instead. I'll still be around but see no reason to speculate any further. I am past the point of cheerful hope and am to the point of embittered silence. I know some fanboys may think I have no right to be irritated with CCP but I am sure others are also irritated like me.
Oh you totally have the right to be irritated with the lack of communication. I am too but I try to be positive nevertheless.
I am confused though why you seem to think that Shanghai is only working on one game at a time though. Gunjack is a significantly smaller game being produced by a different team within Shanghai and has very little bearing on the work being done on Nova.
EVE: Phoenix - 'Rise Again' Trailer
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byte modal
1050
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Posted - 2016.10.11 16:55:00 -
[45] - Quote
Dust Fiend has a very good point from a marketing perspective. Why create a product that will only cannibalize your primary product's customer base? The point is to bring new customers to the table. Not everyone has the appetite for EvE. How does CCP bring those hungry for another genre into the fold, and with them their wallets? By providing something not EvE.
Making that observation does not exclude the idea of creating a FPS with EvE-like depth. The FPS in and of itself is potentially the not EvE that is needed. We are still in the EvE universe, so whatever this FPS becomes, it should still follow the rules therein and all the hopes and dreams most of us DUSTers expected (I'm looking at you, Pokey. Well. Not you. I'm not that creepy. But. I'm looking at my monitor as I type this, thinking of you. But not in a dreamy crush kind of way either. That's far creepier. I'm.... looking at your forum AV. That's avatar. Not Anti-Vehicle. ugh....)
A proper FPS that follows the EvE model (for as much as a FPS can) and with a reasonable connection to EvE can still attract a shooter fan base. If nothing else, it will get attention from those that are looking for a game with depth, but aren't really into the spreadsheet mindset of EvE players.
But at the end of the day, EvE players as a whole may have no interest in FPS. Just as FPS gamers will have no interest in EvE style gaming. Sure, there are the few of us that overlap, but I doubt the remaining 20 of us are enough of a market to serve ;)
As long as the FPS has enough of a connection to give EvE-side pilots something interesting without having to jump to a second game to interact with it, I think EvE pilots may be good. Bring more players in. Otherwise, CCP will end up supporting two development teams with the same one income of their primary game. If both games are played by the same player base, that is. It does sadden me some to say that, as I had my own dream of what DUST should have been, but I'm not sure my hopes matter all that much when it's all said and done.
kitten bacon taco (nom)
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:55:00 -
[46] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Except a Dust like game on PC is exactly like that. A EVE-like FPS that appeals to the kind of player that enjoy that style of system design. I'm not exactly sure how you can make a game that doesn't appease EVE players without it betraying the core elements that you yourself said are important. But you'll never have a spread sheet style FPS, and if you want to get good in this style of FPS, you have to commit a good amount of time. The more time you spend getting good at Nova, the less time you spend blowing up things in EVE. Even if Nova were the best thing ever for EVE players and made their spread sheet condoms fill with joy, it would just mean they'd move from EVE to Nova. It just seems odd to make your target audience one that's already invested in your primary game. Don't you want to expand the player base of both games, rather than dwindle one while helping to exclude the average gamer from the other? If the game is simplistic and easy to pick up, it will probably not appeal to EVE players. Yet, if it's as layered and complex as EVE, it will naturally push away the more average and casual player. I guess I just don't see the sense in primarily targeting EVE players, instead of giving EVE players a reason to invest EVE side. There are a lot of people who are interested in EVE, follow developments in EVE, but just can't commit the time to all the study and spreadsheets that are required to play EVE effectively. I have met a lot of gamers, some even at work, who think the EVE universe is really cool, but just can't commit the time required to play it themselves. I am talking about people who have never played EVE, but can tell you the story of BOB vs Goons, or some great Corp hist, or explain how PHD students in Economics study the EVE economy. These people are an eager, untapped, market.
And then there are EVE players who sometimes want more human interaction than a spaceship avatar provides.
The new New Eden FPS needs to be simple when you first get into it (default to pre-made suits) so that new players don't have to learn everything at once, and then allow them to progress into more complex game mechanics (custom fits) when they are ready. It needs to be more complex than other FPS's on the market but less complex than EVE. That will insure that it attracts the FPS players who want more depth, as well as EVE players who what a break from the constant study required to be effective in EVE. It will also provide an entry point into the New Eden universe which is not as daunting and intimidating as EVE Online, but still with a reasonable amount of the complexity that makes EVE the Thinking Man's MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
18775
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Posted - 2016.10.11 16:56:00 -
[47] - Quote
Pokey Dravon wrote:I am confused though why you seem to think that Shanghai is only working on one game at a time though. Gunjack is a significantly smaller game being produced by a different team within Shanghai and has very little bearing on the work being done on Nova.
How can you be confused that CCP shattered the trust of many DUST players? At least he's quiet about it. Really we just have to put all this talk behind us until one day CCP does or does not release real, meaningful, tangible information on a sequel.
I can't speak for him or anyone else but it just seems like many here would rather entirely forget about DUST or just hold onto the memories than speculate on what's still just a maybe.
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 16:58:00 -
[48] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I am confused though why you seem to think that Shanghai is only working on one game at a time though. Gunjack is a significantly smaller game being produced by a different team within Shanghai and has very little bearing on the work being done on Nova.
How can you be confused that CCP shattered the trust of many DUST players? At least he's quiet about it. Really we just have to put all this talk behind us until one day CCP does or does not release real, meaningful, tangible information on a sequel. I can't speak for him or anyone else but it just seems like many here would rather entirely forget about DUST or just hold onto the memories than speculate on what's still just a maybe.
More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
EVE: Phoenix - 'Rise Again' Trailer
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 17:12:00 -
[49] - Quote
To the point of making the new FPS simple for some and complex for others, I like the idea of a few Default fits that are as good as anything else on the field (Proto level, not crappy Militia), so that those who want it simple don't have to learn the fitting system, but anyone who wants to do anything non standard or use weapons not included in the few standard fits, have to learn the fitting system and get into the deep complexity of the game. You could also have pre-set training plans for each pre-made suit, so those who want to keep it simple can pick a pre-set training plan and not have to wary about what skills to train. Then COD players and EVE players could be happy in the same game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
18775
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Posted - 2016.10.11 17:13:00 -
[50] - Quote
Pokey Dravon wrote:More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
It's probably just a lack of faith in their management. Legion was "being developed". DUST was "being developed". WoD was "being developed".
And really?
"Quite a bit of info"
Really?
....
Reeeaaaaallllyyyyy?
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:18:00 -
[51] - Quote
I guess you don't talk to the same people I do.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18775
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Posted - 2016.10.11 17:20:00 -
[52] - Quote
Pokey Dravon wrote:I guess you don't talk to the same people I do.
I guess maybe CCP should make their "info" more readily available instead of giving it to randoms to lord over others with.
Anywho, I feel that this is my tipping point in this thread so I will casually crash through the wall opposite to the one I entered.
Good day.
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:25:00 -
[53] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I guess you don't talk to the same people I do.
I guess maybe CCP should make their "info" more readily available instead of giving it to randoms to lord over others with. Anywho, I feel that this is my tipping point in this thread so I will casually crash through the wall opposite to the one I entered. Good day.
No, I just read every Dev and CPM post, tweet, Skype, and Discord message. It's all available for everyone to read and if you set the emotional bias aside, its an easy logical conclusion.
EVE: Phoenix - 'Rise Again' Trailer
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Talos Vagheitan
Ancient Exiles.
2954
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Posted - 2016.10.11 17:33:00 -
[54] - Quote
Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE.
Consoles are a completely separate player base to tap into.
But hey, what do I know.
Join the DUST STEAM GROUP
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Pokey Dravon
OSG Planetary Operations
8643
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Posted - 2016.10.11 17:37:00 -
[55] - Quote
Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know.
Unfortunately they're also far more limited when it comes to forward compatibility. Sadly there are already many games running on both PC and PS4, and the PC version is more limited than it needs to be so its all compatible with the console counterpart.
EVE: Phoenix - 'Rise Again' Trailer
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Viktor Hadah Jr
0uter.Heaven
10246
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Posted - 2016.10.11 18:09:00 -
[56] - Quote
the less meta gameplay makes me very skeptical about how long i will be playing Nova.
Through all the sh*t gameplay i played dust because of the meta gameplay and internet space politics.
I don't know how long i am willing to play a game that is just good gameplay but not something that can grasp my attention for the long haul.
Keys and lockboxes are the root of all evil.
21 Day EVE Trial Bitches
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 18:56:00 -
[57] - Quote
Pokey Dravon wrote:Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared. It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing. Also have an open currency exchange market, and let market forces set the exchange rate. Let the players decide how much VISK they would pay for 1 ISK and visa versa.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 19:13:00 -
[58] - Quote
DUST Fiend wrote:Fox Gaden wrote:No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition. I can sort of see the appeal to that but it seems like a ton of work to basically give your Nova character your EVE name. You're always in your dropsuit, and I could be wrong but I'm fairly certain DUST clones used an entirely different process of cloning than capsuleers. Wouldn't it just be easier to link your accounts so when you sign in you have the same name? None of your EVE skills or assets would apply so aside from RP, what would be the point in developing that tech? The point would be that instead of shutting down one game, waiting for it to shut down, then starting and logging into the other game, you could just hit one button and then go to the fridge or take a bathroom break while the other game loads up. It gives a more seamless experience.
The jumpclone bit is just for Lore and to explain why your interface changes. The ability to download your mind into different types of clones is simply a development in Lore, and from a technical standpoint is nothing but a loading screen.
As to always being in your dropsuit, I would like to see the ability to download your mind into higher quality clones (the type used by EVE pilots) for social interaction between battles. Provide meeting spaces such as Bars. When you que for a battle, then you download your mind into one of those cheap battleclones that the clone vat robotics have equipped with the dropsuit fit of your choice.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 19:32:00 -
[59] - Quote
Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know. People who pay $15/month playing EVE probably have enough money to buy a Skin in Nova once in a while. In fact the layers and accountants running multiple accounts in EVE probably can afford to buy lots of nice looking Skins in Nova.
I don't buy the argument about splitting your market.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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One Eyed King
Nos Nothi
16065
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Posted - 2016.10.11 20:00:00 -
[60] - Quote
Even though I just play on consoles, I think that Nova being on PC right now is still the best step forward.
There is much more freedom for CCP to work with, and they already have PC development down pat, not to mention an established fan base.
I very much hope that Nova comes to consoles, and I think there are a lot of good business reasons to do so, including increasing the size of their audience significantly. I just think that the best way of getting to that point is for Nova to be on PC at this stage of development.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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