Maken Tosch
Dust University Ivy League
13643
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Posted - 2016.10.11 00:07:00 -
[1] - Quote
Don't worry. After seeing how CCP Rattati, CCP LogicLoop, CCP Frame, and other Devs have communicated their intentions and how they respond to the community feedback in the forums and other forms of social media (ever heard of Discord chat?), it seems likely that Nova will not only be a solid shooter but it will also have at least something that made Dust unique. In fact, we had a topic on that a while ago.
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Maken Tosch
Dust University Ivy League
13644
|
Posted - 2016.10.11 22:17:00 -
[2] - Quote
DUST Fiend wrote:Pokey Dravon wrote:More confused about the lack of understanding of how development studios work. Especially since there is quite a bit of communication about the development of Nova scattered about on the forums, Skype, discord ect.
It's probably just a lack of faith in their management. Legion was "being developed". DUST was "being developed". WoD was "being developed". And really? "Quite a bit of info" Really? .... Reeeaaaaallllyyyyy?
Actually we were given vastly more information on Project Nova than all of the previous projects that never saw the light of day (WoD & Legion) combined. At least with Nova Fanfest attendees were given a functional game to try out that was run on Steam via a server located in Germany with the game played online in Iceland. CCP could have just stuck to making it a local LAN party but instead they went further than that.
We also know who is working on the maps (CCP LogicLoop), who is the executive producer for Nova (CCP Rattati), we know that the game has a new weapon we never saw before (Minmatar Precision Rifle), we know which engine it's being developed on (Unreal Engine 4) which is what everyone on the forums was asking CCP to do in the first place, we know it's very likely going to be on Steam given how the demo worked at Fanfest 2016, and CCP LogicLoop even gave us a glimpse of what his new map might look like on twitter (I'll be honest here, it was a rough pen sketch on a napkin) and that was during his first week since his return to CCP as Senior Level Designer.
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