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Fox Gaden
Immortal Guides
7921
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Posted - 2016.10.11 14:24:00 -
[1] - Quote
Talos Vagheitan wrote:1.) Rattati said something about "players made it clear they wanted better gameplay" --- I worry that CCP now thinks players care MORE about smooth gameplay than all the grand meta stuff of Dust, and that Nova might turn into a fun little lobby shooter, but be missing economy, player groups, eve-link etc... It needs all of the above!
2.) I worry that CCP is going to be reluctant to take risks with Nova, based that Dust wasn't as successful as it could have been. Really tho, Dust had a winning formula, any other shooter should be envious of the persistent universe of Dust. THAT'S what keeps players long-term.
Compare that to the player retention gimmicks of other shooters: unlocking customization options in RNG loot drops... And you have them all beat! Your player retention system is better, that's how you kept a player base for nearly 4 years in this free ps3 shooter. Maximize that!
3.) Ultimately, I worry that CCP thinks that a shooter can't be done in their universe, and are half-heartedly working on "nova" while some higher-up suit-and-tie has his finger on the "abort" button waiting to axe the whole thing at the first moment of trouble...
Really if it werent for a handful of specific blunders Dust would have been much more successful than it was.
I think Nova should be the opportunity to learn from all the mistakes and do it properly from the beginning!
As I understand it, the plan is to create a fun little [smooth, well functioning] lobby shooter, then add to it in the following order: - EVE theme. Give it the look and feel of New Eden. - Player Groups. Chat channels, Corps, Alliances. (EVE Link) - Player Economy. Open markets. Possibly scavenging or resource harvesting. Player to Player market. (EVE link?) - Planetary Conquest. - Vehicles. - Physical EVE Link. (Possible, if the FPS is successful, and EVE players are interested in the games being linked.)
But before they commit to all of that, the game must prove to be successful, so it will probably be released at the Player Groups, or Player Economy stage. Vehicles are not expected at release, and Planetary Conquest may not be included on release either. I think it would make sense to add Planetary Conquest and Vehicles at the same time and give Vehicles a clear role in Planetary Conquest.
As to your second point, see your third point. While CCP upper management might not be fully committed when it comes to the development of a New Eden FPS, Rattati dam well is, and I expect his team is as well. They want to insure that the new FPS excels at each stage of development, and in the end, I suspect that having to prove the game to upper management will lead to it being a good solid game. Nothing like a bit of resistance to make you stronger and more committed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7921
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Posted - 2016.10.11 14:49:00 -
[2] - Quote
Pokey Dravon wrote:With Star Citizen on the horizon, however far fetched as that project may be, it is a looming threat to CCP in the sense that players have in their mind that a space based universe can have a wide range of gameplay available, may that be a tactical spaceship combat, or a dogfighter, or an FPS game.
Even if Star Citizen flops, the expectation is in the mind of gamers now and any company in that genre of games knows that if they are to remain competitive...they need to develop on that level. Already we see CCP diving into 4 distinctively different types of gameplay set in the same universe with EVE, Valkyrie, Gunjack, and Dust/Nova. This is a very pragmatic, and strong, argument for why CCP will be forced by market pressures to support the development of a New Eden FPS. For those who don't buy all the arguments based on Boundless Optimism, maybe they will believe this one, solidly based in Boundless Pessimism. In a few years any spaceship game that does not offer a first person experience will be obsolete.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7922
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Posted - 2016.10.11 15:03:00 -
[3] - Quote
One Eyed King wrote: 1) Poor Dust gameplay led to horrible retention rates. Gameplay is the cornerstone of any game. Its the reason Dust failed. Rattati also recently mentioned that what they were currently doing was taking our feedback and making what game play they had and giving it New Eden and Dust flavor. I think that it is best to give the benefit of the doubt this early on.
That is a good point. Most people quit DUST in the first couple of days, while in Destiny most people did not quite until they reached end game content and found there was not enough there to keep their interests. While most people who played DUST as long as it would take to reach Destiny end game content, usually continued to play DUST for years. If the sequel to DUST had better initial retention rates, and kept the aspects from DUST which kept people's interest for so long, then the sequel to DUST should be able to build a good size player base and retain them for a long time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7922
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Posted - 2016.10.11 15:32:00 -
[4] - Quote
Alena Asakura wrote:I came from EvE. I started with it way back, I now count myself as a long-liner, even though since Dust I have hardly played it. My first impression of Dust was through the EvE interface as it was going to be - Walking In Stations. That ultimately never came to fruition, other than being able to walk around the Captain's Quarters, which was the EvE version of the Merc's Quarters in Dust. Probably the best thing about that was the ability to fully customise your avatar, something Dust never actually got. I would like to see the addition of an MMO/Social aspect to both games. Have the ability to activate a customized clone in a space station and enter a Bar or Corporate Retreat, or some other meeting establishment. (The fire marshal could impose limits on the number of patrons in an establishment, which would conveniently control lag with a lore explanation.) Automatically activate a voice chat channel for the establishment with proximity controls on volume so only the people close to you are at full volume and the people farther away recede into background noise. Then have a raised voice/Shout option that would allow everyone in the establishment to hear you, and a whisper option to talk to just one specific person.
Public bars would be great for meeting new people to play with or to recruit for your Corp. (A complain to management option, where a certain number of complaints would get someone thrown out, should help deal with those who would be deliberately annoying or racist/sexist, etc.) Private rooms could be used to negotiate with Officers from other Corps. Corporate Retreats could be used to socialize with Corp members between matches, and for Corp meetings. It would really add to the MMO aspect of the game, make it feel a lot less like just a lobby shooter, and would not be all that hard to setup as there would be no combat mechanics.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7922
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Posted - 2016.10.11 15:51:00 -
[5] - Quote
Alena Asakura wrote:But I saw this as the logical launch point for a FPS to grow out of EvE Online, that EvE pilots would have the option to put on a suit of armour and go planetside and duke it out with other EvE pilots and mercenaries to really make a difference to the ongoing wars in New Eden, through actually taking territory. The high point of that vision was of course, the battle over Caldari Prime, yet it involved no EvE pilot mercs on the ground - they were all still in their ships, thanks to a tremendous amount of negativity from the EvE community themselves. They simply never saw the massive potential in expanding EvE to encompass these other modes of game play, and so Dust was relegated to being a separate game, with minimal EvE link., at least in my mind. There was a lot of opposition in the EVE community to integrating DUST more fully with EVE. I think a lot of that was due to DUST being on a different platform so EVE players could not play DUST on the same hardware they played EVE on. With Nova being on PC that barrier is removed. Also with other spaceship games promising to provide a first or third person avatar experience, demand for something similar in EVE should increase, and the competition should put pressure on CCP to implement something like that.
Alena Asakura wrote:I still think the concept of having separate logins for different games is flawed. There is simply no reason for this. My EvE characters, particularly my main, Nalianna, should be able to just don armour and go fight with guns, just with a flick of a switch to turn on that functionality. Additional payment through micropayments or subscription, a function that already exists in EvE would allow the training of an EvE character to fight in Nova, to fly a fighter in Valkyrie, whatever. Since they all share the same database, it just makes sense that this should be possible, but for the differences that exist in the payment options and methods for each. The move to F2P for EvE is a major step towards allowing everyone to do everything on the one account, with appropriate subscriptions and micropayments. There was mention at one of the Fanfests (the one with the Legion announcement) of letting you chose on the loading screen which game you enter and being able to use the same character in all three games. They even made a change to the database to make that possible. But I agree, I think you should be able to switch from one game to another without leaving the game. It can't be that hard to automate shutting one game down and opening another. The Jump Clone mechanic makes the transition easy lore wise. Yes, it would mean a long loading screen, but it would make all the games feel like part of the same game without having to fully integrate the game engines. They could play the latest Scope News clip while you are waiting to entertain players while the other game loaded.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7922
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Posted - 2016.10.11 15:58:00 -
[6] - Quote
DUST Fiend wrote:Fox Gaden wrote:Pokey Dravon wrote:With Star Citizen on the horizon, however far fetched as that project may be, it is a looming threat to CCP in the sense that players have in their mind that a space based universe can have a wide range of gameplay available, may that be a tactical spaceship combat, or a dogfighter, or an FPS game.
Even if Star Citizen flops, the expectation is in the mind of gamers now and any company in that genre of games knows that if they are to remain competitive...they need to develop on that level. Already we see CCP diving into 4 distinctively different types of gameplay set in the same universe with EVE, Valkyrie, Gunjack, and Dust/Nova. This is a very pragmatic, and strong, argument for why CCP will be forced by market pressures to support the development of a New Eden FPS. For those who don't buy all the arguments based on Boundless Optimism, maybe they will believe this one, solidly based in Boundless Pessimism. In a few years any spaceship game that does not offer a first person experience will be obsolete. I don't expect SC level design from CCP, I strongly doubt they've got 127 Million dollars to throw into the project lol. I just don't want another generic lobby shooter with an EVE skin, that's all. No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:19:00 -
[7] - Quote
DUST Fiend wrote: I really doubt too many EVE players will take the time away from EVE to play a game that doesn't remotely resemble EVE. Making a game that directly competes with your primary source of income doesn't seem like the greatest bet to me. It would serve them far better to make Nova worthwhile to EVE players while they're still within EVE, through a stronger connection or even the arena matches we were teased with so long ago.
Making an FPS to appease EVE players is just destined to fail, or at the very least fracture the community. Making an FPS that draws people further into EVE, that feels like a better direction to take.
I think I mostly agree with you.
Any of the 3 games (4 if a version of Gunjack comes to the PC) should be an independent entry point for new players. The player should then have the option to get involved with one of the other games if they chose by acquiring a Small Ships Pilots license, Large Ship Pilot license, or Infantry Rating. The games should stand on their own, but be tied together through shared markets, shared organizations (Corps, Alliances), and shared impacts (Holding a District effecting taxes on Planetary Interaction in the district, or the bonuses to make the cost of maintaining a station at the planet less costly, etc.)
The effects on the other games on the game you are playing should only impact a player once they get more heavily into the meta-game (Planetary Conquest, Faction Warfare, POS management, Planetary Interaction in Low Sec/Null Sec, etc.) Players who just do PUBs in DUST2 or Highsec Industry in EVE should not see any effects from the other games.
The games can have separate monetization, so CCP gets more out of you if you chose to play more than one of the games, which is fare since they would have separate development teams.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:35:00 -
[8] - Quote
Let me also point out that with the "Jumplclone to the other game" approach to integrating the games, CCP can develop the games independently and then integrate them at any time without having to do any major structural changed to any of the games.
However, the cross game interactions (whether the games are integrated or separate) requires programing on both sides. That said, you can have a lot of interaction between games that consists simply of changes in their shared database: Shared Markets, effects on taxes, reduction in POS fuel costs, movement of goods from one inventory to another, etc.
If things go well and the interest from players in both games is there, then maybe they will put in the heavy Development resources for flashy stuff like Orbital Bombardment.
But ultimately, the small changes in the shared databases would probably be a more meaningful link in the Metagame than the flashy stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 16:55:00 -
[9] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Except a Dust like game on PC is exactly like that. A EVE-like FPS that appeals to the kind of player that enjoy that style of system design. I'm not exactly sure how you can make a game that doesn't appease EVE players without it betraying the core elements that you yourself said are important. But you'll never have a spread sheet style FPS, and if you want to get good in this style of FPS, you have to commit a good amount of time. The more time you spend getting good at Nova, the less time you spend blowing up things in EVE. Even if Nova were the best thing ever for EVE players and made their spread sheet condoms fill with joy, it would just mean they'd move from EVE to Nova. It just seems odd to make your target audience one that's already invested in your primary game. Don't you want to expand the player base of both games, rather than dwindle one while helping to exclude the average gamer from the other? If the game is simplistic and easy to pick up, it will probably not appeal to EVE players. Yet, if it's as layered and complex as EVE, it will naturally push away the more average and casual player. I guess I just don't see the sense in primarily targeting EVE players, instead of giving EVE players a reason to invest EVE side. There are a lot of people who are interested in EVE, follow developments in EVE, but just can't commit the time to all the study and spreadsheets that are required to play EVE effectively. I have met a lot of gamers, some even at work, who think the EVE universe is really cool, but just can't commit the time required to play it themselves. I am talking about people who have never played EVE, but can tell you the story of BOB vs Goons, or some great Corp hist, or explain how PHD students in Economics study the EVE economy. These people are an eager, untapped, market.
And then there are EVE players who sometimes want more human interaction than a spaceship avatar provides.
The new New Eden FPS needs to be simple when you first get into it (default to pre-made suits) so that new players don't have to learn everything at once, and then allow them to progress into more complex game mechanics (custom fits) when they are ready. It needs to be more complex than other FPS's on the market but less complex than EVE. That will insure that it attracts the FPS players who want more depth, as well as EVE players who what a break from the constant study required to be effective in EVE. It will also provide an entry point into the New Eden universe which is not as daunting and intimidating as EVE Online, but still with a reasonable amount of the complexity that makes EVE the Thinking Man's MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7923
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Posted - 2016.10.11 17:12:00 -
[10] - Quote
To the point of making the new FPS simple for some and complex for others, I like the idea of a few Default fits that are as good as anything else on the field (Proto level, not crappy Militia), so that those who want it simple don't have to learn the fitting system, but anyone who wants to do anything non standard or use weapons not included in the few standard fits, have to learn the fitting system and get into the deep complexity of the game. You could also have pre-set training plans for each pre-made suit, so those who want to keep it simple can pick a pre-set training plan and not have to wary about what skills to train. Then COD players and EVE players could be happy in the same game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 18:56:00 -
[11] - Quote
Pokey Dravon wrote:Fox Gaden wrote: No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition.
Actually running it that way wouldn't be entirely nonsensical. Keep SP pools seperate of course, and given how Valkyrie has a unique currency (VISK) I could see them using the same concept for Nova to get around that issue initially. Existing Dust characters could also be converted to EVE Alpha Clones as well as Nova clones if characters are shared. It would effectively let Dust players use their name in EVE and EVE players in Nova, which is kinda appealing. Also have an open currency exchange market, and let market forces set the exchange rate. Let the players decide how much VISK they would pay for 1 ISK and visa versa.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 19:13:00 -
[12] - Quote
DUST Fiend wrote:Fox Gaden wrote:No, I expect CCP to cheat. Just have your EVE character jumpclone into a DUST clone (close EVE and open DUST2 in the background while you watch the latest Scope News broadcast) and then your EVE character is walking around in a dropsuit ready for some FPS action.
You get to have FPS and Spaceships in the same game without having to go single shard and seamless. The whole Jumpclone technology of uploading your consciousness to the net and downloading into a new body really makes it easy since by definition it is not a seamless transition. I can sort of see the appeal to that but it seems like a ton of work to basically give your Nova character your EVE name. You're always in your dropsuit, and I could be wrong but I'm fairly certain DUST clones used an entirely different process of cloning than capsuleers. Wouldn't it just be easier to link your accounts so when you sign in you have the same name? None of your EVE skills or assets would apply so aside from RP, what would be the point in developing that tech? The point would be that instead of shutting down one game, waiting for it to shut down, then starting and logging into the other game, you could just hit one button and then go to the fridge or take a bathroom break while the other game loads up. It gives a more seamless experience.
The jumpclone bit is just for Lore and to explain why your interface changes. The ability to download your mind into different types of clones is simply a development in Lore, and from a technical standpoint is nothing but a loading screen.
As to always being in your dropsuit, I would like to see the ability to download your mind into higher quality clones (the type used by EVE pilots) for social interaction between battles. Provide meeting spaces such as Bars. When you que for a battle, then you download your mind into one of those cheap battleclones that the clone vat robotics have equipped with the dropsuit fit of your choice.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7924
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Posted - 2016.10.11 19:32:00 -
[13] - Quote
Talos Vagheitan wrote:Pokey Dravon wrote:
I won't disagree that end goal should be to pull players that are not involved in NewEden into the universe. That is s good plan and something that EVE has struggled with but an FPS has a better chance at.
That's exactly why I think it's a mistake not to leave the FPS on consoles.... There's too much overlap in the people who play PC shooters, and the people who already play EVE. Consoles are a completely separate player base to tap into. But hey, what do I know. People who pay $15/month playing EVE probably have enough money to buy a Skin in Nova once in a while. In fact the layers and accountants running multiple accounts in EVE probably can afford to buy lots of nice looking Skins in Nova.
I don't buy the argument about splitting your market.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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