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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29342
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Posted - 2016.04.21 15:42:00 -
[1] - Quote
So.
Things are happening! At last.
Now, I have a few questions that I hope someone will be so kind as to answer. I'd also like to share my initial impressions. Alright. I lied. I have many, many questions, and when the Arkena Wyrnspire feels threatened or confused, it releases a stream of threadnaughts into the wild.
On to the questions, then. A note beforehand, though - a fair few of these are based off the demo that we have. We only have limited information, after all. Questions
- Comrade Rantanplan said 'less MMO' in favour of a focus on shooting. Is this less MMO compared to DUST, an indication that MMO won't be much of a focus, or an indication that this will primarily be an arena shooter?
- The demo is 6v6. Whilst I completely understand that it's just a demo, is this the match size we should expect, or will we be seeing the familiar 16v16 (or something else)?
- AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
- The demo has instant respawns. Is the new game going to be faster paced? Is ISK going to exist as a game concept?
- Leading on from the ISK question, a simplified skill tree was mentioned. Will a progression system exist as a substantial part of the game?
- Will we ever see planets again? Or open spaces?
- Finally, where is the game depth likely to come from? What will distinguish it from generic space shooter?
Initial impressions, going off the footage of demos that my carefully planted operatives various DUST folks have uploaded to youtube:
Shooting looks decently fluid. We can't really know that much about how it'll perform in practice, of course, but it looks pretty good. The graphics are a substantial step up. Particular highlights are the gloriously green Gallente shotgun blasts, and fights certainly look quite hectic. TTK is not instant, with the exception of headshots from snipers (from what I have seen). Personally, I consider this a major pro and something familiar from DUST - space CoD with instant kills would not appeal.
Not sure what to think about 'generic race' though.
Everything has to come to an end, sometime.
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xxwhitedevilxx M
Maphia Clan Corporation
3742
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Posted - 2016.04.21 15:48:00 -
[2] - Quote
I'd love to read/hear an answer to those questions.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Cat Merc
Negative-Feedback. Negative-Feedback
19777
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Posted - 2016.04.21 15:52:00 -
[3] - Quote
http://i.imgur.com/xjOhBdj.png
Easy PC building guide
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deadpool lifetone
D3ATH CARD
138
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Posted - 2016.04.21 16:22:00 -
[4] - Quote
All those question's will be answered by end of event. Enjoy the show of fanfest .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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One Eyed King
Nos Nothi
15084
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Posted - 2016.04.21 16:36:00 -
[5] - Quote
These questions seem a good starting point.
One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29352
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Posted - 2016.04.21 16:38:00 -
[6] - Quote
One Eyed King wrote:These questions seem a good starting point.
One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
I think the thing that terrifies me the most about Nova is that it may just be a shallow and generic arena shooter.
Everything has to come to an end, sometime.
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Ghost Kaisar
Fatal Absolution
16114
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Posted - 2016.04.21 16:38:00 -
[7] - Quote
Arkena Wyrnspire wrote:
AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
Borderline dealbreaker for me here.
Fitting was half the fun of Dust.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Varoth Drac
Dead Man's Game Preatoriani
2245
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Posted - 2016.04.21 16:40:00 -
[8] - Quote
Suit hp levels seem to be (maybe) equal to base suit hp levels from Dust. I know I shouldn't read into this, but it does make me think. If suit modules are even a thing, perhaps it'd be better without the option of hp mods at all. They are just boring and too attractive for people. |
One Eyed King
Nos Nothi
15087
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Posted - 2016.04.21 16:41:00 -
[9] - Quote
Arkena Wyrnspire wrote:One Eyed King wrote:These questions seem a good starting point.
One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market. I think the thing that terrifies me the most about Nova is that it may just be a shallow and generic arena shooter. Precisely my perspective.
What made Dust great are the things that made it different.
The FPS genre is overloaded, and most of it is straight shite.
Dust's problems were largely it's lack of mechanical polish, not it's complexity.
It is one thing if they are starting off with this bland direction to make a foundation to rebuild what made Dust great. Its another thing if they stick with flavorless game play just to play it safe.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29356
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Posted - 2016.04.21 16:42:00 -
[10] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:
AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
Borderline dealbreaker for me here. Fitting was half the fun of Dust.
Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
Everything has to come to an end, sometime.
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Varoth Drac
Dead Man's Game Preatoriani
2245
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Posted - 2016.04.21 16:45:00 -
[11] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:
AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
Borderline dealbreaker for me here. Fitting was half the fun of Dust. Wish I could remember what Rattati said, but I think he did imply there would be customisation options. I'd love to know how far this goes though. We could have just weapon and equipment choice, or modules as well. I'd love to know. |
Clotheshanger Abortion
Y0UTHINASIA
125
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Posted - 2016.04.21 16:47:00 -
[12] - Quote
Varoth Drac wrote:Ghost Kaisar wrote:Arkena Wyrnspire wrote:
AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
Borderline dealbreaker for me here. Fitting was half the fun of Dust. Wish I could remember what Rattati said, but I think he did imply there would be customisation options. I'd love to know how far this goes though. We could have just weapon and equipment choice, or modules as well. I'd love to know.
Last time we got "customization options," they came in for form of $10 SKINs
"Excuse me while I kiss this guy..."
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Knight Soiaire
Fatal Absolution Bleeding Sun Conglomerate
6412
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Posted - 2016.04.21 16:49:00 -
[13] - Quote
Wow. Axing fittings would be a huge mistake. One thing that actually made the game somewhat unique compared to other shooters. |
Varoth Drac
Dead Man's Game Preatoriani
2247
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Posted - 2016.04.21 16:49:00 -
[14] - Quote
Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. |
Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29358
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Posted - 2016.04.21 16:51:00 -
[15] - Quote
Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse.
In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well.
Everything has to come to an end, sometime.
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Ghost Kaisar
Fatal Absolution
16116
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Posted - 2016.04.21 17:00:00 -
[16] - Quote
Arkena Wyrnspire wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well.
I sincerely hope such a feature was purely for demo purposes.
Can you imagine how much playing I would do if I could customize in a FanFest Demo?
None.
I would spend all of my time tinkering with fits
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29363
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Posted - 2016.04.21 17:04:00 -
[17] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well. I sincerely hope such a feature was purely for demo purposes. Can you imagine how much playing I would do if I could customize in a FanFest Demo? None. I would spend all of my time tinkering with fits
Haha, that's fair. I probably would too tbf. We'll see, hopefully!
Everything has to come to an end, sometime.
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One Eyed King
Nos Nothi
15094
|
Posted - 2016.04.21 17:08:00 -
[18] - Quote
https://twitter.com/CCP_Frame/status/723156838452191232
Some hope.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12904
|
Posted - 2016.04.21 17:28:00 -
[19] - Quote
You may imagine a 6'2" angry bald man spitting a string of curses and invective into the universe as he realizes that NDA does not allow him to answer your relevant questions at this time.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Varoth Drac
Dead Man's Game Preatoriani
2250
|
Posted - 2016.04.21 18:00:00 -
[20] - Quote
Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation (edit: talking about progression). Expand into racial specialisation (again, progression.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12907
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Posted - 2016.04.21 18:02:00 -
[21] - Quote
Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Varoth Drac
Dead Man's Game Preatoriani
2250
|
Posted - 2016.04.21 18:09:00 -
[22] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. |
deadpool lifetone
D3ATH CARD
140
|
Posted - 2016.04.21 18:32:00 -
[23] - Quote
One Eyed King wrote:https://twitter.com/CCP_Frame/status/723156838452191232
Some hope. . Like archduke told me a while back ( Via Email ) , they are keeping all the best part of what made Dust great .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Ripley Riley
Incorruptibles
13758
|
Posted - 2016.04.21 18:38:00 -
[24] - Quote
deadpool lifetone wrote:the best part of what made Dust great. Quake SKINs?
#PortDust514
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Ghost Kaisar
Fatal Absolution
16129
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Posted - 2016.04.21 18:45:00 -
[25] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power.
Dropsuit Command V anyone?
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12911
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Posted - 2016.04.21 19:47:00 -
[26] - Quote
Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits.
To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29436
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Posted - 2016.04.21 23:37:00 -
[27] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more.
Ice torture should be pretty easy in Iceland?
Everything has to come to an end, sometime.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
579
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Posted - 2016.04.21 23:46:00 -
[28] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power.
'progression of personal power' worries me. It is currently killing the DZ in The Division (not enough GS brackets), and IMO it was one of Dusts biggest failings. I hope I've misinterpreted what you mean by it.
Something is killing new player retention.
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Joseph Ridgeson
WarRavens Imperium Eden
4419
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Posted - 2016.04.21 23:52:00 -
[29] - Quote
Breakin Stuff wrote:You may imagine a 6'2" angry bald man spitting a string of curses and invective into the universe as he realizes that NDA does not allow him to answer your relevant questions at this time. The marvelous thing about Breakin is that we can never be sure just how serious he is being...
"Hmm, I don't know crap either. Bet I can make their heads spin with just a single sentence though!" "Wow, I could actually help them right now if it weren't for that meddling EnDeeA, and that dumb dog!"
I am cautiously optimistic. The 6v6 demo is just "see, we can run around and shoot people!" and I have heard that the Unreal Engines are pretty ridiculously easy to just make a basic shooter. My guess is that this is solely for the purpose of the convention. Actively turning off fittings, vehicles, and making the interior tightly compact means that people can actually play it.
Imagine having the new CCP baby and it being literally "DUST on PC, upgraded." Is a 3 minute demo going to show off the concepts of vehicles, planetary combat, fittings, ISK rewards, skill progression? Hell no, that would have slowed it down ridiculously to the point that it would not have worked.
I am worried but no more than we should all be. Be concerned and interested but don't go loading up the bomb shelter with poptarts and pornography.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12940
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Posted - 2016.04.22 00:08:00 -
[30] - Quote
Joseph Ridgeson wrote: "Hmm, I don't know crap either. Bet I can make their heads spin with just a single sentence though!"
A little of this
Joseph Ridgeson wrote:"Wow, I could actually help them right now if it weren't for that meddling EnDeeA, and that dumb dog!"
But mostly this today
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Aikuchi Tomaru
Subdreddit
2994
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Posted - 2016.04.22 12:12:00 -
[31] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more.
Currently it looks like isk is off the table for now... i dislike that.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29540
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Posted - 2016.04.22 20:05:00 -
[32] - Quote
Aikuchi Tomaru wrote:Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more. Currently it looks like isk is off the table for now... i dislike that.
I wouldn't read too much into the demo mechanics, tbh. Implementing ISK in a demo format just isn't going to work, so it's only sensible to not put it in.
Everything has to come to an end, sometime.
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One Eyed King
Nos Nothi
15153
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Posted - 2016.04.22 20:25:00 -
[33] - Quote
Not to mention one of the articles has Rattati on record saying he would like Nova to be within EVEs economy. I don't know how they would do that without ISK.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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deadpool lifetone
D3ATH CARD
147
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Posted - 2016.04.24 16:10:00 -
[34] - Quote
Ripley Riley wrote:deadpool lifetone wrote:the best part of what made Dust great. Quake SKINs? . That too , I hope lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Lord Vahzz
298
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Posted - 2016.04.24 16:12:00 -
[35] - Quote
When will you get that fag out of your mouth, Ark? It's gonna kill you one day.
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Aeon Amadi
13884
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Posted - 2016.04.24 16:27:00 -
[36] - Quote
Arkena Wyrnspire wrote:
- Comrade Rantanplan said 'less MMO' in favour of a focus on shooting. Is this less MMO compared to DUST, an indication that MMO won't be much of a focus, or an indication that this will primarily be an arena shooter?
- The demo is 6v6. Whilst I completely understand that it's just a demo, is this the match size we should expect, or will we be seeing the familiar 16v16 (or something else)?
- AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
- The demo has instant respawns. Is the new game going to be faster paced? Is ISK going to exist as a game concept?
- Leading on from the ISK question, a simplified skill tree was mentioned. Will a progression system exist as a substantial part of the game?
- Will we ever see planets again? Or open spaces?
- Finally, where is the game depth likely to come from? What will distinguish it from generic space shooter?
- Less MMO is more akin to less of the silly and complex RPG elements simply because Eve did it. If it doesn't make sense with the core shooter experience and doesn't offer a great deal of depth to the game, there's really no point in retaining it. Let's be real with ourselves, there was very few things about Dust 514 that were perfect.
- Player size is 100% NOT 6v6. It was 6v6 because we only had twelve computers.
- Fitting system has not been axed, to my knowledge. The classes shown were well-rounded and highly polished for the gameplay demo.
- They were not at all instant respawns and some people said the respawns took too long.
Going to the gate, will answer more later.
Skype: Nomistrav
"Bastard at Heart"
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