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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29342
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Posted - 2016.04.21 15:42:00 -
[1] - Quote
So.
Things are happening! At last.
Now, I have a few questions that I hope someone will be so kind as to answer. I'd also like to share my initial impressions. Alright. I lied. I have many, many questions, and when the Arkena Wyrnspire feels threatened or confused, it releases a stream of threadnaughts into the wild.
On to the questions, then. A note beforehand, though - a fair few of these are based off the demo that we have. We only have limited information, after all. Questions
- Comrade Rantanplan said 'less MMO' in favour of a focus on shooting. Is this less MMO compared to DUST, an indication that MMO won't be much of a focus, or an indication that this will primarily be an arena shooter?
- The demo is 6v6. Whilst I completely understand that it's just a demo, is this the match size we should expect, or will we be seeing the familiar 16v16 (or something else)?
- AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
- The demo has instant respawns. Is the new game going to be faster paced? Is ISK going to exist as a game concept?
- Leading on from the ISK question, a simplified skill tree was mentioned. Will a progression system exist as a substantial part of the game?
- Will we ever see planets again? Or open spaces?
- Finally, where is the game depth likely to come from? What will distinguish it from generic space shooter?
Initial impressions, going off the footage of demos that my carefully planted operatives various DUST folks have uploaded to youtube:
Shooting looks decently fluid. We can't really know that much about how it'll perform in practice, of course, but it looks pretty good. The graphics are a substantial step up. Particular highlights are the gloriously green Gallente shotgun blasts, and fights certainly look quite hectic. TTK is not instant, with the exception of headshots from snipers (from what I have seen). Personally, I consider this a major pro and something familiar from DUST - space CoD with instant kills would not appeal.
Not sure what to think about 'generic race' though.
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29352
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Posted - 2016.04.21 16:38:00 -
[2] - Quote
One Eyed King wrote:These questions seem a good starting point.
One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
I think the thing that terrifies me the most about Nova is that it may just be a shallow and generic arena shooter.
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29356
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Posted - 2016.04.21 16:42:00 -
[3] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:
AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
Borderline dealbreaker for me here. Fitting was half the fun of Dust.
Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29358
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Posted - 2016.04.21 16:51:00 -
[4] - Quote
Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse.
In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well.
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29363
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Posted - 2016.04.21 17:04:00 -
[5] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah. I really, really hope they haven't butchered the fitting system.
I've literally gone through hundreds of fits in my DUST time and tinkering was great fun. A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well. I sincerely hope such a feature was purely for demo purposes. Can you imagine how much playing I would do if I could customize in a FanFest Demo? None. I would spend all of my time tinkering with fits
Haha, that's fair. I probably would too tbf. We'll see, hopefully!
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29436
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Posted - 2016.04.21 23:37:00 -
[6] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more.
Ice torture should be pretty easy in Iceland?
Everything has to come to an end, sometime.
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Arkena Wyrnspire
Fatal Absolution Bleeding Sun Conglomerate
29540
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Posted - 2016.04.22 20:05:00 -
[7] - Quote
Aikuchi Tomaru wrote:Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation.
This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation. Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more. Currently it looks like isk is off the table for now... i dislike that.
I wouldn't read too much into the demo mechanics, tbh. Implementing ISK in a demo format just isn't going to work, so it's only sensible to not put it in.
Everything has to come to an end, sometime.
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