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        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29342
 
 
      | Posted - 2016.04.21 15:42:00 -
          [1] - Quote 
 So.
 
 Things are happening!
  At last.
 
 Now, I have a few questions that I hope someone will be so kind as to answer. I'd also like to share my initial impressions.
 Alright. I lied. I have many, many questions, and when the Arkena Wyrnspire feels threatened or confused, it releases a stream of threadnaughts into the wild.
 
 On to the questions, then. A note beforehand, though - a fair few of these are based off the demo that we have. We only have limited information, after all.
 Questions
 
 
 
  Comrade Rantanplan said 'less MMO' in favour of a focus on shooting. Is this less MMO compared to DUST, an indication that MMO won't be much of a focus, or an indication that this will primarily be an arena shooter?
  The demo is 6v6. Whilst I completely understand that it's just a demo, is this the match size we should expect, or will we be seeing the familiar 16v16 (or something else)?
  AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
  The demo has instant respawns. Is the new game going to be faster paced? Is ISK going to exist as a game concept?
  Leading on from the ISK question, a simplified skill tree was mentioned. Will a progression system exist as a substantial part of the game?
  Will we ever see planets again? Or open spaces?
  Finally, where is the game depth likely to come from? What will distinguish it from generic space shooter?
 
 
 
 Initial impressions, going off the footage of demos that
 my carefully planted operativesvarious DUST folks have uploaded to youtube:
 Shooting looks decently fluid. We can't really know that much about how it'll perform in practice, of course, but it looks pretty good.
 The graphics are a substantial step up. Particular highlights are the gloriously green Gallente shotgun blasts, and fights certainly look quite hectic.
 TTK is not instant, with the exception of headshots from snipers (from what I have seen). Personally, I consider this a major pro and something familiar from DUST - space CoD with instant kills would not appeal.
 
 
 Not sure what to think about 'generic race' though.
 
 Everything has to come to an end, sometime. | 
      
      
        |  xxwhitedevilxx M
 Maphia Clan Corporation
 
 3742
 
 
      | Posted - 2016.04.21 15:48:00 -
          [2] - Quote 
 I'd love to read/hear an answer to those questions.
 
 take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
 #PortDust514 | 
      
      
        |  Cat Merc
 Negative-Feedback.
 Negative-Feedback
 
 19777
 
 
      | Posted - 2016.04.21 15:52:00 -
          [3] - Quote 
 http://i.imgur.com/xjOhBdj.png
 
 Easy PC building guide | 
      
      
        |  deadpool lifetone
 D3ATH CARD
 
 138
 
 
      | Posted - 2016.04.21 16:22:00 -
          [4] - Quote 
 All those question's will be answered by end of event. Enjoy the show of fanfest .
 
 
 ( F U!!!! ) * ( Why Dead? ) ,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/ | 
      
      
        |  One Eyed King
 Nos Nothi
 
 15084
 
 
      | Posted - 2016.04.21 16:36:00 -
          [5] - Quote 
 These questions seem a good starting point.
 
 One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
 
 I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29352
 
 
      | Posted - 2016.04.21 16:38:00 -
          [6] - Quote 
 
 One Eyed King wrote:These questions seem a good starting point.
 One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
 
 I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
 
 I think the thing that terrifies me the most about Nova is that it may just be a shallow and generic arena shooter.
 
 Everything has to come to an end, sometime. | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 
 16114
 
 
      | Posted - 2016.04.21 16:38:00 -
          [7] - Quote 
 
 Arkena Wyrnspire wrote:AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
 
 Borderline dealbreaker for me here.
 
 Fitting was half the fun of Dust.
 
 Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_; You never just leave Dust. You story will last forever. | 
      
      
        |  Varoth Drac
 Dead Man's Game
 Preatoriani
 
 2245
 
 
      | Posted - 2016.04.21 16:40:00 -
          [8] - Quote 
 Suit hp levels seem to be (maybe) equal to base suit hp levels from Dust. I know I shouldn't read into this, but it does make me think. If suit modules are even a thing, perhaps it'd be better without the option of hp mods at all. They are just boring and too attractive for people.
 | 
      
      
        |  One Eyed King
 Nos Nothi
 
 15087
 
 
      | Posted - 2016.04.21 16:41:00 -
          [9] - Quote 
 
 Arkena Wyrnspire wrote:One Eyed King wrote:These questions seem a good starting point.
 One of Dust's best aspects was its complexity and variety. Being able to create loadouts and customize not just your appearance, but your suit characteristics with many extreme variations even within one role and race.
 
 I would hate to see the end product become so bland that Nova gets lost in the saturated FPS market.
 I think the thing that terrifies me the most about Nova is that it may just be a shallow and generic arena shooter. Precisely my perspective.
 
 What made Dust great are the things that made it different.
 
 The FPS genre is overloaded, and most of it is straight shite.
 
 Dust's problems were largely it's lack of mechanical polish, not it's complexity.
 
 It is one thing if they are starting off with this bland direction to make a foundation to rebuild what made Dust great. Its another thing if they stick with flavorless game play just to play it safe.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29356
 
 
      | Posted - 2016.04.21 16:42:00 -
          [10] - Quote 
 
 Ghost Kaisar wrote:Arkena Wyrnspire wrote:AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
 
 Borderline dealbreaker for me here. Fitting was half the fun of Dust.  
 Yeah.
 I really, really hope they haven't butchered the fitting system.
 
 I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
 
 Everything has to come to an end, sometime. | 
      
      
        |  Varoth Drac
 Dead Man's Game
 Preatoriani
 
 2245
 
 
      | Posted - 2016.04.21 16:45:00 -
          [11] - Quote 
 
 Ghost Kaisar wrote:Arkena Wyrnspire wrote:AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
 
 Borderline dealbreaker for me here. Fitting was half the fun of Dust.  Wish I could remember what Rattati said, but I think he did imply there would be customisation options. I'd love to know how far this goes though. We could have just weapon and equipment choice, or modules as well. I'd love to know.
 | 
      
      
        |  Clotheshanger Abortion
 Y0UTHINASIA
 
 125
 
 
      | Posted - 2016.04.21 16:47:00 -
          [12] - Quote 
 
 Varoth Drac wrote:Ghost Kaisar wrote:Arkena Wyrnspire wrote:AFAICS, there are six classes to choose from. Has the fitting system been axed? Can we expect to be restricted to preset and rigid classes, or is this likely to be more of a guideline?
 
 Borderline dealbreaker for me here. Fitting was half the fun of Dust.  Wish I could remember what Rattati said, but I think he did imply there would be customisation options. I'd love to know how far this goes though. We could have just weapon and equipment choice, or modules as well. I'd love to know. 
 Last time we got "customization options," they came in for form of $10 SKINs
 
 "Excuse me while I kiss this guy..." | 
      
      
        |  Knight Soiaire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 6412
 
 
      | Posted - 2016.04.21 16:49:00 -
          [13] - Quote 
 Wow. Axing fittings would be a huge mistake. One thing that actually made the game somewhat unique compared to other shooters.
 | 
      
      
        |  Varoth Drac
 Dead Man's Game
 Preatoriani
 
 2247
 
 
      | Posted - 2016.04.21 16:49:00 -
          [14] - Quote 
 
 Arkena Wyrnspire wrote:Yeah.I really, really hope they haven't butchered the fitting system.
 
 I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
 A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse.
 | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29358
 
 
      | Posted - 2016.04.21 16:51:00 -
          [15] - Quote 
 
 Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah.I really, really hope they haven't butchered the fitting system.
 
 I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
 A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. 
 In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well.
 
 Everything has to come to an end, sometime. | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 
 16116
 
 
      | Posted - 2016.04.21 17:00:00 -
          [16] - Quote 
 
 Arkena Wyrnspire wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah.I really, really hope they haven't butchered the fitting system.
 
 I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
 A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well. 
 I sincerely hope such a feature was purely for demo purposes.
 
 Can you imagine how much playing I would do if I could customize in a FanFest Demo?
 
 None.
 
 I would spend all of my time tinkering with fits
  
 Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_; You never just leave Dust. You story will last forever. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29363
 
 
      | Posted - 2016.04.21 17:04:00 -
          [17] - Quote 
 
 Ghost Kaisar wrote:Arkena Wyrnspire wrote:Varoth Drac wrote:Arkena Wyrnspire wrote:Yeah.I really, really hope they haven't butchered the fitting system.
 
 I've literally gone through hundreds of fits in my DUST time and tinkering was great fun.
 A simplified fitting system doesn't necessarily mean a worse one. It could be done with more finesse. In the demo (and yes, I appreciate that that is not necessarily the state of affairs, which is why this thread exists - asking for clarification) you can pick from 'classes' and those are your exact fits. There's no changing them. A few articles, like the polygon one, heavily imply this as well. I sincerely hope such a feature was purely for demo purposes.  Can you imagine how much playing I would do if I could customize in a FanFest Demo? None. I would spend all of my time tinkering with fits   
 Haha, that's fair. I probably would too tbf.
 We'll see, hopefully!
 
 Everything has to come to an end, sometime. | 
      
      
        |  One Eyed King
 Nos Nothi
 
 15094
 
 
      | Posted - 2016.04.21 17:08:00 -
          [18] - Quote 
 https://twitter.com/CCP_Frame/status/723156838452191232
 
 Some hope.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 12904
 
 
      | Posted - 2016.04.21 17:28:00 -
          [19] - Quote 
 You may imagine a 6'2" angry bald man spitting a string of curses and invective into the universe as he realizes that NDA does not allow him to answer your relevant questions at this time.
 
 Imagine a gigantic, shiny bug zapper. Embrace your destiny. | 
      
      
        |  Varoth Drac
 Dead Man's Game
 Preatoriani
 
 2250
 
 
      | Posted - 2016.04.21 18:00:00 -
          [20] - Quote 
 Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation (edit: talking about progression). Expand into racial specialisation (again, progression.
 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 12907
 
 
      | Posted - 2016.04.21 18:02:00 -
          [21] - Quote 
 
 Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power.
 
 Imagine a gigantic, shiny bug zapper. Embrace your destiny. | 
      
      
        |  Varoth Drac
 Dead Man's Game
 Preatoriani
 
 2250
 
 
      | Posted - 2016.04.21 18:09:00 -
          [22] - Quote 
 
 Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits.
 | 
      
      
        |  deadpool lifetone
 D3ATH CARD
 
 140
 
 
      | Posted - 2016.04.21 18:32:00 -
          [23] - Quote 
 
 One Eyed King wrote:https://twitter.com/CCP_Frame/status/723156838452191232
 Some hope.
 .
 Like archduke told me a while back ( Via Email ) , they are keeping all the best part of what made Dust great .
 
 
 
 ( F U!!!! ) * ( Why Dead? ) ,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/ | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 13758
 
 
      | Posted - 2016.04.21 18:38:00 -
          [24] - Quote 
 
 deadpool lifetone wrote:Quake SKINs?the best part of what made Dust great. 
 
 #PortDust514 | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 
 16129
 
 
      | Posted - 2016.04.21 18:45:00 -
          [25] - Quote 
 
 Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. 
 Dropsuit Command V anyone?
 
 Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_; You never just leave Dust. You story will last forever. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 12911
 
 
      | Posted - 2016.04.21 19:47:00 -
          [26] - Quote 
 
 Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. 
 To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more.
 
 Imagine a gigantic, shiny bug zapper. Embrace your destiny. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Bleeding Sun Conglomerate
 
 29436
 
 
      | Posted - 2016.04.21 23:37:00 -
          [27] - Quote 
 
 Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. That's what I thought. What's not clear is whether the statement about "freedom" applies to fitting modules on suits or whether he just means you can use any of a variety of pre-made fits. To my knowledge, there is no intention to remove modules. How you get the modules may change. Will say more when sh*t is finalized and I can torture a legal nerd into giving me the green light to talk more. 
 Ice torture should be pretty easy in Iceland?
 
 Everything has to come to an end, sometime. | 
      
      
        |  Shaun Iwairo
 Simple Minded People Pty. Ltd.
 
 579
 
 
      | Posted - 2016.04.21 23:46:00 -
          [28] - Quote 
 
 Breakin Stuff wrote:Varoth Drac wrote:Rewatched the interview with Rattati and Frame. Rattati says the progression would have the "same freedom" but is not meant to be as confusing. Lots of options and then deciding on specialisation. Expand into racial specialisation. 
 This doesn't exactly answer the question, but I'm hopeful it implies a certain amount of customisation.
 Progression is intended to be simple enough that a new player won't bugger themselves, while retaining the actual progression of personal power. 
 'progression of personal power' worries me. It is currently killing the DZ in The Division (not enough GS brackets), and IMO it was one of Dusts biggest failings. I hope I've misinterpreted what you mean by it.
 
 Something is killing new player retention.  | 
      
      
        |  Joseph Ridgeson
 WarRavens
 Imperium Eden
 
 4419
 
 
      | Posted - 2016.04.21 23:52:00 -
          [29] - Quote 
 
 Breakin Stuff wrote:You may imagine a 6'2" angry bald man spitting a string of curses and invective into the universe as he realizes that NDA does not allow him to answer your relevant questions at this time. The marvelous thing about Breakin is that we can never be sure just how serious he is being...
 
 "Hmm, I don't know crap either. Bet I can make their heads spin with just a single sentence though!"
 "Wow, I could actually help them right now if it weren't for that meddling EnDeeA, and that dumb dog!"
 
 I am cautiously optimistic. The 6v6 demo is just "see, we can run around and shoot people!" and I have heard that the Unreal Engines are pretty ridiculously easy to just make a basic shooter. My guess is that this is solely for the purpose of the convention. Actively turning off fittings, vehicles, and making the interior tightly compact means that people can actually play it.
 
 Imagine having the new CCP baby and it being literally "DUST on PC, upgraded." Is a 3 minute demo going to show off the concepts of vehicles, planetary combat, fittings, ISK rewards, skill progression? Hell no, that would have slowed it down ridiculously to the point that it would not have worked.
 
 
 
 I am worried but no more than we should all be. Be concerned and interested but don't go loading up the bomb shelter with poptarts and pornography.
 
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 12940
 
 
      | Posted - 2016.04.22 00:08:00 -
          [30] - Quote 
 
 Joseph Ridgeson wrote:"Hmm, I don't know crap either. Bet I can make their heads spin with just a single sentence though!"
 
 A little of this
 
 
 Joseph Ridgeson wrote:"Wow, I could actually help them right now if it weren't for that meddling EnDeeA, and that dumb dog!" 
 But mostly this today
 
 
 
 Yes, I am a Goon. No, I don't care about your spacepolitik. | 
      
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