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Git Gud Bruh
0.P.
142
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Posted - 2016.02.02 09:21:00 -
[1] - Quote
And have any valid points about ADS balancing please feel free to leave them here. I don't have time for "my ADS hits the MCC and blows up, thats not fair" or anything of that nature. But if you have a valid point I will do my best to work it into my presentation.
"Someone got his Burt hurt, better call Ernie"
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.02.02 09:44:00 -
[2] - Quote
Tier it off. One Extra High Slot for Incy and One Extra Low for Python. Done. End of discussion.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Git Gud Bruh
0.P.
142
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Posted - 2016.02.02 09:46:00 -
[3] - Quote
Apocalyptic Destroyerr wrote:Tier it off. One Extra High Slot for Incy and One Extra Low for Python. Done. End of discussion. And what is your justification for this? And why increase slots and not increase CPU and PG?
"Someone got his Burt hurt, better call Ernie"
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.02.02 10:04:00 -
[4] - Quote
Git Gud Bruh wrote:Apocalyptic Destroyerr wrote:Tier it off. One Extra High Slot for Incy and One Extra Low for Python. Done. End of discussion. And what is your justification for this? And why increase slots and not increase CPU and PG?
Done. Fixed it, thank you. End of discussion. Believe me.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Git Gud Bruh
0.P.
142
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Posted - 2016.02.02 10:08:00 -
[5] - Quote
Apocalyptic Destroyerr wrote:Git Gud Bruh wrote:Apocalyptic Destroyerr wrote:Tier it off. One Extra High Slot for Incy and One Extra Low for Python. Done. End of discussion. And what is your justification for this? And why increase slots and not increase CPU and PG? Done. Fixed it, thank you. End of discussion. Believe me. I don't and won't. If you can't provide me with any legitimate argument for your balancing suggestion then I'm not even considering it. If you can tell me WHY the ADS needs an extra slot over a CPU/PG buff then I'll listen and hopefully CCP will too. I'm pushing for an ADS overhaul, not a "just do it, it'll fix it" hotfix.
"Someone got his Burt hurt, better call Ernie"
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2016.02.02 11:16:00 -
[6] - Quote
Keep the present balance between swarms and ADS (maybe even increase the ADS weakness) then give a big increase to front turret spread/splash damage and allow the ADS to be a strafing vehicle rather than a hover attack vehicle. Boom! Fixed.
CCP logic GÇô We fix what doesn't need breaking.
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Dead Cavino
Brutor Vanguard Minmatar Republic
187
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Posted - 2016.02.02 12:06:00 -
[7] - Quote
I wanna be able to fit all turret slots effectively. Hell, I'd be satisfied with 3 ADV turrets
I don't like two-legged things.
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shaman oga
Dead Man's Game
5
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Posted - 2016.02.02 12:27:00 -
[8] - Quote
I just want logi DS back, with working mcru and great damage resistances.
Regressed to blueberry level =ƒÿ»
#PortPatience514
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Shamarskii Simon
The Hundred Acre Hood
742
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Posted - 2016.02.02 12:53:00 -
[9] - Quote
Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 12:59:00 -
[10] - Quote
Currently I see the balance issue isn't really between av vs ads. More so balance between the variety of fittings. Most notably I'd like to see shield booster change from one large pulse to multiple small pulses as it's easy to interrupt the single pulse rendering it useless in air to air and against certain av and tanks/blaster turrets.
As an ads pilot before all else I enjoy the current competitive nature between av and ads. I find I have fits that excel in the hottest of environments both in pubs and pc. Currently we have the range to engage swarms safely and the mobility to evade swarms as long as we don't get too close even when suprised. Anything short of 2-3 officer swarms working together is not enough to take out a skilled pilot. Add in a good forge and now you have a problem but that's just good teamwork. If i get taken out it is most often my own mistake.
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 13:06:00 -
[11] - Quote
Shamarskii Simon wrote:Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach Reasonable.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 13:07:00 -
[12] - Quote
Dead Cavino wrote:I wanna be able to fit all turret slots effectively. Hell, I'd be satisfied with 3 ADV turrets I can give you a fit for this.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Derrith Erador
Fatal Absolution
4
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Posted - 2016.02.02 13:11:00 -
[13] - Quote
Shamarskii Simon wrote:Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach If I can get a word in, I'd like to help too. But I'm retired, so in game isn't going to be a thing for me.
I'm not entirely sure if Python should get a buff on HP, because if the PG buff is high enough, I can fit a complex heavy extender with hardeners and a light shield booster, getting well over 3000 overall HP, not including hardeners. I completely agree with PG buff however.
And on the tiered ships, it will entirely depend on where you put the extra slot. I personally think the python should get an extra low slow, and the inky get a high slot. One issue with that is that there aren't many low mods a python can use effectively (PG upgrade comes to mind, that's about it), and vice versa with inky (give me modules, or a bran muffin!).
I'd also like to see blasters get some loving, seeing them get back to how they were in beta. Also an AA variant, increased range, damage, and ability to break shields.
I'm quite positive I'm missing something, but oh well.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Shamarskii Simon
The Hundred Acre Hood
743
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Posted - 2016.02.02 13:19:00 -
[14] - Quote
Derrith Erador wrote:Shamarskii Simon wrote:Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach If I can get a word in, I'd like to help too. But I'm retired, so in game isn't going to be a thing for me. I'm not entirely sure if Python should get a buff on HP, because if the PG buff is high enough, I can fit a complex heavy extender with hardeners and a light shield booster, getting well over 3000 overall HP, not including hardeners. I completely agree with PG buff however. And on the tiered ships, it will entirely depend on where you put the extra slot. I personally think the python should get an extra low slow, and the inky get a high slot. One issue with that is that there aren't many low mods a python can use effectively (PG upgrade comes to mind, that's about it), and vice versa with inky (give me modules, or a bran muffin!). I'd also like to see blasters get some loving, seeing them get back to how they were in beta. Also an AA variant, increased range, damage, and ability to break shields. I'm quite positive I'm missing something, but oh well.
If the pg buff is quite... "large" i can see that an sHP buff really isn't necessary.
Honestly. Honestly. Honestly. Lower regulator fitting. That's what you missed Derrith
Potential Pilot Proposal? Yes!
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 13:20:00 -
[15] - Quote
Complex hvy shield, complex booster or basic hardener, basic burner xt missiles. Boom increased survivability decreased engagement and reengagement. Already able to fit it. Can drop xt for better burner. Something like that anyways but I'm not looking at it feel free to correct me. Maybe not the complex booster? Idk I'm not logling on atm to check.
However with a pg buff this fit can be increased making it truely viable solving hp issue ext. Say let me fit a a complex burner or enhanced hardener though I fear the hardener would make it op. Perhaps the hardener at the cost of using an at. Not sure if the numbers would make that possible but just a vague idea before I go to bed.
I'll stop spamming the thread now my apologies.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Derrith Erador
Fatal Absolution
4
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Posted - 2016.02.02 13:22:00 -
[16] - Quote
Shamarskii Simon wrote:Derrith Erador wrote:Shamarskii Simon wrote:Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach If I can get a word in, I'd like to help too. But I'm retired, so in game isn't going to be a thing for me. I'm not entirely sure if Python should get a buff on HP, because if the PG buff is high enough, I can fit a complex heavy extender with hardeners and a light shield booster, getting well over 3000 overall HP, not including hardeners. I completely agree with PG buff however. And on the tiered ships, it will entirely depend on where you put the extra slot. I personally think the python should get an extra low slow, and the inky get a high slot. One issue with that is that there aren't many low mods a python can use effectively (PG upgrade comes to mind, that's about it), and vice versa with inky (give me modules, or a bran muffin!). I'd also like to see blasters get some loving, seeing them get back to how they were in beta. Also an AA variant, increased range, damage, and ability to break shields. I'm quite positive I'm missing something, but oh well. If the pg buff is quite... "large" i can see that an sHP buff really isn't necessary. Honestly. Honestly. Honestly. Lower regulator fitting. That's what you missed Derrith Oh yeah, I did. But TBH, I ran that a couple of times in the past, wasn't really impressed by it. IIRC, vehicle shields didn't cause too much of a delay to be all that crippling.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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CrotchGrab 360
TasteTheTamsen
2
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Posted - 2016.02.02 13:34:00 -
[17] - Quote
Is the next step having x-1 x/1 and xx0 variants for each vehicle - having pg and cpu adjusted accordingly?
I don't see many people running armour-based aerial vehicles, shield is the way to go due to speed and shield hardeners when AV (apart from flux but you don't flux dropships very often) is based on penetrating armour.
You need both sides of the coin to start talking about properly balancing the ships.
You need the 2 types of ship with the 2 types of AV, each one either more effective or less effective to whichever ship in whichever combination, then it can all be balanced properly.
YOUTUBE
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Echo 1991
warravens Imperium Eden
1
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Posted - 2016.02.02 14:03:00 -
[18] - Quote
Love how people think that tiered dropships will result in sky tanks. It won't if CCP nerf hardeners and give all vehicles more HP to mitigate the loss of the hardener efficiency.
Then look at AV vehicle interaction and if AV stomps on them then slowly buff vehicles until a balance is found.
But anyway, dropships need more fitting room and ads need an extra slot cos it's completely rubbish they dont
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Shamarskii Simon
The Hundred Acre Hood
743
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Posted - 2016.02.02 14:09:00 -
[19] - Quote
Echo 1991 wrote:Love how people think that tiered dropships will result in sky tanks. It won't if CCP nerf hardeners and give all vehicles more HP to mitigate the loss of the hardener efficiency.
Then look at AV vehicle interaction and if AV stomps on them then slowly buff vehicles until a balance is found.
But anyway, dropships need more fitting room and ads need an extra slot cos it's completely rubbish they dont
Yes, i do think that will happen.
Not in the sense of shields, but in the sense of armor.
Nerfing armor hardeners is right, but buffing aHP because of that nerf doesn't feel right.
Just nerf it enough that aHP buffing isn't justified.
Potential Pilot Proposal? Yes!
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Derrith Erador
Fatal Absolution
4
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Posted - 2016.02.02 14:20:00 -
[20] - Quote
Shamarskii Simon wrote:Echo 1991 wrote:Love how people think that tiered dropships will result in sky tanks. It won't if CCP nerf hardeners and give all vehicles more HP to mitigate the loss of the hardener efficiency.
Then look at AV vehicle interaction and if AV stomps on them then slowly buff vehicles until a balance is found.
But anyway, dropships need more fitting room and ads need an extra slot cos it's completely rubbish they dont Yes, i do think that will happen. Not in the sense of shields, but in the sense of armor. Nerfing armor hardeners is right, but buffing aHP because of that nerf doesn't feel right. Just nerf it enough that aHP buffing isn't justified. I'm actually more of the belief that rep speed is the main problem. Granted, armor hardeners need some minor nerf, but the main issue with hardeners is that you regen that HP lost before the other fighter has time to put in another volley, thus making your effort worthless.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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FireBirdStar
Dead Man's Game Preatoriani
153
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Posted - 2016.02.02 14:28:00 -
[21] - Quote
Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done
Born Gallente, Pure Caldari
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Shamarskii Simon
The Hundred Acre Hood
743
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Posted - 2016.02.02 14:41:00 -
[22] - Quote
FireBirdStar wrote:Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done
Would you like to explain why they should have innate resistances?
Potential Pilot Proposal? Yes!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
429
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Posted - 2016.02.02 14:46:00 -
[23] - Quote
Shamarskii Simon wrote:FireBirdStar wrote:Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done Would you like to explain why they should have innate resistances? Well back in the day, Logi ships had 2% resists per level of the skill, so up to 10%. Considering ADS bonus was brutally neutered into irrelevance, it would be nice to get something else out of it.
I for one feel that both ADS and LAVs should be receiving the same treatment as HAVs through tiers if nothing else. STD is a gimped version of what we have, ADV is the current, and PRO has an extra secondary slot with some extra PG / CPU to fit things (and possibly a slight buff to base PG for Pythons since they can't fit half their stuff right now)
If you then make LAVs more resistant, you can give AV some minor buffs to help them combat HAVs without making LAVs and ADS entirely irrelevant.
Honestly ADS is fairly survivable right now if flown correctly, so I don't want to go back to sky tanks or anything. However, I've always been a firm believer that the best way to destroy a vehicle is with another vehicle. I absolutely think concentrated AV fire should as well, however, I've always seen AV Infantry as secondary to AV vehicles.
Youtube
If I'm online you can find me in the chat channel "corsy"
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Echo 1991
warravens Imperium Eden
1
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Posted - 2016.02.02 14:56:00 -
[24] - Quote
Look, if you want to buff LAVs and dropships, resistance bonuses aren't the way to do it, look at logi LAVs. Resistance on top of hardeners makes things even harder to kill.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
429
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Posted - 2016.02.02 15:00:00 -
[25] - Quote
Echo 1991 wrote:Look, if you want to buff LAVs and dropships, resistance bonuses aren't the way to do it, look at logi LAVs. Resistance on top of hardeners makes things even harder to kill. I don't think CCP is even going to bother ever touching vehicles again, I'm just tossing out words for boredoms sake.
Youtube
If I'm online you can find me in the chat channel "corsy"
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Echo 1991
warravens Imperium Eden
1
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Posted - 2016.02.02 15:04:00 -
[26] - Quote
Murder Medic wrote:Echo 1991 wrote:Look, if you want to buff LAVs and dropships, resistance bonuses aren't the way to do it, look at logi LAVs. Resistance on top of hardeners makes things even harder to kill. I don't think CCP is even going to bother ever touching vehicles again, I'm just tossing out words for boredoms sake. You could be right, but for the sake of balance, no resistance bonuses until we get to a point where AV is just about to be too good and we decide to either buff vehicles or nerf AV.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
429
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Posted - 2016.02.02 15:10:00 -
[27] - Quote
Echo 1991 wrote:Murder Medic wrote:Echo 1991 wrote:Look, if you want to buff LAVs and dropships, resistance bonuses aren't the way to do it, look at logi LAVs. Resistance on top of hardeners makes things even harder to kill. I don't think CCP is even going to bother ever touching vehicles again, I'm just tossing out words for boredoms sake. You could be right, but for the sake of balance, no resistance bonuses until we get to a point where AV is just about to be too good and we decide to either buff vehicles or nerf AV. You're probably right, but it would be nice to have more fitting options, and for LAVs to not explode when you fart in their general direction.
Youtube
If I'm online you can find me in the chat channel "corsy"
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Shamarskii Simon
The Hundred Acre Hood
743
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Posted - 2016.02.02 15:29:00 -
[28] - Quote
Murder Medic wrote:Echo 1991 wrote:Murder Medic wrote:Echo 1991 wrote:Look, if you want to buff LAVs and dropships, resistance bonuses aren't the way to do it, look at logi LAVs. Resistance on top of hardeners makes things even harder to kill. I don't think CCP is even going to bother ever touching vehicles again, I'm just tossing out words for boredoms sake. You could be right, but for the sake of balance, no resistance bonuses until we get to a point where AV is just about to be too good and we decide to either buff vehicles or nerf AV. You're probably right, but it would be nice to have more fitting options, and for LAVs to not explode when you fart in their general direction.
It's sad that LAV's have poor eHP... Wish they could go back to what they used to be.
Potential Pilot Proposal? Yes!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
430
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Posted - 2016.02.02 15:38:00 -
[29] - Quote
Shamarskii Simon wrote:It's sad that LAV's have poor eHP... Wish they could go back to what they used to be. I definitely agree. A well fit LAV is EXPENSIVE and very easy to lose to all kinds of things. It would be nice to see vehicle combat encouraged, not just HAV combat. A well fit LAV with a railgun and 2 AV players is basically the bane of vehicles, if their ride didn't melt like the wicked witch of the west.
Youtube
If I'm online you can find me in the chat channel "corsy"
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
430
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Posted - 2016.02.03 03:01:00 -
[30] - Quote
FireBirdStar wrote:Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done
http://imgur.com/xzJo3c5
These are just pub stats but that's with 3-6 av on me and my gunner every match. What would it look like with innate resistance? I don't think av is the problem but rather lack of balance between mods creating only a few viable fits. Shield boosters to multiple pulses, passive armour reps nerfed and active armour reps brought back. Swarms are near useless against the ads with its superior range.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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