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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 12:59:00 -
[1] - Quote
Currently I see the balance issue isn't really between av vs ads. More so balance between the variety of fittings. Most notably I'd like to see shield booster change from one large pulse to multiple small pulses as it's easy to interrupt the single pulse rendering it useless in air to air and against certain av and tanks/blaster turrets.
As an ads pilot before all else I enjoy the current competitive nature between av and ads. I find I have fits that excel in the hottest of environments both in pubs and pc. Currently we have the range to engage swarms safely and the mobility to evade swarms as long as we don't get too close even when suprised. Anything short of 2-3 officer swarms working together is not enough to take out a skilled pilot. Add in a good forge and now you have a problem but that's just good teamwork. If i get taken out it is most often my own mistake.
Demandred Moores wrote:ADD gah wrote:Richard Gamerich-R wrote:lol how do you fit your ADS seriously? My usual fit it 1 com light shield regen, Complex shield hardener, Complex light shield ext, XT missiles, and Enhanced missile amo. Drop missle extneder lol use pg upgrade then just use enhanced hvy shields pro burner and enhanced hardner. Learn to rotate your mods and engage accordingly that fit is complete garbage. No disrespect intended. You can also use a burner complex hvy extrender and basic hardner increasing survivability but decreasing engagement and reengagement time. You can replace your hardner with a booster if you like but it really just isn't as good. There are a couple other good fits and I can even give you ones with multi turrets and the same survivability. Engage with hardner on after first swarm hitn your burner and leave while identifying where the threat is. Turn hardner off before you are completely away and the burner when you're safe. You can now reengage knowing where the threat is and hit him from where he can't lock then land and place a link securing the overwatch. This is the basics. There is no way they can take you n out short of three perfectly timed calmandos using beacons and at that point you've pulled enough away from the real fight to still be doing your job. Call for your teammates at that point to wipe them and retake overwatch. Team play is op you know? Till then you can help on another objective. There is no large balance issue. As I said before ALL I do I pc is ads. This is why people think ads is weak and others strong. There just aren't enough experienced pilots anymore in the game. People find the very rare good ones and can't ever kill them because we know our advantage and disadvantage. The ones that aren't as experienced lose tons of isk and think av needs nerfed.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 13:06:00 -
[2] - Quote
Shamarskii Simon wrote:Presentation?
... Can we work together?? You want anything to test, I gotchu.
Anyway, python needs both a small sHP buff and increased PG. It isn't right that any python fit w/o a PG upgrade is pretty much gimped.
The small sHP buff.... Probably 10-15% (150-200 sHP).. Sure it's not much but base eHP should at least have a little survivability on it's own.
The reason why I say no to tiered dropships is the incubus will become the flying madrugar.
We don't need flying madrugars. Imagine fits that even look at AV and laugh... See an enemy ADS and laugh. Knowing how volatile the community is towards ADS (according to history), that's begging for another nerf to ADS.
I always want about 5-10% (150-250) more aHP on the incubus because base aHP vanishes with proto swarms (they hit like wyr breach....) but that's just my selfish desire to survive a wyr breach Reasonable.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
|
Posted - 2016.02.02 13:07:00 -
[3] - Quote
Dead Cavino wrote:I wanna be able to fit all turret slots effectively. Hell, I'd be satisfied with 3 ADV turrets I can give you a fit for this.
Ghosts of Dawn
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ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
426
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Posted - 2016.02.02 13:20:00 -
[4] - Quote
Complex hvy shield, complex booster or basic hardener, basic burner xt missiles. Boom increased survivability decreased engagement and reengagement. Already able to fit it. Can drop xt for better burner. Something like that anyways but I'm not looking at it feel free to correct me. Maybe not the complex booster? Idk I'm not logling on atm to check.
However with a pg buff this fit can be increased making it truely viable solving hp issue ext. Say let me fit a a complex burner or enhanced hardener though I fear the hardener would make it op. Perhaps the hardener at the cost of using an at. Not sure if the numbers would make that possible but just a vague idea before I go to bed.
I'll stop spamming the thread now my apologies.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
430
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Posted - 2016.02.03 03:01:00 -
[5] - Quote
FireBirdStar wrote:Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done
http://imgur.com/xzJo3c5
These are just pub stats but that's with 3-6 av on me and my gunner every match. What would it look like with innate resistance? I don't think av is the problem but rather lack of balance between mods creating only a few viable fits. Shield boosters to multiple pulses, passive armour reps nerfed and active armour reps brought back. Swarms are near useless against the ads with its superior range.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
430
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Posted - 2016.02.03 07:39:00 -
[6] - Quote
Git Gud Bruh wrote:Demandred Moores wrote:FireBirdStar wrote:Give ADS resistance vs Swarms / PLC / FG / Blaster / Rail / Rocket ( 10% by Incubus / 15 % by Python ) One Extra Slot for Incubus & Python normalize CPU & PG Done http://imgur.com/xzJo3c5These are just pub stats but that's with 3-6 av on me and my gunner every match. What would it look like with innate resistance? I don't think av is the problem but rather lack of balance between mods creating only a few viable fits. Shield boosters to multiple pulses, passive armour reps nerfed and active armour reps brought back. Swarms are near useless against the ads with its superior range. I entirely disagree, swarms eat the incubus alive, even the triple repped incubus can't survive a beacons if you have no AB. There really isn't any ADS fit I know of that survives swarms. The lack of any chance to dodge swarms or out-maneuver them leaves you with only one option, running. And I don't like to run. 1harden 2x rep burner solves that problem. You will survive if you don't get too close triple rep is only good for anti air if that. Bring back active reps nerf passive boom more variety in fitting
You shoot dither then swarms lock. If they suprise you leave and come back to reengage. Simple fitting and tactics error
Ghosts of Dawn
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ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
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Posted - 2016.02.03 07:50:00 -
[7] - Quote
Git Gud Bruh wrote:KEROSIINI-TERO wrote:- Shield DSs are so much more fragile than armor ones, that they are very impractical to use in almost any situation.
- Armor dropships are survivable enough with proper piloting and fitting. Proper being pilot really flies according to ship's weaknesses...
- Not sure if this goes for the 'OP MCC' category, but: ADS pilot gun system is very bad, because A) it is wonky and force resets itself B) ADS blocks the view on the ground and C) the much complained low infantry render distance hinders in targetfinding as well. All of those points are completely valid and are already on my list. I doubt that CCP will ever make the ADS transparent from the pilots POV but that alone would do wonders for ADS. And the render distance is a massssssive issue. We pilots literally spend most of our time dodging attacks from players that ARE invisible. python is much more survivable than the incubis vs av actually with higher resistance and more generally in it's viable fits. It also has the bonus to missiles making it beget for anti av. While the incubis can provided more sustained action with passive reps and longer active hardeners. It gets its bonus to rails also. This makes it perfect for anti vehicles. The v roles are very well defined
Ghosts of Dawn
Rip beezwax we'll never forget you.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
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Posted - 2016.02.03 08:02:00 -
[8] - Quote
Git Gud Bruh wrote:Demandred Moores wrote:Git Gud Bruh wrote:KEROSIINI-TERO wrote:- Shield DSs are so much more fragile than armor ones, that they are very impractical to use in almost any situation.
- Armor dropships are survivable enough with proper piloting and fitting. Proper being pilot really flies according to ship's weaknesses...
- Not sure if this goes for the 'OP MCC' category, but: ADS pilot gun system is very bad, because A) it is wonky and force resets itself B) ADS blocks the view on the ground and C) the much complained low infantry render distance hinders in targetfinding as well. All of those points are completely valid and are already on my list. I doubt that CCP will ever make the ADS transparent from the pilots POV but that alone would do wonders for ADS. And the render distance is a massssssive issue. We pilots literally spend most of our time dodging attacks from players that ARE invisible. python is much more survivable than the incubis vs av actually with higher resistance and more generally in it's viable fits. It also has the bonus to missiles making it beget for anti av. While the incubis can provided more sustained action with passive reps and longer active hardeners. It gets its bonus to rails also. This makes it perfect for anti vehicles. The v roles are very well defined As an incubus rail pilot I can tell you that the incubus bonus to rails is pretty much useless at this point. It doesn't get any overheat bonus and the 15% ROF is almost unnoticeable. The DPS of a rail Incubus just isn't enough to be considered a VIABLE ( I cant stress enough of how gimped it really is at this point, it's so gimped I've literally seen 2 rail incubus pilots on the field in the past couple months and both times I already had my rail incubus on the field) AV vehicle. It's already useless versus infantry (aside from the occasional potshot) but on top of that we're stuck with it basically being useless for anything except LAV hunting and popping scrub tankers, it's good for removing a gorgon or myron from your airspace but any python you come across can easily get to safety before you pop him. Humble me and join sqd sometime. I will show you the light.
The rof bonus is a touchy subject. Vs an HAV yes it isn't as noticeable but in a2a any more could throw the balance off. The heat build up is not per shot but time based in this game as with a scr and auch. (I believe) so a bonus to rof is a bonus to heat build up in a sense.
Edit again: also without an AB you leave yourself vulnerable to any properly fit python leaving you unable to achieve the primary role of the incubis which is anti air. A light assault vehicle with a light turret should be harder to use to kill an HAV and it is not impossible still as you have windows of opportunity when it's hardeners go off and you hot bit in the sweet spot just a few times.
Simale fitting and tactics errors as I stated.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
|
Posted - 2016.02.03 08:19:00 -
[9] - Quote
Edited post to provide more insight. And no not atm I just got off work and am heading home. I mean no offense nor doubt your ability btw.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
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Posted - 2016.02.03 08:28:00 -
[10] - Quote
Derrith Erador wrote:Git Gud Bruh wrote:Derrith Erador wrote:They're both python fits, just so you know. My point exactly. The incubus stands no chance against a single swarmer without a hardener and even with a hardener it simply takes 1 swarmer and any other AV that can deal 1000+ damage to pop any incubus fit. This isn't balance, it's a completely one sided battle in the swarmers favor. The python excels at combating swarms and the incubus is literally just free points if you get your whole clip off and it doesn't have an afterburner. We're stuck at a point were any survivable ADS fit pretty much consists of a hardener and an AB. We don't have the ability to fit anything but that due to swarms. It's bad enough they can lock on 3 times farther away than we can render them, combine that with the fact that basically every single ADS fit is this cookie cutter style or you die. And I do indulge in the triple hardened Python. I find it to be a very good anti-swarm fit but it's only that. It has almost no health and god forbid you get clipped by anything when you're hardeners are out. Well, look at it like this. Swarms are an anti armor weapon, it is their job to chew through armor like gum. As much as I hate swarms, it is unreasonable to say that they shouldn't be able to excel at fighting what they were made to fight, armor. And on that extra AV guy, that is called teamwork, or a grudge. While it may not be fair to get tag teamed by multiple AV in an honor perspective, it's perfectly reasonable to expect to be killed. I've actually had to 4v1 AV in my time, and I won a few times. It's not easy, but not impossible. I'm not really going to respond to the second paragraph, as I'm totally on board with that stuff. This is why I favor bringing back active Areps and multi pulse shield boosters while slightly nerfing passive reps. An easy first step in addressing the issue with the small amount of viable fits while leaving av in a good place (which I believe it is).
I understand the issue with rendering infantry but the run away and reengagement strat makes it easier to bare fir now. Also a performance issue in the game like that shouldn't be balanced around but simply fixed. So with that in mind it has no place in a balancing conversation and is a separate issue.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
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Posted - 2016.02.03 08:33:00 -
[11] - Quote
Devadander wrote: Getting vehicle mods in a better place is crucial to all operators. Shields need to revert to original multi-pulse boosters, as does armor reps. We need some more low slot variety, Chassis mods, field stabilizers, etc.
I would pick just 1 to focus on. My mouth is watering at the thought of multiples like a pg/cpu buff AND ehp. Those two go hand in hand.
+1 for the civil and constructive talks I don't normally see in these posts guys.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
|
Posted - 2016.02.03 08:40:00 -
[12] - Quote
Git Gud Bruh wrote:Demandred Moores wrote:The rof bonus is a touchy subject. Vs an HAV yes it isn't as noticeable but in a2a any more could throw the balance off. The heat build up is not per shot but time based in this game as with a scr and auch. (I believe) so a bonus to rof is a bonus to heat build up in a sense.
Edit again: also without an AB you leave yourself vulnerable to any properly fit python leaving you unable to achieve the primary role of the incubis which is anti air. A light assault vehicle with a light turret should be harder to use to kill an HAV and it is not impossible still as you have windows of opportunity when it's hardeners go off and you hot bit in the sweet spot just a few times.
Simple fitting and tactics errors as I stated. I do agree that a2a the rail incubus is definitely superior but otherwise it's simply trash. Besides air to air and hunting LAV's the rail incubus is virtually useless. It stands no chance at popping a hardened tank and barely any at popping a non-hardened one, providing its got some proper reps and a fuel injector. This fits in with the window of opportunity idea ccp pushes. And while no it doesn't compete on even ground even with a hardener off it can push a tank back, destroy it with well placed shots to the sweet spot, and easily be the deciding factor on if that solo swarmer will be effective or not. As a light assault vehicle I personally believe it's safe to say a little assistance should be welcome. Playing as a team is what makes an ads op. Dust Fiend has some good vids up even if his rust is showing
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
433
|
Posted - 2016.02.03 09:02:00 -
[13] - Quote
Git Gud Bruh wrote:Demandred Moores wrote:Playing as a team is what makes an ads op. Dust Fiend has some good vids up even if his rust is showing What team? Unless I play FW I'm always stuck with 9 blueberries in militia while I dodge officer AV. I can bring a squad but that's still only 3 players in pubs I can coordinate with. I don't feel like we should hinge bets on teamwork when we never even have full teams and 75% of one team is in militia and half of the enemies are running running officer. Aside from the occasional Qsync you don't really ever have a team. And I am a big fan of the fiend..... also issues with game performance and not balance. Anyways I think we've stated our opinions and can both agree that this thread should stay constructive. I'll shoot you a pm in game when I'm on if you'd like to fly around and discuss things more. o7
You can also find me in the xxghosts chat. It's rather dead atm though as my corp and myself mostly play fo4 and eso on ps4 now days and I understand chats can be hard to keep.
Ghosts of Dawn
Rip beezwax we'll never forget you.
ghtda #family
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
435
|
Posted - 2016.02.03 09:15:00 -
[14] - Quote
Git Gud Bruh wrote:Demandred Moores wrote:I understand the issue with rendering infantry but the run away and reengagement strat makes it easier to bare fir now. Also a performance issue in the game like that shouldn't be balanced around but simply fixed. So with that in mind it has no place in a balancing conversation and is a separate issue. The hit and run scenario we're stuck with is my main beef with ADS, there is no lingering, if there's any AV in the area, especially a swarmer, it's come in with hardener on, fire a few, Afterburn away, tank the few swarms that hit you, outrange the rest, shut of modules, wait, repeat. It's the only playstyle we currently have and it's depressing. Last thing. This is not strictly true, as you have a greater range. After the first flight you can usually figure out where the swarms are and hit them from a place you can't be hit. Even with rendering issues I find once you know where they are you can get close enough to render them and still be out of lock range. There is usually no need to run a second time. This is with missiles not rails, which are designed for this.
Ghosts of Dawn
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
438
|
Posted - 2016.02.03 09:20:00 -
[15] - Quote
Devadander wrote:I'm a god-awful pilot. But I'll pop in there tomorrow just to keep up on active pilots thoughts. Gunners always welcome :) I'll just kick my buddy back into his tank to kd pad some more and rise above the scrub known as duna. #kingscrub. <- that's me
Ghosts of Dawn
Rip beezwax we'll never forget you.
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