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VAHZZ
Community Cream Pie
9
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Posted - 2015.12.13 21:08:00 -
[1] - Quote
I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden days of Snipers United. I remember going up against Sleepy Zan, Crusty Clown, and Gem Cutter. I remember when Symbs still used it. I remember my precious scout suit, i remember my trusty NT-511, i remember it all.
I adamantly defended the sniper namesake from a barrage of insults and attacks: "Redliners are the worst" "Snipers are just redline cowards" "Scrum, the lot of them" "Camping Cowards is all a sniper is" "They don't even help the team" I heard it all, and i have done my best to defend my sniper brethren. Indeed, Redlining is a scummy act, but that is not what a true sniper does.
I have seen my brethren renounce it's ways. Symbs refuses to use it, both Zan and Gem are gone, Crusty wishes it back to it's former glory, but he doesn't use it, i doubt my old friend Atiim uses it, he probably sticks to being an awesome matari commando, even I, who adamantly withstood such vehement attacks, even I who adamantly defended the namesake of my brethen, EVEN I WHO HELD THE CLASS TO SUCH LOFTY HEIGHTS, even I refuse to use the sniper.
When need our lofty perch back. We need our class back. No longer nerfed into oblivion, but returned to it's former grace. Despite despising the snipers of today, envious of their convinction, enraged when i actually get sniped, i want it back.
I wish for my brethren to help me come up with feasible calculations for an actual buff, even perhaps Aeon, since he says he has ideas. I know of degrees, but i need help.
In closing, Stay Gold Snipers. |
Lightning35 Delta514
The Warlords Legion
3
|
Posted - 2015.12.13 21:15:00 -
[2] - Quote
+1
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE!!!
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HOLY PERFECTION
Company of Marcher Lords Amarr Empire
169
|
Posted - 2015.12.13 21:18:00 -
[3] - Quote
VAHZZ wrote:I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden days of Snipers United. I remember going up against Sleepy Zan, Crusty Clown, and Gem Cutter. I remember when Symbs still used it. I remember my precious scout suit, i remember my trusty NT-511, i remember it all.
I adamantly defended the sniper namesake from a barrage of insults and attacks: "Redliners are the worst" "Snipers are just redline cowards" "Scrum, the lot of them" "Camping Cowards is all a sniper is" "They don't even help the team" I heard it all, and i have done my best to defend my sniper brethren. Indeed, Redlining is a scummy act, but that is not what a true sniper does.
I have seen my brethren renounce it's ways. Symbs refuses to use it, both Zan and Gem are gone, Crusty wishes it back to it's former glory, but he doesn't use it, i doubt my old friend Atiim uses it, he probably sticks to being an awesome matari commando, even I, who adamantly withstood such vehement attacks, even I who adamantly defended the namesake of my brethen, EVEN I WHO HELD THE CLASS TO SUCH LOFTY HEIGHTS, even I refuse to use the sniper.
When need our lofty perch back. We need our class back. No longer nerfed into oblivion, but returned to it's former grace. Despite despising the snipers of today, envious of their convinction, enraged when i actually get sniped, i want it back.
I wish for my brethren to help me come up with feasible calculations for an actual buff, even perhaps Aeon, since he says he has ideas. I know of degrees, but i need help.
In closing, Stay Gold Snipers. I like the idea, there is just one problem. Snipers, if to buffed an be a big problem. With other games like Battlefield 4, you have bullet drop. The downside to Dust is you have no real user error with snipers. So if the range is to long, or the damage to much. You are going to have some unfixable problems. Redlining death machines, unless they add bullet drop. I don't see them buffing it in the future.
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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VAHZZ
Community Cream Pie
9
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Posted - 2015.12.13 21:54:00 -
[4] - Quote
Lightning35 Delta514 wrote:+1 You say +1 yet do not like. Wut? |
HOLY PERFECTION
Company of Marcher Lords Amarr Empire
173
|
Posted - 2015.12.13 22:20:00 -
[5] - Quote
I did it for his, but remember I do not agree to a certain extent.
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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VAHZZ
Community Cream Pie
9
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Posted - 2015.12.13 22:33:00 -
[6] - Quote
HOLY PERFECTION wrote:I did it for his, but remember I do not agree to a certain extent. I remember, and i agree it could cause problems, but it is a problem already, it is the worst gun in the game atm. Read the part where i say i want feasible numbers, so that ccp doesnt ccp, i dont want it to overbuff, i want it to be balanced and not overlypowerful. |
jordy mack
WarRavens Imperium Eden
998
|
Posted - 2015.12.13 22:57:00 -
[7] - Quote
in your opinion what is wrong with snipers?
i think they are pretty balanced.
Less QQ more PewPew
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bane sieg
Eternal Beings
503
|
Posted - 2015.12.13 23:07:00 -
[8] - Quote
The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff.
My entire dust career can be summed up in one sentence:
"Well, that didn't f#cking go as planned"
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Lightning35 Delta514
The Warlords Legion
3
|
Posted - 2015.12.13 23:19:00 -
[9] - Quote
VAHZZ wrote:Lightning35 Delta514 wrote:+1 You say +1 yet do not like. Wut?
Yeah............. I don't even use it. It just hit me after reopening the forums that I don't even know why I agreed.
I guess I kinda miss having all weapons to proto and being able to use them all.
But... GALLENTE!!! FREEDOM!!! QUAFE!!! ION PISTOL!!!!
Ion pistols are better than sniperz
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE!!!
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Krixus Flux
Kang Lo Directorate Gallente Federation
1
|
Posted - 2015.12.13 23:44:00 -
[10] - Quote
No Vahzz, you weren't summoned to spread your sniper buff propaganda.
Saying what's on people's minds
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Alena Asakura
Caldari Logistics Reserve
191
|
Posted - 2015.12.13 23:45:00 -
[11] - Quote
VAHZZ wrote:I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden days of Snipers United. I remember going up against Sleepy Zan, Crusty Clown, and Gem Cutter. I remember when Symbs still used it. I remember my precious scout suit, i remember my trusty NT-511, i remember it all.
I adamantly defended the sniper namesake from a barrage of insults and attacks: "Redliners are the worst" "Snipers are just redline cowards" "Scrum, the lot of them" "Camping Cowards is all a sniper is" "They don't even help the team" I heard it all, and i have done my best to defend my sniper brethren. Indeed, Redlining is a scummy act, but that is not what a true sniper does.
I have seen my brethren renounce it's ways. Symbs refuses to use it, both Zan and Gem are gone, Crusty wishes it back to it's former glory, but he doesn't use it, i doubt my old friend Atiim uses it, he probably sticks to being an awesome matari commando, even I, who adamantly withstood such vehement attacks, even I who adamantly defended the namesake of my brethen, EVEN I WHO HELD THE CLASS TO SUCH LOFTY HEIGHTS, even I refuse to use the sniper.
When need our lofty perch back. We need our class back. No longer nerfed into oblivion, but returned to it's former grace. Despite despising the snipers of today, envious of their convinction, enraged when i actually get sniped, i want it back.
I wish for my brethren to help me come up with feasible calculations for an actual buff, even perhaps Aeon, since he says he has ideas. I know of degrees, but i need help.
In closing, Stay Gold Snipers. My favoured role (yes ROLE) in any game is sniper. I started this game as a sniper, all of 5 months or so ago. I still favour it, but I find it boring and pointless the way it's been nerfed and the redline reduced to the point of ridiculousness. A sniper rifle SHOULD have a range of at least 1km, even 2km, with the right marksman. The idea that ANY of the rifles, including the militia SR, would have a range of less than 500m is just stupid.
I will quite happily go back to sniping when the time comes, and still pull it out on occasion to countersnipe. But I'm not holding my breath for a buff... |
Alena Asakura
Caldari Logistics Reserve
191
|
Posted - 2015.12.13 23:50:00 -
[12] - Quote
bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline. |
VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 00:04:00 -
[13] - Quote
Krixus Flux wrote:No Vahzz, you weren't summoned to spread your sniper buff propaganda. Truth is, you all summond me, SO THE PROPAGANDA LIVES |
VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 00:08:00 -
[14] - Quote
Alena Asakura wrote: My favoured role (yes ROLE) in any game is sniper. I started this game as a sniper, all of 5 months or so ago. I still favour it, but I find it boring and pointless the way it's been nerfed and the redline reduced to the point of ridiculousness. A sniper rifle SHOULD have a range of at least 1km, even 2km, with the right marksman. The idea that ANY of the rifles, including the militia SR, would have a range of less than 500m is just stupid.
I will quite happily go back to sniping when the time comes, and still pull it out on occasion to countersnipe. But I'm not holding my breath for a buff..
..
.The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline.
You I like, reasonable and proper. And I agree on all points. And tbh, all of DUST needs a reworking. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.12.14 00:44:00 -
[15] - Quote
Sniping being good right out of the box is what has given it a bad name. Also, if a sniper is more than just the shotting then they need these other abilities that help the team.
First, the sniper should be a combo of the suit (light) bonuses, rifle skill tree and mods. Damage, sway and scope mag should be the combo of suit, mods and rifle skills and not just the weapon bonuses.
Second, the suit or weapons bonuses should give scan abilities with the scope. So, you can hover over enemies and they appear to the team, but as a matter of sp investment.
Third, there should be other scout like abilities as well to assist the team. For instance, how about a built in hack bonus on the suit that promotes close range sniping out of the redline. Or maybe, a boost to myos to hop up on low areas easier for close sniping (again trying to get snipers off the redline).
So, a non-skilled sniper in a non-sniper suit would get 100m scope mag, horrendous sway and nill damage. Also, no assists from scanning et al.
In addition, the maps need more LoS areas off the redline, but at medium distance. With a sniper having to be such a heavy sp investment, it wouldn't be unwarranted to allow a proper sniper some advantage. The sniper spam would be reduced.
CCP logic GÇô We fix what doesn't need breaking.
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 01:04:00 -
[16] - Quote
Operative 1174 Uuali wrote:Sniping being good right out of the box is what has given it a bad name. Also, if a sniper is more than just the shotting then they need these other abilities that help the team.
First, the sniper should be a combo of the suit (light) bonuses, rifle skill tree and mods. Damage, sway and scope mag should be the combo of suit, mods and rifle skills and not just the weapon bonuses.
Second, the suit or weapons bonuses should give scan abilities with the scope. So, you can hover over enemies and they appear to the team, but as a matter of sp investment.
Third, there should be other scout like abilities as well to assist the team. For instance, how about a built in hack bonus on the suit that promotes close range sniping out of the redline. Or maybe, a boost to myos to hop up on low areas easier for close sniping (again trying to get snipers off the redline).
So, a non-skilled sniper in a non-sniper suit would get 100m scope mag, horrendous sway and nill damage. Also, no assists from scanning et al.
In addition, the maps need more LoS areas off the redline, but at medium distance. With a sniper having to be such a heavy sp investment, it wouldn't be unwarranted to allow a proper sniper some advantage. The sniper spam would be reduced. *golf clap* indeed.
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
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Git Gud Bruh
Dead Man's Game Preatoriani
1
|
Posted - 2015.12.14 03:26:00 -
[17] - Quote
I cant condone a buff to snipers in any way. They are quite statistically the least effective weapon in dust as far as playing the objective. I don't hate sniper rifles in dust. I hate the way they're used and the way CCP forces them to be used. No weapon is worth a **** if you have to stay crouched and not move to use it. No other game has sniping dynamics like dust and its rather obvious why...it's terrible. Until sniper rifles are actually useful ON THE BATTLEFIELD I think they should be nerfed as much as possible. Make them fancy snowball launchers. |
Git Gud Bruh
Dead Man's Game Preatoriani
1
|
Posted - 2015.12.14 03:30:00 -
[18] - Quote
Operative 1174 Uuali wrote:Sniping being good right out of the box is what has given it a bad name. Also, if a sniper is more than just the shotting then they need these other abilities that help the team.
First, the sniper should be a combo of the suit (light) bonuses, rifle skill tree and mods. Damage, sway and scope mag should be the combo of suit, mods and rifle skills and not just the weapon bonuses.
Second, the suit or weapons bonuses should give scan abilities with the scope. So, you can hover over enemies and they appear to the team, but as a matter of sp investment.
Third, there should be other scout like abilities as well to assist the team. For instance, how about a built in hack bonus on the suit that promotes close range sniping out of the redline. Or maybe, a boost to myos to hop up on low areas easier for close sniping (again trying to get snipers off the redline).
So, a non-skilled sniper in a non-sniper suit would get 100m scope mag, horrendous sway and nill damage. Also, no assists from scanning et al.
In addition, the maps need more LoS areas off the redline, but at medium distance. With a sniper having to be such a heavy sp investment, it wouldn't be unwarranted to allow a proper sniper some advantage. The sniper spam would be reduced. The sniper rifle needs to be completely reworked to get snipers out of the redline. The crouch to snipe system we have currently in no way shape or form condones snipers out of the redline.
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.14 03:57:00 -
[19] - Quote
Damage on the sniper is fine. Probably even too good for an honest environment.
Hit detection and model rendering at long range is what is broken.
You can't fix the sniper without fixing that.
This is a positive and endearing message brought to you by Himi.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.12.14 04:03:00 -
[20] - Quote
no, don't buff the sniper rifle.
TWEAK it.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Saint Winter
DEPREDADORES LATINOS
178
|
Posted - 2015.12.14 04:45:00 -
[21] - Quote
VAHZZ wrote:I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden days of Snipers United. I remember going up against Sleepy Zan, Crusty Clown, and Gem Cutter. I remember when Symbs still used it. I remember my precious scout suit, i remember my trusty NT-511, i remember it all.
I adamantly defended the sniper namesake from a barrage of insults and attacks: "Redliners are the worst" "Snipers are just redline cowards" "Scrum, the lot of them" "Camping Cowards is all a sniper is" "They don't even help the team" I heard it all, and i have done my best to defend my sniper brethren. Indeed, Redlining is a scummy act, but that is not what a true sniper does.
I have seen my brethren renounce it's ways. Symbs refuses to use it, both Zan and Gem are gone, Crusty wishes it back to it's former glory, but he doesn't use it, i doubt my old friend Atiim uses it, he probably sticks to being an awesome matari commando, even I, who adamantly withstood such vehement attacks, even I who adamantly defended the namesake of my brethen, EVEN I WHO HELD THE CLASS TO SUCH LOFTY HEIGHTS, even I refuse to use the sniper.
When need our lofty perch back. We need our class back. No longer nerfed into oblivion, but returned to it's former grace. Despite despising the snipers of today, envious of their convinction, enraged when i actually get sniped, i want it back.
I wish for my brethren to help me come up with feasible calculations for an actual buff, even perhaps Aeon, since he says he has ideas. I know of degrees, but i need help.
In closing, Stay Gold Snipers. Hello to everyone.
I liked your post, very much, I'm not a fan but I respect that role.
I have some ideas for Sniper, check it:
Sniper Rifle
The weapon with the greatest reach of the whole game, I like it.
Weapon General
Widely criticized because it is not for close combat and maybe I'm wrong but I say that is a weapon to defend and help, although most use it to win WP without dying. (I apologize if I offend but it seems)
Variants
This gun has four variants existing without exception carried isk to 3.
Breach Sniper Rifle
This weapon is the Sniper Rifle Roden. (Their characteristics are, the charger 1 bullet damage is extremely large, and has the best scope with his DPS is the lowest).
This together with the charge , and the normal form tactic 4 variants.
Changes:
Ok now this is one of the weapons I have analyzed more so here I have a teeter between 4 variants.
First the scope
The scope is allowing tactical position to get some distance from the objective either to take care of other snipers, scouts, etc ...
Variants represent her in acronyms, Sniper Rifle (SR), Tactical Sniper Rifle (TSR) Breach Sniper Rifle (BSR), Charge Sniper Rifle (CSR).
Scope: BSR 500 mts, CSR 450 mts , SR 400 mts, TSR 350 mts .
For the third SR for logical reasons
The BSR :has tremendous firepower and therefore go further. The CSR :loading a powerful projectile although not as powerful as the BSR is why this second. The SR :to have a normal fire power is a balance between all the variants I say The TSR :has great speed for SR fire and that would sacrifice much of their reach.
Now I will put the damage values GÇïGÇïof each variant of this weapon and hope you are happy with this.
New Levels
Exp (Experimental), Ofi (Official)
BSR: Bas 350 damage / Adv 400 damage / Pro 450 damage / Exp 500 damage / Ofi 550 damage + DPS 50
CSR: Bas 280 damage / Adv damage 320 / Pro 360 damage / Exp 400 damage / Ofi 440 damage + DPS = Load 3 sec and charger 3 bullets.
CSR: Being 100% charged the weapon do the estimated the damage but if they do at half load 50% damage is reduced by half.
SR : Bas 230 damage / Adv damage 260 / Pro 290 damage / Exp 320 damage / Ofi + 350 damage DPS 100 and 5 round charger
TSR: Bas 220 damage / Adv 240 damage / Pro260 damage / Exp 280 damage / Ofi + 300 damage DPS 200 and a 6 bullets
The SR and TSR have the ability to triple the damage headshot.
If you want to see some other ideas check this post : Dust 514 Improvement (Dropsuit Weapons)
I hope you liked my recommendations, it takes some work, but I think this very idea can help Dust 514 and its players.
Thank you. |
VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 05:30:00 -
[22] - Quote
KEROSIINI-TERO wrote:no, don't buff the sniper rifle.
COMPLETELY REWORK it.
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
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Russel Mendoza
Klandatu
352
|
Posted - 2015.12.14 08:21:00 -
[23] - Quote
Buff the damage. Buff the headshot multiplier. Nerf the range. Nerf the rof.
Make it ala forgegun for infantry.
Dmg 500. Headshot x350%. Range 300m. Rof 50.
Assault sniper rifle anyone?
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Devadander
Woodgrain Atari
1
|
Posted - 2015.12.14 08:38:00 -
[24] - Quote
My last round of the night was on line harvest. Four snipers setup in four distant spots from each other and were making our lives helI..
The tower sniper was commando with swarms. Wyrkomi, I discovered after the second dropship...
Point being, that's an old map, from when snipers were viable. Look at the newer maps.
No country for old men. Rafter city has no angles from outside. Three in a row has redlines so far back you can't see anything good. Even gal facility isn't for the sniper. Not with current sway mechanics.
I see people use em in hallways (badly) and I've been hipfired at (...lol) Without quicker scoping, they have no place on most map setups. And even if, you really wouldn't be sniping...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.12.14 10:21:00 -
[25] - Quote
Git Gud Bruh wrote:I cant condone a buff to snipers in any way. They are quite statistically the least effective weapon in dust as far as playing the objective. I don't hate sniper rifles in dust. I hate the way they're used and the way CCP forces them to be used. No weapon is worth a **** if you have to stay crouched and not move to use it. No other game has sniping dynamics like dust and its rather obvious why...it's terrible. Until sniper rifles are actually useful ON THE BATTLEFIELD I think they should be nerfed as much as possible. Make them fancy snowball launchers. I've killed with a 360 degree leaping drag-scope headshot. twice, in all of my kills o.o
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Nirwanda Vaughns
1
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Posted - 2015.12.14 11:09:00 -
[26] - Quote
Yeah sure, lets go ahead and buff a weapon that can OHKO from 450m.
Please fix my C-II hitpoints!! Jesus and I love you :)
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Alena Asakura
Caldari Logistics Reserve
194
|
Posted - 2015.12.14 11:10:00 -
[27] - Quote
Russel Mendoza wrote:Buff the damage. Buff the headshot multiplier. Nerf the range. Nerf the rof.
Make it ala forgegun for infantry.
Dmg 500. Headshot x350%. Range 300m. Rof 50.
Assault sniper rifle anyone?
Do you even know what a sniper does? You've just removed the role of sniper from the game. If that's what you want, just say it, it's easier. |
Alena Asakura
Caldari Logistics Reserve
194
|
Posted - 2015.12.14 11:11:00 -
[28] - Quote
Nirwanda Vaughns wrote:Yeah sure, lets go ahead and buff a weapon that can OHKO from 450m. 450m?!! Are you serious? A sniper rifle should do 2km with the right marksman. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 12:40:00 -
[29] - Quote
To those demanding Battlefield 4 mechanics, I think it should be brought up that the Battlefield series uses extremely slow projectiles in order to try and enhance the "skill" required to use those weapons. I'm pretty sure there are shoulder-fired rockets with higher muzzle velocities than Battlefield 4 sniper rifles.
As well, you need to keep in mind that Dust uses "instant-hit" hitscan mechanics in order to reduce network traffic and enhance performance. Trying to put bullet-drop onto them would just increase the amount of network traffic incurred by using them, and I think we have more than enough lag issues already.
As a final note, Dust sniper rifles are Caldari railgun-type weapons. They magnetically accelerate a projectile to hypersonic speeds. Giving them extremely slow projectiles and a massive arc like Battlefield 4 sniper weapons would honestly make no sense.
Honestly, I don't play Dust that much anymore, but I think the last time I even took a shot from a sniper while on foot was months ago. I never see anyone even try, and when I do get hit by one it's usually a Militia sniper shot from someone who doesn't know better. I'd like to see them be dangerous again.
Redline snipers can be annoying, yes, but let's also remember that the only reason they can do that is because every map in the game is a bowl-shape, so a good deal of the fault of them existing lies with the game's map design.
If we could bring the range back to what it used to be while also fixing how the bullet-trail animation sometimes isn't visible, that would allow snipers to project power at very long ranges like they should, while also allowing people to effectively counter-snipe and engage in the proper back-and-forth instead of sniping feeling like a one sided hammer that comes down on your face that you can't fight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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LOL KILLZ
LulKlz
541
|
Posted - 2015.12.14 15:53:00 -
[30] - Quote
SR needs two things done to it and it will be fine. The ADS sucks. Get a little more zoom and when ADS the little dot is terrible. Make it easier to see.
HMG is my first love
SR my Sancha
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bane sieg
Eternal Beings
505
|
Posted - 2015.12.14 15:58:00 -
[31] - Quote
Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline. I think you misunderstood me. Im saying If I can get 20+ kills with it now, it definitely does not need a buff. If anything it needs a range nerf. That is all.
My entire dust career can be summed up in one sentence:
"Well, that didn't f#cking go as planned"
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Saint Winter
DEPREDADORES LATINOS
178
|
Posted - 2015.12.14 16:57:00 -
[32] - Quote
bane sieg wrote:Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline. I think you misunderstood me. Im saying If I can get 20+ kills with it now, it definitely does not need a buff. If anything it needs a range nerf. That is all. Hello to everyone.
As the game need change or for perhaps none , I think a small drawback is that the maps are small, because, like most is to use 1.5 km away, says and I believe that that use is 0.5 km is very close the enemy, but because the game is set to field battles are temporary, and measuring about 350 m to 500 m in diameter.
For that reason is that the Sniper Rifle is a adapted to this style of play, but if something like Planetside or maps were many larger, I think if so it could adapt to the style of play that many say, of course I have much to say but use at least a few times.
It is an opinion and hope you serve something.
Thank you. |
god clone
FACK YOU .i..
84
|
Posted - 2015.12.14 17:16:00 -
[33] - Quote
Saint Winter wrote:bane sieg wrote:Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline. I think you misunderstood me. Im saying If I can get 20+ kills with it now, it definitely does not need a buff. If anything it needs a range nerf. That is all. Hello to everyone. As the game need change or for perhaps none , I think a small drawback is that the maps are small, because, like most is to use 1.5 km away, says and I believe that that use is 0.5 km is very close the enemy, but because the game is set to field battles are temporary, and measuring about 350 m to 500 m in diameter. For that reason is that the Sniper Rifle is a adapted to this style of play, but if something like Planetside or maps were many larger, I think if so it could adapt to the style of play that many say, of course I have much to say but use at least a few times. It is an opinion and hope you serve something. Thank you. What?
Something about something
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.12.14 17:35:00 -
[34] - Quote
So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you?
Over thinking, over analyzing separates the body from the mind.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 17:47:00 -
[35] - Quote
Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? Is that bad? If you can't do that it pretty much defeats the point of the weapon.
As long as the visual effects that give us cues as to shot direction work so we can coordinate to counter the sniper, I don't see the issue.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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SAMEERio
WarRavens Imperium Eden
69
|
Posted - 2015.12.14 17:53:00 -
[36] - Quote
He's bonkers. The sniper is fine as it is
Eat my Shorts!
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
319
|
Posted - 2015.12.14 19:17:00 -
[37] - Quote
Oh dear, oh dear.... When was it? Was it a time when sniper's had true range, and could protect his team from all that would waver their morale? Was it then, you could be counter sniped from the same distance? Hunted down by rabid dogs, bird's of stone and beasts of steel? That hurt a tiny ill child who should have known better?
Tonight.... Zan join's the Post!
Reading this Comment fill's you with Determination!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 20:07:00 -
[38] - Quote
Mobius Wyvern wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? Is that bad? If you can't do that it pretty much defeats the point of the weapon. As long as the visual effects that give us cues as to shot direction work so we can coordinate to counter the sniper, I don't see the issue. She just butthurt, like most sniper haters. If we get rid of the redline it would fix the redline sniper problems, if we expand the match it would fix some problems, if we got our perches back, it would fix problems, if the damn sway wasn't so crazy, it would fix problems. To be honest, i want the sniper reworked, but mostly yes, i would like a range buff.
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
|
Alena Asakura
Caldari Logistics Reserve
196
|
Posted - 2015.12.14 21:25:00 -
[39] - Quote
bane sieg wrote:Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline. I think you misunderstood me. Im saying If I can get 20+ kills with it now, it definitely does not need a buff. If anything it needs a range nerf. That is all. What it needs is for the redline to be moved to at least 1km radius from the centre of the map and the range of the SR increased to what it should be - 1 to 2 km. THEN, bring in range-accuracy falloff, so people can't just point and shoot with a guaranteed hit.
But all of this has been discussed before and apparently there is a memory problem with increasing the redline radius. So I think we can safely assume it won't be done. |
Alena Asakura
Caldari Logistics Reserve
196
|
Posted - 2015.12.14 21:30:00 -
[40] - Quote
Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. |
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Ggg Hjjhk
Wolf Pack Special Forces Rise Of Legion.
9
|
Posted - 2015.12.14 21:49:00 -
[41] - Quote
I snipe regularly, with ADV n damage mods with Profile Damps, in a Logi or Scout. N I think the red line problem can be solved. Take the distance mesurment off so we can come out of the shadows. Because when I frontline n get sniped I know where they are immediately. I use they way my body falls, n the distance to figure it out. If when head shotted there was no range then id set up somewhere nice, and in the thick of things But if I can shoot one person, him call out the range and the squad sees which way his dead body rag doll (best part of sniping is having someone run n u head shot them making the body fly over rails or slam into the ground) then seems like the snipe role isn't as useful. After saying that. A great change would be if behind the red line sniping u can't get head shots n bullets do half damage. If ur out of the redline normal damage for where u hit. Any snipers think that would help things?? Keep the KDR padders from being able to do just that, and if ur redlining most useful u can be is to call to your squad where the enemy is.
Wolf Pack Blitz
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god clone
FACK YOU .i..
84
|
Posted - 2015.12.14 22:51:00 -
[42] - Quote
Alena Asakura wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. Ok so are you the same person having a conversation with yourself? I find it too coincidental that you're both named Alena.
Something about something
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 23:00:00 -
[43] - Quote
Ggg Hjjhk wrote:I snipe regularly, with ADV n damage mods with Profile Damps, in a Logi or Scout. N I think the red line problem can be solved. Take the distance mesurment off so we can come out of the shadows. Because when I frontline n get sniped I know where they are immediately. I use they way my body falls, n the distance to figure it out. If when head shotted there was no range then id set up somewhere nice, and in the thick of things But if I can shoot one person, him call out the range and the squad sees which way his dead body rag doll (best part of sniping is having someone run n u head shot them making the body fly over rails or slam into the ground) then seems like the snipe role isn't as useful. After saying that. A great change would be if behind the red line sniping u can't get head shots n bullets do half damage. If ur out of the redline normal damage for where u hit. Any snipers think that would help things?? Keep the KDR padders from being able to do just that, and if ur redlining most useful u can be is to call to your squad where the enemy is.
Redline Snipers don't actually shoot INSIDE the redline. And you do know that theory of yours only works against inexperienced snipers, because a true sniper does not stay in one spot like an idiot, a true sniper shoots, knows he has been exposed and then goes to a different spot. So that whole, ragdoll distance direction theory of yours is useless against the likes of me, zan, gem, crusty, atiim, maybe even kaizuka, idk if he is stupid or people around him are.
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 23:01:00 -
[44] - Quote
god clone wrote:Alena Asakura wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. Ok so are you the same person having a conversation with yourself? I find it too coincidental that you're both named Alena. Only I can argue with myself!
You tell em me!
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
|
god clone
FACK YOU .i..
85
|
Posted - 2015.12.14 23:03:00 -
[45] - Quote
VAHZZ wrote:god clone wrote:Alena Asakura wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. Ok so are you the same person having a conversation with yourself? I find it too coincidental that you're both named Alena. Only I can argue with myself! You tell em me! Maybe they're both vahzz alts and you're all arguing with your selves...
Something about something
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.14 23:18:00 -
[46] - Quote
god clone wrote:VAHZZ wrote:god clone wrote:Alena Asakura wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. Ok so are you the same person having a conversation with yourself? I find it too coincidental that you're both named Alena. Only I can argue with myself! You tell em me! Maybe they're both vahzz alts and you're all arguing with your selves... New Eden is divided into 3 sections.
GJR/VAHZZ Jadek ArkKirkMercAmadi
So the world may never know.
But possibly me, or Cat.
When I hit 10k likes, rename me Darth Kic Kat and let's play hopscotch.
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Ggg Hjjhk
Wolf Pack Special Forces Rise Of Legion.
10
|
Posted - 2015.12.15 23:46:00 -
[47] - Quote
VAHZZ wrote:Ggg Hjjhk wrote:I snipe regularly, with ADV n damage mods with Profile Damps, in a Logi or Scout. N I think the red line problem can be solved. Take the distance mesurment off so we can come out of the shadows. Because when I frontline n get sniped I know where they are immediately. I use they way my body falls, n the distance to figure it out. If when head shotted there was no range then id set up somewhere nice, and in the thick of things But if I can shoot one person, him call out the range and the squad sees which way his dead body rag doll (best part of sniping is having someone run n u head shot them making the body fly over rails or slam into the ground) then seems like the snipe role isn't as useful. After saying that. A great change would be if behind the red line sniping u can't get head shots n bullets do half damage. If ur out of the redline normal damage for where u hit. Any snipers think that would help things?? Keep the KDR padders from being able to do just that, and if ur redlining most useful u can be is to call to your squad where the enemy is. Redline Snipers don't actually shoot INSIDE the redline. And you do know that theory of yours only works against inexperienced snipers, because a true sniper does not stay in one spot like an idiot, a true sniper shoots, knows he has been exposed and then goes to a different spot. So that whole, ragdoll distance direction theory of yours is useless against the likes of me, zan, gem, crusty, atiim, maybe even kaizuka, idk if he is stupid or people around him are.
good point but thats what i mean most snipers do redline from the inside, some dont redline but those are the ones i dont like cuz when u know where they are but dont want to spend the time hunting them down a reduction in damage would be usefull
you right on the redline part because they are not in the red line for themsevles but for the enemy they are thats what i ment about damage reduction but now that i think about it more i relize that probably will take more code then dust can suport with out more problems.
but gotta remember we are playing the Open Beta, some played Closed Beta, but we all want to play, n maybe they are going to kill it off then comeback with a game that will reach everyone. thats the point of Beta
Wolf Pack Blitz
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VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.16 01:50:00 -
[48] - Quote
It is seriously hard to understand you, your english is atrocious.
Long live the king
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Crusty Clown
Calmacht
24
|
Posted - 2015.12.16 04:07:00 -
[49] - Quote
Ahh yes the good ole days .....yes I do miss it. I say bring back the sniper distance but make the red lines dissappear. Vahzz o7 |
maybe deadcatz
Serris Inc
1
|
Posted - 2015.12.16 04:18:00 -
[50] - Quote
Yes. Buff the the reelgen. I wunna treeseextee queeeck slope.
Ha!You can't kill me! I'm already dead!
|
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CLONE117
True Pros Forever
943
|
Posted - 2015.12.16 04:24:00 -
[51] - Quote
my main issue with the sniper rifle is that is to clunky for use and prometes a very campy playstyle. in which people are normally in un reachable areas. if they could be touchby lets say if we could reach these sniperswithout the need of derp ships id say it would be fine.
but... i hate that sniper rifle in general. always have always will.. if it was useable in side those main areas then it would be a different story.
great potential is always there..
it just has yet to be realized
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castba
987
|
Posted - 2015.12.16 07:45:00 -
[52] - Quote
HOLY PERFECTION wrote:VAHZZ wrote:I remember back in the days of beta when the sniper was good. I remember starting off as a sniper, Atiim was actually the one who took me under his wing and taught me the DUST way. I remember the sniper squads back in the golden days of Snipers United. I remember going up against Sleepy Zan, Crusty Clown, and Gem Cutter. I remember when Symbs still used it. I remember my precious scout suit, i remember my trusty NT-511, i remember it all.
I adamantly defended the sniper namesake from a barrage of insults and attacks: "Redliners are the worst" "Snipers are just redline cowards" "Scrum, the lot of them" "Camping Cowards is all a sniper is" "They don't even help the team" I heard it all, and i have done my best to defend my sniper brethren. Indeed, Redlining is a scummy act, but that is not what a true sniper does.
I have seen my brethren renounce it's ways. Symbs refuses to use it, both Zan and Gem are gone, Crusty wishes it back to it's former glory, but he doesn't use it, i doubt my old friend Atiim uses it, he probably sticks to being an awesome matari commando, even I, who adamantly withstood such vehement attacks, even I who adamantly defended the namesake of my brethen, EVEN I WHO HELD THE CLASS TO SUCH LOFTY HEIGHTS, even I refuse to use the sniper.
When need our lofty perch back. We need our class back. No longer nerfed into oblivion, but returned to it's former grace. Despite despising the snipers of today, envious of their convinction, enraged when i actually get sniped, i want it back.
I wish for my brethren to help me come up with feasible calculations for an actual buff, even perhaps Aeon, since he says he has ideas. I know of degrees, but i need help.
In closing, Stay Gold Snipers. I like the idea, there is just one problem. Snipers, if to buffed an be a big problem. With other games like Battlefield 4, you have bullet drop. The downside to Dust is you have no real user error with snipers. So if the range is to long, or the damage to much. You are going to have some unfixable problems. Redlining death machines, unless they add bullet drop. I don't see them buffing it in the future. There was a SR in beta that had bullet drop if memory serves me (specialist something something), so the mechanics exist. If these mechanics were applied across the entire SR range, I would have no issue... maybe a little frustration from time to time, but no issue.
"When everything is OP, nothing is" - CCP Ratatti
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Alena Asakura
Caldari Logistics Reserve
198
|
Posted - 2015.12.16 11:37:00 -
[53] - Quote
god clone wrote:Alena Asakura wrote:Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? No, I want the maps to be larger, the range to be greater and a range-accuracy falloff, so they SR is at least something like what it's supposed to be. Ok so are you the same person having a conversation with yourself? I find it too coincidental that you're both named Alena. lol I only just saw this! No this is a different Alena. This character has been around since the Beta days, although I never really used it. I don't know when this other Alena was created but I'm pretty sure it was later. Alena isn't exactly an uncommon name so I'm not really surprised that there's another one. |
Alena Asakura
Caldari Logistics Reserve
198
|
Posted - 2015.12.16 11:52:00 -
[54] - Quote
CLONE117 wrote:my main issue with the sniper rifle is that is to clunky for use and prometes a very campy playstyle. in which people are normally in un reachable areas. if they could be touchby lets say if we could reach these sniperswithout the need of derp ships id say it would be fine.
but... i hate that sniper rifle in general. always have always will.. if it was useable in side those main areas then it would be a different story. What you hate isn't the rifle so much as the role. Snipers have always operated at distance. Generally speaking, the only counter to a true sniper is another sniper. The whole point of the sniper is to operate from well outside the range of other weapons.
The tactical sniper rifle is a completely different story. That's more the sort of rifle used by people running with squads. Perhaps that's the sort of sniper you were thinking of? |
Avallo Kantor
1
|
Posted - 2015.12.16 17:38:00 -
[55] - Quote
I feel snipers are meant to be used for two main combat roles: Assassinations and Suppression.
The sniper rifle could always receive non-direct buffs that would enhance these abilities, and make them more powerful at disrupting the enemy team.
Snipers should be able to disrupt the enemy's ability to field their best players. Might I suggest that when a player is killed via a sniper rifle they are unable to respawn for an additional few seconds? This way a Sniper killing somebody keeps them off the field for just a bit longer.
"Mind Blown" - CCP Rattati
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Daemonn Adima
Horizons' Edge
674
|
Posted - 2015.12.16 17:44:00 -
[56] - Quote
What should be different? Proto gear can 2 shot people with body shots and headshots are still instakills. They have damn near unlimited range still... What exactly would buff them? They seem fine. Maybe people just need to get better at tactical sniping... Its become to easy to hide near redline, camp rooftops or generally be nowhere near the actual fight but still get 10+ kills.
I dont think snipers are the problem, i think its the mentality of most current snipers. If maps allow you to safely snipe from a distance, thats just playing smart.
Appeal to CCP for less accessible rooftops and LoS from redlines to objectives. |
VAHZZ
Community Cream Pie
9
|
Posted - 2015.12.16 18:12:00 -
[57] - Quote
Crusty Clown wrote:Ahh yes the good ole days .....yes I do miss it. I say bring back the sniper distance but make the red lines dissappear. Vahzz o7 Widen out the maps, because most of the old good perchs are in the redline now. Crusty o7
Long live the king
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
323
|
Posted - 2015.12.17 22:25:00 -
[58] - Quote
Yeah.... I really got nothing, SR was never really in a good position in the first place, all it did was trade range for power, but I would have rather kept the range if that was going to be the case....
Counter's: Sniper's, dropship, railgun (tank/installation, you'd be surprised). People didn't want to accept that those were the only counter's to a sniper.
Mind you prior before Calmando, sniper's had no real self defensive power, SMG's after closed beta became trashy leading to poor defensive strength should someone get a dropship to hunt you down, jumping out with a heavy that is, otherwise if it were an Assault Dropship, you were done.
Essentially, the nerf was done so that player's could sit there and hunt down player's with officer gun's which is what the infantry community wanted, to not sit there, change suit's, just to get 1 person, laziness, these same people who once played this game religiously now gone, and for what? Just to ruin the fun for an entire side of the community? To me the range nerf was always in of itself, the work's of the biggest trolls in the world, and they were successful with their work.
So now in the end, what pretty much happened is that all those so called "elite" player's of dust got what they wanted, player's stopped sniping in general, some toned it back a bit, other's quit, but those E-peen stroking egotistical scrub's from all those "professional" corporation's, simply got an inflated K/D score, which is what they got because of conspirators from every other side of the community (be they, the vehicle community or otherwise).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.17 22:28:00 -
[59] - Quote
Zan Azikuchi wrote:Yeah.... I really got nothing, SR was never really in a good position in the first place, all it did was trade range for power, but I would have rather kept the range if that was going to be the case....
Counter's: Sniper's, dropship, railgun (tank/installation, you'd be surprised). People didn't want to accept that those were the only counter's to a sniper.
Mind you prior before Calmando, sniper's had no real self defensive power, SMG's after closed beta became trashy leading to poor defensive strength should someone get a dropship to hunt you down, jumping out with a heavy that is, otherwise if it were an Assault Dropship, you were done.
Essentially, the nerf was done so that player's could sit there and hunt down player's with officer gun's which is what the infantry community wanted, to not sit there, change suit's, just to get 1 person, laziness, these same people who once played this game religiously now gone, and for what? Just to ruin the fun for an entire side of the community? To me the range nerf was always in of itself, the work's of the biggest trolls in the world, and they were successful with their work.
So now in the end, what pretty much happened is that all those so called "elite" player's of dust got what they wanted, player's stopped sniping in general, some toned it back a bit, other's quit, but those E-peen stroking egotistical scrub's from all those "professional" corporation's, simply got an inflated K/D score, which is what they got because of conspirators from every other side of the community (be they, the vehicle community or otherwise). Always a way with words, 10/10.
Long live the king
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postapo wastelander
Corrosive Synergy
2
|
Posted - 2015.12.18 02:22:00 -
[60] - Quote
KEROSIINI-TERO wrote:no, don't buff the sniper rifle.
TWEAK it.
Agree with boyko, fix that stuff. Mechanics of sniper rifle are basicaly wierd. Everytime when i trying to snipe its like have snipe on stick.
"Im original Boii Boyko"
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Chuckles Brown
270
|
Posted - 2015.12.18 02:49:00 -
[61] - Quote
OP, you lost credibility before I even began reading, but then you mention Atiim as a mentor? FACEPALM!
Sorry, but in many respects sniping is the most OP part of the game
Destroyer or worlds. Breaker of Gods.
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Symbioticforks
Ancient Exiles. Bleeding Sun Conglomerate
1
|
Posted - 2015.12.18 11:14:00 -
[62] - Quote
Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline.
/facepalm
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Symbioticforks
Ancient Exiles. Bleeding Sun Conglomerate
1
|
Posted - 2015.12.18 11:45:00 -
[63] - Quote
You don't have to kill snipers in order to counter them. Right? Right.
Adding bullet drop to a 30 fps (usually less) game with already bad hit detection, sounds awful.
[Sidenote : The Sniper Rifle is actually a Rail Rifle, and those don't typically suffer from bullet drop in any video game I can think of. Not even in Battlefield.]
Anyway, can we all admit sniping isn't consistent or effective enough to be used in PC?
Why have a sniper when you could have a python pilot up in the air?
If you deploy as a sniper you'll quite likely get spotted and blown to bits by an attack drop ship anyway.
That role got replaced hard.
Anyway, **** vehicles, **** cover, **** cloaking, **** jumpy scouts, **** blueshields, **** z-fighting particles, **** insufficient ranges, **** smaller magazine size, **** overpowered headshots, **** underpowered base damage, **** last gen consoles.
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Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.18 17:22:00 -
[64] - Quote
Symbioticforks wrote:You don't have to kill snipers in order to counter them. Right? Right.
Adding bullet drop to a 30 fps (usually less) game with already bad hit detection, sounds awful.
[Sidenote : The Sniper Rifle is actually a Rail Rifle, and those don't typically suffer from bullet drop in any video game I can think of. Not even in Battlefield.]
Anyway, can we all admit sniping isn't consistent or effective enough to be used in PC?
Why have a sniper when you could have a python pilot up in the air?
If you deploy as a sniper you'll quite likely get spotted and blown to bits by an attack drop ship anyway.
That role got replaced hard.
Anyway, **** vehicles, **** cover, **** cloaking, **** jumpy scouts, **** blueshields, **** z-fighting particles, **** insufficient ranges, **** smaller magazine size, **** overpowered headshots, **** underpowered base damage, **** last gen consoles. I thought you left even the forums.
Move on, bro. The salt is getting to you. It's okay...
Scouts United
Gk.0s & Quafes all day.
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