Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 12:40:00 -
[1] - Quote
To those demanding Battlefield 4 mechanics, I think it should be brought up that the Battlefield series uses extremely slow projectiles in order to try and enhance the "skill" required to use those weapons. I'm pretty sure there are shoulder-fired rockets with higher muzzle velocities than Battlefield 4 sniper rifles.
As well, you need to keep in mind that Dust uses "instant-hit" hitscan mechanics in order to reduce network traffic and enhance performance. Trying to put bullet-drop onto them would just increase the amount of network traffic incurred by using them, and I think we have more than enough lag issues already.
As a final note, Dust sniper rifles are Caldari railgun-type weapons. They magnetically accelerate a projectile to hypersonic speeds. Giving them extremely slow projectiles and a massive arc like Battlefield 4 sniper weapons would honestly make no sense.
Honestly, I don't play Dust that much anymore, but I think the last time I even took a shot from a sniper while on foot was months ago. I never see anyone even try, and when I do get hit by one it's usually a Militia sniper shot from someone who doesn't know better. I'd like to see them be dangerous again.
Redline snipers can be annoying, yes, but let's also remember that the only reason they can do that is because every map in the game is a bowl-shape, so a good deal of the fault of them existing lies with the game's map design.
If we could bring the range back to what it used to be while also fixing how the bullet-trail animation sometimes isn't visible, that would allow snipers to project power at very long ranges like they should, while also allowing people to effectively counter-snipe and engage in the proper back-and-forth instead of sniping feeling like a one sided hammer that comes down on your face that you can't fight.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.12.14 17:47:00 -
[2] - Quote
Alena Ventrallis wrote:So snipers got a damage buff, an actual headshot multiplier, more ammo for the tactical variant... And you want to return snipers to their "former glory"?
Be honest, you want to be able to snipe across the entire map again, don't you? Is that bad? If you can't do that it pretty much defeats the point of the weapon.
As long as the visual effects that give us cues as to shot direction work so we can coordinate to counter the sniper, I don't see the issue.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|