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Chuckles Brown
270
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Posted - 2015.12.18 02:49:00 -
[61] - Quote
OP, you lost credibility before I even began reading, but then you mention Atiim as a mentor? FACEPALM!
Sorry, but in many respects sniping is the most OP part of the game
Destroyer or worlds. Breaker of Gods.
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Symbioticforks
Ancient Exiles. Bleeding Sun Conglomerate
1
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Posted - 2015.12.18 11:14:00 -
[62] - Quote
Alena Asakura wrote:bane sieg wrote:The top 2 things that kill me are shotguns and snipers, also every time I break out a thales I seem to get 20+ kills. I don't really feel there's a reason for a buff. The reason you get 20+ kills is that it's too easy. If you were forced to snipe at a reasonable distance, say 1.5km, with some sort of believable range-accuracy dropoff it would be nothing of the sort. Any buff for the SR should also include a reworking of the physics and a change to the redline.
/facepalm
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Symbioticforks
Ancient Exiles. Bleeding Sun Conglomerate
1
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Posted - 2015.12.18 11:45:00 -
[63] - Quote
You don't have to kill snipers in order to counter them. Right? Right.
Adding bullet drop to a 30 fps (usually less) game with already bad hit detection, sounds awful.
[Sidenote : The Sniper Rifle is actually a Rail Rifle, and those don't typically suffer from bullet drop in any video game I can think of. Not even in Battlefield.]
Anyway, can we all admit sniping isn't consistent or effective enough to be used in PC?
Why have a sniper when you could have a python pilot up in the air?
If you deploy as a sniper you'll quite likely get spotted and blown to bits by an attack drop ship anyway.
That role got replaced hard.
Anyway, **** vehicles, **** cover, **** cloaking, **** jumpy scouts, **** blueshields, **** z-fighting particles, **** insufficient ranges, **** smaller magazine size, **** overpowered headshots, **** underpowered base damage, **** last gen consoles.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.12.18 17:22:00 -
[64] - Quote
Symbioticforks wrote:You don't have to kill snipers in order to counter them. Right? Right.
Adding bullet drop to a 30 fps (usually less) game with already bad hit detection, sounds awful.
[Sidenote : The Sniper Rifle is actually a Rail Rifle, and those don't typically suffer from bullet drop in any video game I can think of. Not even in Battlefield.]
Anyway, can we all admit sniping isn't consistent or effective enough to be used in PC?
Why have a sniper when you could have a python pilot up in the air?
If you deploy as a sniper you'll quite likely get spotted and blown to bits by an attack drop ship anyway.
That role got replaced hard.
Anyway, **** vehicles, **** cover, **** cloaking, **** jumpy scouts, **** blueshields, **** z-fighting particles, **** insufficient ranges, **** smaller magazine size, **** overpowered headshots, **** underpowered base damage, **** last gen consoles. I thought you left even the forums.
Move on, bro. The salt is getting to you. It's okay...
Scouts United
Gk.0s & Quafes all day.
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