Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.27 16:46:00 -
[1] - Quote
Is it a scout or assault? Really ccp, it's more effective than a scout at shotgun in the city because of shield survivability, and don't bring up Ewar when seeing him doesn't give you an advantage at all! I still have to stop him! Stopping him is the problem! He's going to shotgun you before you can stop him every time.
The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability?
Ewar means squat when he'll just survive every attack?! It's movement speed and sprint speed is still insane even after the 20% nerf to overall speed. This is a heaping advantage that helps it survive an insane amount of attacks!
To be fair, I do agree with it being the fastest assault suit in comparison to other assaults. Especially with the ACR receiving a range nerf. However, that fast? The assault speed should not blur the lines with scout speed?!
The slot layout on the min assault just allows it to basically be a tanked scout with less Ewar?!
Do you intend to look at this?
"Anybody order chaos?"
|
tffvbhb
Heaven84 Devils Astroya Conglomerate.
38
|
Posted - 2015.09.27 17:02:00 -
[2] - Quote
Bradric Banewolf wrote:Is it a scout or assault? Really ccp, it's more effective than a scout at shotgun in the city because of shield survivability, and don't bring up Ewar when seeing him doesn't give you an advantage at all! I still have to stop him! Stopping him is the problem! He's going to shotgun you before you can stop him every time.
The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability?
Ewar means squat when he'll just survive every attack?! It's movement speed and sprint speed is still insane even after the 20% nerf to overall speed. This is a heaping advantage that helps it survive an insane amount of attacks!
To be fair, I do agree with it being the fastest assault suit in comparison to other assaults. Especially with the ACR receiving a range nerf. However, that fast? The assault speed should not blur the lines with scout speed?!
The slot layout on the min assault just allows it to basically be a tanked scout with less Ewar?!
Do you intend to look at this? my scout runs at 11.12 a mIn assault cant get that fast |
Anmol Singh
G0DS AM0NG MEN
955
|
Posted - 2015.09.27 17:07:00 -
[3] - Quote
tffvbhb wrote:Bradric Banewolf wrote:Is it a scout or assault? Really ccp, it's more effective than a scout at shotgun in the city because of shield survivability, and don't bring up Ewar when seeing him doesn't give you an advantage at all! I still have to stop him! Stopping him is the problem! He's going to shotgun you before you can stop him every time.
The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability?
Ewar means squat when he'll just survive every attack?! It's movement speed and sprint speed is still insane even after the 20% nerf to overall speed. This is a heaping advantage that helps it survive an insane amount of attacks!
To be fair, I do agree with it being the fastest assault suit in comparison to other assaults. Especially with the ACR receiving a range nerf. However, that fast? The assault speed should not blur the lines with scout speed?!
The slot layout on the min assault just allows it to basically be a tanked scout with less Ewar?!
Do you intend to look at this? my scout runs at 11.12 a mIn assault cant get that fast
Your scout is also paper thin and will be obliterated in under a second due to aim assist.
Sagaris lover!!!
Commando <3
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.27 17:34:00 -
[4] - Quote
Anmol Singh wrote:tffvbhb wrote:Bradric Banewolf wrote:Is it a scout or assault? Really ccp, it's more effective than a scout at shotgun in the city because of shield survivability, and don't bring up Ewar when seeing him doesn't give you an advantage at all! I still have to stop him! Stopping him is the problem! He's going to shotgun you before you can stop him every time.
The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability?
Ewar means squat when he'll just survive every attack?! It's movement speed and sprint speed is still insane even after the 20% nerf to overall speed. This is a heaping advantage that helps it survive an insane amount of attacks!
To be fair, I do agree with it being the fastest assault suit in comparison to other assaults. Especially with the ACR receiving a range nerf. However, that fast? The assault speed should not blur the lines with scout speed?!
The slot layout on the min assault just allows it to basically be a tanked scout with less Ewar?!
Do you intend to look at this? my scout runs at 11.12 a mIn assault cant get that fast Your scout is also paper thin and will be obliterated in under a second due to aim assist.
Point and case
It's great that the scout can run away, but how do you get to your ultimate objective.... you know? THE POINT!
"Anybody order chaos?"
|
DeadlyAztec11
9
|
Posted - 2015.09.27 18:58:00 -
[5] - Quote
So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Jakkal Shoobah
Eastern Star Recon Group
257
|
Posted - 2015.09.27 19:19:00 -
[6] - Quote
Damn deadly that's a good point. yeah min assault is formidable because it has such reasonable stats all around and very very low costing weapons( racially of course). They are almost a fat scout
My galmando with two kats and a cardiac reg sprints at 8.08 a second with a quafe shotty. 800 hp and a ******* shotgun with scout base sprint speed x) now that's a fat scout
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.27 19:29:00 -
[7] - Quote
DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs?
Alot of suit's can do this you point out, but none so abusively as the min assault.
Show me a scout that can stop him....
Scouts as assaults cripple the team in Ewar, and often can't perform this garbage in PC unless they're modding or using a glitch. Certain names of scrubs come to mind lol!
The min assault will survive an engagement with a scout SG v SG every time often one shotting the scout. He's so fast that even if you're behind him he'll shirk of the first shot with his higher shield defense, jump turn, and 1 shot the scout?!
He often carries a shotgun or MD. Both weapons are capable of obliterating scouts while the min assault has a deadly combo of speed and shield.
There's a ton of weapon and dropsuit mix and match that is cool to play, but most don't completely destroy other roles in their primary zone like the min assault v scout.
Gallente assaults use stealth because their primary weapon sucks lol! Amarr Assault's brick tank with Logi's because lolscrub lol! Try that bs in PC if you dare lol!
"Anybody order chaos?"
|
One Eyed King
Nos Nothi
12
|
Posted - 2015.09.27 19:57:00 -
[8] - Quote
That is exactly what I used my MinAss for.
When my Minja was getting too tore up because I don't tank it any, and since the EWAR changes, if I found myself in a match that was just annoying and I didn't feel like I could do anything, I would switch to my MinAss, which I only have to level 3, and throw on some Dampeners.
I still ran it like a scout, but I didn't really have to worry about getting killed before I could do anything. I threw on some KCs, and it was a little less frustrating.
And with 4 High and Low slots, it is flexible enough I can do a lot with it. Even at STD and ADV levels.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Lightning35 Delta514
The Warlords Legion No Context
1
|
Posted - 2015.09.27 19:58:00 -
[9] - Quote
It's how people fit them. And the extra 4th slot for Kincats.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
|
Not Sgt Kirk
Condotta Rouvenor Gallente Federation
4
|
Posted - 2015.09.27 20:51:00 -
[10] - Quote
My problem is they don't give up enough for what they gain imo.
I need to run the numbers again because they might be old but I dont think Min suits have changed much in a while. |
|
DeadlyAztec11
9
|
Posted - 2015.09.27 21:07:00 -
[11] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs? Alot of suit's can do this you point out, but none so abusively as the min assault. Show me a scout that can stop him.... Scouts as assaults cripple the team in Ewar, and often can't perform this garbage in PC unless they're modding or using a glitch. Certain names of scrubs come to mind lol! The min assault will survive an engagement with a scout SG v SG every time often one shotting the scout. He's so fast that even if you're behind him he'll shirk of the first shot with his higher shield defense, jump turn, and 1 shot the scout?! He often carries a shotgun or MD. Both weapons are capable of obliterating scouts while the min assault has a deadly combo of speed and shield. There's a ton of weapon and dropsuit mix and match that is cool to play, but most don't completely destroy other roles in their primary zone like the min assault v scout. Gallente assaults use stealth because their primary weapon sucks lol! Amarr Assault's brick tank with Logi's because lolscrub lol! Try that bs in PC if you dare lol! If everyone of your argument ends the same as that of a teenage girl it's hard to take you seriously.
My problem with nerfing Minmatar Assaults is that they were already nerfed seemingly at a whim, and a new nerf is so spontaneous it doesn't make sense. The Minmatar Assault might be out of line when compared to the Caldari Assault, but just about everyone agrees that the Caldari Assault needs a buff in several areas.
I find it difficult to believe that as a scout you are being severely out maneuvered in CQC. If you are playing stealthy then you should be finding them not the other way around. If your playstyle is more of a dueling/one-v.-one style of engagement then you should drop the dampeners and use your scout as more of a light assault.
Scouts are fine though. They are at their most popular, and just about everyone that considers themselves scout centric tend to see themselves as the strongest foot unit. I just don't see how a Minmatar Assault with a shotgun is any worse than a Gallente Assault with dampeners and triple Complex Damage Modifers and a Prototype Tactical AR.
Chances are that if the Minmatar Assaults were nerfed enough to be as slow as the Gallente and Caldari Assault's you, and people who support your original post would go on to attack the racial strengths of other suits.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.27 21:14:00 -
[12] - Quote
So....fluxing him first is out of the question? Speedstacks go shield heavy so wipe the shield and gg. Flux, plc, **** even timing the flux obs will work.
If anything, the last year+ of complaint threads regarding "run n gun" playstyles leads me to think that maybe DUST should add trapping elements, placable weaponry that are AoE and activated by disruption of a field of contact by the enemy. Whatever the flavor type, armor damage (claymore mines) shield damage (flux mines) mass attraction (magnetic/sticky mines) EWAR (sensor mines) , something. New Content.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.09.27 21:19:00 -
[13] - Quote
I see no reason why a fast assault shouldn't be just as good as a scout with a shotgun. If stealth isn't a factor there's no reason he shouldn't be better than a scout. After all, a scout uses speed and stealth to kill. An assault uses speed and durability. Scanning him will help, even if it's still hard to beat him. Scans plus your own shotgun, maybe on a Gal commando?
Now, where it starts to squeeze scouts is where the assault starts to be stealthy as well.
Check out these fits: Gal scout
Stealth CQC Min Assault
Now, the scout used to have a bit of a regen advantage, but this won't be the case after foxfour.
The scout has two equipment slots, which is kind of handy. Though low bandwidth.
This kind of leaves the cloak, which can be useful, if not in a great place. However it's not useful in close quarters, and I'd have to make sacrifices to fit it on this fit. |
DeadlyAztec11
9
|
Posted - 2015.09.27 21:24:00 -
[14] - Quote
el OPERATOR wrote:So....fluxing him first is out of the question? Speedstacks go shield heavy so wipe the shield and gg. Flux, plc, **** even timing the flux obs will work.
If anything, the last year+ of complaint threads regarding "run n gun" playstyles leads me to think that maybe DUST should add trapping elements, placable weaponry that are AoE and activated by disruption of a field of contact by the enemy. Whatever the flavor type, armor damage (claymore mines) shield damage (flux mines) mass attraction (magnetic/sticky mines) EWAR (sensor mines) , something. New Content. Let me just say that while personnel mines could be easily implemented given that we already have vehicle proximity mines they would almost certainly be universally hated by everyone.
How annoying would it be if every time you walked through a doorway there was a 50/50 chance of being automatically blown up. There's enough complaints as it is, and this would basically necessitate that everyone scan every door way before entering.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Victor Moody Stahl
Amarr Templars Amarr Empire
254
|
Posted - 2015.09.27 22:27:00 -
[15] - Quote
DeadlyAztec11 wrote:Let me just say that while personnel mines could be easily implemented given that we already have vehicle proximity mines they would almost certainly be universally hated by everyone.
How annoying would it be if every time you walked through a doorway there was a 50/50 chance of being automatically blown up. There's enough complaints as it is, and this would basically necessitate that everyone scan every door way before entering.
I guess we'll just have to train precision, or carry fluxes+nanos to spam flux grenades at doorways.
Or maybe we can leverage bandwidth mechanics to make it so that Logis are the only suit that can economically conduct mine deployments.
There's also the fact that we can always tune the mines so that it requires multiple mines to actually straight-up kill moderately-to-heavily tanked suits. Oh, and that you have to rely on the enemy going a certain route in order to trigger your mines (unless you set them up on a console, but that's unimaginative and also blindingly obvious).
Buff Logis | Nerf Scouts
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.27 23:07:00 -
[16] - Quote
DeadlyAztec11 wrote:Bradric Banewolf wrote:DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs? Alot of suit's can do this you point out, but none so abusively as the min assault. Show me a scout that can stop him.... Scouts as assaults cripple the team in Ewar, and often can't perform this garbage in PC unless they're modding or using a glitch. Certain names of scrubs come to mind lol! The min assault will survive an engagement with a scout SG v SG every time often one shotting the scout. He's so fast that even if you're behind him he'll shirk of the first shot with his higher shield defense, jump turn, and 1 shot the scout?! He often carries a shotgun or MD. Both weapons are capable of obliterating scouts while the min assault has a deadly combo of speed and shield. There's a ton of weapon and dropsuit mix and match that is cool to play, but most don't completely destroy other roles in their primary zone like the min assault v scout. Gallente assaults use stealth because their primary weapon sucks lol! Amarr Assault's brick tank with Logi's because lolscrub lol! Try that bs in PC if you dare lol! If everyone of your argument ends the same as that of a teenage girl it's hard to take you seriously. My problem with nerfing Minmatar Assaults is that they were already nerfed seemingly at a whim, and a new nerf is so spontaneous it doesn't make sense. The Minmatar Assault might be out of line when compared to the Caldari Assault, but just about everyone agrees that the Caldari Assault needs a buff in several areas. I find it difficult to believe that as a scout you are being severely out maneuvered in CQC. If you are playing stealthy then you should be finding them not the other way around. If your playstyle is more of a dueling/one-v.-one style of engagement then you should drop the dampeners and use your scout as more of a light assault. Scouts are fine though. They are at their most popular, and just about everyone that considers themselves scout centric tend to see themselves as the strongest foot unit. I just don't see how a Minmatar Assault with a shotgun is any worse than a Gallente Assault with dampeners and triple Complex Damage Modifers and a Prototype Tactical AR. Chances are that if the Minmatar Assaults were nerfed enough to be as slow as the Gallente and Caldari Assault's you, and people who support your original post would go on to attack the racial strengths of other suits.
Your argument is that of someone who plays pubs against moronic blues/reds more than someone who runs in a PC team.
When the enemy is daft and still learning what a buttstock is, then all this stealth and tactics works. However, when you'reup against a team of hardened veterans who specialize in killing 250 clones in 15 mins! Things are a little different!
Alot of people base their arguments on pub experiences when they say that something is or isn't broken, or imbalanced. You know how many galmando with SG you will see in PC? None! Why? Because it's impractical as all hell! So is tanked scouts of any kind, and while they may serve a singular purpose, they aren't the fit to run the entire match?! Pub "fun fits" are highly impractical in PC!
Just because it's fun doesn't mean it's balanced, and if you're truly a skilled player certain changes shouldn't effect your gameplay all that much. When they do effect the outcome of engagements a large percentage of the time is where I take issue, and in what world does the min assault need a buff?
Fastest stamina regen, speed to equal scouts, high shield regen, 4/4 slot layout, Combat rifles, MD, sub, flaylock, can fit any combo of mods, best jumpy fit, etc. Are you kidding? It's arguably the best assault fit, and I'm sure the stats show it!
In PC you're not dealing with a bunch of guys that don't have an understanding of Ewar, tactics, avenues of approach, and weapon stats. If you are whoo hoo free check lol! Most of the time you're dealing with a full very aware 16 in areas where splash is flying, hmgs are firing, and shotguns are firing! There's an ads dropping death, a tank patrolling, and you've got very little hp to do a huge role with!
I've been playing scout in PC for an extremely long time, and hiding all match isn't very useful to the team! It's all fine and dandy to know where the enemy is, but killing him is different! It's a struggle to kill a min assault in any suit, but the scout lacks any real advantage with the current min assault stats.
"Anybody order chaos?"
|
The Eristic
Hostile Takeovers
1
|
Posted - 2015.09.27 23:15:00 -
[17] - Quote
DeadlyAztec11 wrote:when the Amarr Scout is used
Good one.
Recruiting PC mercs!
Pub chat: Blatant Hostility
|
DeadlyAztec11
9
|
Posted - 2015.09.28 00:28:00 -
[18] - Quote
Bradric Banewolf wrote:
Your argument is that of someone who plays pubs against moronic blues/reds more than someone who runs in a PC team.
When the enemy is daft and still learning what a buttstock is, then all this stealth and tactics works. However, when you'reup against a team of hardened veterans who specialize in killing 250 clones in 15 mins! Things are a little different!
Alot of people base their arguments on pub experiences when they say that something is or isn't broken, or imbalanced. You know how many galmando with SG you will see in PC? None! Why? Because it's impractical as all hell! So is tanked scouts of any kind, and while they may serve a singular purpose, they aren't the fit to run the entire match?! Pub "fun fits" are highly impractical in PC!
Just because it's fun doesn't mean it's balanced, and if you're truly a skilled player certain changes shouldn't effect your gameplay all that much. When they do effect the outcome of engagements a large percentage of the time is where I take issue, and in what world does the min assault need a buff?
Fastest stamina regen, speed to equal scouts, high shield regen, 4/4 slot layout, Combat rifles, MD, sub, flaylock, can fit any combo of mods, best jumpy fit, etc. Are you kidding? It's arguably the best assault fit, and I'm sure the stats show it!
In PC you're not dealing with a bunch of guys that don't have an understanding of Ewar, tactics, avenues of approach, and weapon stats. If you are whoo hoo free check lol! Most of the time you're dealing with a full very aware 16 in areas where splash is flying, hmgs are firing, and shotguns are firing! There's an ads dropping death, a tank patrolling, and you've got very little hp to do a huge role with!
I've been playing scout in PC for an extremely long time, and hiding all match isn't very useful to the team! It's all fine and dandy to know where the enemy is, but killing him is different! It's a struggle to kill a min assault in any suit, but the scout lacks any real advantage with the current min assault stats.
I never said the Minmatar Assault needs a buff. I just don't think it needs a nerf.
We can argue that the Minmatar Assault is the best Assault because it doesn't have any weaknesses in that nothing needs a buff, but the other Assault's are not too far off.
The Amarr Assault needs a buff to the Scrambler Pistols. All of them, and each specifically needs its headshot multiplier back.
The Gallente Assault needs its standard AR buffed because it is embarrassingly mediocre in CQC compared to all other variants.
The Caldari Assault has great weapons, but it needs better base shield regeneration, and maybe a shield module rework.
I digress. I really want to know how Assaults are killing you so often that you had to make this thread. Is it because you are running a Minmatar Scout without stealth mods because you assume that the other team has scanners that will always best you? So then said Minmatar Assaults with shotguns wait for you to get close before bum rushing you? Or, rather, are you speed tanking and trying to out strafe people head on?
Both tactics are, as the French so eloquently put it, so-so.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DAAAA BEAST
Corrosive Synergy
3
|
Posted - 2015.09.28 00:35:00 -
[19] - Quote
DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs? 0-1
Skirmishers Unite !
Help me revive our beloved gamemode.
Chat: Skirmish Queue
|
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
798
|
Posted - 2015.09.28 00:37:00 -
[20] - Quote
I realized having fun in new Eden had consequences but being a scrub for it is the most dire of cases... |
|
Genral69 death
RAT PATROL INC.
774
|
Posted - 2015.09.28 01:08:00 -
[21] - Quote
I too truly hate min assaults with shotguns, due to there speed and and hp they are great for it umfortualitly. At least with scouts if you spot them fast enough, you can take them out but with Min assaults you just don't have time to kill there 500-600 hp before they close the distance and blow your head off
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
|
Genral69 death
RAT PATROL INC.
774
|
Posted - 2015.09.28 01:11:00 -
[22] - Quote
el OPERATOR wrote:So....fluxing him first is out of the question? Speedstacks go shield heavy so wipe the shield and gg. Flux, plc, **** even timing the flux obs will work.
If anything, the last year+ of complaint threads regarding "run n gun" playstyles leads me to think that maybe DUST should add trapping elements, placable weaponry that are AoE and activated by disruption of a field of contact by the enemy. Whatever the flavor type, armor damage (claymore mines) shield damage (flux mines) mass attraction (magnetic/sticky mines) EWAR (sensor mines) , something. New Content. In the very brief 1 maybe 2 seconds I don't have time to throw or cook a flux granade
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.28 04:27:00 -
[23] - Quote
^ this
"Anybody order chaos?"
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.28 04:30:00 -
[24] - Quote
Players are always trying to impose upon you tactics they "would" do in this hypothetical bs situation they created in their head, but lacks any type of practical application for these theores lol!
This is why so many do poorly in PC, or can't grasp what we mean when we say jump modded min assaults are breaking hit detection. They simply don't understand the battlefield and battlefield situations, or they run this sh*t fits themselves so balance be d*mned "don't nerf me bro"?!
"Anybody order chaos?"
|
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
|
Posted - 2015.09.28 04:33:00 -
[25] - Quote
Bradric Banewolf wrote:The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability?
Scouts can easily beat the min assault into the city except for maybe the amarr scout (though I think it has a stamina advantage and would win anyway).
The rest of your posts are about EWAR, which really does shut down min assaults if they are speed tanking. If you cant utilize wall hacks to stop someone from flanking or getting into shotgun range, you need to get good.
This complaint is equal to complaining about tanked scouts, or complaining about myofibril fits, these fits just dont work against a competent enemy, because they are very easily countered with some situational awareness and with some aim.
I use a shotgun min assault fitting quite a bit, and if there is a scan spammer on the other team, the fitting is done. You have to switch to scout or to some rifle fitting, or you wont be able to accomplish anything. |
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.28 05:03:00 -
[26] - Quote
Vesta Opalus wrote:Bradric Banewolf wrote:The suit's encroachment into other roles is a bit annoying! The min assault is now used often as a sprint deployment fit that can beat scouts into to city, while having superior survivability? Scouts can easily beat the min assault into the city except for maybe the amarr assault (though I think it has a stamina advantage and would win anyway). The rest of your posts are about EWAR, which really does shut down min assaults if they are speed tanking. If you cant utilize wall hacks to stop someone from flanking or getting into shotgun range, you need to get good. This complaint is equal to complaining about tanked scouts, or complaining about myofibril fits, these fits just dont work against a competent enemy, because they are very easily countered with some situational awareness and with some aim. I use a shotgun min assault fitting quite a bit, and if there is a scan spammer on the other team, the fitting is done. You have to switch to scout or to some rifle fitting, or you wont be able to accomplish anything.
"I use a shotgun min assault fitting" says it all, and there is no way any scout is taking you out, wall hacks or no wall hacks?! It's a straight counter scout fit and you know it! They don't bring it to the city to fight heavies lol! It's their because it's fast, shield tanked, and no Ewar is gonna stop you! I know where he is, but he's far too tough to kill before being killed!
In PC he's gonna gank you or run away, regen, then gank you lol! It can get to any point before you hack it, or just shotgun you and hack it back. Heavies nor assaults can catch it, and when you do he's got a bloody shotgun! Heavies trying to hmg 500 shield on a speedy fit is laughable lol! I can kill them in the open all day, but as a scout trying to infiltrate you know d*mn well that the min assault with shotgun is being used strictly to counter the scouts! Same goes for the min assault myo suits! You wanna tell me how a scout is supposed to kill it when it's leaping through the air, and one MD shot can kill you?
Wait I know! Your impeccable gun game kills it all the time right mr. "I use a shotgun assault fitting quite a bit"?
Get out of here if you're just biased, and can't look past what is easy for the sake of balance in the game. You same guys swore for months that the AR was "fine"?!
THE ASSAULT IS GETTING A BONUS TO THE AR BECAUSE IT WAS NOT FINE!
"Anybody order chaos?"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.28 05:07:00 -
[27] - Quote
In my experience, Commandos do a number on shotgun Minassaults.
Especially galmando or minmando.
speed tanked fastballs rocking damage mods tend to be extremely fragile when you hit 'em with a mass driver.
Honestly though, I'm surprised anyone decided to cuss about it.
Minmatar have always been the speed race. their dropsuits are pretty much optimized for one of three things.
1: Speed tanked damage mods for fast glass cannon
2: Speed/Shields for fast mover with durability (scramblers eat them alive)
3: Armor/ Damage mods.
Minmatar also pay for this by having the lowest base HP in the game.
One of these days take a galmando, tank it solidly, and put a shotgun and a BAR/AR/yourfavoriteriflehere and when the minassault bombs in and shoots you, shoot 'em back with your shotgun. Odds are you live through more shots than he does.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.28 05:50:00 -
[28] - Quote
Breakin Stuff wrote:In my experience, Commandos do a number on shotgun Minassaults.
Especially galmando or minmando.
speed tanked fastballs rocking damage mods tend to be extremely fragile when you hit 'em with a mass driver.
Honestly though, I'm surprised anyone decided to cuss about it.
Minmatar have always been the speed race. their dropsuits are pretty much optimized for one of three things.
1: Speed tanked damage mods for fast glass cannon
2: Speed/Shields for fast mover with durability (scramblers eat them alive)
3: Armor/ Damage mods.
Minmatar also pay for this by having the lowest base HP in the game.
One of these days take a galmando, tank it solidly, and put a shotgun and a BAR/AR/yourfavoriteriflehere and when the minassault bombs in and shoots you, shoot 'em back with your shotgun. Odds are you live through more shots than he does.
Agreed in 1v1 ingagements, but you're usually never in many 1v1's in PC.
You'll be dead or near to it for the other min assault to finish you off.
Everyone keeps giving out these 1v1 scenarios as if that's the only scenario lol! Also, this "low ehp" talk on the min assault really overshadows the fact that they are both shield and armor meaning they are resistant to both shield based weapons and armor based weapons, to a certain degree.
They often scat away from death due to the fact that they are dual tank with crazy regen and speed.
I'm not trying to nerf anything! I hate nerfing suit's or weapons to become unusable?! I would like to see them be more of an assault than a tanked scout. Way too many guys constantly tell me "man idk why you running scout instead just get a min assault". Currently they're right!
"Anybody order chaos?"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.28 05:53:00 -
[29] - Quote
gangups are supposed to be extremely lethal.
Suits should ONLY be balanced on a 1v1 scenario.
There is at no point a situation where I feel that anything but your own skill and ability to whip yer wang out and slap all comers should be your saving grace when you have two enemies attacking you whether at the same time or in rapid succession.
So please "But there's TWO OF THEM" isn't something I consider valid argument.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.09.28 06:11:00 -
[30] - Quote
Breakin Stuff wrote:gangups are supposed to be extremely lethal.
Suits should ONLY be balanced on a 1v1 scenario.
There is at no point a situation where I feel that anything but your own skill and ability to whip yer wang out and slap all comers should be your saving grace when you have two enemies attacking you whether at the same time or in rapid succession.
So please "But there's TWO OF THEM" isn't something I consider valid argument.
I think you get my point, but you're being grossly obtuse?! Not sure why?
No I am in no way advocating that I, of all people lol, am about to start killing guys 2 and 3 at a time lol!
My original post was covering the min assault being more like a scout than an actual assault. They constantly outrun scouts, but then guys say "stop tanking your scout"?! Then they say "don't tank speed" when you die super quick to everything?! Tanking Ewar is just so you can run away , and serve as a passive lighthouse lol!
These arguments have absolutely nothing to do with the fact that pound for pound the min assault is actually serving more as a scout than assault on the field. Look at how you use it for crying out loud! It screams scout in every way, but Ewar.
Hit and run, not "run and gun", like a scout! Fast regen, speed, and can damp pretty good as well. Choice of weapons (shotguns, pistols, Nova knives, PLC, etc) like a scout. All alpha damage weapons! Like scouts who use alpha damage weapons due to lack of sufficient ehp. However, the min assault has sufficient ehp!
I would just like for guys to actually read the post, and respond to the post.... this is the forums I know, but every now and then just look past your favorite fit, and try to understand what's being said.
Instead, I get guys attacking grammer, bs terrible comparisons of some 1v1 action, and super biased opinions?!
You're telling me that all balance should be done 1v1 knowing full well only fools fight 1v1?
Scenario 1: MD on the roof is area denial and area of effect fighting. Who is he 1v1ing with? He's not, he's fighting THE enemy! So if you are in a 1v1 situation he's about to make that fight real short!
Scenario 2: Since 2 guys beat 1 every time I guess we're all just supposed to run around zerging the entire map? I mean why run scout? Infiltration, stealth, and assasination all go out the window because there are 2 guys there at that point right?
Examples like these sound silly right? Well that's what you most often get here, but everyone wants to know what takes CCP so long to fix stuff lol!
You can't achieve balance if everyone wants everything to stay broken to pad their kd *shrugs*
"Anybody order chaos?"
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |