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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.28 05:07:00 -
[1] - Quote
In my experience, Commandos do a number on shotgun Minassaults.
Especially galmando or minmando.
speed tanked fastballs rocking damage mods tend to be extremely fragile when you hit 'em with a mass driver.
Honestly though, I'm surprised anyone decided to cuss about it.
Minmatar have always been the speed race. their dropsuits are pretty much optimized for one of three things.
1: Speed tanked damage mods for fast glass cannon
2: Speed/Shields for fast mover with durability (scramblers eat them alive)
3: Armor/ Damage mods.
Minmatar also pay for this by having the lowest base HP in the game.
One of these days take a galmando, tank it solidly, and put a shotgun and a BAR/AR/yourfavoriteriflehere and when the minassault bombs in and shoots you, shoot 'em back with your shotgun. Odds are you live through more shots than he does.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.28 05:53:00 -
[2] - Quote
gangups are supposed to be extremely lethal.
Suits should ONLY be balanced on a 1v1 scenario.
There is at no point a situation where I feel that anything but your own skill and ability to whip yer wang out and slap all comers should be your saving grace when you have two enemies attacking you whether at the same time or in rapid succession.
So please "But there's TWO OF THEM" isn't something I consider valid argument.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.28 07:41:00 -
[3] - Quote
Bradric Banewolf wrote:
You're telling me that all balance should be done 1v1 knowing full well only fools fight 1v1?
it means 1 player = 1 player Bradric.
on a core balance level 1 player = 1 player.
Balancing for all of the wonky crap people will DO is near-impossible. You can't balance a group except to make sure that all parts of said group are roughly equal 1v1 in one way or another.
when the items/equipment/whatever are roughly matched, the only thing past that point is skill and/or numbers.
And bluntly the minmatar fits were INTENDED from the Get-Go to be the speedballs of DUST 514.
Did you know that back in closed beta the minlogi was actually the suit with the highest movement speed potential? it beat out the galscout. The minassault didn't exist yet.
Each class has suits that overlap roles.
Minassault overlaps scout because of minmatar fast attack doctrines.
Amscout overlaps Assaults because of higher base HP and generous low slot layout allowing for a better tank than any scout.
The Minmatar commando and Minmatar sentinel can both be kitted to go fast and keep up with assaults while providing heavier fire. My oft-spoken and only partially smartass comment is that the minsent is the best assault suit in the game.
And finally the amarr Assault overlaps with the sentinel role because of the Ungodly tank it can fit easily. It's not uncommon to see amarr assaults simply take all of the incoming firepower and survive despite otherwise sure death.
Why the minmatar/shotgun combo? For the same reason you get the Gallente/Shotgun combo. Both suits can be made extremely fast using an alpha weapon for CQC fast attack. Romulus Hex is a goddamn nightmare with the galassault doing exactly what you describe with the minassault.
Both the gallente and Minmatar have traditionally been the "fast attack" races in both DUST and EVE lore as well as in practice.
The reason you're seeing so many shotguns is because of the double-nerf to HMGs which ousted the sentinel as the go-to suit for CQC and city fighting. Because the shotgun on a fast suit can absolutely savage them, the HMG has largely fallen into disuse except in a few edge cases.
With the AR buffs it's highly likely that the Alpha-jockeys might be forced back to keep their distance because the galassault is getting a RoF buff.
But the Minmatar Assault approaching scout speeds was intended, and has always been possible, even after the change to EHP/speed which actually place the minlogi as faster than the minassault.
But seriously, how do you balance for 1v3, or 2v4, or even 6v6?
The only way you can is to make sure that each of those players is roughly equal and let their individual skills and talents sort the rest out.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.29 01:34:00 -
[4] - Quote
dzizur wrote:Well, how about instead of nerfing everything around we come up with a real role for scout class instead of it's role being "hiding in a corner all match"
@Breakin As for certains suits in each class overlapping other suits - why some suits are "special" to be able to overlap other suits while other can't?
Where's balance in that?
it's having options and not hamstringing player choices and playstyles
Plus if you reduce minmatar speed you have to increase their HP
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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