DeadlyAztec11
9
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Posted - 2015.09.27 18:58:00 -
[1] - Quote
So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs?
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DeadlyAztec11
9
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Posted - 2015.09.27 21:07:00 -
[2] - Quote
Bradric Banewolf wrote:DeadlyAztec11 wrote:So you say the Minmatar Assault is encroaching into the role of scouts?
Why do we never here the same argument when Gallente Assault's use stealth, when Amarr Assault's brick tank with Logi's, when the Amarr Scout is used as an Assault, when scouts play as logistics, when Commandos are better at assaulting than Assaults, when logistics play as assaults or when heavies biotic tank? Why ostracize the Minmatar Assault when just about any suit can "encroach" into the realm of other suits?
What's the point of having all modules available to all suits if players cannot modify suits to their needs? Alot of suit's can do this you point out, but none so abusively as the min assault. Show me a scout that can stop him.... Scouts as assaults cripple the team in Ewar, and often can't perform this garbage in PC unless they're modding or using a glitch. Certain names of scrubs come to mind lol! The min assault will survive an engagement with a scout SG v SG every time often one shotting the scout. He's so fast that even if you're behind him he'll shirk of the first shot with his higher shield defense, jump turn, and 1 shot the scout?! He often carries a shotgun or MD. Both weapons are capable of obliterating scouts while the min assault has a deadly combo of speed and shield. There's a ton of weapon and dropsuit mix and match that is cool to play, but most don't completely destroy other roles in their primary zone like the min assault v scout. Gallente assaults use stealth because their primary weapon sucks lol! Amarr Assault's brick tank with Logi's because lolscrub lol! Try that bs in PC if you dare lol! If everyone of your argument ends the same as that of a teenage girl it's hard to take you seriously.
My problem with nerfing Minmatar Assaults is that they were already nerfed seemingly at a whim, and a new nerf is so spontaneous it doesn't make sense. The Minmatar Assault might be out of line when compared to the Caldari Assault, but just about everyone agrees that the Caldari Assault needs a buff in several areas.
I find it difficult to believe that as a scout you are being severely out maneuvered in CQC. If you are playing stealthy then you should be finding them not the other way around. If your playstyle is more of a dueling/one-v.-one style of engagement then you should drop the dampeners and use your scout as more of a light assault.
Scouts are fine though. They are at their most popular, and just about everyone that considers themselves scout centric tend to see themselves as the strongest foot unit. I just don't see how a Minmatar Assault with a shotgun is any worse than a Gallente Assault with dampeners and triple Complex Damage Modifers and a Prototype Tactical AR.
Chances are that if the Minmatar Assaults were nerfed enough to be as slow as the Gallente and Caldari Assault's you, and people who support your original post would go on to attack the racial strengths of other suits.
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DeadlyAztec11
9
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Posted - 2015.09.27 21:24:00 -
[3] - Quote
el OPERATOR wrote:So....fluxing him first is out of the question? Speedstacks go shield heavy so wipe the shield and gg. Flux, plc, **** even timing the flux obs will work.
If anything, the last year+ of complaint threads regarding "run n gun" playstyles leads me to think that maybe DUST should add trapping elements, placable weaponry that are AoE and activated by disruption of a field of contact by the enemy. Whatever the flavor type, armor damage (claymore mines) shield damage (flux mines) mass attraction (magnetic/sticky mines) EWAR (sensor mines) , something. New Content. Let me just say that while personnel mines could be easily implemented given that we already have vehicle proximity mines they would almost certainly be universally hated by everyone.
How annoying would it be if every time you walked through a doorway there was a 50/50 chance of being automatically blown up. There's enough complaints as it is, and this would basically necessitate that everyone scan every door way before entering.
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DeadlyAztec11
9
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Posted - 2015.09.28 00:28:00 -
[4] - Quote
Bradric Banewolf wrote:
Your argument is that of someone who plays pubs against moronic blues/reds more than someone who runs in a PC team.
When the enemy is daft and still learning what a buttstock is, then all this stealth and tactics works. However, when you'reup against a team of hardened veterans who specialize in killing 250 clones in 15 mins! Things are a little different!
Alot of people base their arguments on pub experiences when they say that something is or isn't broken, or imbalanced. You know how many galmando with SG you will see in PC? None! Why? Because it's impractical as all hell! So is tanked scouts of any kind, and while they may serve a singular purpose, they aren't the fit to run the entire match?! Pub "fun fits" are highly impractical in PC!
Just because it's fun doesn't mean it's balanced, and if you're truly a skilled player certain changes shouldn't effect your gameplay all that much. When they do effect the outcome of engagements a large percentage of the time is where I take issue, and in what world does the min assault need a buff?
Fastest stamina regen, speed to equal scouts, high shield regen, 4/4 slot layout, Combat rifles, MD, sub, flaylock, can fit any combo of mods, best jumpy fit, etc. Are you kidding? It's arguably the best assault fit, and I'm sure the stats show it!
In PC you're not dealing with a bunch of guys that don't have an understanding of Ewar, tactics, avenues of approach, and weapon stats. If you are whoo hoo free check lol! Most of the time you're dealing with a full very aware 16 in areas where splash is flying, hmgs are firing, and shotguns are firing! There's an ads dropping death, a tank patrolling, and you've got very little hp to do a huge role with!
I've been playing scout in PC for an extremely long time, and hiding all match isn't very useful to the team! It's all fine and dandy to know where the enemy is, but killing him is different! It's a struggle to kill a min assault in any suit, but the scout lacks any real advantage with the current min assault stats.
I never said the Minmatar Assault needs a buff. I just don't think it needs a nerf.
We can argue that the Minmatar Assault is the best Assault because it doesn't have any weaknesses in that nothing needs a buff, but the other Assault's are not too far off.
The Amarr Assault needs a buff to the Scrambler Pistols. All of them, and each specifically needs its headshot multiplier back.
The Gallente Assault needs its standard AR buffed because it is embarrassingly mediocre in CQC compared to all other variants.
The Caldari Assault has great weapons, but it needs better base shield regeneration, and maybe a shield module rework.
I digress. I really want to know how Assaults are killing you so often that you had to make this thread. Is it because you are running a Minmatar Scout without stealth mods because you assume that the other team has scanners that will always best you? So then said Minmatar Assaults with shotguns wait for you to get close before bum rushing you? Or, rather, are you speed tanking and trying to out strafe people head on?
Both tactics are, as the French so eloquently put it, so-so.
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