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Heracles Porsche
Random Gunz Rise Of Legion.
448
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Posted - 2015.08.04 18:34:00 -
[31] - Quote
Aeon Amadi speaking truth to power, good luck with your cpm run, you already got my vote.
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
100
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Posted - 2015.08.04 18:36:00 -
[32] - Quote
Aeon Amadi wrote:Alcina Nektaria wrote:
Higher WP isn't always the case. You could actually just pull out a rep tool or keep dropping uplinks and gain massive amounts of wp. Yeah that falls under the taboo of "WP Farming" but it's a necessary case where it is acceptable. WP are also the reason squadding up is adventageous, you have the potential to make a ton of WP to drop them obs. Or just find a factional Eve Pilot to drop OBs for you. There's many ways to be productive instead of leaving a battle. And you still get ISK payout for factionals even if you lose.
Winning team gets less isk if they don't lose as many suits. You still get, what 20% of your losses? That still applies to using BPOs and cheap suits I believe.
O.o; no, you don't get ISK payout for FW. You get ISK reimbursement of your losses and if we're seriously advocating BPOs and cheap-fits in what is supposed to be a more competitive game mode, we're doing something seriously wrong. Again, what is the incentive to run better gear and go for that win if you're starkly losing? There isn't any, you just downgrade cheaper and cheaper to save ISK and decrease your own performance while the enemy increases their's. This is one of those times I'm seriously considering the plausibility of making Squad-less game modes and meta-level lockouts as a fallback to this sort of behavior. Which is, in and of itself, contrary to the New Eden theme.
Then run Proto and get a 20% reimbursement for your loss. Regardless leaving a match because things aren't in your favor is just absurd and you are just contributing to the broken matchmaking. Your team's MCC could be down to 3/4 armor and still turn the game around. Hell, even half armor. It's a matter of approach. Do you want to clone the enemy team if there's no way of getting and holding objectives, or do you want to actually attempt to hold objectives.
In reality, the way to combat a team or squad of people is to have one of your own unless you are a super slayer star that there are so few of in this game to begin with. I don't know how many times it has to be reiterated that Dust514 is built on the premise of working together with team-mates. That is essentially one of the many things that sets it apart from other FPS games.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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Beld Errmon
1
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Posted - 2015.08.04 18:54:00 -
[33] - Quote
While I can certainly understand Aeons point of view on this matter, fighting against the odds has its own rewards
http://imgur.com/eyRmdvj
In that battle our team was outnumbered like this from the start, they quickly dominated the city and it looked like it was gunna be another boring one sided domination, but once an ADS had dropped some links and cleared their initial blob the 6 guys who stuck in the battle took back the city and kept it all match against twice their number.
I suppose my point is even if it looks like its gunna be a crap match, people can surprise you and it feels great when you win against the odds.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Dragonmeballs
Better Hide R Die
153
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Posted - 2015.08.04 19:01:00 -
[34] - Quote
Aeon,
Might I suggest the following:
A bonus payment based on the merc's quit ratio. Where a merc's quit ratio is the number of battle quits divided by the number of battles entered. This multiplier can either be applied to the match payout or to a set bonus value I'll get to later.
Merc A: 200 matches of 200 completed: 200/200=1 Merc B: 180 matches of 200 completed: 180/200= .9 Merc C: 150 matches of 200 completed: 150/200= .75
Assume the end of match available bonus is 100k. Merc A would get 100k, B gets 90k and C gets 0k. Why didn't merc C get a bonus?
I really don't think we should consider any kind of bonus to somebody who can't seem to stay in 80% of their matches.
How is the match bonus calculated? Several options are available.
The bonus value could be: 1. A flat set value= 100,000 ISK per merc but payed based on quit ratio like above. (AFK SP rules apply to bonus eligibility--no contribute, no bonus, bacon or tacos for you)
2. Flat match pool divided by a calculation involving quit ratio and WP--very similar to payouts now but including an effective bonus related to demonstrated match to match tenacity (quit ratio)
3. WP related activity (hacking, uplinks, kills within a given distance of the objective) to working the objective. (Sorry....redline sniping does not count) In other words work related to taking an objective pay in some way just like defending an objective. Bonus payout is based on working the objective and quit ratio
4. Bonus value is based on Matchmaker score. Even teams have lower matching available bonus. When or if the match goes uneven the new Matchmaker score adjusts the bonus accordingly. A stomp team watches their available bonus evaporate. A stomped team is now competing for a piece of much larger "balance compensation" bonus. Payoff of the bonus is again payed based on quit ratio.
It is important the actual bonus not be a huge sum of isk but influential enough to provide a little motivation to potential quitters.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.04 19:29:00 -
[35] - Quote
Aeon Amadi wrote:Tesfa Alem wrote:Staying in a pub match measn much a ISk higer payout.
Fighting a FW match to the bitter end and losing by one tick gives you the same LP payout as being redlined from start to finish.
The attitude you are describing is one of a player that refuses to play unless everything is aligned in his favor.
- Inferior enemies - Objectives going my way - We outnumber them - Superior blueberries.
If anyone of these is against him, he quits. And good riddance. And who is he impressing when he stays and loses anyhow..?
Its not about impressing anybody. Not having the stomach to even try is a personal attitude. The devs do not need to step in and tweak the entire game around players who dont have the stomach to play anyone other than a weaker side. This goes for vets and noobs alike. Both groups are likley to quit when a ' big name ' corp is on the other roster.
This isnt about noobs vs vsts. Its vets vs vets when one side is too scared to fight vs the other.
Matchmaking needs to put people in a similar WP earned bracket sure. But matchmaking can only go so far. No match is garunteed a win. Quitting before you leave the warbarge is garunteed as a loss.
The players who would rather lose (quit) than play really are a cancer to this game. Becuasse they immediatley turn and stomp lower skilled players and hide from the big boys.
If anything there should be more incentive to make sure players who do stick around end up in fairly balanced matches. Which pretty much works. If your good enough to hold your own against, say negative feedback, you might be qued with them instead of stomping noobs. But if you just got your ass handed to you, the you should be qued up against lower MU tiers.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.08.04 19:30:00 -
[36] - Quote
Dust User wrote:Aeon Amadi wrote:Dust User wrote:Another example of the pubstar alliance mentality.
When you enter the polling booth make sure you ask yourself if this is the kind of representation you're looking for.
Personally, I want to be represented by someone with high regard for honor and dignity.
Vote Dust User for CPM 2. Still waiting on you to elaborate where all this honor and dignity comes from apart from baseless claims. I mean, everyone knows that if you want to be represented by someone with honor and dignity you need to vote for me. An honorable man will explain his position. See how easy that claim is to make? Hell, I'd reckon I'm the most honorable out of all the candidates. My record speaks for itself. No need to elaborate on a matter that has been on public display for all to see. Usher in a new age of honor and vote Tesfa.
Aw thanks man.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Mahal Daj
Mahal Tactical Enterprises
187
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Posted - 2015.08.04 19:49:00 -
[37] - Quote
I'm one of those dudes that doesn't quit unless I'm about to be left behind for dinner IRL, so there's that. Full teams can be redlined, and not be able to fight their way back out to the field, so there's that. New Eden must be able to provide crushing victories, which are the yin to the yang of crushing defeat, so there's that.
All that said, it seems to me like a match should be forfeited by the public-corporation offering the contract if there is a certain disparity in mercs present (8 vs 16 for example). The other side simply can't win due to the inability to field the required amount of force to win. The match would end with all counters stopping at their natural end (for calculating payouts and SP).
So I propose: Once this ratio has been hit, all objectives are locked to their current teams, if an MCC is destroyed before this timer ends... then the match ends naturally. However, an acquisition type objective is placed on the map at one of the random terminals. This acquisition objective represents the controls for the stasis webifier that is keeping our MCC from warping out (MCC's aren't cheap, right?). Once the ratio is hit and the timer starts, people may still leave without penalty. If the remaining mercenaries are able to hold this single objective for 60-seconds or something, the MCC is freed and the battle is lost, without the destruction of the MCC. The company that didn't lose the MCC, even if they lost the territory would be grateful, and would pay a bonus to the mercenaries that stuck around and did this dirty work. Ideas?
Here's the Maff:
MCC's were valued around 130 Million isk in one of the earliest Dust514 videos, and their loss would be significant to any party that was an owner. What if there was a 2 Million isk pool for the mercs that stick around and successfully release the stasis web? This means that a team of 8 would get 250k each IF THEY ACCOMPLISHED THE MISSION, or a team of 2 would get 1M isk/each if they accomplished the mission.
When sticks don't work, consider carrots
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mortishai Belmont
G.L.O.R.Y
899
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Posted - 2015.08.04 19:56:00 -
[38] - Quote
Count- -Crotchula wrote:Aeon Amadi wrote:Mortishai Belmont wrote:Only pansies leave battles because they're outnumbered, redlined, or it's an "Up hill" battle. And here, ladies and gentlemen, is an excellent example of what I was referring to with 'E-Bushido'. yup, this wanker thinks that everyone has something to prove or some values to uphold and that you should spend your free time how somebody else expects you to spend your free time!
I prefer to be a bad ass taking on the whole enemy team and trying my best, rather then running like an infant in need of it's mothers milk.
Clearly it's my preference of how to play and my opinion as well. You go ahead and leave 10 battles to find one that in your favor, don't complain when it makes you soft though.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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DeadlyAztec11
8
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Posted - 2015.08.04 20:12:00 -
[39] - Quote
Mortishai Belmont wrote:Count- -Crotchula wrote:Aeon Amadi wrote:Mortishai Belmont wrote:Only pansies leave battles because they're outnumbered, redlined, or it's an "Up hill" battle. And here, ladies and gentlemen, is an excellent example of what I was referring to with 'E-Bushido'. yup, this wanker thinks that everyone has something to prove or some values to uphold and that you should spend your free time how somebody else expects you to spend your free time! I prefer to be a bad ass taking on the whole enemy team and trying my best, rather then running like an infant in need of it's mothers milk. Clearly it's my preference of how to play and my opinion as well. You go ahead and leave 10 battles to find one that in your favor, don't complain when it makes you soft though. Exactly.
People don't like when there team is at a disadvantage. Though, they are very happy when their team has the advantage. The ironic thing is that people who only stick around when they are winning will never be able to increase their skills to turn around a losing match. They are basically being carried by their team and don't even realize it.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mortishai Belmont
G.L.O.R.Y
900
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Posted - 2015.08.04 20:23:00 -
[40] - Quote
DeadlyAztec11 wrote:Mortishai Belmont wrote:Count- -Crotchula wrote:Aeon Amadi wrote:Mortishai Belmont wrote:Only pansies leave battles because they're outnumbered, redlined, or it's an "Up hill" battle. And here, ladies and gentlemen, is an excellent example of what I was referring to with 'E-Bushido'. yup, this wanker thinks that everyone has something to prove or some values to uphold and that you should spend your free time how somebody else expects you to spend your free time! I prefer to be a bad ass taking on the whole enemy team and trying my best, rather then running like an infant in need of it's mothers milk. Clearly it's my preference of how to play and my opinion as well. You go ahead and leave 10 battles to find one that in your favor, don't complain when it makes you soft though. Exactly. People don't like when there team is at a disadvantage. Though, they are very happy when their team has the advantage. The ironic thing is that people who only stick around when they are winning will never be able to increase their skills to turn around a losing match. They are basically being carried by their team and don't even realize it.
Some people need their crutch I guess.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.04 21:32:00 -
[41] - Quote
Alcina Nektaria wrote:Aeon Amadi wrote:Alcina Nektaria wrote:
Higher WP isn't always the case. You could actually just pull out a rep tool or keep dropping uplinks and gain massive amounts of wp. Yeah that falls under the taboo of "WP Farming" but it's a necessary case where it is acceptable. WP are also the reason squadding up is adventageous, you have the potential to make a ton of WP to drop them obs. Or just find a factional Eve Pilot to drop OBs for you. There's many ways to be productive instead of leaving a battle. And you still get ISK payout for factionals even if you lose.
Winning team gets less isk if they don't lose as many suits. You still get, what 20% of your losses? That still applies to using BPOs and cheap suits I believe.
O.o; no, you don't get ISK payout for FW. You get ISK reimbursement of your losses and if we're seriously advocating BPOs and cheap-fits in what is supposed to be a more competitive game mode, we're doing something seriously wrong. Again, what is the incentive to run better gear and go for that win if you're starkly losing? There isn't any, you just downgrade cheaper and cheaper to save ISK and decrease your own performance while the enemy increases their's. This is one of those times I'm seriously considering the plausibility of making Squad-less game modes and meta-level lockouts as a fallback to this sort of behavior. Which is, in and of itself, contrary to the New Eden theme. Then run Proto and get a 20% reimbursement for your loss. Regardless leaving a match because things aren't in your favor is just absurd and you are just contributing to the broken matchmaking. Your team's MCC could be down to 3/4 armor and still turn the game around. Hell, even half armor. It's a matter of approach. Do you want to clone the enemy team if there's no way of getting and holding objectives, or do you want to actually attempt to hold objectives. In reality, the way to combat a team or squad of people is to have one of your own unless you are a super slayer star that there are so few of in this game to begin with. I don't know how many times it has to be reiterated that Dust514 is built on the premise of working together with team-mates. That is essentially one of the many things that sets it apart from other FPS games.
Now why on earth is it absurd that I, a man who works a full time job and is a full time student, would want to have an enjoyable if challenging experience in the limited time that I have to actually sit down and play the game..? And no, when the MCC is at half armor is -VERY- difficult to turn the game around because of two primary factors: A) The time it takes to complete a hack. Note that this is not hacking the panel, this is turning the null cannon over to your team, which takes a while. B) MCC cannons will destroy your MCC even if you have all the objectives in your favor.
It is still very possible to lose even if you do manage to turn it around and thusly a lot of players will look at that situation upon joining a match and think, "Well I can stay and get a few thousand ISK or I can try again". There is no incentive to sticking around when you're getting marginal rewards for joining in late and also losing.
And yes, the solo vs team debate is everlasting and I have had -MULTIPLE- arguments about it on Skype but what it comes down to is this:
If you honestly expect players to work as a team you need to give them more ways to -ACT- like a team. This means actually being able to form and join squads mid-battle, being able to communicate with your team outside of unreliable voice commands (seriously, Battlefield has us completely trumped on this), and encouraging/incentivizing that behavior. If you want me to lead my team to victory, I'll do it, but it's next to impossible when I can't even communicate with them. Am I supposed to rally my team with tactical shooting of my pistol?
Aeon Amadi for CPM 2
Design A SKIN 2
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.04 21:57:00 -
[42] - Quote
There needs to be more rewards for battling against the odds. |
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
100
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Posted - 2015.08.04 22:03:00 -
[43] - Quote
Aeon Amadi wrote:
If you honestly expect players to work as a team you need to give them more ways to -ACT- like a team. This means actually being able to form and join squads mid-battle, being able to communicate with your team outside of unreliable voice commands (seriously, Battlefield has us completely trumped on this), and encouraging/incentivizing that behavior. If you want me to lead my team to victory, I'll do it, but it's next to impossible when I can't even communicate with them. Am I supposed to rally my team with tactical shooting of my pistol?
I won't keep bashing my head on a wall about how yes it is hard to turn a game around, but it's not impossible.....
You say you need more ways to act like a team? Stay in the match then and do just that. Nuff said.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
100
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Posted - 2015.08.04 22:10:00 -
[44] - Quote
Honestly though, what kind of a CPM candidate are you to sit here and say that you refuse to play matches where you don't win? How can you sit there and be mad because you don't have the advantage. I understand not wanting to play if you are getting beaten to a pulp every single match, but that sounds more like a personal performance issue than a problem with the game.
Point being, you are not making the game any better by being one of those that leaves because you can't pat yourself on the back with a sure win. No one ever wins everything. So what if your free time is limited? Maybe this isn't the game for you and maybe with having such limited time you shouldn't even be running for CPM. How will you deliver to the community as a voice without having the time to dedicate to it?
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
A grenade to the head will most certainly get you dead.
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Archer Killian
A13 SHIELD
17
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Posted - 2015.08.04 22:12:00 -
[45] - Quote
I think its wrong to start a game thinking 'What can I get as a reward for playing?' when the whole point is that the game is supposed to be enjoyable to play and that's not happening if there is a trend of players quitting before the game starts.
As for sustainable losses well risk vs reward is part of the game and the reason I personally don't use proto suits, the salvage helps and the starter fits are always there.
I do feel for an outnumbered losing side that stays on and gets hammered though; I've been tempted to bung them some isk (tho haven't yet) and if I had an active corps I'd likely mail them complementing their determination and invite them to join up. I'd rather play with them, noobs or no than someone who is going to quit rather than lose.
Being on the stomping side is not a good game either. I played a game tonight where I got three assists 'cos I was too slow to keep up with our teams blitzkrieg.
"The best enemy is the one that shoots at you all game... and misses!"
Dedicated Commando:- All races
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.04 22:49:00 -
[46] - Quote
Alcina Nektaria wrote:Honestly though, what kind of a CPM candidate are you to sit here and say that you refuse to play matches where you don't win? How can you sit there and be mad because you don't have the advantage. I understand not wanting to play if you are getting beaten to a pulp every single match, but that sounds more like a personal performance issue than a problem with the game.
Point being, you are not making the game any better by being one of those that leaves because you can't pat yourself on the back with a sure win. No one ever wins everything. So what if your free time is limited? Maybe this isn't the game for you and maybe with having such limited time you shouldn't even be running for CPM. How will you deliver to the community as a voice without having the time to dedicate to it?
Don't jump straight to the ad hominem just because you have nothing to counter what I'm saying besides "Oh well you should stay in the match because I said so". The team communication aspect of this game has been sorely lacking since day one and that has gotten -WORSE-, not better, especially with the removal of channels in battle. You can't start a squad if you can't see the team readout. In fact, I'm wondering why they even have the team readout anymore as it is fundamentally useless apart from shouting in the darkness asking if anyone has a mic only to be met with absolute silence.
Here's an ambush match in which I made the honest to god effort to turn the match around - I even escalated to using my Prototype Caldari Logi with strategically placed uplinks and nanohives to get a frontline established. It worked, but considering I joined the match with about 15 clones left against their 50, it wasn't surprising when the one warbarge strike (which, as I mentioned before, is a reward for the winning team for already winning) from a -four man squad- ended the match by wiping out my entire team.
And while I'm sure your next argument is "well you shouldn't have been grouped up", that has absolutely nothing to do with what the inevitable point is: Why should I have stayed and bothered for any reason other than the ISK, considering that it is a pub match? If it were a faction warfare match there would be literally no reason to stick around and I would have left as soon as I joined.
That match happened -literally- five minutes ago, and is the most recent match I've played today. Simply hand-waving and saying, "Oh well you're not making it any better by leaving" doesn't interest me, because the only reason you care is because I am a CPM candidate. If I resign my candidacy -right now-, what would be your argument then? That I'm a bastard or a coward for doing it? Doesn't change the fact that I -am- going to leave because I determined it to be a waste of my time and not worth the effort in playing.
Need more evidence? How about the match I played before that where it wasn't even worth the time it took to get into the match. . You can hand-wave all you want and sideline the argument with "well maybe this isn't the game for you" because you don't -actually have an argument- against why the changes should be made. Fact of the matter is that I've been playing this game for more than three years now and only -now- is players leaving the match becoming a problem. I wonder, which changed? The player base? Or the game? You need only look at the match maker changes for that answer.
Aeon Amadi for CPM 2
Design A SKIN 2
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.08.04 23:04:00 -
[47] - Quote
Aeon Amadi wrote:Let's take a look at this objectively real quick. When I get into a match I look at a few things:
1) Did I get in at the start of the match or am I being thrown in as filler for someone else that already left? (players usually don't leave battles they are winning) 2) How badly are we outnumbered? (this should never be a factor in the start of a match) 3.a) What does the other team look like; are they mostly comprised of squads? 3.b) What does my team look like; are they mostly comprised of academy freshies? (I can't be expected to lead people to victory as a veteran when I have no way of communicating with them) 5) What is the state of the map when I join; are most of the objectives red? (why should I be expected to fight an uphill battle and/or pickup the slack for the rest of my team?)
Truth be told there are some matches that just aren't worth the trouble. There is no incentive to fighting a losing battle except for some e-bushido and kudos. Pub matches are a little different because you still get an ISK reward for it in the end, so you can maybe run BPO suits and come out with a profit but it's probably going to be a grueling experience due to the lack of performance from your gear. Faction Warfare is a completely different story as there is very little incentive to fighting those losing battles - the lack of a matchmaker (note that I don't think this should change) means that a bunch of academy freshies can join in and not have a freaggin clue of what they're doing. I just left a match in which a player was trying to shoot me with a Swarm Launcher.
So when you get into an FW match in which your team is pulled randomly from the que, you're sometimes subject to one-sided fights. But what benefit is there to stay? You get dramatically less LP, no standings gains, and 40% of your ISK loss. With the time you'd spend doing that you'd be better off waiting for another match that might be in your favor, and thusly people leave early. This isn't even touching on the fact that it is just a horrible experience to spend the majority of the match spawning/walking around without getting anything accomplished.
Punishing players for leaving is -NOT- going to solve these problems, it'll just make them turn off the PS3 and go do something else. If I have to throw out a collateral for a battle that I get screwed in, or if I have to sit and wait for a timer to expire before I get into another match, you can bet your ass I'm not going to be playing this game much anymore - I'll go find something better to do. There needs to be more incentive to stick with the battle from beginning to end, more value in actually fighting. Give players a -REASON- to stick around, don't give them -MORE REASONS NOT TO-.
What it comes down to is a simple question: WHY should I stay in the battles I know aren't going to be in my favor?
Instead of trying to fix the match maker (which has had a negative effect if the forums are any clue) maybe we should be looking at what incentives there are to actually staying in a match that is primarily affecting the things that are important to us: Stats, wallets, time, enjoyability, and personal feeling of accomplishment.
Ah, a full description of the "Cattle Mentality"... AKA the mindless masses who push at the fence trying to get a piece of grass on the other side, just because they think it's better than the grass they are standing on....
All of these "situations" occur when people leave battles compulsively. ..... I mean really... did you not think about this?
Putting a combat lock on deployment to prevent people from trying to "cow push" into another game is probably the best idea ever.
I've seen streams of people pop in and leave, just because the points were all occupied as red. But the red couldn't defend a single one of them, because half of their team was entering midway, then leaving because they entered midway. That's how cattle work. They follow whatever chew looks best. There's no "stopping and thinking" or else they wouldn't be cattle.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dust User
Horizons' Edge No Context
2
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Posted - 2015.08.04 23:07:00 -
[48] - Quote
Alcina Nektaria wrote:Honestly though, what kind of a CPM candidate are you to sit here and say that you refuse to play matches where you don't win? How can you sit there and be mad because you don't have the advantage. I understand not wanting to play if you are getting beaten to a pulp every single match, but that sounds more like a personal performance issue than a problem with the game.
Point being, you are not making the game any better by being one of those that leaves because you can't pat yourself on the back with a sure win. No one ever wins everything. So what if your free time is limited? Maybe this isn't the game for you and maybe with having such limited time you shouldn't even be running for CPM. How will you deliver to the community as a voice without having the time to dedicate to it?
And this is why you should vote Dust User for CPM 2. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.04 23:16:00 -
[49] - Quote
Dust User wrote:Alcina Nektaria wrote:Honestly though, what kind of a CPM candidate are you to sit here and say that you refuse to play matches where you don't win? How can you sit there and be mad because you don't have the advantage. I understand not wanting to play if you are getting beaten to a pulp every single match, but that sounds more like a personal performance issue than a problem with the game.
Point being, you are not making the game any better by being one of those that leaves because you can't pat yourself on the back with a sure win. No one ever wins everything. So what if your free time is limited? Maybe this isn't the game for you and maybe with having such limited time you shouldn't even be running for CPM. How will you deliver to the community as a voice without having the time to dedicate to it? And this is why you should vote Dust User for CPM 2.
Yes, vote Dust User and his 'public history' of honor which is completely vapid.
Tell me, Dust User, how would -you- go about players leaving battle?
Aeon Amadi for CPM 2
Design A SKIN 2
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Russel Mendoza
Klandatu
228
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Posted - 2015.08.04 23:31:00 -
[50] - Quote
This is a sickining attitude.
Whine whine whine leave battle.
Your one of those reason why matches sucks.
Fight to the bitter end thats what we should be doing.
The only good reason to leave battle is when you get disconnected.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.04 23:37:00 -
[51] - Quote
Russel Mendoza wrote:This is a sickining attitude.
Whine whine whine leave battle.
Your one of those reason why matches sucks.
Fight to the bitter end thats what we should be doing.
The only good reason to leave battle is when you get disconnected.
.... Why?
That's the question I can't seem to get an answer to.
Aeon Amadi for CPM 2
Design A SKIN 2
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.04 23:58:00 -
[52] - Quote
Aeon Amadi wrote:Russel Mendoza wrote:This is a sickining attitude.
Whine whine whine leave battle.
Your one of those reason why matches sucks.
Fight to the bitter end thats what we should be doing.
The only good reason to leave battle is when you get disconnected. .... Why? That's the question I can't seem to get an answer to.
You are making a valid point despite the ad hominem attacks of those that quite simply don't seem to grasp that the concept is more general than specific.
Simply put there is no reason beyond one you give yourself.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Russel Mendoza
Klandatu
228
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Posted - 2015.08.05 00:01:00 -
[53] - Quote
Why what leave battle or stay in battle.
Why leave battle no good reason unless you got disconnected.
Why stay in battle because you went looking for one now go and battle.
If your reason for leaving battle is those things you enumerated dont look for battle.
You want a sure win easy money easy time and good old fun dont look for battle look for those.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Protected Void
Nos Nothi
439
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Posted - 2015.08.05 00:03:00 -
[54] - Quote
Aeon Amadi wrote:Russel Mendoza wrote:This is a sickining attitude.
Whine whine whine leave battle.
Your one of those reason why matches sucks.
Fight to the bitter end thats what we should be doing.
The only good reason to leave battle is when you get disconnected. .... Why? That's the question I can't seem to get an answer to. I never leave battle because the match is skewed in terms of numbers, skill level or current progress of the match. These are my reasons: - I enjoy a challenge and get bored quickly by easy games - Getting kills on or creating trouble for superior opposition is worth a hundredfold more than easy kills, and therefore allows me to achieve personal victories even if my team can't win - Leaving matches ruins it for everybody, and basically ensures the game will continue to deliver sub-par matchmaking/team balancing
Every single one of the above points is a good enough reason for me to stay in hard matches. Put together, they make it a no-brainer. |
Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.05 00:06:00 -
[55] - Quote
Let's not get sucked into a e-peen measuring contest. The OP brought up a concern shared by many dust players. Whether you agree with their motivation or not is irrelevant. What is important, and the OP was clearly striving for this is a discussion of ways to incentivize staying in battle. How could the payouts/mechanics be changed to play to the afore mentioned motivations.
Potential ideas (many of which are bad, I'm just spit ballin' here): * remove all mention of kdr and replace it with some other star * increase all payouts * have payouts based on intensity of activity (This may be determined by some king of complex ratio involving but not limited to: Deaths due to enemy fire, kills, assists, wp, shots which hit, shots near enemies, equipment deployed, time near objective, time spent near squad mates, time spent near enemies, distance traveled, all of these vs time in match) * meta level reatricted matches * squad free matches * squad only matches * timer for stay in friendly redline area * more geographically restricted redlines ( no line of sight in or out) * timer basses orbitals for redlined teams (Earn one every 3 min. when 90% of your team is in the redline continuously)
I am out of brain vomit but there are some okay ideas (along with many horrible ones). Discuss, throw new ideas out, let's propose a fix that incentivizes play over quitting.
Now with more evil.
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Henchmen21
Planet Express LLC
1
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Posted - 2015.08.05 00:16:00 -
[56] - Quote
Aeon Amadi wrote:Tesfa Alem wrote:Staying in a pub match measn much a ISk higer payout.
Fighting a FW match to the bitter end and losing by one tick gives you the same LP payout as being redlined from start to finish.
The attitude you are describing is one of a player that refuses to play unless everything is aligned in his favor.
- Inferior enemies - Objectives going my way - We outnumber them - Superior blueberries.
If anyone of these is against him, he quits. And good riddance. And who is he impressing when he stays and loses anyhow..?
There's this trait that humans have, its called self satisfaction. As in doing something hard for no other reason then it makes you feel good simply because you did something hard. Some people don't need approval from others to know where they stand.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.05 00:19:00 -
[57] - Quote
Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Your words are depressing.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.05 00:19:00 -
[58] - Quote
True Adamance wrote:
You are making a valid point despite the ad hominem attacks of those that quite simply don't seem to grasp that the concept is more general than specific.
Simply put there is no reason beyond one you give yourself.
Tu quoque. The argument goes both ways, but no-one is criticizing the players that stay for the suicide mission even if it is an unsound strategy.
Protected Void wrote: I never leave battle because the match is skewed in terms of numbers, skill level or current progress of the match. These are my reasons: - I enjoy a challenge and get bored quickly by easy games - Getting kills on or creating trouble for superior opposition is worth a hundredfold more than easy kills, and therefore allows me to achieve personal victories even if my team can't win - Leaving matches ruins it for everybody, and basically ensures the game will continue to deliver sub-par matchmaking/team balancing
Every single one of the above points is a good enough reason for me to stay in hard matches. Put together, they make it a no-brainer.
I enjoy a challenge as well - when it is an actual challenge. There is a stark difference between going up against a stronger opponent and going up against a brick wall. You don't learn anything going 1v5, as there is nothing to learn there besides how long you can evade and maybe get a lucky kill. And sure, leaving matches ruins it for everybody, and while I am concerned about the community's interests as a CPM candidate (because I -know- someone is going to bring that up as soon as they read what I'm about to say next) I'm not obligated to hand-hold everyone in the game at the expense of my own enjoyment. EDIT: ESPECIALLY when there is, what I believe, to be a mechanical defect in the match maker and not the players themselves.
We play games to have fun. There are a great deal of us who believe that challenging =/= punishing. Dust 514 is a competitive, difficult game, but that difficulty becomes wholly unnecessary when it comes to things well out of our control such as being placed in matches where we are clearly outnumbered, outgunned, and outskilled - sometimes all at once. And while I would love to follow along with the "stick with it because #reasons" crowd, I personally find little to no enjoyment with spending the majority of my game time staring at the respawn screen.
Aeon Amadi for CPM 2
Design A SKIN 2
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Russel Mendoza
Klandatu
228
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Posted - 2015.08.05 00:24:00 -
[59] - Quote
True Adamance wrote:Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Russel Mendoza wrote:
You want a sure win easy money easy time and good old fun dont look for battle look for those.
Your words are depressing.
We are not in school. I did not expect people to correct my words.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Dust User
Horizons' Edge No Context
2
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Posted - 2015.08.05 16:29:00 -
[60] - Quote
Aeon Amadi wrote:Dust User wrote:Alcina Nektaria wrote:Honestly though, what kind of a CPM candidate are you to sit here and say that you refuse to play matches where you don't win? How can you sit there and be mad because you don't have the advantage. I understand not wanting to play if you are getting beaten to a pulp every single match, but that sounds more like a personal performance issue than a problem with the game.
Point being, you are not making the game any better by being one of those that leaves because you can't pat yourself on the back with a sure win. No one ever wins everything. So what if your free time is limited? Maybe this isn't the game for you and maybe with having such limited time you shouldn't even be running for CPM. How will you deliver to the community as a voice without having the time to dedicate to it? And this is why you should vote Dust User for CPM 2. Yes, vote Dust User and his 'public history' of honor which is completely vapid. Tell me, Dust User, how would -you- go about players leaving battle?
I would have CONCORD send the player a message after they left battle that reads something like this:
"You are a coward and your lack of honor is appalling. May I suggest you tuck your tail between your legs and join the pubstar alliance where they encourage this type of scumbag behavior."
Vote Dust User for CPM and show these spineless, yellow-bellied cowards that we have the stronger voice to be heard. |
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