Mobius Kaethis
Molon Labe. RUST415
2
|
Posted - 2015.08.05 00:06:00 -
[1] - Quote
Let's not get sucked into a e-peen measuring contest. The OP brought up a concern shared by many dust players. Whether you agree with their motivation or not is irrelevant. What is important, and the OP was clearly striving for this is a discussion of ways to incentivize staying in battle. How could the payouts/mechanics be changed to play to the afore mentioned motivations.
Potential ideas (many of which are bad, I'm just spit ballin' here): * remove all mention of kdr and replace it with some other star * increase all payouts * have payouts based on intensity of activity (This may be determined by some king of complex ratio involving but not limited to: Deaths due to enemy fire, kills, assists, wp, shots which hit, shots near enemies, equipment deployed, time near objective, time spent near squad mates, time spent near enemies, distance traveled, all of these vs time in match) * meta level reatricted matches * squad free matches * squad only matches * timer for stay in friendly redline area * more geographically restricted redlines ( no line of sight in or out) * timer basses orbitals for redlined teams (Earn one every 3 min. when 90% of your team is in the redline continuously)
I am out of brain vomit but there are some okay ideas (along with many horrible ones). Discuss, throw new ideas out, let's propose a fix that incentivizes play over quitting.
Now with more evil.
|
Mobius Kaethis
Molon Labe. RUST415
2
|
Posted - 2015.08.05 21:01:00 -
[2] - Quote
Reign Omega wrote:There shouldn't be any change to incentives for pubs, after all...theyre pubs. Fw, there needs to be a standings increase and payout increase for losses, maybe only if you fight for the faction you pledge yourself to. Right now, even more so than before this game is harsh on solo players, hell its even harsh on squads with all the queue synchronization going on, but that's the infrastructure of the game, and people want to play with associates, and to win.
The problem with increasing FW payouts for loosing is that you're also creating an incentive for people to afk battles then. Think about it if you could afk your way to an apex suit which you then sell or use it would be pretty tempting to do so.
I'd be in favor of increasing all FW payouts provided there is a minimum wp earned to receive payouts or salvage. Previously I have proposed 400wp for this minimum which others have called too high. Regardless of the numbers though something like this should accompany any payout increase.
Now with more evil.
|