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JARREL THOMAS
Dead Man's Game
776
|
Posted - 2015.07.05 10:45:00 -
[1] - Quote
It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Sicerly Yaw
Corrosive Synergy No Context
504
|
Posted - 2015.07.05 10:59:00 -
[2] - Quote
the wonders of instant sp boosts should be known to new players with the allotted max 70 AUR per day you can afford these at a descent range, I say give new players and SP modifier of 150% or so until they reach 100k lifetime wp?
click here if you are making a new account and want some free BPO's
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Raven-747
WarRavens D.E.F.I.A.N.C.E
82
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Posted - 2015.07.05 11:01:00 -
[3] - Quote
I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
You can complain all you want about lasers. Despite the nerfs it will rip you to shreds.
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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 11:04:00 -
[4] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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xavier zor II
162
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Posted - 2015.07.05 11:08:00 -
[5] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
indeed this.
It has gotten the game far...turned it into a profitable game!
xavier zor's alt
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JARREL THOMAS
Dead Man's Game
776
|
Posted - 2015.07.05 11:09:00 -
[6] - Quote
xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
Caldari Loyalist. ( -í° -£-û -í°) No.
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AndyAndio
0uter.Heaven
215
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Posted - 2015.07.05 13:45:00 -
[7] - Quote
JARREL THOMAS wrote:xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
nope, dumb people still spending money on Dust did that.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 13:58:00 -
[8] - Quote
Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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VikingKong iBUN
0uter.Heaven
473
|
Posted - 2015.07.05 14:10:00 -
[9] - Quote
SP cap should be reduced again. Then new players should have no SP cap until they reach a certain amount of Lifetime SP, like 5 or 10mil. Or some kind of dynamic SP cap could be implemented, where your weekly SP cap decreases as your characters Lifetime SP increases.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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thor424
Namtar Elite Gallente Federation
624
|
Posted - 2015.07.05 15:03:00 -
[10] - Quote
JARREL THOMAS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far.
SP is so easy to get now. Missions give boosters, boxes give boosters, you can trade for boosters.
SP isn't the problem.
For every proto stomper that's blamed for the downfall there are dozens of people who quit fighting after a few deaths. It amazes me that more people fail to blame the dudes that play this game like its a hoarding reality show. |
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 15:10:00 -
[11] - Quote
I posted about this in a NPE thread I made a while ago.
New players should start with a handful of non-trade-able boosters. They would Earn SP faster, and get hooked on using boosters, earning CCP more money.
Everybody wins
Official CPM Platform
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thor424
Namtar Elite Gallente Federation
625
|
Posted - 2015.07.05 15:14:00 -
[12] - Quote
Talos Vagheitan wrote:I posted about this in a NPE thread I made a while ago.
New players should start with a handful of non-trade-able boosters. They would Earn SP faster, and get hooked on using boosters, earning CCP more money.
Everybody wins
That is a good idea.
Eve has these things, I can't remember what they are called, that can only be consumed by new players. They accelerate SP accrual much fast for like 30 days. |
JARREL THOMAS
Dead Man's Game
778
|
Posted - 2015.07.05 15:17:00 -
[13] - Quote
thor424 wrote:JARREL THOMAS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far. SP is so easy to get now. Missions give boosters, boxes give boosters, you can trade for boosters. SP isn't the problem. For every proto stomper that's blamed for the downfall there are dozens of people who quit fighting after a few deaths. It amazes me that more people fail to blame the dudes that play this game like its a hoarding reality show. Yep cause the stompers are not to blame oh holy stompers. Seriously dude the giant group of people are to blame and what's your proof to this? That they quit. I would sure like to meet these dozens of people. And did you really offer trading as a possible way for bloobs to get boosters? Whenever there are boosters in missions it requires aurum and I've never heard of boosters from lock boxes and if they can it's more rare than a Unicorn butt hair trimmer.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.07.05 15:19:00 -
[14] - Quote
YES!
they should also have a unlimited cap to around 10-20 mil sp.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
779
|
Posted - 2015.07.05 15:20:00 -
[15] - Quote
Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.07.05 15:25:00 -
[16] - Quote
JARREL THOMAS wrote:Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k. Well, something is better then nothing. To be fair however, the current weekly cap is really high(I've yet to hit it to be honest)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
779
|
Posted - 2015.07.05 15:27:00 -
[17] - Quote
Cody Sietz wrote:JARREL THOMAS wrote:Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k. Well, something is better then nothing. To be fair however, the current weekly cap is really high(I've yet to hit it to be honest) True :/
Caldari Loyalist. ( -í° -£-û -í°) No.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.05 15:56:00 -
[18] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Higher than the maximum of about 4M SP per week??
KERO-TRADER is my official Eve character for Dust trading.
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.05 16:29:00 -
[19] - Quote
Daily missions for SP
Free boosters from missions (on occasion anyway)
Free booster when they start the game (unless that has been changed)
I would say that new players issue is not so much SP but in getting fed to the wolves, graduating the academy FAR too early, and low ability to meet with veterans who would actually be willing to help them.
In reference to graduating the academy too early I am not saying that the WP can should be raised but that the academy should consist of a large set of persistent missions that ensure players have a ground work before they enter the normal queue. This would require what I called "negative missions" which would be a small set of accomplishments that no newbie would ever complete in the academy that would lead to automatic graduation from the academy.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
299
|
Posted - 2015.07.05 16:32:00 -
[20] - Quote
You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
"You only need a hundred acres to have one helluva hood"
-Shadow
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 16:44:00 -
[21] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
Correct.
What many arrogant vets fail to realize is that the skill/exp gap between noobs and vets has gotten continuously wider since this game has been out.
And experience is just as important as skill in this game.
Back in Beta squads were capped to 4, there was no officer gear, and few players were skilled into proto.
The stomp situation can't even come close to being compared to today.
Which is why I laugh when people spout "noobs should learn the hard way like us or go back to cod gitgudrektlol".
EDIT: And as I mentioned earlier in this thread: I like more SP for noobs, but I feel the answer is to give them a few non-tradeable boosters, as well as a free respec upon academy graduation
Official CPM Platform
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BARAGAMOS
Kinsho Swords Caldari State
49
|
Posted - 2015.07.05 17:20:00 -
[22] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.05 17:20:00 -
[23] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way.
"Caller of the Monolith"
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BARAGAMOS
Kinsho Swords Caldari State
49
|
Posted - 2015.07.05 17:31:00 -
[24] - Quote
postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way.
Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes. |
Mejt0
Dead Man's Game
1
|
Posted - 2015.07.05 17:42:00 -
[25] - Quote
Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.05 17:57:00 -
[26] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions.
This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.05 18:22:00 -
[27] - Quote
BARAGAMOS wrote:postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes.
Coddled XD Boyo i started 7x from scratch. Btw numbers on servers going down since release and false promises from CCP not because some SP gap. If you think closed beta and open beta with every update after is easy mode, you are wrong. We all remember times with AR, LR, Flaylock, MD, TANKS 514 and invisibies invincibies and to be quite honest these times were nothing else than just horror, defo not a easy mode. I gring my precious XPs through them and if something was wrong i basicaly started from scratch. If something will gain new player influx to this game it will be something what will be did by CCP not by some "newbi boosting" what will only devaluate meaning of experience and SP over all.
"Caller of the Monolith"
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.05 19:26:00 -
[28] - Quote
Every new guy should skill up Minmatar logistics and rep tool.
You can get around 20k SP a match WITHOUT boosters!
Scouts United
Gk.0s & Quafes all day.
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JIMvc2
Consolidated Dust
1
|
Posted - 2015.07.05 19:42:00 -
[29] - Quote
Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely.
I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then.
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 19:50:00 -
[30] - Quote
JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then.
That's interesting considering closed beta didn't start until May, 2012 =P
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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JARREL THOMAS
Dead Man's Game
789
|
Posted - 2015.07.05 20:00:00 -
[31] - Quote
Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
Caldari Loyalist. ( -í° -£-û -í°) No.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.05 20:03:00 -
[32] - Quote
Aeon Amadi wrote:JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then. That's interesting considering closed beta didn't start until May, 2012 =P
Not everybody gets math, Aeon. Sometimes 2+2 ain't 4 apparently. And from 2012 to 2015 you don't get 3 ...apparently.
(rude mode : offline)
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
127
|
Posted - 2015.07.05 20:14:00 -
[33] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. Yes until they reach 10 mil sp id say increase their points by 50%.... |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.05 20:16:00 -
[34] - Quote
JARREL THOMAS wrote:Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
How they learn the game has absolutely nothing to do with whether or not they should get more SP for being new.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
128
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Posted - 2015.07.05 20:19:00 -
[35] - Quote
Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. hear ya, but I think we need as many players leveled up as we can get ffor the game. My main is a 100 sp dude... New guys have 0 chance. |
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.05 20:26:00 -
[36] - Quote
They already get more SP by being on a different payout system than "vets"
They already get a free booster which is just advertising for CCP but hey it is still a freebie.
They are able to get boosters from missions which is a huge improvement from back in the day.
NPE needs lots of adjustments but pumping them more SP does not seem like it will help the overall problem. GEtting kicked out of the academy at a static WP value is a big issue. People coming into normal matches having never been in a squad, possibly not even having hacked an objective, and many other things that are possible just because they ran into a number is not good for anyone.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.05 20:31:00 -
[37] - Quote
deezy dabest wrote:They already get more SP by being on a different payout system than "vets"
They already get a free booster which is just advertising for CCP but hey it is still a freebie.
They are able to get boosters from missions which is a huge improvement from back in the day.
NPE needs lots of adjustments but pumping them more SP does not seem like it will help the overall problem. GEtting kicked out of the academy at a static WP value is a big issue. People coming into normal matches having never been in a squad, possibly not even having hacked an objective, and many other things that are possible just because they ran into a number is not good for anyone.
You are right that there are multiple factors contributing to the poor NPE.
But an average 50M SP gap (give or take) between noobs and vets is one of those factors.
Allowing noobs to put together one competitive fit a bit faster would help.
Especially when noobs are probably going to spec into a few wrong things along the way.
Which is why there needs to be a better fitting tutorial, and a free respec upon graduation from academy.
Official CPM Platform
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Operative 1174 Uuali
True Companion Planetary Requisitions
873
|
Posted - 2015.07.05 21:06:00 -
[38] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
Yeah, let's take these damn consoles and smart technology away from the kiddies today. They should have to learn the hard way the way we did. Put an effing quarter in the machine down at the arcade every time you want to play a video game. Stare at that hugh square 8 bit pixel on your screen and keep telling yourself it's a spaceship.
MY CPM2 PLATFORM
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.05 21:11:00 -
[39] - Quote
Talos Vagheitan wrote: You are right that there are multiple factors contributing to the poor NPE.
But an average 50M SP gap (give or take) between noobs and vets is one of those factors.
Allowing noobs to put together one competitive fit a bit faster would help.
Especially when noobs are probably going to spec into a few wrong things along the way.
Which is why there needs to be a better fitting tutorial, and a free respec upon graduation from academy.
I could be off but I would say that a 50M gap is not an issue at all. Players who are that far behind with far less familiarity in the game being placed in matches with people who are that far ahead and have a year or more experience advantage over them is a very big issue. Saying it is okay because they got a few thousand warpoints and there are equal vets on their team who may or may not actually stay in the battle and / or fight is an even more serious problem.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
|
Posted - 2015.07.05 21:43:00 -
[40] - Quote
New players already have a different system than vets that awards them SP. Where vets gain most of their SP through their WP, new players get most of their SP through time spent in battle. I think it's something like 5 SP per second spent in battle.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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thor424
Namtar Elite Gallente Federation
635
|
Posted - 2015.07.05 21:46:00 -
[41] - Quote
BARAGAMOS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
I learned as a noob FPS player against a bunch of closed beta players that would stomp you all day long.
I figured out that I should join a corp and run in squads. Then I figured out that I would need to pour clones into the fight to get good at the game.
It took so long to get SP that I never had a proto suit until we were respec'd when the game was released. I can earn a proto suit now in a little over a week.
I've been playing with some people for nearly three years and at the first sign of trouble they quit on a match. It's not a poor little noob that's giving up. It's a veteran who is more worried about profiting in every match than winning. They don't ask for bigger payouts, they whine about balance and proto in matches etc.
Again, it's not the SP. It's the asset loss vs the reward.
It doesn't help that there aren't any noob corps that are worth a damn. The two I know of have pub chats full of players who don't squad up. |
JARREL THOMAS
Dead Man's Game
791
|
Posted - 2015.07.05 22:20:00 -
[42] - Quote
Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. No one said catch up, more so boost until they are effective like adv assault or.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Scheneighnay McBob
Penumbra or something
7
|
Posted - 2015.07.05 22:26:00 -
[43] - Quote
SP essentially gets less and less useful as you get more skills, so that's already kindof a thing
The anti-tunnel snake taskforce has assembled
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JARREL THOMAS
Dead Man's Game
792
|
Posted - 2015.07.05 22:46:00 -
[44] - Quote
postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Doesn't matter if I'm there or not. I fact I sho have to be there all the time. I won't be there all the time. I shouldn't have to carry them. And btw I already do.
Caldari Loyalist. ( -í° -£-û -í°) No.
|
JARREL THOMAS
Dead Man's Game
794
|
Posted - 2015.07.05 23:09:00 -
[45] - Quote
Dreis ShadowWeaver wrote:New players already have a different system than vets that awards them SP. Where vets gain most of their SP through their WP, new players get most of their SP through time spent in battle. I think it's something like 5 SP per second spent in battle. On average 4,500 sp per battle? And that's if they don't quit because they're being beat up by flying Minmitar monkeys. And if not sp give them a better tutorial actual academy progression.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Darken-Sol
Intruder Excluder
2
|
Posted - 2015.07.06 02:12:00 -
[46] - Quote
Are there new players?
Crush them
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.06 02:15:00 -
[47] - Quote
Aeon Amadi wrote:JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then. That's interesting considering closed beta didn't start until May, 2012 =P Thats an interesting observation from a newberry like YOU
Before Closed Beta there was the Fanfest outcry and keys delivered to Fanfest atendees
BEFORE that there were elitist and entitled pricks like me who got in the door thanks to Sony handing out 5000 yep five thousand server stress test keys
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.06 02:17:00 -
[48] - Quote
Darken-Sol wrote:Are there new players?
on PS four?
yep |
byte modal
228
|
Posted - 2015.07.06 03:36:00 -
[49] - Quote
this thread. wow. had a few beers so maybe I'm misreading but everything is anecdotal at best. So give them an SP boost. You gonna overlord every newbro and dictate what they drop it into? What's that OP, you already "carry" the newbie players so you can't be bothered to teach them more? How are they going to learn how to USE the SP without proper experience (active corp recruitment---i'm lookin' at you babycakes---, TRAINING, and *cough* PV-mutha-fuggin'-E)? Give them all the SP you like. Hell, give them 10m for academy graduation---as a nice lil' welcome aboard gesture. Where is it going to go? EVERYWHERE. "Holy sh!t, batman! I can try this, and that, and uh OMG wtf is this over here! GOT IT!1!1!11" And no one is going to have a decent advanced to proto level fit because it's all over the place. As if they'd be able to, or even know how to FIT it all, without the boring cores that most everyone would probably skip over because well, they don't have the experience to know better (see points above somewhere between the first and 5th sentence probably). Oh, and that those moaning like alley cats in heat to give them the boost aren't going to teach them.
Even if they do proto a suit/weapon, what then? Do they suddenly know fitting range? Do they know how to USE it? Do they even know how to read TACNET or watch for blurry blue scout goo smearing across the horizon? Nerp. They will still be instakilled, only now they lost a ton of quickly invested ISK that they don't have as newbies and are even MORE pissed because of it. Wait.... I got it! Boost ISK rewards for academy grads too. Now that I think about it maybe you're on to something! Give them more AUR dailies as well. Because once the gain curve drops steeply after 10m (or whatever arbitrary cap you wish to place upon it all), then those puffed-upnewbies are going to be upset because suddenly they're not earning nearly what they earned when they first started! And by some screwy gaming progression logic they might actually think they should be getting MORE as time goes by.
You're right though. Closed Beta Vets didn't have to face full proto-stomps with a deficit of 30+million SP to the enemy. But we also didn't have near the resources today to GET sp in the first place. I will agree that there is a problem. SP gaps are side-effects of larger problems. Without the in-game experience to effectively UNDERSTAND how SP works, or even how to apply it for long-term gains, newbieboosties won't change a damn thing. And that goes back to the point. Another bandaid pretending to be a solution to a problem that isn't the problem.
SIMPLE PVE (i.e., a personal firing range!?) can go a long way to prepping new players of the weapon choices at least. Reinforcing the fact that there are militia variants to use before speccing into chaos is a nifty thing too, if paired with some form of testing ground. But that doesn't exist. SP boosting isn't going to do anything other than giving them more selection of toys to play with while still getting their arses handed to them by skill-capped SQUADS.
Helpful replies have been made, but that "yup... sarcastic eye-roll" reply peppering the first page is so much easier than considering another view.
Yup. I swear, these forums sometimes....
kitten bacon taco (nom)
|
postapo wastelander
Corrosive Synergy No Context
1
|
Posted - 2015.07.06 03:41:00 -
[50] - Quote
BARAGAMOS wrote:postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes.
Stupid attitude?! You are funny boyko arent you. Maybe try to be less spoiled next time. Life is not about free sh4t3, same like eve and dust514. And if you do not like it, just change the game. We all here spent your precious time and grind for SP and overal experience.
If you want shortcut, buy booster. If you want help, go corp. If you have still problems git gud. And if you dont like it leave.
"Caller of the Monolith"
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.06 06:00:00 -
[51] - Quote
Darken-Sol wrote:Are there new players?
It is scary how valid this question really is........
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
152
|
Posted - 2015.07.06 07:23:00 -
[52] - Quote
byte modal wrote:A bunch of things. Every word of that is true. It took me until a month or two ago to realize how important increasing things that don't directly affect weapons are.
When I started out I didn't put any points in armor or shield modules because I wanted a 'fast' suit and would just try to evade bullets, thinking a higher eHP was for people who wanted to tank out a fight, which wasn't my thing. I also never bothered with the passive armor and shield increases because when I read it when I was new the first thing to go through my head was 'how in the hell is 5% going to help me in a fight? And I need to skill into both separately? **** that. I need these points for better guns.' And then I put the points into better guns which I then learned I couldn't afford over a long time because I wasn't good enough to actually stay alive to use them. And continued to not bother with armor because surely better or improved guns (sharpshooter, reload, clip size) must be the answer.
I also didn't realize how important it was to increase CPU and PG for the very same reason. How is 5% going to help? That barely gives me a few extra points. What am I going to fit? One extra module in a suit that barely has any slots? Am I going to fit an advanced shield extender and get 50 extra shield instead of 33? I'll just cram what I can into as tiny a space as possible. I need to be 'ISK efficient', anyway, so I can afford the 'better' weapons. Nothing but proto is good, anyway.
Everyone but me seemed to have proto and at one point I actually legitimately thought that proto was OP bullshit and hated anyone I saw using the stuff, especially the Aurum or LP 'early access' gear. I despised the early access gear. I thought it was literally the scrubby game winner gear. Thankfully I'm not the type to send hate mail. I'd be so god damned embarrassed of myself right now.
My skill tree before I finally was able to buy a respec? Nearly a dozen guns I never used, ranging from standard to proto and all of them with their reload/extender/sharpshooter skills levelled, maxed out rep tool (because I learned logis get SP like boats get wet.), maxed hacking modules, advanced nanos and uplinks because I read one time that using standard or militia is basically being a dipshit (and it is.), Minscout and logi dropsuits to 4, and several other racial dropsuits that I, like my weapons, tried a few times but never actually used. That was it. I had militia modules everywhere else, or standard if I wanted to 'test something out', but kept getting angry when I couldn't test anything because of how hard I kept getting stomped. I wanted so badly to fly a dropship but was absolutely terrified of losing money and, at the very same time, basically hindering my team by being some ******** in the background not doing anything.
It's hard making friends with people of your skill level when you're new, too, because it's very easy to want to leave. And a lot of people do. I've got five or six people in my contacts that I had a few good battles with, even tried starting up corps with, and then never heard from again because they dropped out. But I couldn't team up with more experienced players because I was absolute **** at the game. I'd just drag them down, they'd get pissed at me, and I'd be kicked out of the squad. I'd been invited to corps, told they'd help me get the hang of the game, but once I got in not a single person wanted to actually do anything with me, even the one who invited me, especially since I didn't have a mic. I was just another number to add to their count. We've got a lot of people so that makes us good, right?
Newboots don't need extra SP. That just makes them spread too thin and be confused. Or try flavor of the month chasing without understanding how the gear even works. Hell, going Logi so early in my Dust career may have been one of my worse decisions because I got so much SP so quickly I just kept getting frustrated when I didn't get 'better' at the game, because I had so many weapons available to me and none of them seemed to actually be 'good'. What new players need is direction. Which, hopefully, this upcoming patch will offer, what with the new progression system that shows players potential suit layouts they could be using and makes it simpler to skill into said suit.
TL;DR:
I'm stupid or masochistic to have stuck around through all the poor decisions I made as a newb that just made my games worse, and other newbs may make the same poor decisions. Extra SP won't help newbs, direction will. Newbs needs more actual support from the more experienced players, but said experienced players don't always want to step up for it. A testing ground to try new fits and gear would be a great benefit to all.
**** I write too much. |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.06 07:43:00 -
[53] - Quote
byte modal wrote:this thread. wow. had a few beers so maybe I'm misreading but everything is anecdotal at best. So give them an SP boost. You gonna overlord every newbro and dictate what they drop it into? What's that OP, you already "carry" the newbie players so you can't be bothered to teach them more? How are they going to learn how to USE the SP without proper experience (active corp recruitment---i'm lookin' at you babycakes---, TRAINING, and *cough* PV-mutha-fuggin'-E)? Give them all the SP you like. Hell, give them 10m for academy graduation---as a nice lil' welcome aboard gesture. Where is it going to go? EVERYWHERE. "Holy sh!t, batman! I can try this, and that, and uh OMG wtf is this over here! GOT IT!1!1!11" And no one is going to have a decent advanced to proto level fit because it's all over the place. As if they'd be able to, or even know how to FIT it all, without the boring cores that most everyone would probably skip over because well, they don't have the experience to know better (see points above somewhere between the first and 5th sentence probably). Oh, and that those moaning like alley cats in heat to give them the boost aren't going to teach them. Even if they do proto a suit/weapon, what then? Do they suddenly know fitting range? Do they know how to USE it? Do they even know how to read TACNET or watch for blurry blue scout goo smearing across the horizon? Nerp. They will still be instakilled, only now they lost a ton of quickly invested ISK that they don't have as newbies and are even MORE pissed because of it. Wait.... I got it! Boost ISK rewards for academy grads too. Now that I think about it maybe you're on to something! Give them more AUR dailies as well. Because once the gain curve drops steeply after 10m (or whatever arbitrary cap you wish to place upon it all), then those puffed-upnewbies are going to be upset because suddenly they're not earning nearly what they earned when they first started! And by some screwy gaming progression logic they might actually think they should be getting MORE as time goes by. You're right though. Closed Beta Vets didn't have to face full proto-stomps with a deficit of 30+million SP to the enemy. But we also didn't have near the resources today to GET sp in the first place. I will agree that there is a problem. SP gaps are side-effects of larger problems. Without the in-game experience to effectively UNDERSTAND how SP works, or even how to apply it for long-term gains, newbieboosties won't change a damn thing. And that goes back to the point. Another bandaid pretending to be a solution to a problem that isn't the problem. SIMPLE PVE (i.e., a personal firing range!?) can go a long way to prepping new players of the weapon choices at least. Reinforcing the fact that there are militia variants to use before speccing into chaos is a nifty thing too, if paired with some form of testing ground. But that doesn't exist. SP boosting isn't going to do anything other than giving them more selection of toys to play with while still getting their arses handed to them by skill-capped SQUADS. Helpful replies have been made, but that "yup... sarcastic eye-roll" reply peppering the first page is so much easier than considering another view. Yup. I swear, these forums sometimes.... tl,dr eeeh
the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation
but did ccp listen?
hell no
ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave
many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514
the response of many was to naysay and to negate the falling playerbase numbers
well the chickens came home to roost and now its all about ps4 games for increasing numbers of players |
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.06 08:21:00 -
[54] - Quote
Tech Ohm Eaven wrote: the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation
but did ccp listen?
hell no
ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave
many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514
the response of many was to naysay and to negate the falling playerbase numbers
well the chickens came home to roost and now its all about ps4 games for increasing numbers of players
back then that probably would have been the answer but now we have the missions system which SHOULD be the holy grail of an academy system but instead it is used to pawn off instant boosts and strong boxes on people.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.06 10:26:00 -
[55] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
No, what they need in order to be on equal level is that
we inject into their minds the - map layouts - map bugs - weapon ranges - weapon hit detections on different style guns - weapon damage potentials versus each other - the speed which opponents can move to flank - info that the core nade is must - skill to cook nade in dust AND the insight to know how dust geometry bounces the nades - how you read tacnet constantly - when you fight vehicles and when you DON'T - multitude of different suits and their fitting capabilities - skill tree with that amount of bonuses - several years of experience on fittings themselves and the knowledge on current and previous metas
feel free to further expand the list.
BUT you cannot inject that. Those ARE the things that have to be learned the hard way.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.06 10:29:00 -
[56] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
Sure we can give them more SP. there is no big reason not to (besides alt abuse issues).
BUT it will not resolve the issues all the above posts are claiming it to solve. It will NOT eliminate stomps or how lost and beaten junior players are.
KERO-TRADER is my official Eve character for Dust trading.
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.06 11:00:00 -
[57] - Quote
BARAGAMOS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
As a side note, if you go far enough (replication to E3) there was also a big gap on SP levels. The reason was that CCP wanted test results of PRO gear etc, so all SP gains were x4 or maybe even x8. 250k SP matches were reality. So, new characters faced 20-30M SP characters even then. (granted, they did gain also at fast rate, and granted, there was no squads at replication)
But Mr BARAGAMOS is forgetting one huge thing: If you go above certain SP level it no longer matters as much. There is no point in crying over if someone has over 100M SP, they are not that great.
As a matter of fact (you must agree) that one can roughly maximise one main combat suit+wep for 15M SP. With 10M you are a factor, for 20M you have even sugared up the proficiencies. So, facing squadded experienced players with their 15M SP chars is comparable to squad of 60M+ SP chars.
If you say that 100M SP character is ten times (10x) more powerful than 10M SP character, then you are dead wrong.
KERO-TRADER is my official Eve character for Dust trading.
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.06 11:16:00 -
[58] - Quote
No-one-ganks like-Gaston wrote: . . A VERY good written long term game experience from a newbs point of view!!! . .
This sums it up:Quote: Extra SP won't help newbs, direction will.
KERO-TRADER is my official Eve character for Dust trading.
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Starlight Burner
Arrary of Clusters
335
|
Posted - 2015.07.06 12:39:00 -
[59] - Quote
No.
You can already earn too much xp/week. In my personal opinion, sp cap needs to be dropped back down. 750k/week (and more from boosters) is just too much.
If noobs want more sp, going back to Talos Vagheitan's idea in the Features & Discussion, that was ignored by many, give them free non-consumable boosters to get them hooked on it. It gives them the sense of how much MORE sp they can earn and also encourages the use of micro-transactions.
No, do not give out more sp. It's already too much.
EDIT: Also, a fixed matchmaker with maps adjusted for smaller battles, like 8v8, can help Scotty put the noobs against noobs more and vets against vets more. Would be nice to see that implementation of what your ' skill / mu ' that Rattati was talking about implementing. Would help Noobs justify fighting their battles.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Louis Domi
Tugastroy Evil Syndicate Alliance.
957
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Posted - 2015.07.06 13:32:00 -
[60] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
No man, women, or child should have to endure the kind of pain Dust thrusts upon us... |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.06 14:15:00 -
[61] - Quote
We can kill a few birds with one stone here.
New players should be paid only for performance, and they should be given that message loud and clear at the beginning of the NPE.
All players should be paid out WP/isk based on a formula that takes into account the mu/meta differential for an encounter. In practical terms this would mean that when a new/weaker players kills/assists with a geared-up vet they get something like +300 WP for the kill/+150 WP for the assist.
This does a few things for the game.
- It provides New Eden-like messaging early in the game.
- It provides a tangible upside to our uneven playing field(other than the soul-purifying fire of brutal challenge, ofc)
- It shortens the time-to-viability for new players, but only if they earn it.
- It would help sell AUR gear. Lots of AUR gear.
Would also like to see a partial keep-what-you-kill system, where the merc and the corp issuing the battle contract split proceeds from the merc's kills. A merc with a high 'Reliability' rating would keep a higher %age as a perq for a good record.
PSN: RationalSpark
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Starlight Burner
Arrary of Clusters
335
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Posted - 2015.07.06 14:19:00 -
[62] - Quote
^ I like it; however WP earned is too much imo.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Skihids
Bullet Cluster Lokun Listamenn
3
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Posted - 2015.07.06 15:49:00 -
[63] - Quote
As Closed Beta vets we had the invaluable opportunity to gain experience when everyone else was learning. The experience gap was quite small back then even if some folks had more SP. We also had a full respec every few weeks which trained us to skill more efficiently. We learned DUST when it was simpler and absorbed each new complication as it rolled out.
It's very easy to forget how much time we had to memorize the maps and master all the systems before we had to battle others who had that knowledge. The new players get a brief taste of that environment before they are thrown into the deep end.
I've been away for a year and I find myself confronted with EQ Bandwidth, "My Warbarge", lockbox salvage, and the possibility of fighting and losing an ADS and being rewarded with zero SP. I understand the first because "EQ spam" was a hot topic before I left, but the rest are still a mystery to me. I'd hate to be a new player confronting all this along with needing to understand the importance of the DS Upgrade skills. |
byte modal
229
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Posted - 2015.07.06 23:50:00 -
[64] - Quote
Tech Ohm Eaven wrote:byte modal wrote:ranting, reactionary stuff without a TL/DR for those paragraph averse tl,dr eeeh the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation but did ccp listen? hell no ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514 the response of many was to naysay and to negate the falling playerbase numbers well the chickens came home to roost and now its all about ps4 games for increasing numbers of players
hey. I get you, and TBO, I'm more or less on the same page. My post was in reaction to the OP, which unless I'm reading it wrong still, is not what you're saying. While I generally agree in principle with what you typed, I still see no way that boosted newbie SP will help. If anything, I can see it making things worse for points made in my earlier ramblings. I think though, that we're talking on two different fronts at this point maybe? Longer academies: +1; along with a few other life lines to the newbie from the player base as noted. SP, not so much unless it's unique gains via completing instructional tutorials explaining few key points of progression in the game.
Perhaps a series of LEGIT starter missions with a non-tradable 30-day OMEGA passive boost reward or something. But the missions need to be instructional instead of "go hack X installations." All of which must be completed to graduate. How to curb alts from camping academy, no clue; but that's another conversation. Maybe no SP gain at all until you graduate, then a ceremonial email to explain the sudden gain of SP post-graduation, and a few suggested lists of how to use the SP wisely. What I mean is, everyone sits on the same SP while IN academy. That might prevent alts from getting ahead of the curve with gear or stat boosting skills if they decide to never complete the required missions to graduate. During this time, militia gear could be highlighted in the market home screen, or even all gear selections grayed-out and disabled with the exception of militia grade. Once the newb missions are complete, you get a stockpile of SP you pooled so far, a nifty booster, and a nice letter of congratulations explaining what you just earned with suggested routes of applying the SP and notes of consideration for long-term intents.
Maybe that's silly, but wtf? This is a game forum lol. It may trigger thoughts for others that may be able to take it farther or into a more practical thought.
bleh.
I'll edit my post to include a TL/DR if I can figure out how to summarize it all in one blurb
kitten bacon taco (nom)
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 01:51:00 -
[65] - Quote
The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
KERO-TRADER is my official Eve character for Dust trading.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.07 01:56:00 -
[66] - Quote
JARREL THOMAS wrote:xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
Think about it this way.
If Dust didn't have a die hard following of players would Rattati have ever been brought into the role he is in now? Who would he draw data from to make his conclusions? How would he know which areas of the game to address and when?
He's done a lot for Dust to be sure. The existing player base also has in support it for so long.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.07 02:07:00 -
[67] - Quote
KEROSIINI-TERO wrote:The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
You are wrong.
This is possibly the worst time for new players.
- A large weekly cap doesn't matter if you uninstall Dust on day 1 - The SP/Experience gap between vets and noobs has never been wider. - APEX suits help for maintaining a profit in the long run. They don't make you a better player in any way in the short run. Not only, I've talked to handfuls of noobs that didn't even know they existed. - There are borderline OP fits. Jumpy MK.0's. Dust takes getting used to. Noobs can't track them in the air. Not only that, a noob can't make this fit because myofibs don't even list the jump bonus in their description. - There are still plenty of bugs. Many of them mobility based, which vets know and understand how to avoid. Noobs don't. This is a massive advantage - Academy doesn't help. It is turned off almost immediately. - Mission rewards are lucrative, but very rarely do you get the stuff that you need in your actual fits.
I've watched this game get harder and harder for new players since beta
Official CPM Platform
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