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JARREL THOMAS
Dead Man's Game
789
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Posted - 2015.07.05 20:00:00 -
[31] - Quote
Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
Caldari Loyalist. ( -í° -£-û -í°) No.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.05 20:03:00 -
[32] - Quote
Aeon Amadi wrote:JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then. That's interesting considering closed beta didn't start until May, 2012 =P
Not everybody gets math, Aeon. Sometimes 2+2 ain't 4 apparently. And from 2012 to 2015 you don't get 3 ...apparently.
(rude mode : offline)
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
127
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Posted - 2015.07.05 20:14:00 -
[33] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. Yes until they reach 10 mil sp id say increase their points by 50%.... |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 20:16:00 -
[34] - Quote
JARREL THOMAS wrote:Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
How they learn the game has absolutely nothing to do with whether or not they should get more SP for being new.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
128
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Posted - 2015.07.05 20:19:00 -
[35] - Quote
Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. hear ya, but I think we need as many players leveled up as we can get ffor the game. My main is a 100 sp dude... New guys have 0 chance. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 20:26:00 -
[36] - Quote
They already get more SP by being on a different payout system than "vets"
They already get a free booster which is just advertising for CCP but hey it is still a freebie.
They are able to get boosters from missions which is a huge improvement from back in the day.
NPE needs lots of adjustments but pumping them more SP does not seem like it will help the overall problem. GEtting kicked out of the academy at a static WP value is a big issue. People coming into normal matches having never been in a squad, possibly not even having hacked an objective, and many other things that are possible just because they ran into a number is not good for anyone.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 20:31:00 -
[37] - Quote
deezy dabest wrote:They already get more SP by being on a different payout system than "vets"
They already get a free booster which is just advertising for CCP but hey it is still a freebie.
They are able to get boosters from missions which is a huge improvement from back in the day.
NPE needs lots of adjustments but pumping them more SP does not seem like it will help the overall problem. GEtting kicked out of the academy at a static WP value is a big issue. People coming into normal matches having never been in a squad, possibly not even having hacked an objective, and many other things that are possible just because they ran into a number is not good for anyone.
You are right that there are multiple factors contributing to the poor NPE.
But an average 50M SP gap (give or take) between noobs and vets is one of those factors.
Allowing noobs to put together one competitive fit a bit faster would help.
Especially when noobs are probably going to spec into a few wrong things along the way.
Which is why there needs to be a better fitting tutorial, and a free respec upon graduation from academy.
Official CPM Platform
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Operative 1174 Uuali
True Companion Planetary Requisitions
873
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Posted - 2015.07.05 21:06:00 -
[38] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
Yeah, let's take these damn consoles and smart technology away from the kiddies today. They should have to learn the hard way the way we did. Put an effing quarter in the machine down at the arcade every time you want to play a video game. Stare at that hugh square 8 bit pixel on your screen and keep telling yourself it's a spaceship.
MY CPM2 PLATFORM
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.05 21:11:00 -
[39] - Quote
Talos Vagheitan wrote: You are right that there are multiple factors contributing to the poor NPE.
But an average 50M SP gap (give or take) between noobs and vets is one of those factors.
Allowing noobs to put together one competitive fit a bit faster would help.
Especially when noobs are probably going to spec into a few wrong things along the way.
Which is why there needs to be a better fitting tutorial, and a free respec upon graduation from academy.
I could be off but I would say that a 50M gap is not an issue at all. Players who are that far behind with far less familiarity in the game being placed in matches with people who are that far ahead and have a year or more experience advantage over them is a very big issue. Saying it is okay because they got a few thousand warpoints and there are equal vets on their team who may or may not actually stay in the battle and / or fight is an even more serious problem.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.05 21:43:00 -
[40] - Quote
New players already have a different system than vets that awards them SP. Where vets gain most of their SP through their WP, new players get most of their SP through time spent in battle. I think it's something like 5 SP per second spent in battle.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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thor424
Namtar Elite Gallente Federation
635
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Posted - 2015.07.05 21:46:00 -
[41] - Quote
BARAGAMOS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
I learned as a noob FPS player against a bunch of closed beta players that would stomp you all day long.
I figured out that I should join a corp and run in squads. Then I figured out that I would need to pour clones into the fight to get good at the game.
It took so long to get SP that I never had a proto suit until we were respec'd when the game was released. I can earn a proto suit now in a little over a week.
I've been playing with some people for nearly three years and at the first sign of trouble they quit on a match. It's not a poor little noob that's giving up. It's a veteran who is more worried about profiting in every match than winning. They don't ask for bigger payouts, they whine about balance and proto in matches etc.
Again, it's not the SP. It's the asset loss vs the reward.
It doesn't help that there aren't any noob corps that are worth a damn. The two I know of have pub chats full of players who don't squad up. |
JARREL THOMAS
Dead Man's Game
791
|
Posted - 2015.07.05 22:20:00 -
[42] - Quote
Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. No one said catch up, more so boost until they are effective like adv assault or.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.05 22:26:00 -
[43] - Quote
SP essentially gets less and less useful as you get more skills, so that's already kindof a thing
The anti-tunnel snake taskforce has assembled
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JARREL THOMAS
Dead Man's Game
792
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Posted - 2015.07.05 22:46:00 -
[44] - Quote
postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Doesn't matter if I'm there or not. I fact I sho have to be there all the time. I won't be there all the time. I shouldn't have to carry them. And btw I already do.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
794
|
Posted - 2015.07.05 23:09:00 -
[45] - Quote
Dreis ShadowWeaver wrote:New players already have a different system than vets that awards them SP. Where vets gain most of their SP through their WP, new players get most of their SP through time spent in battle. I think it's something like 5 SP per second spent in battle. On average 4,500 sp per battle? And that's if they don't quit because they're being beat up by flying Minmitar monkeys. And if not sp give them a better tutorial actual academy progression.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.06 02:12:00 -
[46] - Quote
Are there new players?
Crush them
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.07.06 02:15:00 -
[47] - Quote
Aeon Amadi wrote:JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then. That's interesting considering closed beta didn't start until May, 2012 =P Thats an interesting observation from a newberry like YOU
Before Closed Beta there was the Fanfest outcry and keys delivered to Fanfest atendees
BEFORE that there were elitist and entitled pricks like me who got in the door thanks to Sony handing out 5000 yep five thousand server stress test keys
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.07.06 02:17:00 -
[48] - Quote
Darken-Sol wrote:Are there new players?
on PS four?
yep |
byte modal
228
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Posted - 2015.07.06 03:36:00 -
[49] - Quote
this thread. wow. had a few beers so maybe I'm misreading but everything is anecdotal at best. So give them an SP boost. You gonna overlord every newbro and dictate what they drop it into? What's that OP, you already "carry" the newbie players so you can't be bothered to teach them more? How are they going to learn how to USE the SP without proper experience (active corp recruitment---i'm lookin' at you babycakes---, TRAINING, and *cough* PV-mutha-fuggin'-E)? Give them all the SP you like. Hell, give them 10m for academy graduation---as a nice lil' welcome aboard gesture. Where is it going to go? EVERYWHERE. "Holy sh!t, batman! I can try this, and that, and uh OMG wtf is this over here! GOT IT!1!1!11" And no one is going to have a decent advanced to proto level fit because it's all over the place. As if they'd be able to, or even know how to FIT it all, without the boring cores that most everyone would probably skip over because well, they don't have the experience to know better (see points above somewhere between the first and 5th sentence probably). Oh, and that those moaning like alley cats in heat to give them the boost aren't going to teach them.
Even if they do proto a suit/weapon, what then? Do they suddenly know fitting range? Do they know how to USE it? Do they even know how to read TACNET or watch for blurry blue scout goo smearing across the horizon? Nerp. They will still be instakilled, only now they lost a ton of quickly invested ISK that they don't have as newbies and are even MORE pissed because of it. Wait.... I got it! Boost ISK rewards for academy grads too. Now that I think about it maybe you're on to something! Give them more AUR dailies as well. Because once the gain curve drops steeply after 10m (or whatever arbitrary cap you wish to place upon it all), then those puffed-upnewbies are going to be upset because suddenly they're not earning nearly what they earned when they first started! And by some screwy gaming progression logic they might actually think they should be getting MORE as time goes by.
You're right though. Closed Beta Vets didn't have to face full proto-stomps with a deficit of 30+million SP to the enemy. But we also didn't have near the resources today to GET sp in the first place. I will agree that there is a problem. SP gaps are side-effects of larger problems. Without the in-game experience to effectively UNDERSTAND how SP works, or even how to apply it for long-term gains, newbieboosties won't change a damn thing. And that goes back to the point. Another bandaid pretending to be a solution to a problem that isn't the problem.
SIMPLE PVE (i.e., a personal firing range!?) can go a long way to prepping new players of the weapon choices at least. Reinforcing the fact that there are militia variants to use before speccing into chaos is a nifty thing too, if paired with some form of testing ground. But that doesn't exist. SP boosting isn't going to do anything other than giving them more selection of toys to play with while still getting their arses handed to them by skill-capped SQUADS.
Helpful replies have been made, but that "yup... sarcastic eye-roll" reply peppering the first page is so much easier than considering another view.
Yup. I swear, these forums sometimes....
kitten bacon taco (nom)
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.06 03:41:00 -
[50] - Quote
BARAGAMOS wrote:postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes.
Stupid attitude?! You are funny boyko arent you. Maybe try to be less spoiled next time. Life is not about free sh4t3, same like eve and dust514. And if you do not like it, just change the game. We all here spent your precious time and grind for SP and overal experience.
If you want shortcut, buy booster. If you want help, go corp. If you have still problems git gud. And if you dont like it leave.
"Caller of the Monolith"
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.06 06:00:00 -
[51] - Quote
Darken-Sol wrote:Are there new players?
It is scary how valid this question really is........
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
152
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Posted - 2015.07.06 07:23:00 -
[52] - Quote
byte modal wrote:A bunch of things. Every word of that is true. It took me until a month or two ago to realize how important increasing things that don't directly affect weapons are.
When I started out I didn't put any points in armor or shield modules because I wanted a 'fast' suit and would just try to evade bullets, thinking a higher eHP was for people who wanted to tank out a fight, which wasn't my thing. I also never bothered with the passive armor and shield increases because when I read it when I was new the first thing to go through my head was 'how in the hell is 5% going to help me in a fight? And I need to skill into both separately? **** that. I need these points for better guns.' And then I put the points into better guns which I then learned I couldn't afford over a long time because I wasn't good enough to actually stay alive to use them. And continued to not bother with armor because surely better or improved guns (sharpshooter, reload, clip size) must be the answer.
I also didn't realize how important it was to increase CPU and PG for the very same reason. How is 5% going to help? That barely gives me a few extra points. What am I going to fit? One extra module in a suit that barely has any slots? Am I going to fit an advanced shield extender and get 50 extra shield instead of 33? I'll just cram what I can into as tiny a space as possible. I need to be 'ISK efficient', anyway, so I can afford the 'better' weapons. Nothing but proto is good, anyway.
Everyone but me seemed to have proto and at one point I actually legitimately thought that proto was OP bullshit and hated anyone I saw using the stuff, especially the Aurum or LP 'early access' gear. I despised the early access gear. I thought it was literally the scrubby game winner gear. Thankfully I'm not the type to send hate mail. I'd be so god damned embarrassed of myself right now.
My skill tree before I finally was able to buy a respec? Nearly a dozen guns I never used, ranging from standard to proto and all of them with their reload/extender/sharpshooter skills levelled, maxed out rep tool (because I learned logis get SP like boats get wet.), maxed hacking modules, advanced nanos and uplinks because I read one time that using standard or militia is basically being a dipshit (and it is.), Minscout and logi dropsuits to 4, and several other racial dropsuits that I, like my weapons, tried a few times but never actually used. That was it. I had militia modules everywhere else, or standard if I wanted to 'test something out', but kept getting angry when I couldn't test anything because of how hard I kept getting stomped. I wanted so badly to fly a dropship but was absolutely terrified of losing money and, at the very same time, basically hindering my team by being some ******** in the background not doing anything.
It's hard making friends with people of your skill level when you're new, too, because it's very easy to want to leave. And a lot of people do. I've got five or six people in my contacts that I had a few good battles with, even tried starting up corps with, and then never heard from again because they dropped out. But I couldn't team up with more experienced players because I was absolute **** at the game. I'd just drag them down, they'd get pissed at me, and I'd be kicked out of the squad. I'd been invited to corps, told they'd help me get the hang of the game, but once I got in not a single person wanted to actually do anything with me, even the one who invited me, especially since I didn't have a mic. I was just another number to add to their count. We've got a lot of people so that makes us good, right?
Newboots don't need extra SP. That just makes them spread too thin and be confused. Or try flavor of the month chasing without understanding how the gear even works. Hell, going Logi so early in my Dust career may have been one of my worse decisions because I got so much SP so quickly I just kept getting frustrated when I didn't get 'better' at the game, because I had so many weapons available to me and none of them seemed to actually be 'good'. What new players need is direction. Which, hopefully, this upcoming patch will offer, what with the new progression system that shows players potential suit layouts they could be using and makes it simpler to skill into said suit.
TL;DR:
I'm stupid or masochistic to have stuck around through all the poor decisions I made as a newb that just made my games worse, and other newbs may make the same poor decisions. Extra SP won't help newbs, direction will. Newbs needs more actual support from the more experienced players, but said experienced players don't always want to step up for it. A testing ground to try new fits and gear would be a great benefit to all.
**** I write too much. |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.07.06 07:43:00 -
[53] - Quote
byte modal wrote:this thread. wow. had a few beers so maybe I'm misreading but everything is anecdotal at best. So give them an SP boost. You gonna overlord every newbro and dictate what they drop it into? What's that OP, you already "carry" the newbie players so you can't be bothered to teach them more? How are they going to learn how to USE the SP without proper experience (active corp recruitment---i'm lookin' at you babycakes---, TRAINING, and *cough* PV-mutha-fuggin'-E)? Give them all the SP you like. Hell, give them 10m for academy graduation---as a nice lil' welcome aboard gesture. Where is it going to go? EVERYWHERE. "Holy sh!t, batman! I can try this, and that, and uh OMG wtf is this over here! GOT IT!1!1!11" And no one is going to have a decent advanced to proto level fit because it's all over the place. As if they'd be able to, or even know how to FIT it all, without the boring cores that most everyone would probably skip over because well, they don't have the experience to know better (see points above somewhere between the first and 5th sentence probably). Oh, and that those moaning like alley cats in heat to give them the boost aren't going to teach them. Even if they do proto a suit/weapon, what then? Do they suddenly know fitting range? Do they know how to USE it? Do they even know how to read TACNET or watch for blurry blue scout goo smearing across the horizon? Nerp. They will still be instakilled, only now they lost a ton of quickly invested ISK that they don't have as newbies and are even MORE pissed because of it. Wait.... I got it! Boost ISK rewards for academy grads too. Now that I think about it maybe you're on to something! Give them more AUR dailies as well. Because once the gain curve drops steeply after 10m (or whatever arbitrary cap you wish to place upon it all), then those puffed-upnewbies are going to be upset because suddenly they're not earning nearly what they earned when they first started! And by some screwy gaming progression logic they might actually think they should be getting MORE as time goes by. You're right though. Closed Beta Vets didn't have to face full proto-stomps with a deficit of 30+million SP to the enemy. But we also didn't have near the resources today to GET sp in the first place. I will agree that there is a problem. SP gaps are side-effects of larger problems. Without the in-game experience to effectively UNDERSTAND how SP works, or even how to apply it for long-term gains, newbieboosties won't change a damn thing. And that goes back to the point. Another bandaid pretending to be a solution to a problem that isn't the problem. SIMPLE PVE (i.e., a personal firing range!?) can go a long way to prepping new players of the weapon choices at least. Reinforcing the fact that there are militia variants to use before speccing into chaos is a nifty thing too, if paired with some form of testing ground. But that doesn't exist. SP boosting isn't going to do anything other than giving them more selection of toys to play with while still getting their arses handed to them by skill-capped SQUADS. Helpful replies have been made, but that "yup... sarcastic eye-roll" reply peppering the first page is so much easier than considering another view. Yup. I swear, these forums sometimes.... tl,dr eeeh
the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation
but did ccp listen?
hell no
ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave
many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514
the response of many was to naysay and to negate the falling playerbase numbers
well the chickens came home to roost and now its all about ps4 games for increasing numbers of players |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.06 08:21:00 -
[54] - Quote
Tech Ohm Eaven wrote: the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation
but did ccp listen?
hell no
ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave
many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514
the response of many was to naysay and to negate the falling playerbase numbers
well the chickens came home to roost and now its all about ps4 games for increasing numbers of players
back then that probably would have been the answer but now we have the missions system which SHOULD be the holy grail of an academy system but instead it is used to pawn off instant boosts and strong boxes on people.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 10:26:00 -
[55] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
No, what they need in order to be on equal level is that
we inject into their minds the - map layouts - map bugs - weapon ranges - weapon hit detections on different style guns - weapon damage potentials versus each other - the speed which opponents can move to flank - info that the core nade is must - skill to cook nade in dust AND the insight to know how dust geometry bounces the nades - how you read tacnet constantly - when you fight vehicles and when you DON'T - multitude of different suits and their fitting capabilities - skill tree with that amount of bonuses - several years of experience on fittings themselves and the knowledge on current and previous metas
feel free to further expand the list.
BUT you cannot inject that. Those ARE the things that have to be learned the hard way.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 10:29:00 -
[56] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
Sure we can give them more SP. there is no big reason not to (besides alt abuse issues).
BUT it will not resolve the issues all the above posts are claiming it to solve. It will NOT eliminate stomps or how lost and beaten junior players are.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 11:00:00 -
[57] - Quote
BARAGAMOS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
As a side note, if you go far enough (replication to E3) there was also a big gap on SP levels. The reason was that CCP wanted test results of PRO gear etc, so all SP gains were x4 or maybe even x8. 250k SP matches were reality. So, new characters faced 20-30M SP characters even then. (granted, they did gain also at fast rate, and granted, there was no squads at replication)
But Mr BARAGAMOS is forgetting one huge thing: If you go above certain SP level it no longer matters as much. There is no point in crying over if someone has over 100M SP, they are not that great.
As a matter of fact (you must agree) that one can roughly maximise one main combat suit+wep for 15M SP. With 10M you are a factor, for 20M you have even sugared up the proficiencies. So, facing squadded experienced players with their 15M SP chars is comparable to squad of 60M+ SP chars.
If you say that 100M SP character is ten times (10x) more powerful than 10M SP character, then you are dead wrong.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 11:16:00 -
[58] - Quote
No-one-ganks like-Gaston wrote: . . A VERY good written long term game experience from a newbs point of view!!! . .
This sums it up:Quote: Extra SP won't help newbs, direction will.
KERO-TRADER is my official Eve character for Dust trading.
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Starlight Burner
Arrary of Clusters
335
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Posted - 2015.07.06 12:39:00 -
[59] - Quote
No.
You can already earn too much xp/week. In my personal opinion, sp cap needs to be dropped back down. 750k/week (and more from boosters) is just too much.
If noobs want more sp, going back to Talos Vagheitan's idea in the Features & Discussion, that was ignored by many, give them free non-consumable boosters to get them hooked on it. It gives them the sense of how much MORE sp they can earn and also encourages the use of micro-transactions.
No, do not give out more sp. It's already too much.
EDIT: Also, a fixed matchmaker with maps adjusted for smaller battles, like 8v8, can help Scotty put the noobs against noobs more and vets against vets more. Would be nice to see that implementation of what your ' skill / mu ' that Rattati was talking about implementing. Would help Noobs justify fighting their battles.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Louis Domi
Tugastroy Evil Syndicate Alliance.
957
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Posted - 2015.07.06 13:32:00 -
[60] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
No man, women, or child should have to endure the kind of pain Dust thrusts upon us... |
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