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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 15:10:00 -
[1] - Quote
I posted about this in a NPE thread I made a while ago.
New players should start with a handful of non-trade-able boosters. They would Earn SP faster, and get hooked on using boosters, earning CCP more money.
Everybody wins
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 16:44:00 -
[2] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
Correct.
What many arrogant vets fail to realize is that the skill/exp gap between noobs and vets has gotten continuously wider since this game has been out.
And experience is just as important as skill in this game.
Back in Beta squads were capped to 4, there was no officer gear, and few players were skilled into proto.
The stomp situation can't even come close to being compared to today.
Which is why I laugh when people spout "noobs should learn the hard way like us or go back to cod gitgudrektlol".
EDIT: And as I mentioned earlier in this thread: I like more SP for noobs, but I feel the answer is to give them a few non-tradeable boosters, as well as a free respec upon academy graduation
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 20:31:00 -
[3] - Quote
deezy dabest wrote:They already get more SP by being on a different payout system than "vets"
They already get a free booster which is just advertising for CCP but hey it is still a freebie.
They are able to get boosters from missions which is a huge improvement from back in the day.
NPE needs lots of adjustments but pumping them more SP does not seem like it will help the overall problem. GEtting kicked out of the academy at a static WP value is a big issue. People coming into normal matches having never been in a squad, possibly not even having hacked an objective, and many other things that are possible just because they ran into a number is not good for anyone.
You are right that there are multiple factors contributing to the poor NPE.
But an average 50M SP gap (give or take) between noobs and vets is one of those factors.
Allowing noobs to put together one competitive fit a bit faster would help.
Especially when noobs are probably going to spec into a few wrong things along the way.
Which is why there needs to be a better fitting tutorial, and a free respec upon graduation from academy.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.07 02:07:00 -
[4] - Quote
KEROSIINI-TERO wrote:The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
You are wrong.
This is possibly the worst time for new players.
- A large weekly cap doesn't matter if you uninstall Dust on day 1 - The SP/Experience gap between vets and noobs has never been wider. - APEX suits help for maintaining a profit in the long run. They don't make you a better player in any way in the short run. Not only, I've talked to handfuls of noobs that didn't even know they existed. - There are borderline OP fits. Jumpy MK.0's. Dust takes getting used to. Noobs can't track them in the air. Not only that, a noob can't make this fit because myofibs don't even list the jump bonus in their description. - There are still plenty of bugs. Many of them mobility based, which vets know and understand how to avoid. Noobs don't. This is a massive advantage - Academy doesn't help. It is turned off almost immediately. - Mission rewards are lucrative, but very rarely do you get the stuff that you need in your actual fits.
I've watched this game get harder and harder for new players since beta
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