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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 10:45:00 -
[1] - Quote
It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Sicerly Yaw
Corrosive Synergy No Context
504
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Posted - 2015.07.05 10:59:00 -
[2] - Quote
the wonders of instant sp boosts should be known to new players with the allotted max 70 AUR per day you can afford these at a descent range, I say give new players and SP modifier of 150% or so until they reach 100k lifetime wp?
click here if you are making a new account and want some free BPO's
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Raven-747
WarRavens D.E.F.I.A.N.C.E
82
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Posted - 2015.07.05 11:01:00 -
[3] - Quote
I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
You can complain all you want about lasers. Despite the nerfs it will rip you to shreds.
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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 11:04:00 -
[4] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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xavier zor II
162
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Posted - 2015.07.05 11:08:00 -
[5] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
indeed this.
It has gotten the game far...turned it into a profitable game!
xavier zor's alt
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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 11:09:00 -
[6] - Quote
xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
Caldari Loyalist. ( -í° -£-û -í°) No.
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AndyAndio
0uter.Heaven
215
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Posted - 2015.07.05 13:45:00 -
[7] - Quote
JARREL THOMAS wrote:xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
nope, dumb people still spending money on Dust did that.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 13:58:00 -
[8] - Quote
Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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VikingKong iBUN
0uter.Heaven
473
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Posted - 2015.07.05 14:10:00 -
[9] - Quote
SP cap should be reduced again. Then new players should have no SP cap until they reach a certain amount of Lifetime SP, like 5 or 10mil. Or some kind of dynamic SP cap could be implemented, where your weekly SP cap decreases as your characters Lifetime SP increases.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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thor424
Namtar Elite Gallente Federation
624
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Posted - 2015.07.05 15:03:00 -
[10] - Quote
JARREL THOMAS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far.
SP is so easy to get now. Missions give boosters, boxes give boosters, you can trade for boosters.
SP isn't the problem.
For every proto stomper that's blamed for the downfall there are dozens of people who quit fighting after a few deaths. It amazes me that more people fail to blame the dudes that play this game like its a hoarding reality show. |
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 15:10:00 -
[11] - Quote
I posted about this in a NPE thread I made a while ago.
New players should start with a handful of non-trade-able boosters. They would Earn SP faster, and get hooked on using boosters, earning CCP more money.
Everybody wins
Official CPM Platform
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thor424
Namtar Elite Gallente Federation
625
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Posted - 2015.07.05 15:14:00 -
[12] - Quote
Talos Vagheitan wrote:I posted about this in a NPE thread I made a while ago.
New players should start with a handful of non-trade-able boosters. They would Earn SP faster, and get hooked on using boosters, earning CCP more money.
Everybody wins
That is a good idea.
Eve has these things, I can't remember what they are called, that can only be consumed by new players. They accelerate SP accrual much fast for like 30 days. |
JARREL THOMAS
Dead Man's Game
778
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Posted - 2015.07.05 15:17:00 -
[13] - Quote
thor424 wrote:JARREL THOMAS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far. SP is so easy to get now. Missions give boosters, boxes give boosters, you can trade for boosters. SP isn't the problem. For every proto stomper that's blamed for the downfall there are dozens of people who quit fighting after a few deaths. It amazes me that more people fail to blame the dudes that play this game like its a hoarding reality show. Yep cause the stompers are not to blame oh holy stompers. Seriously dude the giant group of people are to blame and what's your proof to this? That they quit. I would sure like to meet these dozens of people. And did you really offer trading as a possible way for bloobs to get boosters? Whenever there are boosters in missions it requires aurum and I've never heard of boosters from lock boxes and if they can it's more rare than a Unicorn butt hair trimmer.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.07.05 15:19:00 -
[14] - Quote
YES!
they should also have a unlimited cap to around 10-20 mil sp.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
779
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Posted - 2015.07.05 15:20:00 -
[15] - Quote
Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.07.05 15:25:00 -
[16] - Quote
JARREL THOMAS wrote:Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k. Well, something is better then nothing. To be fair however, the current weekly cap is really high(I've yet to hit it to be honest)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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JARREL THOMAS
Dead Man's Game
779
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Posted - 2015.07.05 15:27:00 -
[17] - Quote
Cody Sietz wrote:JARREL THOMAS wrote:Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k. Well, something is better then nothing. To be fair however, the current weekly cap is really high(I've yet to hit it to be honest) True :/
Caldari Loyalist. ( -í° -£-û -í°) No.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.05 15:56:00 -
[18] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Higher than the maximum of about 4M SP per week??
KERO-TRADER is my official Eve character for Dust trading.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 16:29:00 -
[19] - Quote
Daily missions for SP
Free boosters from missions (on occasion anyway)
Free booster when they start the game (unless that has been changed)
I would say that new players issue is not so much SP but in getting fed to the wolves, graduating the academy FAR too early, and low ability to meet with veterans who would actually be willing to help them.
In reference to graduating the academy too early I am not saying that the WP can should be raised but that the academy should consist of a large set of persistent missions that ensure players have a ground work before they enter the normal queue. This would require what I called "negative missions" which would be a small set of accomplishments that no newbie would ever complete in the academy that would lead to automatic graduation from the academy.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
299
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Posted - 2015.07.05 16:32:00 -
[20] - Quote
You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
"You only need a hundred acres to have one helluva hood"
-Shadow
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 16:44:00 -
[21] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
Correct.
What many arrogant vets fail to realize is that the skill/exp gap between noobs and vets has gotten continuously wider since this game has been out.
And experience is just as important as skill in this game.
Back in Beta squads were capped to 4, there was no officer gear, and few players were skilled into proto.
The stomp situation can't even come close to being compared to today.
Which is why I laugh when people spout "noobs should learn the hard way like us or go back to cod gitgudrektlol".
EDIT: And as I mentioned earlier in this thread: I like more SP for noobs, but I feel the answer is to give them a few non-tradeable boosters, as well as a free respec upon academy graduation
Official CPM Platform
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BARAGAMOS
Kinsho Swords Caldari State
49
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Posted - 2015.07.05 17:20:00 -
[22] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did.
You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.05 17:20:00 -
[23] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way.
"Caller of the Monolith"
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BARAGAMOS
Kinsho Swords Caldari State
49
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Posted - 2015.07.05 17:31:00 -
[24] - Quote
postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way.
Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes. |
Mejt0
Dead Man's Game
1
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Posted - 2015.07.05 17:42:00 -
[25] - Quote
Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 17:57:00 -
[26] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions.
This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.05 18:22:00 -
[27] - Quote
BARAGAMOS wrote:postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Again, read my above post. You started in easy mode. You were coddled by the age of the game. Start an alt, and see if you like going against the current mix of suits. Look at the server numbers and you will see this game is losing players, really stupid selfish attitudes like yours is half the reason why. You should want anything that gets new players on here. If not in 4 months you won't have enough guys to que a game every 20 minutes.
Coddled XD Boyo i started 7x from scratch. Btw numbers on servers going down since release and false promises from CCP not because some SP gap. If you think closed beta and open beta with every update after is easy mode, you are wrong. We all remember times with AR, LR, Flaylock, MD, TANKS 514 and invisibies invincibies and to be quite honest these times were nothing else than just horror, defo not a easy mode. I gring my precious XPs through them and if something was wrong i basicaly started from scratch. If something will gain new player influx to this game it will be something what will be did by CCP not by some "newbi boosting" what will only devaluate meaning of experience and SP over all.
"Caller of the Monolith"
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.05 19:26:00 -
[28] - Quote
Every new guy should skill up Minmatar logistics and rep tool.
You can get around 20k SP a match WITHOUT boosters!
Scouts United
Gk.0s & Quafes all day.
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JIMvc2
Consolidated Dust
1
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Posted - 2015.07.05 19:42:00 -
[29] - Quote
Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely.
I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then.
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 19:50:00 -
[30] - Quote
JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then.
That's interesting considering closed beta didn't start until May, 2012 =P
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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