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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.06 14:15:00 -
[61] - Quote
We can kill a few birds with one stone here.
New players should be paid only for performance, and they should be given that message loud and clear at the beginning of the NPE.
All players should be paid out WP/isk based on a formula that takes into account the mu/meta differential for an encounter. In practical terms this would mean that when a new/weaker players kills/assists with a geared-up vet they get something like +300 WP for the kill/+150 WP for the assist.
This does a few things for the game.
- It provides New Eden-like messaging early in the game.
- It provides a tangible upside to our uneven playing field(other than the soul-purifying fire of brutal challenge, ofc)
- It shortens the time-to-viability for new players, but only if they earn it.
- It would help sell AUR gear. Lots of AUR gear.
Would also like to see a partial keep-what-you-kill system, where the merc and the corp issuing the battle contract split proceeds from the merc's kills. A merc with a high 'Reliability' rating would keep a higher %age as a perq for a good record.
PSN: RationalSpark
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Starlight Burner
Arrary of Clusters
335
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Posted - 2015.07.06 14:19:00 -
[62] - Quote
^ I like it; however WP earned is too much imo.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Skihids
Bullet Cluster Lokun Listamenn
3
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Posted - 2015.07.06 15:49:00 -
[63] - Quote
As Closed Beta vets we had the invaluable opportunity to gain experience when everyone else was learning. The experience gap was quite small back then even if some folks had more SP. We also had a full respec every few weeks which trained us to skill more efficiently. We learned DUST when it was simpler and absorbed each new complication as it rolled out.
It's very easy to forget how much time we had to memorize the maps and master all the systems before we had to battle others who had that knowledge. The new players get a brief taste of that environment before they are thrown into the deep end.
I've been away for a year and I find myself confronted with EQ Bandwidth, "My Warbarge", lockbox salvage, and the possibility of fighting and losing an ADS and being rewarded with zero SP. I understand the first because "EQ spam" was a hot topic before I left, but the rest are still a mystery to me. I'd hate to be a new player confronting all this along with needing to understand the importance of the DS Upgrade skills. |
byte modal
229
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Posted - 2015.07.06 23:50:00 -
[64] - Quote
Tech Ohm Eaven wrote:byte modal wrote:ranting, reactionary stuff without a TL/DR for those paragraph averse tl,dr eeeh the simple solution was to keep all the newberries in ACADEMY until they had ten million sp academy newberries fighting academy newberries till ten million sp graduation but did ccp listen? hell no ccp kept listening to ccp folks saying htfu, get gud and over and over the litany of well if folks do not like it then they can leave many like me gave warning last year that the ps4 and a building ps4 game library was going to draw folks away from the ps3 and dust 514 the response of many was to naysay and to negate the falling playerbase numbers well the chickens came home to roost and now its all about ps4 games for increasing numbers of players
hey. I get you, and TBO, I'm more or less on the same page. My post was in reaction to the OP, which unless I'm reading it wrong still, is not what you're saying. While I generally agree in principle with what you typed, I still see no way that boosted newbie SP will help. If anything, I can see it making things worse for points made in my earlier ramblings. I think though, that we're talking on two different fronts at this point maybe? Longer academies: +1; along with a few other life lines to the newbie from the player base as noted. SP, not so much unless it's unique gains via completing instructional tutorials explaining few key points of progression in the game.
Perhaps a series of LEGIT starter missions with a non-tradable 30-day OMEGA passive boost reward or something. But the missions need to be instructional instead of "go hack X installations." All of which must be completed to graduate. How to curb alts from camping academy, no clue; but that's another conversation. Maybe no SP gain at all until you graduate, then a ceremonial email to explain the sudden gain of SP post-graduation, and a few suggested lists of how to use the SP wisely. What I mean is, everyone sits on the same SP while IN academy. That might prevent alts from getting ahead of the curve with gear or stat boosting skills if they decide to never complete the required missions to graduate. During this time, militia gear could be highlighted in the market home screen, or even all gear selections grayed-out and disabled with the exception of militia grade. Once the newb missions are complete, you get a stockpile of SP you pooled so far, a nifty booster, and a nice letter of congratulations explaining what you just earned with suggested routes of applying the SP and notes of consideration for long-term intents.
Maybe that's silly, but wtf? This is a game forum lol. It may trigger thoughts for others that may be able to take it farther or into a more practical thought.
bleh.
I'll edit my post to include a TL/DR if I can figure out how to summarize it all in one blurb
kitten bacon taco (nom)
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 01:51:00 -
[65] - Quote
The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
KERO-TRADER is my official Eve character for Dust trading.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.07 01:56:00 -
[66] - Quote
JARREL THOMAS wrote:xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
Think about it this way.
If Dust didn't have a die hard following of players would Rattati have ever been brought into the role he is in now? Who would he draw data from to make his conclusions? How would he know which areas of the game to address and when?
He's done a lot for Dust to be sure. The existing player base also has in support it for so long.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.07 02:07:00 -
[67] - Quote
KEROSIINI-TERO wrote:The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
You are wrong.
This is possibly the worst time for new players.
- A large weekly cap doesn't matter if you uninstall Dust on day 1 - The SP/Experience gap between vets and noobs has never been wider. - APEX suits help for maintaining a profit in the long run. They don't make you a better player in any way in the short run. Not only, I've talked to handfuls of noobs that didn't even know they existed. - There are borderline OP fits. Jumpy MK.0's. Dust takes getting used to. Noobs can't track them in the air. Not only that, a noob can't make this fit because myofibs don't even list the jump bonus in their description. - There are still plenty of bugs. Many of them mobility based, which vets know and understand how to avoid. Noobs don't. This is a massive advantage - Academy doesn't help. It is turned off almost immediately. - Mission rewards are lucrative, but very rarely do you get the stuff that you need in your actual fits.
I've watched this game get harder and harder for new players since beta
Official CPM Platform
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