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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 13:58:00 -
[1] - Quote
Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 17:57:00 -
[2] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions.
This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 19:50:00 -
[3] - Quote
JIMvc2 wrote:Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. I'm a 4 year old player and recently joined the 40 million sp club. I didn't play much back in closed beta but it was a blast back then.
That's interesting considering closed beta didn't start until May, 2012 =P
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 20:16:00 -
[4] - Quote
JARREL THOMAS wrote:Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
How they learn the game has absolutely nothing to do with whether or not they should get more SP for being new.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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