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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.05 15:56:00 -
[1] - Quote
JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Higher than the maximum of about 4M SP per week??
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 10:26:00 -
[2] - Quote
SHADOWBlood ASSASSIN wrote:You guys realize that the dynamic of DUST means that the new players get the short end of the stick? I mean, how are you gonna get new players when these guys are fighting 0.H on their first day. It just doesn't work. We need to give them a lot more SP so they keep playing and they keep wanting to play. Maybe give them 150% SP until 10 million SP or something, but honestly, at the rate this game is going, it's just us vets left. I have not met many new players in this game, and that's because there aren't many who stay past the first week. If we gave them some incentive to stay, it would be a lot easier..
No, what they need in order to be on equal level is that
we inject into their minds the - map layouts - map bugs - weapon ranges - weapon hit detections on different style guns - weapon damage potentials versus each other - the speed which opponents can move to flank - info that the core nade is must - skill to cook nade in dust AND the insight to know how dust geometry bounces the nades - how you read tacnet constantly - when you fight vehicles and when you DON'T - multitude of different suits and their fitting capabilities - skill tree with that amount of bonuses - several years of experience on fittings themselves and the knowledge on current and previous metas
feel free to further expand the list.
BUT you cannot inject that. Those ARE the things that have to be learned the hard way.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 10:29:00 -
[3] - Quote
Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle.
Sure we can give them more SP. there is no big reason not to (besides alt abuse issues).
BUT it will not resolve the issues all the above posts are claiming it to solve. It will NOT eliminate stomps or how lost and beaten junior players are.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 11:00:00 -
[4] - Quote
BARAGAMOS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. You did not learn the hard way genius. You Learned with people on a similar level if you have played very long. New guys now face 10 times the officer level opponents and proto suits you hade to endure. Even if you just started a year ago the number of 70+mill SP kits was less than a third it is now. Thinking before you speak some trolly BS would be nice. You were in easy mode kid, not hard mode. Start an alt right now and see what its like. then take into account you have actually played the game before. New guys need something. Personally, I would just like a match making change where it actually balances teams in general not so there are a couple protosquads really fighting it out while the other guys are just there as scenery. Mixing chum with sharks is an idiotic idea, and a great way to show new players they aren't welcome here. Die 10 to 1 and tell me how long you want to play a game.
As a side note, if you go far enough (replication to E3) there was also a big gap on SP levels. The reason was that CCP wanted test results of PRO gear etc, so all SP gains were x4 or maybe even x8. 250k SP matches were reality. So, new characters faced 20-30M SP characters even then. (granted, they did gain also at fast rate, and granted, there was no squads at replication)
But Mr BARAGAMOS is forgetting one huge thing: If you go above certain SP level it no longer matters as much. There is no point in crying over if someone has over 100M SP, they are not that great.
As a matter of fact (you must agree) that one can roughly maximise one main combat suit+wep for 15M SP. With 10M you are a factor, for 20M you have even sugared up the proficiencies. So, facing squadded experienced players with their 15M SP chars is comparable to squad of 60M+ SP chars.
If you say that 100M SP character is ten times (10x) more powerful than 10M SP character, then you are dead wrong.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.06 11:16:00 -
[5] - Quote
No-one-ganks like-Gaston wrote: . . A VERY good written long term game experience from a newbs point of view!!! . .
This sums it up:Quote: Extra SP won't help newbs, direction will.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 01:51:00 -
[6] - Quote
The more I think about it, the more sure I am now:
Dust has never been this easy for the newcomer to get into and get started.
Reasoning: - Never before has it been so easy to get your SP to meaningful level so fast. 1 M per week is free, and getting 2-3 M is still very easy. Never before has there been so many ways of getting SP as well. - So many bugs have been fixed. Even though there are still things that 'you just have to know', there are less of those nowadays. - APEX suits make it very easy, powerful and iskwise affordable to play, as long as you're willing to spend 30 bucks on it. - Mission system gives you nice stuff. Including keys which in turn rarely transform into BPOs. - Nothing is ridiculously OP anymore. The two different tank golden ages are gone, the dropship small missiles won't get 100 kills and dominate the field. - Academy exists. Even the short period helps - Matchmaking does exist, and the fact it creates even two brackets for MUs, it is an improvement.
KERO-TRADER is my official Eve character for Dust trading.
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