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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 10:45:00 -
[1] - Quote
It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 11:04:00 -
[2] - Quote
Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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JARREL THOMAS
Dead Man's Game
776
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Posted - 2015.07.05 11:09:00 -
[3] - Quote
xavier zor II wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. indeed this. It has gotten the game far...turned it into a profitable game! Actually, Rattati did that.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
778
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Posted - 2015.07.05 15:17:00 -
[4] - Quote
thor424 wrote:JARREL THOMAS wrote:Raven-747 wrote:I have to disagree here. Reason? We should not pamper new players, they need to learn the game "the hard way" just like we did. Cause that's gotten the game far. SP is so easy to get now. Missions give boosters, boxes give boosters, you can trade for boosters. SP isn't the problem. For every proto stomper that's blamed for the downfall there are dozens of people who quit fighting after a few deaths. It amazes me that more people fail to blame the dudes that play this game like its a hoarding reality show. Yep cause the stompers are not to blame oh holy stompers. Seriously dude the giant group of people are to blame and what's your proof to this? That they quit. I would sure like to meet these dozens of people. And did you really offer trading as a possible way for bloobs to get boosters? Whenever there are boosters in missions it requires aurum and I've never heard of boosters from lock boxes and if they can it's more rare than a Unicorn butt hair trimmer.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
779
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Posted - 2015.07.05 15:20:00 -
[5] - Quote
Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
779
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Posted - 2015.07.05 15:27:00 -
[6] - Quote
Cody Sietz wrote:JARREL THOMAS wrote:Cody Sietz wrote:YES!
they should also have a unlimited cap to around 10-20 mil sp. You act like they'd even reach 500k. Well, something is better then nothing. To be fair however, the current weekly cap is really high(I've yet to hit it to be honest) True :/
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
789
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Posted - 2015.07.05 20:00:00 -
[7] - Quote
Aeon Amadi wrote:Mejt0 wrote:Why shouldn't new players get more SP?
What are your solid arguments (defenders of : make it hard for newbros)?
It would bring more players capable of doing anything during a battle. Now most of them is useless cause they are lacking behind everybody else.
SP means a lot, gives huge andvantage. We already have 60-100m+ sp. The only thing it would give us is blues capable of helping and evolving.
Ps. Back when we started it was 100 times easier. Even with bullshit balance issues. Back then (2012-2013) nobody had to deal with full squads/teams of 70m+ proto/officer stompers in every pub battle. I honestly feel like it devalues the sense of progression when you move too quickly through it. You don't learn anything by immediately jumping to level 5 in a particular dropsuit, weapon, or skill and as previously stated we have a -multitude- of ways with which to earn SP. A brand new player who just installed the game, if dedicated enough, can earn 960,000 SP a week through normal gameplay without spending a time and that doesn't take into account daily missions. This is one of those times I'm reminded of the concept of Skill Spikes back in Beta which would give a player a temporary application of SP in a certain skill. Those would be awesome because then a new player can try things out without having to commit to it if they don't like it and there isn't any reason with which to start handing out starter boosters in order for them to play around and find out what they want. So they learn by getting raped by us?
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
791
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Posted - 2015.07.05 22:20:00 -
[8] - Quote
Aeon Amadi wrote:Considering that Daily Missions give SP, Warbarge Upgrades (however controversial or hard to get) give SP, the Weekly Active Cap was increased to 750k, we can now triple stack boosters, Instant SP Boosts are a thing, and everyone gets Aurum whenever they log in for the day...
No. I don't think that new players should earn a higher percentage of SP. There are plenty of ways with which a new player can gain a lot of SP in a hurry if they only utilize them and there is no justifiable reason why a new player should be able to catch up with a veteran in terms of lifetime SP because the Skills are capped at level 5. You cannot invest more SP than the maximum capacity for a skill, so a 3-year player with 75m SP will not be more powerful than a 1-month player with 5m SP, they will simply have more options and variety.
I already feel that SP is given out too freely. No one said catch up, more so boost until they are effective like adv assault or.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
792
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Posted - 2015.07.05 22:46:00 -
[9] - Quote
postapo wastelander wrote:JARREL THOMAS wrote:It's a long run. Many new players likely hate waiting 1 week for a skill and quit after getting a good look at the skill tree and what they earn probably from being overwhelmed. What about other thingy. Like take them under your arms? I do not like idea about give them bigger chance, than i have when i start. Take newbies to corp and show them the way. Doesn't matter if I'm there or not. I fact I sho have to be there all the time. I won't be there all the time. I shouldn't have to carry them. And btw I already do.
Caldari Loyalist. ( -í° -£-û -í°) No.
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JARREL THOMAS
Dead Man's Game
794
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Posted - 2015.07.05 23:09:00 -
[10] - Quote
Dreis ShadowWeaver wrote:New players already have a different system than vets that awards them SP. Where vets gain most of their SP through their WP, new players get most of their SP through time spent in battle. I think it's something like 5 SP per second spent in battle. On average 4,500 sp per battle? And that's if they don't quit because they're being beat up by flying Minmitar monkeys. And if not sp give them a better tutorial actual academy progression.
Caldari Loyalist. ( -í° -£-û -í°) No.
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