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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:44:00 -
[1] - Quote
This is a call for all FW players, we must unite to stop CCP+CPM from doing a huge mistake with the next update. What is it that we all want? What is it that we are looking for? What is it that would make our all lives in FW easier? It is one and only one thing that the CPM and CCP are trying to reserve for Planetary Conquest. This my friends is Team Deploy, CCP put out a new Devblog with PC changes and squad size changes. The ironic things is that CCP is trying to tell us how it would make our lives better in FW.
What CCP havent typed on the Devblog is that the one thing that we all want will not be avaible for us but rather will only be avaible for Planetary concquest. The Squad changes will be the following:
Fireteam= 4 palyers (can enter pubs, FW and PC) Squad= 8 players (can enter FW and PC) Platoon= 16 players (CAN ONLY ENTER PC MATCHES)
This is a huge mistake and i assume that either CCP or CPM is to blame for this. We the FW players had enough, the years without beeing aible to team deploy and now you implement it but refuse to let them join FW matches? Seriously who came up with this? Every FW player wants team deploy but yet you screw it up. With this one blog ive lost my faith in CCP and the CPM. Proof of the fail: http://web.ccpgamescdn.com/dust/news.control/67321/1/pic6.png Full devblog: http://dust514.com/news/blog/2015/06/introducing-warlords-1.2-planetary-conquest-revamp/
PS: if this is a pic work in progress and we get team deploy for FW at the release i will forgive CCP+CPM.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Piercing Serenity
Immortal Guides Learning Alliance
914
|
Posted - 2015.06.24 15:46:00 -
[2] - Quote
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:48:00 -
[3] - Quote
Piercing Serenity wrote:
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay. No im upset that team deploy has to be tweaked to begin with. It should be there for FW from the get go cause i certainly dont want to wait like 3 months+ till things get changed.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Piercing Serenity
Immortal Guides Learning Alliance
914
|
Posted - 2015.06.24 15:52:00 -
[4] - Quote
It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewer than 16 players who also want to try out FW (maybe for lore reasons).
We can't have pre-end game modes that are completely blocked off to new players, otherwise new players go from "Easier pubs" to "Soul Crushing FW" with no middle ground
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:59:00 -
[5] - Quote
Piercing Serenity wrote:It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewer than 16 players who also want to try out FW (maybe for lore reasons).
We can't have pre-end game modes that are completely blocked off to new players, otherwise new players go from "Easier pubs" to "Soul Crushing FW" with no middle ground FW is allready a que sync mania. We are tired from this bollocks that we need to q-sync squads to begin with. Yeah we will "only" need 2 squads to q-sync in the future instead of 3 (2X6 man squad and a 4 man squad). Yet it is still one squad leader too much for this. If we allready get the option to team deploy then allow it for FW FFS.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.06.24 16:02:00 -
[6] - Quote
While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:04:00 -
[7] - Quote
Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.06.24 16:07:00 -
[8] - Quote
Sure. So let's conduct a civilised campaign to get 16 man teams into FW, rather than call CCP out as a failure of a company.
As someone who runs a major FW channel I'm happy that we're at least getting 8 man squads. That's an improvement. It needs to be upped to 16, certainly, but it is still an improvement.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Piercing Serenity
Immortal Guides Learning Alliance
914
|
Posted - 2015.06.24 16:08:00 -
[9] - Quote
Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only.
WL 1.2 will probably be released in two weeks. Why don't you make a compelling argument in favor of Platoons in FW, and address concerns of such a change in your post?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:14:00 -
[10] - Quote
Piercing Serenity wrote:Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only. WL 1.2 will probably be released in two weeks. Why don't you make a compelling argument in favor of Platoons in FW, and address concerns of such a change in your post? Cause i dont need a argument due to the obvious fact that we all want it since day 1 when FW started. CCP can see that by the amount of q-synced squads going into FW. It is a basic understanding that FW is not supposed to be a friendly playground Ratatti made that clear when he pointed it out that the Public matchmaking does not apply to FW
Arkena Wyrnspire wrote:Sure. So let's conduct a civilised campaign to get 16 man teams into FW, rather than call CCP out as a failure of a company.
As someone who runs a major FW channel I'm happy that we're at least getting 8 man squads. That's an improvement. It needs to be upped to 16, certainly, but it is still an improvement. Because playing the nice guy isnt my role on the forum. And i havent called CCP out as a failure just that the decision they make is wrong and rage inducing for the FW community.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.24 16:16:00 -
[11] - Quote
The future squad setup is a huge improvement of what we currently have, so it's hardly a failure. Sure, it would be nice to not have to q-sync at all, but I don't think today's FW is in a good state to introduce it. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:20:00 -
[12] - Quote
Regis Blackbird wrote:The future squad setup is a huge improvement of what we currently have, so it's hardly a failure. Sure, it would be nice to not have to q-sync at all, but I don't think today's FW is in a good state to introduce it. It would actually boost the popularity quite a bit. Cause then you could make your own team and deploy into FW without having to rely on randoms. Corps would support FW much more as they do now or even create FW specific corps for each faction to then deploy as a single loyalist corp.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.24 16:59:00 -
[13] - Quote
Arkena Wyrnspire wrote:As someone who runs a major FW channel I'm happy that we're at least getting 8 man squads. Wait, what?
Surely you're not talking about Lucent Echelon? How can you claim to run it when you're barely ever on?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Squagga
Fatal Absolution Negative-Feedback
825
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Posted - 2015.06.24 17:22:00 -
[14] - Quote
I had no idea this was only for PC. This should definitely be for FW. I don't think it should be for pubs
Shields, the silent killer.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 18:07:00 -
[15] - Quote
Squagga wrote:I had no idea this was only for PC. This should definitely be for FW. I don't think it should be for pubs Nobody wants that for pubs, we want it for FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 18:33:00 -
[16] - Quote
Rablerablerable
Official CPM Platform
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.24 19:02:00 -
[17] - Quote
Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only.
Queue syncing is an endemic problem to faction warfare and it's tantamount to abuse of the system.
If you think a 6 man squad dominates a pub match (which they often do) surely the effect must be dramatically exaggerated for the 16man q-syncs that go on in FW.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 19:16:00 -
[18] - Quote
Mina Longstrike wrote:Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only. Queue syncing is an endemic problem to faction warfare and it's tantamount to abuse of the system. If you think a 6 man squad dominates a pub match (which they often do) surely the effect must be dramatically exaggerated for the 16man q-syncs that go on in FW. Q-syncs in FW are no issue they are working as intended. I dont understand why we dont get this for FW. Most FPS games let you fill one side with your players so why is CCP actively pushing against this? Dont they want teamwork? And you have to understand that FW is the closest thing to a PC match as you can get.
-better salvage -winner gets rewarded and the loser gets shafted -higher risk of dying
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Piercing Serenity
Immortal Guides Learning Alliance
938
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Posted - 2015.06.24 20:09:00 -
[19] - Quote
Here is an example of an argument against 16 merc Q-Syncs as proposed by you (You should do the opposite of this):
I believe that 16 merc Q-syncs present more difficulties than solutions for the FW game mode as a whole. The issues include, but are not limited to, the following:
- FW Platoons make FW match quality extremely low for any players - new or veteran - not also in a platoon.
- Continuing from above: FW platoons destroys the relationship between game modes and difficulty - i.e Pubs (Low difficulty) --> FW (Medium Difficulty) --> PC (Maximum difficulty)
- Continuing from above: If FW platoons cause low quality matches for opponents not in platoons, fewer people will join FW matches in the first place. FW is too great of an ISK sink to go into a match you believe to be heavily stacked against you (If you are a player who is not in a platoon)
- Continuing from above: If fewer people queue into FW, battle timers for people in FW platoons also increase. People in platoons are (presumably) more likely to queue for FW matches because the odds are more even, and community of "People with 15 active friend" is significantly smaller than the community of "People who play FW".
If you agree with my individual points, then I would argue that introducing platoons to the current iteration of FW would actually be counter productive to the game mode. In fact, I think that FW would become an even less active place that Molden Heath, because at least in MH you can force an attack at a specific time, where as in the proposed FW you have to wait for someone else to queue.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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demens grimwulff
Negative-Feedback. Negative-Feedback
467
|
Posted - 2015.06.24 20:14:00 -
[20] - Quote
Piercing Serenity wrote:
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay.
Piercing, MassiveNine, Harlequin 13, Stateproperty, and JL311 all say 'hi'
Good to see you back, despite having never played with you in game.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Nirwanda Vaughns
1
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Posted - 2015.06.24 20:16:00 -
[21] - Quote
when it comes to FW i'd like to get a small amount of standing even if you lose. 5-10 points is all so you can at least build your level up even if your faction is getting stomped for a few weeks.
You'll never have enough ISK to buy my C-II BPO
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Krixus Flux
Kang Lo Directorate Gallente Federation
781
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Posted - 2015.06.24 20:18:00 -
[22] - Quote
Palyers sound so OP
Saying what's on people's minds
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.24 20:22:00 -
[23] - Quote
Usually you don't get this great an over reaction til day one of an update.
And do you honestly think that this kind of tone will get the ear of CCP or the CPM better? Because I can assure you that you not only failed to do so, but are actually being counter productive to your goals.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.24 20:29:00 -
[24] - Quote
You should also demand for 'i want easier wins' button. It will suit with platoons in FW.
FW shouldn't be like PC. Yet people do everything (qsync) to do so.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.06.24 20:45:00 -
[25] - Quote
Bright Cloud wrote:Piercing Serenity wrote:It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewer than 16 players who also want to try out FW (maybe for lore reasons).
We can't have pre-end game modes that are completely blocked off to new players, otherwise new players go from "Easier pubs" to "Soul Crushing FW" with no middle ground FW is allready a que sync mania. We are tired from this bollocks that we need to q-sync squads to begin with. Yeah we will "only" need 2 squads to q-sync in the future instead of 3 (2X6 man squad and a 4 man squad). Yet it is still one squad leader too much for this. If we allready get the option to team deploy then allow it for FW FFS.
Faction is for the faction.... not the "Private Group" that's what PC is. Private groups fighting for territory.
Queue syncers should be forced to jump through rabbit holes and dance the pole of fire, just to stay together. They've never added anything to the public matches.
Faction warfare, can be a bit more organized, obviously a stepping stone. it's quite obvious this is where the cryhards will turn up, because they can't win at PC, nor can they Queue Synch as well for public matches anymore. It's an EXCELLENT filter to keep the game alive.
If you want to stack your odds, then you better be willing to play against people who are just as prepared to stack odds. Hence only the 16 gets the PC treatment.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Piercing Serenity
Immortal Guides Learning Alliance
943
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Posted - 2015.06.24 20:47:00 -
[26] - Quote
demens grimwulff wrote:Piercing Serenity wrote:
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay. Piercing, MassiveNine, Harlequin 13, Stateproperty, and JL311 all say 'hi' Good to see you back, despite having never played with you in game.
I haven't really left, but that's besides the point. Thank you for passing on that message. I didn't even know that Massive still played!
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 20:47:00 -
[27] - Quote
Team Deploy changes nothing. Yes it aids in Q-Syncing but it doesn't address the central problems FW has. FW needs player agency.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.24 20:50:00 -
[28] - Quote
^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Thaddeus Reynolds
Facepunch Security
293
|
Posted - 2015.06.24 21:14:00 -
[29] - Quote
Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync.
I would disagree on q-syncing being cheating...it's really not anymore cheating than say Scamming or awoxing, and while it provides an advantage, it is perfectly allowed within the system, and is not a violation of the TOS, therefore is not cheating. Just as using Prototype Suits/Modules/Equipment, the Scrambler/Combat Rifles (Situation Dependent, and in some cases the ARR), or Capsuleer Provided EVE support isn't cheating, despite the massive advantages those provide.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 21:22:00 -
[30] - Quote
Thaddeus Reynolds wrote:Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync. I would disagree on q-syncing being cheating...it's really not anymore cheating than say Scamming or awoxing, and while it provides an advantage, it is perfectly allowed within the system, and is not a violation of the TOS, therefore is not cheating. Just as using Prototype Suits/Modules/Equipment, the Scrambler/Combat Rifles (Situation Dependent, and in some cases the ARR), or Capsuleer Provided EVE support isn't cheating, despite the massive advantages those provide.
Thaddeus summarised the core of my argument with one difference.
I frankly don't give a damn if the other side wants to play in an organised setting or not. If possible I 'll try to make it an organised setting because I see FW as something more than a public match. If people don't want to squad up in it that is their problem and not mine. They can solo grind in Public matches where their actions matter slightly less.
I love a competitive match as much as the next FWer but the goal of FW is to organise yourselves into militia groups to win and I want to win. Using organisation to achieve this goal is arguably the most valuable/respectable method of reaching that end destination.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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thor424
Namtar Elite Gallente Federation
462
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Posted - 2015.06.24 21:24:00 -
[31] - Quote
I hope they rethink this certainly, but 8 is much better than 6.
Odds are really good that your two squads are going to make it in together. To be honest the lack of trading of Loyalty items should be a far bigger concern for FW players. |
Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:27:00 -
[32] - Quote
@Thaddeus
But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible.
If someone can think of a condition where a team without Q-sync support
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:33:00 -
[33] - Quote
@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
thor424
Namtar Elite Gallente Federation
462
|
Posted - 2015.06.24 21:36:00 -
[34] - Quote
Mina Longstrike wrote:Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only. Queue syncing is an endemic problem to faction warfare and it's tantamount to abuse of the system. If you think a 6 man squad dominates a pub match (which they often do) surely the effect must be dramatically exaggerated for the 16man q-syncs that go on in FW.
Surely there can be one place where persistent team play is possible right?
How hard is it to hop in one of the many channels or a corporation and achieve far greater success in FW playing as a team? It's not like there are going to be full teams of PC players running FW all day everyday. To me we've shied away from supporting team play in Dust to the point that it's best asset is mostly dormant.
The rewards for FW with loyalty trading would be lucrative enough that it should clear the way for public matches to be a much more casual option. Team deploy in FW with proper rewards has been a crucial missing ingredient for the success of Dust. |
thor424
Namtar Elite Gallente Federation
463
|
Posted - 2015.06.24 21:40:00 -
[35] - Quote
Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
Keep the system the way it is and you keep the huge windows of time where FW isn't even available. Pubs can be the game mode where people can play casually and solo. Having team deploy in FW likely keeps FW running almost around the clock. |
Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.24 21:43:00 -
[36] - Quote
Syncs are going to happen with or without team deploy might as well make it easier.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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demens grimwulff
Negative-Feedback. Negative-Feedback
467
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Posted - 2015.06.24 21:48:00 -
[37] - Quote
Piercing Serenity wrote: I haven't really left, but that's besides the point. Thank you for passing on that message. I didn't even know that Massive still played!
Massive plays with us in NF. He was playing a lot, but just got busy with his job so he has been on only a couple of times a week recently.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Z Vatican
Hentai Federation
42
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Posted - 2015.06.24 21:58:00 -
[38] - Quote
I agree with you on the FW team deploy but are you going to throw out solutions on how they will make a team deploy orders(squad orders) and how Q-syncs will work?
I support FW having team deploy but from reading the blog, I don't see anything.
CEO of Hentai Fedeartion /
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
154
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Posted - 2015.06.24 22:16:00 -
[39] - Quote
True Adamance wrote:Team Deploy changes nothing. Yes it aids in Q-Syncing but it doesn't address the central problems FW has. FW needs player agency.
Fact. This will add to the player base for a more level playing field for newer/low sp players that are tired of the full 16 opfor
Tread Locking Proficiency V
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Thaddeus Reynolds
Facepunch Security
293
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Posted - 2015.06.24 22:17:00 -
[40] - Quote
Piercing Serenity wrote:@Thaddeus But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible. If someone can think of a condition where a team without Q-sync support
My response to it not being cheating was specifically to someone who purposely used the term, and then proceeded to define it as anything that provides a major advantage. I listed things that provide a major advantage (In terms of relative strength to their other available options) that an opposing team would have no control over (Similar to how people Queueing for FW have no control over if they get put against a team of randoms or a q-sync).
I won't argue with you on the specific things listed (interesting that you didn't address the issue of Scamming or AWOXing though xD), as the inherant advantages to what I've listed are abundantly clear (So much so, that at least one of them is getting changed).
And I'm not saying that Queue-Syncing isn't something that needs to be addressed, but it needs to be addressed in the context of it being a "Tactic", for lack of better term, to have a system built to account for, rather than one that needs to be dummied out. It would be better to go to either go to a FW system that uses Matchmaking Logic (Which it Does Not Right Now) and Teambuilder Logic (Which I'm 99% sure it doesn't have right now), or a System similar to the Other Contracts/Corp Battles systems (Since it would also eliminate the need of getting most of a Sync together, q-ing up, seeing the timer at 0, having someone start a thread on the forums, then waiting 20 mins for the minnies to actually bother getting their duct-tape suits on and meeting us in glorious combat).
As for the an actual response to the OP, yes Team Deply would be nice for FW, but a full rework is necessary for FW anyway...so just as in the vehicle threads "Patience and start theory-crafting"
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.24 22:27:00 -
[41] - Quote
Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
I would actively queue for FW outside of traditional times for operations (aka weekends since I do rarely align even with the US evening players any more) if FW employed a system which allowed me to operate within FW space under my own agency and a system that actively reflected those efforts instead of systematically erasing them every 20 minutes.
Owning FW districts now means nothing if you cannot control which districts are held at a given time. Q-syncing is only a method that ensure a number of wins during a given session across the random spread of districts you are deploying to.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Juno Tristan
Obscure Reference
688
|
Posted - 2015.06.24 22:40:00 -
[42] - Quote
It's a missed opportunity
Allow platoons in FW but only allow them to fight other platoons and you've created de facto Corp battles (something the community has wanted since they got rid of them)
ADS Ramming Revenge!
Plasma Cannon Rampage
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.24 22:52:00 -
[43] - Quote
Juno Tristan wrote:It's a missed opportunity
Allow platoons in FW but only allow them to fight other platoons and you've created de facto Corp battles (something the community has wanted since they got rid of them)
Let corp battles be corp battles.
Let FW be FW.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Thokk Nightshade
Montana Militia
922
|
Posted - 2015.06.24 23:33:00 -
[44] - Quote
If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult.
Thokk Kill. Thokk Crush. Thokk Smash.
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Deputy ReGnUM
Bragian Order Amarr Empire
48
|
Posted - 2015.06.25 00:10:00 -
[45] - Quote
Cry me a river Cloud, and then build me a German bridge.
The FW community is almost non-existent and it's needs and wants are low priority. Be grateful for what you have. You arrogant prick. |
Yokal Bob
Dead Man's Game
1
|
Posted - 2015.06.25 02:00:00 -
[46] - Quote
Bright Cloud wrote:This is a call for all FW players, we must unite to stop CCP+CPM from doing a huge mistake with the next update. What is it that we all want? What is it that we are looking for? What is it that would make our all lives in FW easier? It is one and only one thing that the CPM and CCP are trying to reserve for Planetary Conquest. This my friends is Team Deploy, CCP put out a new Devblog with PC changes and squad size changes. The ironic things is that CCP is trying to tell us how it would make our lives better in FW. What CCP havent typed on the Devblog is that the one thing that we all want will not be avaible for us but rather will only be avaible for Planetary concquest. The Squad changes will be the following: Fireteam= 4 palyers (can enter pubs, FW and PC) Squad= 8 players (can enter FW and PC) Platoon= 16 players (CAN ONLY ENTER PC MATCHES)This is a huge mistake and i assume that either CCP or CPM is to blame for this. We the FW players had enough, the years without beeing aible to team deploy and now you implement it but refuse to let them join FW matches? Seriously who came up with this? Every FW player wants team deploy but yet you screw it up. With this one blog ive lost my faith in CCP and the CPM. Proof of the fail: http://web.ccpgamescdn.com/dust/news.control/67321/1/pic6.pngFull devblog: http://dust514.com/news/blog/2015/06/introducing-warlords-1.2-planetary-conquest-revamp/PS: if this is a pic work in progress and we get team deploy for FW at the release i will forgive CCP+CPM.
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Vote Dust for PS4
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.25 02:11:00 -
[47] - Quote
Yokal Bob wrote:
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Sadly solo players contribute nothing to FW.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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thor424
Namtar Elite Gallente Federation
468
|
Posted - 2015.06.25 02:17:00 -
[48] - Quote
True Adamance wrote:Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps I would actively queue for FW outside of traditional times for operations (aka weekends since I do rarely align even with the US evening players any more) if FW employed a system which allowed me to operate within FW space under my own agency and a system that actively reflected those efforts instead of systematically erasing them every 20 minutes. Owning FW districts now means nothing if you cannot control which districts are held at a given time. Q-syncing is only a method that ensure a number of wins during a given session across the random spread of districts you are deploying to.
Until they have the balls to port the game and connect it to Eve it's not going to matter.
To me, everything short term needs to be a big, giant carrot for participation. I think FW is the best option short term to tweak with great success. There is so much they can do with FW. In fact I think you could make a game with a story mode and a huge MMO with just New Eden Faction Warfare. There's a game that's kind of popular right now that is centered around factions/races. That storyline has nothing on New Eden.
I think it's a gold mine right there in front of their noses. |
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.25 02:18:00 -
[49] - Quote
Thokk Nightshade wrote:If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult. Find a FW channel
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Yokal Bob
Dead Man's Game
1
|
Posted - 2015.06.25 02:26:00 -
[50] - Quote
True Adamance wrote:Yokal Bob wrote:
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Sadly solo players contribute nothing to FW.
I do quite well (unless I join at the end)
Vote Dust for PS4
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 02:37:00 -
[51] - Quote
A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
The only problem with Qsyncing is that... Inherently by the very nature the matches get created the opposing Qsync teams rarely meet each other. Which leads to one sided battles.
Ironically, If there will be no team deploy, the opposing Qsyncs (8+8) still don't face each other and the one sided stomps continue and casual players remain very unhappy.
KERO-TRADER is my official Eve character for Dust trading.
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Juno Tristan
Obscure Reference
688
|
Posted - 2015.06.25 02:40:00 -
[52] - Quote
KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
The only problem with Qsyncing is that... Inherently by the very nature the matches get created the opposing Qsync teams rarely meet each other. Which leads to one sided battles.
Ironically, If there will be no team deploy, the opposing Qsyncs (8+8) still don't face each other and the one sided stomps continue and casual players remain very unhappy.
This sums it up, people are still going to deploy as a 16 via a qsync it'll just be more of a ball ache without team deploy
ADS Ramming Revenge!
Plasma Cannon Rampage
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 03:00:00 -
[53] - Quote
One Eyed King wrote:Usually you don't get this great an over reaction til day one of an update.
And do you honestly think that this kind of tone will get the ear of CCP or the CPM better? Because I can assure you that you not only failed to do so, but are actually being counter productive to your goals.
No, because of there is a change in Dust, chances are it will be re-changed after one year wait. Chances are even higher that it will never be changed again.
KERO-TRADER is my official Eve character for Dust trading.
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Terry Webber
Molon Labe. RUST415
757
|
Posted - 2015.06.25 03:43:00 -
[54] - Quote
The picture about team deploy could've just been a work-in-progress. Give Rattati or Frame a chance to explain the situation.
Inertial Booster Module
Vehicle Installation
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.25 05:01:00 -
[55] - Quote
KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. It's mostly just the people who do it currently, and of course they'd tell you that q-syncing should remain a thing, because there's an absolutely ****ing massive conflict of interest present.
"I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other.
If you can consistently pull that sort of result out something is ****ing broken.
I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16).
This game has had plenty of things ruined or dominated by special (sekrit) clubs for far too long. If we don't do something that allows more people to play without getting terribly frustrated, dust is unlikely to live to be ported.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MCLOVIN619
85
|
Posted - 2015.06.25 05:20:00 -
[56] - Quote
Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync.
lol nope....Beat 16 man q's with a squad alot...given they were REALLY bad players though so it just feels like my squad vs 2 other squads
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Dust User
Horizons' Edge No Context
2
|
Posted - 2015.06.25 05:25:00 -
[57] - Quote
MCLOVIN619 wrote:Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync. lol nope....Beat 16 man q's with a squad alot...given they were REALLY bad players though so it just feels like my squad vs 2 other squads
You got my vote. |
Starlight Burner
Arrary of Clusters
289
|
Posted - 2015.06.25 05:27:00 -
[58] - Quote
CCP done messed up!
We Factional Warfare players have been asking for this for over 1y now. We have been asking for FW to get some adjustments for the past 2y now. All that's been changed mostly is Weapon balancing, Pubs, and PC... Which is not bad but, when we finally get noticed by CCP we don't get what we've been asking for.
There are dedicated channels that do qsyncs into FW. Not only is this a TACTICAL advantage but it IMPROVES your chances of winning. It's just like fleeting up in EVE. If I wanna hurt someone better, I freakin' fleet up!
The solo player is not a great factor when it comes to Factional Warfare. YOU are affecting EVE Online and can change the course of the war. It is a TEAM BASED game mode that does have some hefty weight on losing or winning.
DUST514 is a TACTICAL shooter with the mindset and ' Skill Progression ' enticing TEAM PLAY. I am sorry, this is not Public Contracts. You are stepping into our world that means something more than PC for some of us.. Not Casual play like Public Contracts.
The Match Making time will not go up nor down! It is just like any other squads that search. If x spaces are empty, scotty just fills them up with smaller squads, larger squads, or a solo merc. Completely irrelevant to bring up Matchmaking times changing.
Ya done messed up CCP & CPM!! Fix it!
x Starlight Burner (In agreement with Bright Cloud)
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.25 08:40:00 -
[59] - Quote
Mina Longstrike wrote:KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. It's mostly just the people who do it currently, and of course they'd tell you that q-syncing should remain a thing, because there's an absolutely ****ing massive conflict of interest present."I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other. If you can consistently pull that sort of result out something is ****ing broken. I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16). This game has had plenty of things ruined or dominated by special (sekrit) clubs for far too long. If we don't do something that allows more people to play without getting terribly frustrated, dust is unlikely to live to be ported. Solo plaers belong to pubs, not FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.25 08:43:00 -
[60] - Quote
^In your opinion.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
106
|
Posted - 2015.06.25 10:22:00 -
[61] - Quote
Q-Syncing, in my opinion, is a problem for FW not the go to position. It's a barrier for more people than it is a facilitator for entry, exacerbated by the small player base and even more concentrated FW player base.
I accept the fact it happens and I'm sucker enough to lose, AFK, **** around as the useless blueberry I am in the couple of matches I get to play a day but lets not pretend that on the whole it's 'good' for the general player base as it currently stands. It really is jus a way to minimise the grind.
If platoons/q-syncs in FW are the only option going forward (Because as it stands in this game mode you're either a q-syncer or you are q-synced stomper or stompee there is zero middle ground). If that is the case going forwards then shouldn't the default be everyone is automatically put into a 16 man platoon at the start of the match?
Also lets face it we all know what will happen when a platoon comes across another platoon don't we..... one of them is going to end up running around an empty map for 5 mins at the start of the match.
Again not having a go at the teams who do qsync or a b***h (too much) but some thinking needs to be done around this beyond 'everybody qsyncs anyway so lets make it easier' because my personal opinion is you'll lose more players than you gain. |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 13:36:00 -
[62] - Quote
Mina Longstrike wrote: . . I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. [/b][/u] . .
According to empirical assesment when I solo or one squad FW, I'd say in about 60-70% matches there is a full or near full qsync on the other side. (And when I qsync my self, naturally 100% of those times)
So that is not that small. You might have different perception of course. Maybe the best way to get real info would be to have a character on every single FW channel to monitor the amount of qsyncs at any given time.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 13:37:00 -
[63] - Quote
Edgar Reinhart wrote:Q-Syncing, in my opinion, is a problem for FW not the go to position. It's a barrier for more people than it is a facilitator for entry, exacerbated by the small player base and even more concentrated FW player base.
Mina Longstrike wrote:
"I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other.
If you can consistently pull that sort of result out something is ****ing broken.
I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16).
Well Fix it by making sure the qsyncs (future platoons/teams) go up against each other.
That way only the unpaired qsync team(s) goes against randoms.
KERO-TRADER is my official Eve character for Dust trading.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
106
|
Posted - 2015.06.25 22:20:00 -
[64] - Quote
I mean I know I'm rubbish at this game but I've just finished a couple of weeks running unsynched Gal FW in a vague attempt to get an APEX. My win loss ratio stands at 0.14...... Not complaining it is what it is and I accept that's what happens in starter fits and FW. By any stretch of the imagination though if you want to, not necessarily loose players, but certainly drive them off from parts of the game this is how you do it.
For all the talk of competitive qsynching too much of it seems to come down to the opposite of that otherwise qsynchers wouldn't leave battles opposite other qsynchers as much as they do and the good, top tier corps wouldn't follow each other from one faction to the next to apparently avoid each other..... I get most of the peeps left in this game are buddies and want to play together but still....
And of course from CCPs perspective a more hostile FW world means more people who resort to paying money for APEX suits (tinfoil hat firmly in place)
Again I accept that I'm useless and new and probably wrong about a lot of things but this is how things appear to me and I'm more than happy to be wrong and or educated..... Still on the bright side just 60 more defeats and I'll have an APEX. See y'all somewhere near the redline o7. |
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.26 19:08:00 -
[65] - Quote
The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we have today. Nothing would change apart that the people that actually want to work together have less of a headache managing their team. Another thing is the team deploy would allow you to que for all 4 factions at once with all 16 players going into the same match.
If you are against team deploy then you are a unsocial twatt refusing to play with others. You the solo player should be playing a pub match and not FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
203
|
Posted - 2015.06.26 19:39:00 -
[66] - Quote
TBH the 16 man squad would be great for fw... IMO... Instead of having to que for battle at the same time you all get deployed.
I am the Clown of Ass or am I the Ass of Clown... o.O
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.26 20:39:00 -
[67] - Quote
Radiant Pancake3 wrote:TBH the 16 man squad would be great for fw... IMO... Instead of having to que for battle at the same time you all get deployed. Thats what the lonely scrubs are against. Screw the solo player more power to FW channels and dedicated FW corps.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Thokk Nightshade
Montana Militia
939
|
Posted - 2015.06.26 20:47:00 -
[68] - Quote
Nocturnal Soul wrote:Thokk Nightshade wrote:If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult. Find a FW channel
Yeah, I found a couple I am going to start looking in.
Thokk Kill. Thokk Crush. Thokk Smash.
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Balistyc Farshot
MONSTER SYNERGY
234
|
Posted - 2015.06.26 21:18:00 -
[69] - Quote
Edgar Reinhart wrote:I mean I know I'm rubbish at this game but I've just finished a couple of weeks running unsynched Gal FW in a vague attempt to get an APEX. My win loss ratio stands at 0.14...... Not complaining it is what it is and I accept that's what happens in starter fits and FW. By any stretch of the imagination though if you want to, not necessarily loose players, but certainly drive them off from parts of the game this is how you do it.
For all the talk of competitive qsynching too much of it seems to come down to the opposite of that otherwise qsynchers wouldn't leave battles opposite other qsynchers as much as they do and the good, top tier corps wouldn't follow each other from one faction to the next to apparently avoid each other..... I get most of the peeps left in this game are buddies and want to play together but still....
And of course from CCPs perspective a more hostile FW world means more people who resort to paying money for APEX suits (tinfoil hat firmly in place)
Again I accept that I'm useless and new and probably wrong about a lot of things but this is how things appear to me and I'm more than happy to be wrong and or educated..... Still on the bright side just 60 more defeats and I'll have an APEX. See y'all somewhere near the redline o7.
Keep on fighting. I love to see new players. Secondly you need to get onto a FW channel. The queue syncs never have people leaving battle except when they miss a squad in the sync. It takes too long to round up everyone otherwise. Even if it is a losing fight most sync fights will last it out. The team sync will make people leaving a FW battle at start less prevalent. The GAL getting poop pushed in is just the new FOTM is the RR and with shields regenning through dmg people are running more Cals. It will turn around!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Piercing Serenity
Immortal Guides Learning Alliance
985
|
Posted - 2015.06.27 00:22:00 -
[70] - Quote
Bright Cloud wrote:The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we have today. Nothing would change apart that the people that actually want to work together have less of a headache managing their team. Another thing is the team deploy would allow you to que for all 4 factions at once with all 16 players going into the same match.
If you are against team deploy then you are a unsocial twatt refusing to play with others. You the solo player should be playing a pub match and not FW.
Wow. That's almost completely wrong. 8/10.
If you force solo players - noobs or vets - strictly to pubs, then you are actively limiting the pool of people who will play FW. In a more grand scheme, you are stifling the growth of competition. Not every potential competitive group is going to start off with a full 16. There might be a budding corp that has 8 active members: they should have a space to get more coordinated practice without feeling like the match is lost before it is won. A group of D-Uni players who want some PC practice should feel reasonably confident that they can get a good quality match with 8 people, instead of a stomp.
I am not against platoons in FW. I am against platoons being the only reasonable way to play FW. What we should be doing is devising some alteration to FW that allows platoons and fire teams to co-exist. My suggestion is that "High Value" districts are selectable like a corp battle, and that these districts have rewards like "150m to attacking team" and "+25lp per kill for defending team". This would be the high stakes FW matches. The other FW matches would be without platoons, and would let the slightly smaller fish survive
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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