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Piercing Serenity
Immortal Guides Learning Alliance
914
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Posted - 2015.06.24 15:46:00 -
[1] - Quote
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
914
|
Posted - 2015.06.24 15:52:00 -
[2] - Quote
It is probably a balance issue - If everyone team deploys, queue times for non-corp (and Non American, really) players go through the roof. Additionally, Platoons may completely destroy match quality for teams with fewer than 16 players who also want to try out FW (maybe for lore reasons).
We can't have pre-end game modes that are completely blocked off to new players, otherwise new players go from "Easier pubs" to "Soul Crushing FW" with no middle ground
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
914
|
Posted - 2015.06.24 16:08:00 -
[3] - Quote
Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only.
WL 1.2 will probably be released in two weeks. Why don't you make a compelling argument in favor of Platoons in FW, and address concerns of such a change in your post?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
938
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Posted - 2015.06.24 20:09:00 -
[4] - Quote
Here is an example of an argument against 16 merc Q-Syncs as proposed by you (You should do the opposite of this):
I believe that 16 merc Q-syncs present more difficulties than solutions for the FW game mode as a whole. The issues include, but are not limited to, the following:
- FW Platoons make FW match quality extremely low for any players - new or veteran - not also in a platoon.
- Continuing from above: FW platoons destroys the relationship between game modes and difficulty - i.e Pubs (Low difficulty) --> FW (Medium Difficulty) --> PC (Maximum difficulty)
- Continuing from above: If FW platoons cause low quality matches for opponents not in platoons, fewer people will join FW matches in the first place. FW is too great of an ISK sink to go into a match you believe to be heavily stacked against you (If you are a player who is not in a platoon)
- Continuing from above: If fewer people queue into FW, battle timers for people in FW platoons also increase. People in platoons are (presumably) more likely to queue for FW matches because the odds are more even, and community of "People with 15 active friend" is significantly smaller than the community of "People who play FW".
If you agree with my individual points, then I would argue that introducing platoons to the current iteration of FW would actually be counter productive to the game mode. In fact, I think that FW would become an even less active place that Molden Heath, because at least in MH you can force an attack at a specific time, where as in the proposed FW you have to wait for someone else to queue.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Piercing Serenity
Immortal Guides Learning Alliance
943
|
Posted - 2015.06.24 20:47:00 -
[5] - Quote
demens grimwulff wrote:Piercing Serenity wrote:
- CCP introduces multiple positive changes
- CCP makes a tweakable decision on Team Deploy
- Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... okay. Piercing, MassiveNine, Harlequin 13, Stateproperty, and JL311 all say 'hi' Good to see you back, despite having never played with you in game.
I haven't really left, but that's besides the point. Thank you for passing on that message. I didn't even know that Massive still played!
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:27:00 -
[6] - Quote
@Thaddeus
But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible.
If someone can think of a condition where a team without Q-sync support
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:33:00 -
[7] - Quote
@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Piercing Serenity
Immortal Guides Learning Alliance
985
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Posted - 2015.06.27 00:22:00 -
[8] - Quote
Bright Cloud wrote:The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we have today. Nothing would change apart that the people that actually want to work together have less of a headache managing their team. Another thing is the team deploy would allow you to que for all 4 factions at once with all 16 players going into the same match.
If you are against team deploy then you are a unsocial twatt refusing to play with others. You the solo player should be playing a pub match and not FW.
Wow. That's almost completely wrong. 8/10.
If you force solo players - noobs or vets - strictly to pubs, then you are actively limiting the pool of people who will play FW. In a more grand scheme, you are stifling the growth of competition. Not every potential competitive group is going to start off with a full 16. There might be a budding corp that has 8 active members: they should have a space to get more coordinated practice without feeling like the match is lost before it is won. A group of D-Uni players who want some PC practice should feel reasonably confident that they can get a good quality match with 8 people, instead of a stomp.
I am not against platoons in FW. I am against platoons being the only reasonable way to play FW. What we should be doing is devising some alteration to FW that allows platoons and fire teams to co-exist. My suggestion is that "High Value" districts are selectable like a corp battle, and that these districts have rewards like "150m to attacking team" and "+25lp per kill for defending team". This would be the high stakes FW matches. The other FW matches would be without platoons, and would let the slightly smaller fish survive
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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