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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 21:16:00 -
[31] - Quote
Scheneighnay McBob wrote:Breakin Stuff wrote:Charge shot lowers the dps. I actually have the dps calculations written up on a spreadsheet posted to the forums in the rifle normalization thread.
The math is there for all to see.
So do please tell me how I'm manipulating the numbers. I'm all ears.
I don't have to manipulate a goddamn thing. DPS isn't the point of a charge shot, the point is alpha damage I am aware. I am also aware that the charge shot can kill almost every shield suit in one shout to the head.
That in and of itself does not bother me.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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nelo kazuma
Ecce Initio RLC. RUST415
278
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Posted - 2015.06.16 22:09:00 -
[32] - Quote
I love how no one covers the armor dmg profile at all when bashing shield characters n have yet to see an explanation on how a scr can instantly wipe out my 400 + armor on my cal sent in a second. Issue with this weapon is not its shield based dmg but its amount of armor ill say it again when a scr can out dps armor better than a cr and a rr faster (n those are armor based weapons) than there is obviously an issue same for laser rifle but at least that has real draw backs its hard to use at close range unlike scr which fire rate is equal if not higher than its assault version so nobody uses it as much. Scr users your just scared your weapon will turn into the assault rifle which in my opinion is the most balanced weapon in the game because its a shield weapon that is not as effective against armor based characters which is why its not used by most proto players.
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
91
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Posted - 2015.06.16 23:24:00 -
[33] - Quote
Breakin Stuff wrote:There is a wide margin of difference between rattati's data and a shitsheet. That graph does not have the contextual data needed to validate his claims. But it's not a shitsheet. Let's see if the people saying I'm full of crap can even comprehend the numbers Here is the rifles proposalI actually did my homework. But if you all insist I'm manipulating the numbers, please, by all means. Prove me wrong. With math. Anecdotal BS will be mocked without mercy.
Hey, for the RR's charge time's, have you tried for every .10 seconds that reduces DPS by 1%? -3% and -4.5%?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.17 04:18:00 -
[34] - Quote
I need the actual formula CCP use to figure out the charge time effect on DPS.
Unfortunately it's not a flat effect. Because the charge time only affects the initial trigger pull the DPS loss actually drops the longer the weapon is fired.
It's not like the forge gun where the charge time has a consistently even affect upon DPS.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.17 04:25:00 -
[35] - Quote
Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance.
I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR.
"Crush all who complain!"
- Arkena Wyrnspire
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.17 08:00:00 -
[36] - Quote
True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR.
Not at all, the true base DPS of a CR is around 430 as you can't reach 1200 RPM, you can fire only around 850 RPM while I can consistently get over 500 RPM with the ScR |
Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.17 08:22:00 -
[37] - Quote
Sicerly Yaw wrote:Mejt0 wrote:
Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
bursts have no delay if you time your shots, which means you can easily achieve the max RPM if not at least very close to it making your argument mute and invalid
this is not how it works.
the CR has a 0.06s burst fire delay after each burst. it doesnt matter how fast and when you press, the next burst wont start before this 0.06 delay is over.
this means the CR has a paper RPM of 1200 during the burst (which is a 0.15s timeframe) but if you calculate in the burst delay the real RPM is actually ~857. |
nelo kazuma
Ecce Initio RLC. RUST415
280
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Posted - 2015.06.17 09:04:00 -
[38] - Quote
Francois Sanchez wrote:The only true point of the OP is that shield users tend to be a bit to whiney. However if any anti-armour weapon was half as broken as the ScR is you would see 5 threads per day to nerf it. Yes ScR should melt shield, however in a balanced coniguration it should be garbage against armour whereas it has much more DPS against armour than the RR... So OP, either you're a liar trying to keep your gun the most broken thing ever, or you're a crappy noob that can't get good results with such a good gun. Umm that did happen rail rifle remember about 90% of the community was armor based n when ccp realised the rail rifle a armor based weapon people flipped immediate nerf posts appeared n ccp catered to the armor based (spoiled at that community)
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Arcadiia Kain
Capital Acquisitions LLC
126
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Posted - 2015.06.17 09:51:00 -
[39] - Quote
Viktor Hadah Jr wrote:Arcadiia Kain wrote:^A warraven telling people to get good, and explaining how the game works. Anyone else laugh their @$$ off over this? Are you doing this sh*t on purpose or do you just not see what is wrong with these posts. Are you stalking my posts on purpose, or do you not see how creepy it looks? The simple answer... What does it matter?
The Naughty Ninjas
Just another player.
Gk.0 logi, scout, sentinel, assault. Mk.0 commando
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.17 10:12:00 -
[40] - Quote
People are also incredibly quick to forget about PROPORTIONAL damage. Armor users can run around easily with upwards of 700-800 hp, or more if they're playing a sentinel. Shield users rarely break 550 shield HP. Not all points of HP are equal.
Furthermore the highly armored assault also tends to have about ~250ish shield HP... so they have about 25% of their total hp pool in a rapidly regenerating non-primary tank hp pool that takes damage before their primary tank... Whereas the heavily shielded assault tends to only have about ~500-550hp in their PRIMARY tank pool, and only about 200-250ish armor in a slowly regenerating low hp pool that takes damage after their primary tank.
On average the armor assault has about ~25% more HP to play with in almost all situations as only that last point of armor counts (assuming something like 10-20 seconds between engagements).
This also doesn't account for the fact that the weapons that do bonus damage to shields are also some of the highest DPS weapons in the game and get to spend their utility highslots on damage mods. Gal-assault with proto burst AR & 3 damage mods = 931 shield dps (not accounting for warbarge), Viziam = ~1150 dps vs shields, Carthum ASCR = ~900dps vs shields.
More damage vs smaller healthpool = dramatically lower TTK.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 10:44:00 -
[41] - Quote
I would rather see the laser damage profile changed to +/-15 before the scrambler gets nerfed.
Seems to me that the profile is a major cause for complaints.
I'm yet to see a decent comparison of scrambler dps to armour vs cr dps to shields. There are lots of factors that make it difficult. When I get back on my computer I'll do the calculations myself.
To be honest, there are so many factors to consider when balancing weapons and armour vs shields, the best thing to do is look at effectiveness and usage stats. Unfortunately we don't have access to all this data so we need to see what Rattati says.
We have market usage data, which tells us that the scrambler rifle isn't in the top 10 most popular light weapons.
Also, I completely disagree with Mina's comment on proportional damage. There are benefits to running less hp. If those benefits aren't enough it's not a problem with scrambler rifles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.17 11:58:00 -
[42] - Quote
Varoth Drac wrote:I would rather see the laser damage profile changed to +/-15 before the scrambler gets nerfed.
Seems to me that the profile is a major cause for complaints.
I'm yet to see a decent comparison of scrambler dps to armour vs cr dps to shields. There are lots of factors that make it difficult. When I get back on my computer I'll do the calculations myself.
To be honest, there are so many factors to consider when balancing weapons and armour vs shields, the best thing to do is look at effectiveness and usage stats. Unfortunately we don't have access to all this data so we need to see what Rattati says.
We have market usage data, which tells us that the scrambler rifle isn't in the top 10 most popular light weapons.
Also, I completely disagree with Mina's comment on proportional damage. There are benefits to running less hp. If those benefits aren't enough it's not a problem with scrambler rifles. So what's wrong with my math? I have all of the stats calculated out from base, to max skill to max with 3 mods, separated into vs. armor and Vs. shields in all cases.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.17 12:02:00 -
[43] - Quote
True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR.
the TAR (1090 DPS max) is right there with the Viz (1164 DPS).
My question is...
Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.17 12:06:00 -
[44] - Quote
Breakin Stuff wrote:True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR. the TAR (1090 DPS max) is right there with the Viz (1164 DPS). My question is... Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare. Because DPS is a r*tarded stat to use in Dust.
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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Nirwanda Vaughns
1
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Posted - 2015.06.17 12:09:00 -
[45] - Quote
just as explosive weapons rip through armour, so does laser weaponry with shields. its how the game is, its how its been in EVE for 12 yrs. The problem with LR (not ScR) is damage it does to armour due to the build up. i've said for years we need the shield/armour resistences from eve as well as weapon profiles. it'd allow for far more fine tunings to weapon balances and TTK
You'll never have enough ISK to buy my C-II BPO
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.17 12:13:00 -
[46] - Quote
Viktor Hadah Jr wrote: Because DPS is a r*tarded stat to use in Dust.
Not really, because there's other factors. if DPS was the only concern your Laser Rifle would be first on the chopping block.
But DPS is bloody important. Anyone who says otherwise is delusional.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.17 12:14:00 -
[47] - Quote
Nirwanda Vaughns wrote:just as explosive weapons rip through armour, so does laser weaponry with shields. its how the game is, its how its been in EVE for 12 yrs. The problem with LR (not ScR) is damage it does to armour due to the build up. i've said for years we need the shield/armour resistences from eve as well as weapon profiles. it'd allow for far more fine tunings to weapon balances and TTK this isn't a discussion of the LR.
Your inability to duck when caressed by Viktor is not the topic of discussion today.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.17 12:16:00 -
[48] - Quote
Raven-747 wrote:Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud. Seriously, I fit for regen and use a Rail Rifle.
Scrambler Rifles amuse me now as I waste them from outside their range.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Francois Sanchez
Prima Gallicus
498
|
Posted - 2015.06.17 12:26:00 -
[49] - Quote
Breakin Stuff wrote:True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR. the TAR (1090 DPS max) is right there with the Viz (1164 DPS). My question is... Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare.
Because the TAR is ten times harder to handle than the ScR, you'll never fire your TAR as fast as the ScR. And it doesn't have a charge shot. And honestly I find the TAR really at the limit of OPness
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Nirwanda Vaughns
1
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Posted - 2015.06.17 12:29:00 -
[50] - Quote
Breakin Stuff wrote:Nirwanda Vaughns wrote:just as explosive weapons rip through armour, so does laser weaponry with shields. its how the game is, its how its been in EVE for 12 yrs. The problem with LR (not ScR) is damage it does to armour due to the build up. i've said for years we need the shield/armour resistences from eve as well as weapon profiles. it'd allow for far more fine tunings to weapon balances and TTK this isn't a discussion of the LR. Your inability to duck when caressed by Viktor is not the topic of discussion today.
can't duck when your in the open... well you can but it won't do jack to help.
the issue with laser weapons though would be sorted with resistences to shield/armour. shield has 0% EM and 20% thermal resists. armour is 50% EM and 35% therm. if laser weapons were given EM and Thermal damage then each stat could be altered to get proper balance. LR does too much to armour you drop its EM/Therm damage, ScR neds a buff vs shields but not armour then raise its EM damage. the same is accross the board and suits can also be tailored. instead of heavies getting flat resists to weapon profiles they could get racial resistences. resistence plates could also be introduced for shield and armour so you can get a balnce of higher hp or higher resists. Prima Laggicus wanna spam MD and nades. drop a shield extender for an EXP resist plate and they do bugger all damage. load of rail rifle users, increase your kinectic resists. adds more tactics to the battle too. its worked pretty well EVE side
You'll never have enough ISK to buy my C-II BPO
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.17 12:39:00 -
[51] - Quote
Breakin Stuff wrote:True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR. the TAR (1090 DPS max) is right there with the Viz (1164 DPS). My question is... Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare.
SCR is accurate even with max RPM TAR is not as soon you fire your second projectile in quick succession |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 12:47:00 -
[52] - Quote
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. |
Jack McReady
DUST University Ivy League
2
|
Posted - 2015.06.17 12:54:00 -
[53] - Quote
Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem.
6 or 7 rounds per second is a very low standard for a gamer. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 13:18:00 -
[54] - Quote
Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me.
The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.17 15:15:00 -
[55] - Quote
Varoth Drac wrote:Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me. The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable. debatable, maybe, maybe not.
what's not debatable though is that there will always be some guy trying to get the maximum out of the scr and buys a turbo controller that costs 20 Gé¼ thus you always have to assume the worst scenario. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.17 16:54:00 -
[56] - Quote
Varoth Drac wrote:By my calculations, based on 6 shots per second and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 386dps for combat rifles and 390dps for scrambler rifles, without damage profiles. (Standard tier).
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
We could argue about this for days, hence why I say we should look at k/s and usage data.
Edited to fix me being an idiot. how are you getting 6 shots? divide 1 by .21 for the correct number
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VikingKong iBUN
0uter.Heaven
428
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Posted - 2015.06.17 18:02:00 -
[57] - Quote
nelo kazuma wrote:I love how no one covers the armor dmg profile at all when bashing shield characters n have yet to see an explanation on how a scr can instantly wipe out my 400 + armor on my cal sent in a second. Issue with this weapon is not its shield based dmg but its amount of armor ill say it again when a scr can out dps armor better than a cr and a rr faster (n those are armor based weapons) than there is obviously an issue same for laser rifle but at least that has real draw backs its hard to use at close range unlike scr which fire rate is equal if not higher than its assault version so nobody uses it as much. Scr users your just scared your weapon will turn into the assault rifle which in my opinion is the most balanced weapon in the game because its a shield weapon that is not as effective against armor based characters which is why its not used by most proto players. man, you need to learn how to use commas. (these things: , )
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.17 20:23:00 -
[58] - Quote
Varoth Drac wrote:Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me. The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable.
Personally I fire between 8 and 9 shots per second with the ScR |
rayakalj9
Opus Arcana Covert Intervention
18
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Posted - 2015.06.18 01:06:00 -
[59] - Quote
Raven-747 wrote:Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud.
Am a shield users and you don't hear me complaining about Scr/leaser weapons are op or whatever
born jamaican
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Operative 1174 Uuali
True Companion Planetary Requisitions
832
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Posted - 2015.06.18 02:12:00 -
[60] - Quote
Nothing says lasers should be that good against shields. Lasers are too good against armor in this game. Sans ewar for Cal as in EVE, lasers need nerfing.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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