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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.16 17:48:00 -
[1] - Quote
The only true point of the OP is that shield users tend to be a bit to whiney. However if any anti-armour weapon was half as broken as the ScR is you would see 5 threads per day to nerf it. Yes ScR should melt shield, however in a balanced coniguration it should be garbage against armour whereas it has much more DPS against armour than the RR... So OP, either you're a liar trying to keep your gun the most broken thing ever, or you're a crappy noob that can't get good results with such a good gun. |
Francois Sanchez
Prima Gallicus
498
|
Posted - 2015.06.17 08:00:00 -
[2] - Quote
True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR.
Not at all, the true base DPS of a CR is around 430 as you can't reach 1200 RPM, you can fire only around 850 RPM while I can consistently get over 500 RPM with the ScR |
Francois Sanchez
Prima Gallicus
498
|
Posted - 2015.06.17 12:26:00 -
[3] - Quote
Breakin Stuff wrote:True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR. the TAR (1090 DPS max) is right there with the Viz (1164 DPS). My question is... Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare.
Because the TAR is ten times harder to handle than the ScR, you'll never fire your TAR as fast as the ScR. And it doesn't have a charge shot. And honestly I find the TAR really at the limit of OPness
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.17 20:23:00 -
[4] - Quote
Varoth Drac wrote:Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me. The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable.
Personally I fire between 8 and 9 shots per second with the ScR |
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