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Varoth Drac
Dead Man's Game
998
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Posted - 2015.06.16 12:15:00 -
[1] - Quote
You can't really compare semi auto weapon dps with full auto as it doesn't give a realistic representation of in game dps.
The semi auto scrambler isn't even in the top 10 used, according to recent market data.
The scrambler rifle overheats and has vastly greater fitting costs than other rifles. It should be the most powerful.
What about combat rifle damage to armour, not to mention the HMG? |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 10:44:00 -
[2] - Quote
I would rather see the laser damage profile changed to +/-15 before the scrambler gets nerfed.
Seems to me that the profile is a major cause for complaints.
I'm yet to see a decent comparison of scrambler dps to armour vs cr dps to shields. There are lots of factors that make it difficult. When I get back on my computer I'll do the calculations myself.
To be honest, there are so many factors to consider when balancing weapons and armour vs shields, the best thing to do is look at effectiveness and usage stats. Unfortunately we don't have access to all this data so we need to see what Rattati says.
We have market usage data, which tells us that the scrambler rifle isn't in the top 10 most popular light weapons.
Also, I completely disagree with Mina's comment on proportional damage. There are benefits to running less hp. If those benefits aren't enough it's not a problem with scrambler rifles. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 12:47:00 -
[3] - Quote
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.17 13:18:00 -
[4] - Quote
Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me.
The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable.
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