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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.17 08:22:00 -
[1] - Quote
Sicerly Yaw wrote:Mejt0 wrote:
Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
bursts have no delay if you time your shots, which means you can easily achieve the max RPM if not at least very close to it making your argument mute and invalid
this is not how it works.
the CR has a 0.06s burst fire delay after each burst. it doesnt matter how fast and when you press, the next burst wont start before this 0.06 delay is over.
this means the CR has a paper RPM of 1200 during the burst (which is a 0.15s timeframe) but if you calculate in the burst delay the real RPM is actually ~857. |
Jack McReady
DUST University Ivy League
2
|
Posted - 2015.06.17 12:39:00 -
[2] - Quote
Breakin Stuff wrote:True Adamance wrote:Boot Booter wrote:Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. I do only have 641 Armour and if the Combat Rifle did have +20% vs armour it's would have a DPS value a little over 1000 and be on par with the Tactical Duvolle and Viziam ScR. the TAR (1090 DPS max) is right there with the Viz (1164 DPS). My question is... Why is the TAR not on the screaming fit pile with the scram? I don't use the TAR and the scram solely because my hit detection performance has gone to utter crap over the last two months, so I can't test & compare.
SCR is accurate even with max RPM TAR is not as soon you fire your second projectile in quick succession |
Jack McReady
DUST University Ivy League
2
|
Posted - 2015.06.17 12:54:00 -
[3] - Quote
Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem.
6 or 7 rounds per second is a very low standard for a gamer. |
Jack McReady
DUST University Ivy League
2
|
Posted - 2015.06.17 15:15:00 -
[4] - Quote
Varoth Drac wrote:Jack McReady wrote:Varoth Drac wrote:Edit: this is all wrong. Recalculating. This is difficult on my phone!
By my calculations, based on 420 rpm for scramblers and a 0.21 burst delay for combat rifles, as people have said in this thread, I come to 446dps for combat rifles and 455dps for scrambler rifles, without damage profiles. (Standard tier).
Clearly this is approximate only to in game damage, which is likely to be lower.
The difference is negligible. Bear in mind a Visiam scrambler rifle costs 20pg to fit, whereas a Boundless combat rifle costs only 8pg. Also, you can't overheat a combat rifle.
If you bump combat rifle burst delay to a more reasonable 0.3 seconds you get a dps of 415. A more reasonable scrambler rate of fire would be 6 shots a second (try it), giving a dps of 390.
We could argue about this for days, hence why I say we should look at k/s and usage data. I can press the trigger over 8 times a second over timframe of 20 seconds. I have tested this multiple times in succession with small breaks and I am by no means superhuman. the SCR overheats way quicker than that so I can achieve this the whole game no problem. 6 or 7 rounds per second is a very low standard for a gamer. I think this is debatable. 6 shots a second seems reasonable to me. The uncertainty highlights why I feel these kinds of comparisons are unreliable in this case. Usage data and effectiveness data would be more reliable. debatable, maybe, maybe not.
what's not debatable though is that there will always be some guy trying to get the maximum out of the scr and buys a turbo controller that costs 20 Gé¼ thus you always have to assume the worst scenario. |
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