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Raven-747
WarRavens
36
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Posted - 2015.06.16 07:07:00 -
[1] - Quote
Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud.
I once took a core locus to the knee
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Arcadiia Kain
Capital Acquisitions LLC
117
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Posted - 2015.06.16 07:29:00 -
[2] - Quote
^A warraven telling people to get good, and explaining how the game works. Anyone else laugh their @$$ off over this?
The Naughty Ninjas
Just another player.
Gk.0 logi, scout, sentinel, assault. Mk.0 commando
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 07:42:00 -
[3] - Quote
Raven-747 wrote:Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud.
So... a potential 1200 DPS vs shields is... balanced?
Before you ask base DPS is 715 before profiles. More than enough to delete any calassault, even a brick shield.
And with max skills and 3 damage mods you can get over 1200 shield profile DpS.
That will flash a calsent in 1.4 seconds even if you crank the calsent up to max shield HP at slightly over 900. Yes I am including the calsents armor and laser resistance on shields in that number before you ask.
So... having a negligible ttk vs an entire race is...
Balanced.
And having a higher armor DPS than the combat rifles is...
Balanced.
Yes, I see it now. Well done sir, you have educated us all.
:golfclap:
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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nelo kazuma
Ecce Initio RLC. RUST415
274
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Posted - 2015.06.16 07:46:00 -
[4] - Quote
Lol shield dmg I can expect but qhen it can tear through my cals 400+ armor base in seconds when not even a rr which is mean to be the alpha weapon yeaaaaaaaaa something wrong there
FOR THE STATE ^(-_-) Cal Loyalist For Life
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nelo kazuma
Ecce Initio RLC. RUST415
274
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Posted - 2015.06.16 07:47:00 -
[5] - Quote
nelo kazuma wrote:Lol shield dmg I can expect but qhen it can tear through my cals 400+ armor base in seconds when not even a rr which is mean to be the alpha weapon yeaaaaaaaaa something wrong there Ohh talking about my sent btw which is supposed to have laser resistance
FOR THE STATE ^(-_-) Cal Loyalist For Life
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.16 08:23:00 -
[6] - Quote
Breakin Stuff wrote:Raven-747 wrote:Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud. So... a potential 1200 DPS vs shields is... balanced? Before you ask base DPS is 715 before profiles. More than enough to delete any calassault, even a brick shield. And with max skills and 3 damage mods you can get over 1200 shield profile DpS. That will flash a calsent in 1.4 seconds even if you crank the calsent up to max shield HP at slightly over 900. Yes I am including the calsents armor and laser resistance on shields in that number before you ask. So... having a negligible ttk vs an entire race is... Balanced. And having a higher armor DPS than the combat rifles is... Balanced. Yes, I see it now. Well done sir, you have educated us all. :golfclap: http://i.imgur.com/QCSjDbG.gif
To the op: http://i.imgur.com/62M0hTx.gif
Closed beta vet.
Master troll.
No lifer. Master lurker.
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.16 10:17:00 -
[7] - Quote
Arcadiia Kain wrote:^A warraven telling people to get good, and explaining how the game works. Anyone else laugh their @$$ off over this? Are you doing this sh*t on purpose or do you just It see what is wrong with these posts.
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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deezy dabest
2
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Posted - 2015.06.16 11:21:00 -
[8] - Quote
Breakin Stuff wrote:Raven-747 wrote:Quit nagging on the forums about how laser weapons are tearing you down (especially caldari assaults). Laser weapons were meant to rip your shields that is how it should be. As it is the Scr has been nerfed and now it takes a little longer to kill a cal assault with a adv scr. If you compare shields to armor do take this into consideration that shields regenerate way faster than armor and have a high regen rate so it makes for an effective hit and run. Also if you are a caladari assault user and still complaining about Scr then you are prob angry because you took on a scr head on like a idiot and died to it. Basically, git gud. So... a potential 1200 DPS vs shields is... balanced? Before you ask base DPS is 715 before profiles. More than enough to delete any calassault, even a brick shield. And with max skills and 3 damage mods you can get over 1200 shield profile DpS.That will flash a calsent in 1.4 seconds even if you crank the calsent up to max shield HP at slightly over 900. Yes I am including the calsents armor and laser resistance on shields in that number before you ask. So... having a negligible ttk vs an entire race is... Balanced. And having a higher armor DPS than the combat rifles is... Balanced. Yes, I see it now. Well done sir, you have educated us all. :golfclap:
I like how you tried to manipulate the numbers there.
DPS stands for damage per second implying that it carries for multiple seconds or that it can be applied in one second which is not the case on a full charged shot. Charge time and potential overheat make the actual sustained DPS considerably less depending on the persons skills, suit, and ability to time heat build up.
Typical shield user trying to manipulate the numbers to try to get people to agree with them when they know they are wrong.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 11:48:00 -
[9] - Quote
Charge shot lowers the dps. I actually have the dps calculations written up on a spreadsheet posted to the forums in the rifle normalization thread.
The math is there for all to see.
So do please tell me how I'm manipulating the numbers. I'm all ears.
I don't have to manipulate a goddamn thing.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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deezy dabest
2
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Posted - 2015.06.16 11:53:00 -
[10] - Quote
Breakin Stuff wrote:Charge shot lowers the dps. I actually have the dps calculations written up on a spreadsheet posted to the forums in the rifle normalization thread.
The math is there for all to see.
So do please tell me how I'm manipulating the numbers. I'm all ears.
I don't have to manipulate a goddamn thing.
So link this spreadsheet. |
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.16 11:58:00 -
[11] - Quote
i got 84mil sp. i think i'll train into cal assault next just to see what all the fuss is about...
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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deezy dabest
2
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Posted - 2015.06.16 12:07:00 -
[12] - Quote
The only issue is shield users saying their scouts get killed too fast.
As you can see in this graph the Ratatti posted even while it is a heavily spammed weapon the ScR ranks 4th out of all weapons for kills.
I will agree that shields need some tweaking but this lunacy of following CCPs lead of buffing one thing through nerfing something else is just ridiculous.
If you don't like getting killed stop running around corners thinking you are some kind of strafing god that can take on a charge shot that is waiting for you, still strafe to save your ass, and then getting mad because someone actually had gun game to pop you. |
Varoth Drac
Dead Man's Game
998
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Posted - 2015.06.16 12:15:00 -
[13] - Quote
You can't really compare semi auto weapon dps with full auto as it doesn't give a realistic representation of in game dps.
The semi auto scrambler isn't even in the top 10 used, according to recent market data.
The scrambler rifle overheats and has vastly greater fitting costs than other rifles. It should be the most powerful.
What about combat rifle damage to armour, not to mention the HMG? |
Mejt0
Dead Man's Game
1
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Posted - 2015.06.16 12:28:00 -
[14] - Quote
So that's why 90% of slayers use (a)CR and (a)RR. ScR is so op that those players are scared to even touch it.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.16 12:45:00 -
[15] - Quote
Breakin Stuff wrote:And with max skills and 3 damage mods you can get over 1200 shield profile DpS.
You shouldn't count ScR full rof. It can be achived only by using modded controller which is game-side problem, not the gun.
Average player can achive between 420-480 ROF. Even less when you have to aim properly.
By that logic i can say that CR has well over 1000 dps versus armor. Why should i count spaces between bursts if in your calculations player is able to tap R1 12 times in a second while aiming.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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qing tian wang
New Eden's Army Rise Of Legion.
4
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Posted - 2015.06.16 13:26:00 -
[16] - Quote
Shield is used to run faster or hide faster, not fighting with lasers face to face. and, remember, the world setting is from EVE, which set the shield as "Low ehp, fast revive" by the way, the Caldari Logistics were once very OP (Maybe that's before Uprising 1.4
sìÄS¦¦DUST 514tĬs«¦
EVE China Fans Site
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 14:38:00 -
[17] - Quote
Mejt0 wrote:Breakin Stuff wrote:And with max skills and 3 damage mods you can get over 1200 shield profile DpS.
You shouldn't count ScR full rof. It can be achived only by using modded controller which is game-side problem, not the gun. Average player can achive between 420-480 ROF. Even less when you have to aim properly. By that logic i can say that CR has well over 1000 dps versus armor. Why should i count spaces between bursts if in your calculations player is able to tap R1 12 times in a second while aiming. There is a 0.21 second delay between valid trigger pulls on the CR.
This means you can only ever get 4.76 bursts per second.
Total armor DPS? 662 triple modded vs armor.
Your numbers are slightly off.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Squagga
Fatal Absolution Negative-Feedback
800
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Posted - 2015.06.16 15:06:00 -
[18] - Quote
Dear, OP. You're a war raven. Therefore, your argument is invalid
Shields, the silent killer.
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jonny battles
Random Gunz Rise Of Legion.
36
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Posted - 2015.06.16 15:07:00 -
[19] - Quote
I agree with you they should rip cal assaults in half but when I'm in a proto amarr sentinl I have a problem with that I
It was just that easy
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VikingKong iBUN
0uter.Heaven
421
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Posted - 2015.06.16 15:10:00 -
[20] - Quote
Yeh, laser weapons should destroy shields fast. Not instapop 600 shields in 0.1 seconds.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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JARREL THOMAS
Dead Man's Game
688
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Posted - 2015.06.16 15:22:00 -
[21] - Quote
deezy dabest wrote:The only issue is shield users saying their scouts get killed too fast. As you can see in this graph the Ratatti posted even while it is a heavily spammed weapon the ScR ranks 4th out of all weapons for kills. I will agree that shields need some tweaking but this lunacy of following CCPs lead of buffing one thing through nerfing something else is just ridiculous. If you don't like getting killed stop running around corners thinking you are some kind of strafing god that can take on a charge shot that is waiting for you, still strafe to save your ass, and then getting mad because someone actually had gun game to pop you. HAVING LESS KILLS MEANS NOTHING IT CAN MEAN LESS PEOPLE USE IT WHICH HAS NOTHING TO DO WITH IT BEING THE MOST BROKEN RIFLE, NOW STOP PUTTING UP SHITSHEETS.
No caps locks were harmed in this post.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 15:46:00 -
[22] - Quote
There is a wide margin of difference between rattati's data and a shitsheet.
That graph does not have the contextual data needed to validate his claims.
But it's not a shitsheet.
Let's see if the people saying I'm full of crap can even comprehend the numbers
Here is the rifles proposal
I actually did my homework. But if you all insist I'm manipulating the numbers, please, by all means.
Prove me wrong.
With math.
Anecdotal BS will be mocked without mercy.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.16 16:05:00 -
[23] - Quote
Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:And with max skills and 3 damage mods you can get over 1200 shield profile DpS.
You shouldn't count ScR full rof. It can be achived only by using modded controller which is game-side problem, not the gun. Average player can achive between 420-480 ROF. Even less when you have to aim properly. By that logic i can say that CR has well over 1000 dps versus armor. Why should i count spaces between bursts if in your calculations player is able to tap R1 12 times in a second while aiming. There is a 0.21 second delay between valid trigger pulls on the CR. This means you can only ever get 4.76 bursts per second. Total armor DPS? 662 triple modded vs armor. Your numbers are slightly off.
Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Boot Booter
Eat Your Cookies INC
1
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Posted - 2015.06.16 16:25:00 -
[24] - Quote
Look the scr is 100% op against shield tanks, there should be no debate. Numbers show it and it only takes a few matches to figure it out when you're in a proper shield tanked cal assault.
Try to imagine the cr having +20% to armor, only having 400 to 600 armor, and the possibility of a random charge shot that instantly pops your tank. The ascr even breaks the dps range curve. Nothing makes sense with this weapon and the reason is ratatti was trying too hard to balance the rifles in an armor meta game.
I like the cal assault, it's becoming my favorite suit but to have an entire playstyles nullified by one weapon is not fair. I get that dust is kinda rock paper scissors but the scr vs shield is by far the most polarised match up and needs to be toned down for balance. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.16 16:27:00 -
[25] - Quote
Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:And with max skills and 3 damage mods you can get over 1200 shield profile DpS.
You shouldn't count ScR full rof. It can be achived only by using modded controller which is game-side problem, not the gun. Average player can achive between 420-480 ROF. Even less when you have to aim properly. By that logic i can say that CR has well over 1000 dps versus armor. Why should i count spaces between bursts if in your calculations player is able to tap R1 12 times in a second while aiming. There is a 0.21 second delay between valid trigger pulls on the CR. This means you can only ever get 4.76 bursts per second. Total armor DPS? 662 triple modded vs armor. Your numbers are slightly off. Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
I'm not assuming squat. I am presenting the numbers. Quit putting words in my mouth. You trying to read my mind is failing miserably.
Oh by the way, my numbers don't account for the warbarge bonus. I left that out.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.16 17:48:00 -
[26] - Quote
The only true point of the OP is that shield users tend to be a bit to whiney. However if any anti-armour weapon was half as broken as the ScR is you would see 5 threads per day to nerf it. Yes ScR should melt shield, however in a balanced coniguration it should be garbage against armour whereas it has much more DPS against armour than the RR... So OP, either you're a liar trying to keep your gun the most broken thing ever, or you're a crappy noob that can't get good results with such a good gun. |
Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:40:00 -
[27] - Quote
deezy dabest wrote: I like how you tried to manipulate the numbers there.
DPS stands for damage per second implying that it carries for multiple seconds or that it can be applied in one second which is not the case on a full charged shot. Charge time and potential overheat make the actual sustained DPS considerably less depending on the persons skills, suit, and ability to time heat build up.
Typical shield user trying to manipulate the numbers to try to get people to agree with them when they know they are wrong.
DPS isn't even the problem the fact of the matter is that the ScR at std has 65 damage per shot mind you this is without the insane damage profile 600 RPM which is debatable since it only matter how fast you can pull the trigger accuracy rating 57.46 i'll let you figure out the optimal on your own 2.5 second reload
the rail rifle at adv has 49.35 damage per bullet 461.54 RPM Accuracy rating of 54.47 and a reload of 3.2 seconds
this stats are as of right now what is in the game tell me how that is supposed to be balanced?
why does the ScR pack more of a punch with higher DPS or at least higher rate of fire then the RR at adv not even std
here are the stats of the std RR damage 47 rate of fire 461.54 accuracy rating 54.47 reload 3.2 seconds
sure the ScR does build up heat but you can easily pop anyone before this becomes a problem and with the Amarr assault this isn't even a problem that you have to actively worry about, this is only the beginning of what I see wrong with the ScR it has negligible kick if any at all, there is no real drawback that I see other then the overheat mechanism and as I have stated you can get rid of that too, this rifle does better at range then the Rail rifle at least up to a certain range which at that point damge becomes negligible altogether
the amount of damage that you can gain against shields with the proper skills is insane, but that isn't even the real problem as is destroys armor just as fast without much of a difference as you can fire so fast and with a charged shot and get more damge that you can destroy anything with less then 1k ehp armor or shields under a second or two where other weapons take at least 2 to 3 seconds that's with full applied damage meaning you have to be at your optimal or below which makes the ScR one of the best weapons if not the best in this whole game at any range it also has the highest damage per clip possible which is insane all on its own
sure the ScR has been "nerfed" here and there but the weapon that took the hardest hit of them all in dust history as far as I know is the Rail Rifle so anyone complaining about any nerfs to the ScR needs to HTFU you want easy mode? then go play COD or BF whatever scrub game you prefer
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Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:41:00 -
[28] - Quote
Francois Sanchez wrote:The only true point of the OP is that shield users tend to be a bit to whiney. However if any anti-armour weapon was half as broken as the ScR is you would see 5 threads per day to nerf it. Yes ScR should melt shield, however in a balanced coniguration it should be garbage against armour whereas it has much more DPS against armour than the RR... So OP, either you're a liar trying to keep your gun the most broken thing ever, or you're a crappy noob that can't get good results with such a good gun.
why not both? |
Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:43:00 -
[29] - Quote
Mejt0 wrote:
Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
bursts have no delay if you time your shots, which means you can easily achieve the max RPM if not at least very close to it making your argument mute and invalid |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.16 19:08:00 -
[30] - Quote
Breakin Stuff wrote:Charge shot lowers the dps. I actually have the dps calculations written up on a spreadsheet posted to the forums in the rifle normalization thread.
The math is there for all to see.
So do please tell me how I'm manipulating the numbers. I'm all ears.
I don't have to manipulate a goddamn thing. DPS isn't the point of a charge shot, the point is alpha damage
Rule 34.6.1: every parody will have a crossover
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