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Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:40:00 -
[1] - Quote
deezy dabest wrote: I like how you tried to manipulate the numbers there.
DPS stands for damage per second implying that it carries for multiple seconds or that it can be applied in one second which is not the case on a full charged shot. Charge time and potential overheat make the actual sustained DPS considerably less depending on the persons skills, suit, and ability to time heat build up.
Typical shield user trying to manipulate the numbers to try to get people to agree with them when they know they are wrong.
DPS isn't even the problem the fact of the matter is that the ScR at std has 65 damage per shot mind you this is without the insane damage profile 600 RPM which is debatable since it only matter how fast you can pull the trigger accuracy rating 57.46 i'll let you figure out the optimal on your own 2.5 second reload
the rail rifle at adv has 49.35 damage per bullet 461.54 RPM Accuracy rating of 54.47 and a reload of 3.2 seconds
this stats are as of right now what is in the game tell me how that is supposed to be balanced?
why does the ScR pack more of a punch with higher DPS or at least higher rate of fire then the RR at adv not even std
here are the stats of the std RR damage 47 rate of fire 461.54 accuracy rating 54.47 reload 3.2 seconds
sure the ScR does build up heat but you can easily pop anyone before this becomes a problem and with the Amarr assault this isn't even a problem that you have to actively worry about, this is only the beginning of what I see wrong with the ScR it has negligible kick if any at all, there is no real drawback that I see other then the overheat mechanism and as I have stated you can get rid of that too, this rifle does better at range then the Rail rifle at least up to a certain range which at that point damge becomes negligible altogether
the amount of damage that you can gain against shields with the proper skills is insane, but that isn't even the real problem as is destroys armor just as fast without much of a difference as you can fire so fast and with a charged shot and get more damge that you can destroy anything with less then 1k ehp armor or shields under a second or two where other weapons take at least 2 to 3 seconds that's with full applied damage meaning you have to be at your optimal or below which makes the ScR one of the best weapons if not the best in this whole game at any range it also has the highest damage per clip possible which is insane all on its own
sure the ScR has been "nerfed" here and there but the weapon that took the hardest hit of them all in dust history as far as I know is the Rail Rifle so anyone complaining about any nerfs to the ScR needs to HTFU you want easy mode? then go play COD or BF whatever scrub game you prefer
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Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:41:00 -
[2] - Quote
Francois Sanchez wrote:The only true point of the OP is that shield users tend to be a bit to whiney. However if any anti-armour weapon was half as broken as the ScR is you would see 5 threads per day to nerf it. Yes ScR should melt shield, however in a balanced coniguration it should be garbage against armour whereas it has much more DPS against armour than the RR... So OP, either you're a liar trying to keep your gun the most broken thing ever, or you're a crappy noob that can't get good results with such a good gun.
why not both? |
Sicerly Yaw
Quantum times
249
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Posted - 2015.06.16 18:43:00 -
[3] - Quote
Mejt0 wrote:
Read it again. In other words i said that your calculations make no sense. Counting modded controllers is like counting bursts without delays.
bursts have no delay if you time your shots, which means you can easily achieve the max RPM if not at least very close to it making your argument mute and invalid |
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