Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.05.29 21:24:00 -
[31] - Quote
Get rid of all suit classes and make one frame that has the potential to carry any and all stats depending on gear and mods... Easy peasy pekineesy.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
|
demens grimwulff
Negative-Feedback. Negative-Feedback
387
|
Posted - 2015.05.29 21:34:00 -
[32] - Quote
sir RAVEN WING wrote:This is foolish.
Assaults rely on killing ability, pure and simple. When engaged they grab cover, and shoot.
Commandos rely on their two weapons to take a target out before they are killed.
Scout rely on stealth, when engage they strafe to avoid their fragile frame getting destroyed.
Sents rely on raw HP, they rush when engaged.
Logistics rely on their killer. When engaged they can't really do much.
Now, crying about how you can no longer take full advantage of horrid hit detection does not work.
Horrid hit detection or lack of accuracy?
Considering that I only run into hit detection issues when the characters are skipping all over the screen, leads me to believe the cries of bad hit detection only come from latency issues and not actual hit detection.
We aren't saying Dust will die or that the world is caving in, but what we are saying is that the viability of the assault suit will be lowered below that of the other suits in its class, and that the problems lie elsewhere... this isn't the nerf he is looking for, but it is sadly the one he has found.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.05.29 21:35:00 -
[33] - Quote
demens grimwulff wrote: As far as the tiericide you're discussing, it is hard to say without everything laid out, plain and simple, but I think it is still shooting the load in the wrong direction. The stacking of plates without a real impact to overall speed decrease is a problem... pretty much, ferro scales. Not many non-gal or amarr assaults run regular plates, and even then, they don't have the speed currently to complain that they are too fast. The suits that will be hit by this aren't suits meant to be outright armor tanked... namely the caldari and minmatar, which only use armor because shields are to damn weak. The problem can be solved with a shield buff and an adjustment to stacking plates, making them more burdensome the more you put on.
As far as kincats are concerned, they are good if you aren't already being shot at... but they don't change survivability as drastically as strafe speed.
If assaults got a damage bonus to light weapons, I would be slightly more accepting, but would still be extremely worried without knowing the totality of the changes.
Fair points, and I completely agree, we have no idea how it'll ultimately play out so freaking out now is....well pointless.
Lets see if I can explain my thoughts clearly....
A dead Logi is a useless Logi. No amount of support ability is useful if you're taking a dirt nap, so the Logistics has to be survivable to do it its job properly.
Lets also take a look at what defense really means for an Assault player. What does defense actually buy you? It's time. The more damage you soak up, the more time you have to kill the enemy before you run out of HP. Basically when you think about it, whoever has the better ratio of defense and offense will win an engagement.
As a very rough example (just assume eHP here takes into account total damage received after mitigation from strafing, I'm speaking of defense in a very broad sense)
Player A 110 eHP 100 DPS
Player B 100 eHP 110 DPS
If these two met head to head, they would likely kill each other at the same time. Simple enough.
So current Assaults would be player A. With the proposed changes the total defense would drop from 110 to 100. However, if we give it a damage bonus, it would boost its attack to 110, and now the new Assaults would be like Player B, and thus overalll little net change in overall performance.
Lets also assume Current Logistics have 90 eHP (lower HP, slower) and 100 DPS (same as current assaults). Speed increase will bring them up to 100eHP but no change in DPS. So similar survivability to proposed Assaults.
Player C 100 eHP 100 DPS
So in this case, Proposed Logi (Player C) will still lose to Proposed Assaults (Player B) due to similar defenses, but inferior attack power since it will die before it can do 100eHP worth of damage.
So Net Result: Logis are more difficult to kill, but still lose against an Assault Assaults maintain similar levels of combat effectiveness by shifting advantage from defense and more onto offense.
Does that make any sense at all?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.29 21:41:00 -
[34] - Quote
Pokey Dravon wrote:demens grimwulff wrote: As far as the tiericide you're discussing, it is hard to say without everything laid out, plain and simple, but I think it is still shooting the load in the wrong direction. The stacking of plates without a real impact to overall speed decrease is a problem... pretty much, ferro scales. Not many non-gal or amarr assaults run regular plates, and even then, they don't have the speed currently to complain that they are too fast. The suits that will be hit by this aren't suits meant to be outright armor tanked... namely the caldari and minmatar, which only use armor because shields are to damn weak. The problem can be solved with a shield buff and an adjustment to stacking plates, making them more burdensome the more you put on.
As far as kincats are concerned, they are good if you aren't already being shot at... but they don't change survivability as drastically as strafe speed.
If assaults got a damage bonus to light weapons, I would be slightly more accepting, but would still be extremely worried without knowing the totality of the changes.
Fair points, and I completely agree, we have no idea how it'll ultimately play out so freaking out now is....well pointless. Lets see if I can explain my thoughts clearly.... A dead Logi is a useless Logi. No amount of support ability is useful if you're taking a dirt nap, so the Logistics has to be survivable to do it its job properly. Lets also take a look at what defense really means for an Assault player. What does defense actually buy you? It's time. The more damage you soak up, the more time you have to kill the enemy before you run out of HP. Basically when you think about it, whoever has the better ratio of defense and offense will win an engagement. As a very rough example (just assume eHP here takes into account total damage received after mitigation from strafing, I'm speaking of defense in a very broad sense) Player A 110 eHP 100 DPS Player B 100 eHP 110 DPS If these two met head to head, they would likely kill each other at the same time. Simple enough. So current Assaults would be player A. With the proposed changes the total defense would drop from 110 to 100. However, if we give it a damage bonus, it would boost its attack to 110, and now the new Assaults would be like Player B, and thus overalll little net change in overall performance. Lets also assume Current Logistics have 90 eHP (lower HP, slower) and 100 DPS (same as current assaults). Speed increase will bring them up to 100eHP but no change in DPS. So similar survivability to proposed Assaults. Player C 100 eHP 100 DPS So in this case, Proposed Logi (Player C) will still lose to Proposed Assaults (Player B) due to similar defenses, but inferior attack power since it will die before it can do 100eHP worth of damage. So Net Result: Logis are more difficult to kill, but still lose against an Assault Assaults maintain similar levels of combat effectiveness by shifting advantage from defense and more onto offense. Does that make any sense at all? Yeah I just want to voice my opinion instead of waiting for it to happen then wait 2-6 months for a fix..my assaults have sucked for 2 years now it's gonna go down the crapper.
Removed inappropriate content - CCP Logibro
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
|
Posted - 2015.05.29 21:43:00 -
[35] - Quote
demens grimwulff wrote:KAGEHOSHI Horned Wolf wrote:demens grimwulff wrote:KAGEHOSHI Horned Wolf wrote:EVERYONE CALM DOWN!
The assaults will have less walking speed, but sprinting speed and strafing speed will remain the same according to CCP Rattati.
While I agree this thread is thread is crazy and overreacting, I don't think there's anything wrong with the assault's current speed and HP. Though I don't think reduced walking speed will be a big deal.
My only concern with your statement is the lack of recognition of the repeated over nerfing of something and then the year delay that is experienced as it is readjusted to get back in line with everything else... or... almost 2 years, in the case of shields. That might have been the case in the past, but it has not been that way since Rattati took over balancing, and he in fact was the one to undo many of the awful balancing that his predecessors did (for example, the flaylock pistol is actually good now). Rattati posted detais about the nerf in his thread, just like he always posts threads detailing his balancing decisions. We have access to specifics of the nerf (like the fact that sprint and strafe speeds will remain intact), so there is no reason to be overreacting. One person's track record does not outweigh the record of the whole conglomerate... if that were true, Enron would probably still be in business. Without seeing everything completely worked out, I think saying that strafing speed will be maintained is hopelessly optimistic... I have yet to deal with Rattati yet, but I have a feeling the numbers and sayings won't translate into reality. Excuse the tinfoilery, but we're just trying to point out flaws in the thought process that could be addressed elsewhere... Heim and I won't bj the opinion just because of who said it, and our points are valid and do need addressing... and not some handwaving rhetoric. That one person's track record in balancing DOES outweigh the history when that one person is the ONLY ONE LEFT doing balancing. CCP is not found guilty of committing accounting fraud or any other criminal activity; your problem with CCP is a matter of their reputation, but Enron's was a matter of legal problems (and legal problems aren't erased by fixing one's reputation the way Rattati did for CCP's balancing of Dust), so this Enron analogy you whipped out is pretty ludicrous, and its even more silly given how there was no figure analogous to Rattati that took over to rectify the wrongdoing (the company just filed for bankruptcy and liquidated its assets).
This is like a US American distrusting a British person because of past oppression from colonial days. Not all histories are equally relevant, especially when comparing far past vs recent past.
I often disagree with his decisions, but from countless balancing passes with hotfixes I have learned Rattati has consistently kept his word. He starts with proposals which he then submits to the community for feedback, and based on the feedback he usually adjusts it. Once everything is finalized, he posts an announcement about what is going to change, and his announcements do not lie, or in anyway try to misrepresent what he actually wants to do. This has been the status quo for many months now, and there is no reason to doubt this balance pass will be any different in regards to truthfulness. This is not to say that the plans in regard to the assault speeds are finalized, because they're not, but at the current state of the debate, and Rattati 's position (which I should point out has gotten less severe for assaults) is no cause for this ridiculous and irresponsible panic-mongering I'm seeing.
Saying you doubt that even finalized numbers will translate into reality is basically an accusation of lying, and also unfounded by the history of his hotfixes. Even the old CCP balancing team never made it a habit of posting hotfix notes and patch notes that were blatantly untrue (and if they are wrong by accidents due to bugs, they try and fix it). I get being a disillusioned veteran (which I am), but this is just unfounded BS.
Walking speed reduction for assaults necessitating the complete removal of assaults is NOT a valid point, and frankly is a wild and frankly absurd leap in logic.
I'm out of this paranoid thread. Peace.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
demens grimwulff
Negative-Feedback. Negative-Feedback
387
|
Posted - 2015.05.29 21:48:00 -
[36] - Quote
Pokey Dravon wrote:Does that make any sense at all?
Pokey, it does, but I think it is still missing the point. I agree with your points, but I think there are issues you aren't addressing... now please excuse my brevity as I am about to leave work, but I felt I needed to toss this out there for you to think about (and I hate letting a good conversation die due to lack of repeated engagement)...
We are discussing all assaults as if they are one thing. They aren't. Once again, we have to look at them individually and who the nerf will hit the most... the real survivability of the already lowest ehp in class min assault and next to lowest, cal assault (considering the higher shield is less effective than higher armor), will be hit the hardest by this proposed change. I hate to harp on it, but the change can be done without altering the speeds of these suits...
Also, I think the discussion is worth having. We are all, essentially, invested in this... whether it be just time, or money and time, we are all invested. I think all of the opinions should be heard and discussed in a public forum like this, and I think critical analysis should be done... which it appears Rattati is performing, but I am not sure if he is just applying a band aid or fixing the problem... well, actually, I feel he is band aiding it, and altering the suits for the worst, but that is my opinion.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2015.05.29 21:57:00 -
[37] - Quote
Strafing as a primary survival tactic is cool in arcade shooters which Dust kind of is I guess but I'd prefer if it was more tactical, less about strafing more about coordinating movement and being in the right place at the right time.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
|
demens grimwulff
Negative-Feedback. Negative-Feedback
388
|
Posted - 2015.05.29 21:59:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote: That one person's track record in balancing DOES outweigh the history when that one person is the ONLY ONE LEFT doing balancing. CCP is not found guilty of committing accounting fraud or any other criminal activity; your problem with CCP is a matter of their reputation, but Enron's was a matter of legal problems (and legal problems aren't erased by fixing one's reputation the way Rattati did for CCP's balancing of Dust), so this Enron analogy you whipped out is pretty ludicrous, and its even more silly given how there was no figure analogous to Rattati that took over to rectify the wrongdoing (the company just filed for bankruptcy and liquidated its assets).
This is like a US American distrusting a British person because of past oppression from colonial days. Not all histories are equally relevant, especially when comparing far past vs recent past.
I often disagree with his decisions, but from countless balancing passes with hotfixes I have learned Rattati has consistently kept his word. He starts with proposals which he then submits to the community for feedback, and based on the feedback he usually adjusts it. Once everything is finalized, he posts an announcement about what is going to change, and his announcements do not lie, or in anyway try to misrepresent what he actually wants to do. This has been the status quo for many months now, and there is no reason to doubt this balance pass will be any different in regards to truthfulness. This is not to say that the plans in regard to the assault speeds are finalized, because they're not, but at the current state of the debate, and Rattati 's position (which I should point out has gotten less severe for assaults) is no cause for this ridiculous and irresponsible panic-mongering I'm seeing.
Saying you doubt that even finalized numbers will translate into reality is basically an accusation of lying, and also unfounded by the history of his hotfixes. Even the old CCP balancing team never made it a habit of posting hotfix notes and patch notes that were blatantly untrue (and if they are wrong by accidents due to bugs, they try and fix it). I get being a disillusioned veteran (which I am), but this is just unfounded BS.
Walking speed reduction for assaults necessitating the complete removal of assaults is NOT a valid point, and frankly is a wild and frankly absurd leap in logic.
I'm out of this paranoid thread. Peace.
holy carp the nested quotes got real.
Now, all analogies are not 1 to 1 and mine was obviously taken to the absurd for a reason. Enron crashed for multiple reasons... wrongful investment, shuffling debts, and not rolling out with real services. However, to say that someone wasn't actually working to bring cash flow in is inherently wrong... specifically, energy shuffling in California that led to the ever famous rolling blackouts. I think the same could be said about your analogy, however, like all analogies, nothing is 1 to 1 and it is around the same factor.
I will take your trust of Rattati as a sign of progress, but I still think the point needs to be made that the changes are not effecting the root causes of the problems he sees, in this case.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Georgia Xavier
Y.A.M.A.H No Context
585
|
Posted - 2015.05.29 22:03:00 -
[39] - Quote
That is rather sad and painful to hear to be honest, I worked with my assault suit for so long now and to see it go would sting quite a bit
Click me
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.05.29 22:10:00 -
[40] - Quote
demens grimwulff wrote:Pokey Dravon wrote:Does that make any sense at all? Pokey, it does, but I think it is still missing the point. I agree with your points, but I think there are issues you aren't addressing... now please excuse my brevity as I am about to leave work, but I felt I needed to toss this out there for you to think about (and I hate letting a good conversation die due to lack of repeated engagement)... We are discussing all assaults as if they are one thing. They aren't. Once again, we have to look at them individually and who the nerf will hit the most... the real survivability of the already lowest ehp in class min assault and next to lowest, cal assault (considering the higher shield is less effective than higher armor), will be hit the hardest by this proposed change. I hate to harp on it, but the change can be done without altering the speeds of these suits... Also, I think the discussion is worth having. We are all, essentially, invested in this... whether it be just time, or money and time, we are all invested. I think all of the opinions should be heard and discussed in a public forum like this, and I think critical analysis should be done... which it appears Rattati is performing, but I am not sure if he is just applying a band aid or fixing the problem... well, actually, I feel he is band aiding it, and altering the suits for the worse, but that is my opinion.
Well, in my personal experience thus far, the Minmatar Assault seems to over perform compared to the others, but again that's my anecdotal experience, I'm not sure what the hard data says about it. That aside, I feel the concept in general is sound, but if there are issues within the race after the fact, that can always be tweaked with changes to HP, fitting, ect. But again that's kind of one of those things you have to play test to figure out.
I mean here is the deal.....something had to happen to help the Logi's out, either it had to be more speed, or more HP. We've had More HP in the past and it was a disaster, so I think Rattati was trying to avoid that as much as he could.
I think a glaring issue is that the Assaults never really had anything unique about them aside from a really good HP/Speed ratio. Should they have gotten the speed nerf? Well, I personally like the cleanliness of the Defense to Mobility line, it provides a good baseline for future content, so in general I support it. However, if the Assaults are going to lose their really good Defense/Mobility ratio, they need something else that defines them and makes them unique, otherwise they'll just be a watered down version of some other role.
That's primarily why Im asking people "Lets assume the speed thing happens (cause it probably will). What would you like to see happen to the Assault to give it that unique and distinctive flair?"
Also I just have to say, among the sea of people going on emotional fits, I really appreciate your ability to have a calm and rational discussion. So thank you for that.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.29 22:25:00 -
[41] - Quote
Pokey Dravon wrote:demens grimwulff wrote:Pokey Dravon wrote:Does that make any sense at all? Pokey, it does, but I think it is still missing the point. I agree with your points, but I think there are issues you aren't addressing... now please excuse my brevity as I am about to leave work, but I felt I needed to toss this out there for you to think about (and I hate letting a good conversation die due to lack of repeated engagement)... We are discussing all assaults as if they are one thing. They aren't. Once again, we have to look at them individually and who the nerf will hit the most... the real survivability of the already lowest ehp in class min assault and next to lowest, cal assault (considering the higher shield is less effective than higher armor), will be hit the hardest by this proposed change. I hate to harp on it, but the change can be done without altering the speeds of these suits... Also, I think the discussion is worth having. We are all, essentially, invested in this... whether it be just time, or money and time, we are all invested. I think all of the opinions should be heard and discussed in a public forum like this, and I think critical analysis should be done... which it appears Rattati is performing, but I am not sure if he is just applying a band aid or fixing the problem... well, actually, I feel he is band aiding it, and altering the suits for the worse, but that is my opinion. Well, in my personal experience thus far, the Minmatar Assault seems to over perform compared to the others, but again that's my anecdotal experience, I'm not sure what the hard data says about it. That aside, I feel the concept in general is sound, but if there are issues within the race after the fact, that can always be tweaked with changes to HP, fitting, ect. But again that's kind of one of those things you have to play test to figure out. I mean here is the deal.....something had to happen to help the Logi's out, either it had to be more speed, or more HP. We've had More HP in the past and it was a disaster, so I think Rattati was trying to avoid that as much as he could. I think a glaring issue is that the Assaults never really had anything unique about them aside from a really good HP/Speed ratio. Should they have gotten the speed nerf? Well, I personally like the cleanliness of the Defense to Mobility line, it provides a good baseline for future content, so in general I support it. However, if the Assaults are going to lose their really good Defense/Mobility ratio, they need something else that defines them and makes them unique, otherwise they'll just be a watered down version of some other role. That's primarily why Im asking people "Lets assume the speed thing happens (cause it probably will). What would you like to see happen to the Assault to give it that unique and distinctive flair?"
Also I just have to say, among the sea of people going on emotional fits, I really appreciate your ability to have a calm and rational discussion. So thank you for that. I had surgery Tuesday and still doped up, I apologize if I've been a ****, I'm listening to the points and yours are the best so far..just really frustrated and in pain
Removed inappropriate content - CCP Logibro
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.05.29 22:39:00 -
[42] - Quote
Heimdallr69 wrote: I had surgery Tuesday and still doped up, I apologize if I've been a ****, I'm listening to the points and yours are the best so far..just really frustrated and in pain
Awww **** man, take it easy and feel better soon alright? Hopefully we can all come up with a solution which makes everyone as happy as possible.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Dreis ShadowWeaver
0uter.Heaven
4
|
Posted - 2015.05.29 23:04:00 -
[43] - Quote
demens grimwulff wrote:Aero Yassavi wrote:Strafing as a primary survival tactic is cool in arcade shooters which Dust kind of is I guess but I'd prefer if it was more tactical, less about strafing more about coordinating movement and being in the right place at the right time. Both of which take high movement speed... The latter is more about sprint speed than movement speed.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
|
Denchlad 7
Dead Man's Game
2
|
Posted - 2015.05.29 23:07:00 -
[44] - Quote
I respec'd last night and damn nearly didnt spec back into Assaults. I'll almost certainly be scouting in the future. :(
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
530
|
Posted - 2015.05.29 23:08:00 -
[45] - Quote
WHAT IN YOUR RIGHT MIND? HHHHEEEELLLLLLLLSSSS TO THE NOOOO!
48th Special Operations Force
Twitter-@48SOF
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.29 23:24:00 -
[46] - Quote
Pokey Dravon wrote: Well, in my personal experience thus far, the Minmatar Assault seems to over perform compared to the others, but again that's my anecdotal experience, I'm not sure what the hard data says about it. That aside, I feel the concept in general is sound, but if there are issues within the race after the fact, that can always be tweaked with changes to HP, fitting, ect. But again that's kind of one of those things you have to play test to figure out.
I mean here is the deal.....something had to happen to help the Logi's out, either it had to be more speed, or more HP. We've had More HP in the past and it was a disaster, so I think Rattati was trying to avoid that as much as he could.
I think a glaring issue is that the Assaults never really had anything unique about them aside from a really good HP/Speed ratio. Should they have gotten the speed nerf? Well, I personally like the cleanliness of the Defense to Mobility line, it provides a good baseline for future content, so in general I support it. However, if the Assaults are going to lose their really good Defense/Mobility ratio, they need something else that defines them and makes them unique, otherwise they'll just be a watered down version of some other role.
That's primarily why Im asking people "Lets assume the speed thing happens (cause it probably will). What would you like to see happen to the Assault to give it that unique and distinctive flair?"
Also I just have to say, among the sea of people going on emotional fits, I really appreciate your ability to have a calm and rational discussion. So thank you for that.
See, and I look at it from someone who has played Minmatar Assault from day one. Having this discussion, say, several years ago, would have been impossible as Min Assault was the weakest assault out of the bunch... yes, if played right, it could be really strong back in the day (i.e. Regynum, Agriote, etc), but it was never the "shining star" of the assault fits. Then... something changed, and it is the FOTM and omg it is OP and needs a speed nerf. I think this can be traced back to the introduction of the "alternate" plates, and their lack of a real decrease in movement speed vs the hp bonuses applied. As well, people at that time had been crying for a serious buff to armor (because, lets be real, the original armor plates were garbage) and when it was given, shields became a second thought... as well, shields suffered many losses on the buff train, but that is neither here nor there. As an aside, I can remember points in time when I was the only min assault I ever saw in the game... but now we're having an opposite discussion due to some extraneous factor. I feel, therefore, knowing the history of the suit, it becomes clear where the fortunes really changed, and that was when we received the alternate plates... with little or no downside to being used, and then those very plates got buffed again (note: at the time, scouts could more effectively use the armor plates, and they became the "OMG OP" suit of the month... which actually lasted almost half a year, as I remember). This is why I am proposing a change in the way the plates stack, and, an overall change to shields. I think this is a more viable solution than changing the core role of the suits.
If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
Any time; I have honestly enjoyed this back-and-forth and I am happy to have these discussions. Generally I will play devil's advocate, regardless of the scenario, because I feel they usually lack a coherent voice in the discussion... I remember the furor that appeared after the tankening happened and how high and mighty the tanks became... almost, essentially, saying the tank should be the master race in the game. I can understand why some get emotional... no one wants to feel like they lost so much time working up to getting good at something, even if it has no real world impact, and then have that taken away due to the possibility of it being changed towards obsolescence... that is basic human psychology.
I just hope that the changes are for the better... as I only left this game, originally, after it became unplayable due to the drastic and ridiculous nerfs and buffs.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.29 23:25:00 -
[47] - Quote
Denchlad 7 wrote:I respec'd last night and damn nearly didnt spec back into Assaults. I'll almost certainly be scouting in the future. :(
Yea, I have my trusty cal scout suit... regardless of how paper thin it is...
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Roy Ventus
Axis of Chaos
1
|
Posted - 2015.05.29 23:28:00 -
[48] - Quote
Commandos and Assaults have never occupied the same role. Simply because both can play a SIMILAR offensive role, doesn't mean they're the same.
Commandos, while stacked with defensive capabilities, are by all means strictly offensive units designed to give out the best firepower but at the expense of mobility, flexibility, and supportive capabilities.
Assaults are in the end the core of conventional warfare in New Eden. Running around with Commandos trying to play the Assault role would be like asking for a loss. They simply can't Running from objective to objective? Effectively covering a perimeter? They can't even adjust fast enough for a highly mobile strike. I'm not downing Commandos but they're purpose is much more limited than an Assault, however they're still important for use in offensive maneuvers, as they should be.
The only damn unit that has come close to being an effective Assault is the Logistics, and it was arguably a much better assault than the assault... arguably. Scouts lack the versatility of the Assault as well as the defenses BUT they make some damn good ninjas/rogues. They're supposed to hit hard, move fast, and shatter like their ass is made of glass. Same with the actual Heavy... who're more annoying than anything when packing non Heavy-weapons. You can bomb them and out maneuver them, but they can take a lot of health and ammo...
I'm on a tangent, but look. Stop downplaying Assaults. They might need a fix but ain't no way the Assault Role is useless.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.05.30 01:41:00 -
[49] - Quote
demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit
Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly.
Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up!
https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
One Eyed King
Nos Nothi
10
|
Posted - 2015.05.30 01:48:00 -
[50] - Quote
Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing I am way too good in an Assault M-1 than I should be when I use it. Its pretty OP.
IMO, I think a good step towards reducing the likelihood of slayer Logis as well as Slayer Scouts which I think could also make a come back, would be to have an increased armor plate speed penalty for Logis, and an even greater armor plate speed penalty for Scouts.
If X is the % speed penalty, I am thinking X+2% for Logi, and X+4% for scouts. Those are rough numbers that can be adjusted, but that gets my main point across.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.30 01:52:00 -
[51] - Quote
Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing Yeah it looks good, gal bonus should increase ar range =ƒÿë like 1% per lvl or something
Removed inappropriate content - CCP Logibro
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.05.30 01:53:00 -
[52] - Quote
One Eyed King wrote:Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing I am way too good in an Assault M-1 than I should be when I use it. Its pretty OP. IMO, I think a good step towards reducing the likelihood of slayer Logis as well as Slayer Scouts which I think could also make a come back, would be to have an increased armor plate speed penalty for Logis, and an even greater armor plate speed penalty for Scouts. If X is the % speed penalty, I am thinking X+2% for Logi, and X+4% for scouts. Those are rough numbers that can be adjusted, but that gets my main point across.
Or just give Assaults the bonuses they need to be clearly the best slayers rather than punishing others for wanting to stay alive ^_^
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.30 01:57:00 -
[53] - Quote
Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing
I will look over it tomorrow when I am not drinking... it is NF's first drinking night ;D
Min assault op when alcohol. Can't follow with eyes ;.;
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.05.30 03:26:00 -
[54] - Quote
I mean, I had made a thread a long time ago with a spitballed idea of making Commandos more suppressive (higher magazine count, increased splash radius on mass driver for MinMando, stuff like that) and Assaults taking over the damage role but, yanno how people are.
It's actually sort of hilarious, when you think about it.
Assaults came first (one of the original four roles) and then Commando came in...... and no-one said, "What's the commandos role?" the question became, "What's the Assault's role?" So, the irony is that the Assault was here long before the Commando but the introduction of the commando is what, somehow, caused the Assault to lose it's dedicated offensive role.
Design a Skin Challenge POLL (Vote Now!)
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.05.30 03:34:00 -
[55] - Quote
Aeon Amadi wrote:I mean, I had made a thread a long time ago with a spitballed idea of making Commandos more suppressive (higher magazine count, increased splash radius on mass driver for MinMando, stuff like that) and Assaults taking over the damage role but, yanno how people are.
It's actually sort of hilarious, when you think about it.
Assaults came first (one of the original four roles) and then Commando came in...... and no-one said, "What's the commandos role?" the question became, "What's the Assault's role?" So, the irony is that the Assault was here long before the Commando but the introduction of the commando is what, somehow, caused the Assault to lose it's dedicated offensive role. I actually questioned the role of commandos repeatedly since they were first implemented.
Aloha snackbar
|
sir RAVEN WING
3
|
Posted - 2015.05.30 03:48:00 -
[56] - Quote
demens grimwulff wrote:sir RAVEN WING wrote:This is foolish.
Assaults rely on killing ability, pure and simple. When engaged they grab cover, and shoot.
Commandos rely on their two weapons to take a target out before they are killed.
Scout rely on stealth, when engage they strafe to avoid their fragile frame getting destroyed.
Sents rely on raw HP, they rush when engaged.
Logistics rely on their killer. When engaged they can't really do much.
Now, crying about how you can no longer take full advantage of horrid hit detection does not work. Horrid hit detection or lack of accuracy? Considering that I only run into hit detection issues when the characters are skipping all over the screen, leads me to believe the cries of bad hit detection only come from latency issues and not actual hit detection. We aren't saying Dust will die or that the world is caving in, but what we are saying is that the viability of the assault suit will be lowered below that of the other suits in its class, and that the problems lie elsewhere... this isn't the nerf he is looking for, but it is sadly the one he has found. As of now they are they are dominant.
I am an assault and Scout. (Well, Jack of Trades, but those are most mention-able.) The assault is 10x better than the scout. Better than the logi for damn sure, and even can best a sent.
Now why we are changing speed may be due to protosalts running around whole maps killing everything. It won't exactly fix it, but it will give Rattati some time.
Official Forum Bird
"Agony is the body cleansing itself." - Viktor Revon
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 04:26:00 -
[57] - Quote
Heimdallr69 wrote:I've been one since mordu's through the ups and downs and now we are buffing other suits and nerfing assaults so I was thinking why not just remove assaults and combine them with mandos..scouts will have speed followed by logis mandos heavies...No more high ehp speed suits, I think this would add more diversity as people would then need to use scouts for speed and mandos for slaying..I was against this but now I believe it might be the best solution, scouts = low hp but fast, logis low hp speed at current assaults, mandos slower than logis but faster than heavies..thoughts? Posted in the Speed/HP Thread ...
Added "Heim's Model". Bridged the gap by adding HP to Logis and increasing Commando speed. This page is all yours, so let me know if you'd like to tweak any of the values.
> Google Doc <
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.30 04:44:00 -
[58] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:I've been one since mordu's through the ups and downs and now we are buffing other suits and nerfing assaults so I was thinking why not just remove assaults and combine them with mandos..scouts will have speed followed by logis mandos heavies...No more high ehp speed suits, I think this would add more diversity as people would then need to use scouts for speed and mandos for slaying..I was against this but now I believe it might be the best solution, scouts = low hp but fast, logis low hp speed at current assaults, mandos slower than logis but faster than heavies..thoughts? Posted in the Speed/HP Thread ... Added "Heim's Model". Bridged the gap by adding HP to Logis and increasing Commando speed. This page is all yours, so let me know if you'd like to tweak any of the values. > Google Doc < Thanks man I'll give it a look tomorrow... I'm a bit under tonight
Removed inappropriate content - CCP Logibro
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.05.30 04:55:00 -
[59] - Quote
Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote:I've been one since mordu's through the ups and downs and now we are buffing other suits and nerfing assaults so I was thinking why not just remove assaults and combine them with mandos..scouts will have speed followed by logis mandos heavies...No more high ehp speed suits, I think this would add more diversity as people would then need to use scouts for speed and mandos for slaying..I was against this but now I believe it might be the best solution, scouts = low hp but fast, logis low hp speed at current assaults, mandos slower than logis but faster than heavies..thoughts? Posted in the Speed/HP Thread ... Added "Heim's Model". Bridged the gap by adding HP to Logis and increasing Commando speed. This page is all yours, so let me know if you'd like to tweak any of the values. > Google Doc < Thanks man I'll give it a look tomorrow... I'm a bit under tonight
Roger. Good luck with your recovery. o7
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Kaughst
Nyain San
829
|
Posted - 2015.05.30 06:51:00 -
[60] - Quote
Ewar needs to bleed into Assault suits more than the Logi suits.
"Remember: no matter the circumstances, there will always be people willing to push you down a hole."
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |