|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
demens grimwulff
Negative-Feedback. Negative-Feedback
379
|
Posted - 2015.05.29 18:46:00 -
[1] - Quote
Sadly that is basically what will happen with this purposed change... it will remove assaults... so might as well completely remove said assets, also
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
380
|
Posted - 2015.05.29 20:23:00 -
[2] - Quote
Pokey Dravon wrote:demens grimwulff wrote:Sadly that is basically what will happen with this purposed change... it will remove assaults... so might as well completely remove said assets, also Assaults will be useless because their speed will reflect how much defense they have?
My point, which was completely overlooked in CCP Rat's thread was that, if armor HP is a problem, then we need to revisit the way armor plates stack their negative effects. I have had a counter proposal running through my head for days now and have not typed it up due to lack of "completeness", but it is, in short, based on the following principals :
1) if positive effects give diminishing returns, then negative effects should have compounding exponential returns and not linear ones 2) ferro scale HP buff is out of proportion to the lack of a movement effect 3) standardizing movement speeds by lowering assault base speed removes the one support mechanism that shield tanked speed assaults have: strafing 4) the whole idea of flattening speed in this way is, essentially, over engineering a leaky dam but not plugging the leak
At the time of the change there will be little to no reason to maintain assaults if there are better options available to you. Minmando would be, at that point, only slightly slower than min assault, and will have substantially better racials... plus two light weapons... and the logis will have strafing speed + the slots to build whatever you want however you want
ETA: post from phone... please excuse grammar and or weird autocorrects/spelling
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
380
|
Posted - 2015.05.29 20:25:00 -
[3] - Quote
Aero Yassavi wrote:Assaults will still maintain their current sprint speed, just have lower movement speed.
Which means lower strafing speed, therefore worse survivability. You don't lose a gunfight because of your hp, but because of how much you get hit vs how much you hit your target. Strafing is a vital tool in the bag of the assault... and it will now be given to logis and mandos...
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
383
|
Posted - 2015.05.29 20:39:00 -
[4] - Quote
Pokey Dravon wrote:demens grimwulff wrote:Aero Yassavi wrote:Assaults will still maintain their current sprint speed, just have lower movement speed. Which means lower strafing speed, therefore worse survivability. You don't lose a gunfight because of your hp, but because of how much you get hit vs how much you hit your target. Strafing is a vital tool in the bag of the assault... and it will now be given to logis and mandos... Except Logistics have lower HP and get hit slightly less than Assaults. Commandos have more HP but are larger and easier to hit. Wouldn't this mean similar survivability between all 3 groups?
No, keep in mind that logis will have higher movement speeds (strafe speeds) than assaults making them less likely to be hit, and base hp will be negated by more overall slots and the cpu/pg to run them. Even if the power core goes into effect and pg/cpu is flattened across all medium suits, the logi will still maintain the slot advantage, allowing for equalization of hp. Mandos might be easier to hit, but hit much harder than those they are fighting, normalizing damage over time if the Mando misses more shots than its enemy.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
383
|
Posted - 2015.05.29 20:48:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:EVERYONE CALM DOWN!
The assaults will have less walking speed, but sprinting speed and strafing speed will remain the same according to CCP Rattati.
While I agree this thread is thread is crazy and overreacting, I don't think there's anything wrong with the assault's current speed and HP. Though I don't think reduced walking speed will be a big deal.
My only concern with your statement is the lack of recognition of the repeated over nerfing of something and then the year delay that is experienced as it is readjusted to get back in line with everything else... or... almost 2 years, in the case of shields.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
383
|
Posted - 2015.05.29 20:54:00 -
[6] - Quote
Pokey Dravon wrote:demens grimwulff wrote: No, keep in mind that logis will have higher movement speeds (strafe speeds) than assaults making them less likely to be hit, and base hp will be negated by more overall slots and the cpu/pg to run them. Even if the power core goes into effect and pg/cpu is flattened across all medium suits, the logi will still maintain the slot advantage, allowing for equalization of hp. Mandos might be easier to hit, but hit much harder than those they are fighting, normalizing damage over time if the Mando misses more shots than its enemy.
As far as I know, Logistics will have exactly the same number of total slots as Assaults. Additionally it is my understanding that Rattati plans to try to make the resources for Assaults and Logistics the same, and then use fitting bonuses to allow them to fit more weapons/equipment depending on the role. So If all of that holds true, Logistics will be incapable of having more HP than Assaults due to inferior base HP. Heimdallr69 wrote: Logis will be as fast as current assaults, mandos will be as fast as assaults with way better bonuses...CCP you think sprinting matters?
People who fit Kinkats do.
Curious, would you guys feel better about speed reduction if Assaults got a damage perk similar to Commandos?
As far as the tiericide you're discussing, it is hard to say without everything laid out, plain and simple, but I think it is still shooting the load in the wrong direction. The stacking of plates without a real impact to overall speed decrease is a problem... pretty much, ferro scales. Not many non-gal or amarr assaults run regular plates, and even then, they don't have the speed currently to complain that they are two fast. The suits that will be hit by this aren't suits meant to be outright armor tanked... namely the caldari and minmatar, which only use armor because shields are to damn weak. The problem can be solved with a shield buff and an adjustment to stacking plates, making them more burdensome the more you put on.
As far as kincats are concerned, they are good if you aren't already being shot at... but they don't change survivability as drastically as strafe speed.
If assaults got a damage bonus to light weapons, I would be slightly more accepting, but would still be extremely worried without knowing the totality of the changes.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
386
|
Posted - 2015.05.29 21:00:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:demens grimwulff wrote:KAGEHOSHI Horned Wolf wrote:EVERYONE CALM DOWN!
The assaults will have less walking speed, but sprinting speed and strafing speed will remain the same according to CCP Rattati.
While I agree this thread is thread is crazy and overreacting, I don't think there's anything wrong with the assault's current speed and HP. Though I don't think reduced walking speed will be a big deal.
My only concern with your statement is the lack of recognition of the repeated over nerfing of something and then the year delay that is experienced as it is readjusted to get back in line with everything else... or... almost 2 years, in the case of shields. That might have been the case in the past, but it has not been that way since Rattati took over balancing, and he in fact was the one to undo many of the awful balancing that his predecessors did (for example, the flaylock pistol is actually good now). Rattati posted detais about the nerf in his thread, just like he always posts threads detailing his balancing decisions. We have access to specifics of the nerf (like the fact that sprint and strafe speeds will remain intact), so there is no reason to be overreacting.
One person's track record does not outweigh the record of the whole conglomerate... if that were true, Enron would probably still be in business.
Without seeing everything completely worked out, I think saying that strafing speed will be maintained is hopelessly optimistic... I have yet to deal with Rattati yet, but I have a feeling the numbers and sayings won't translate into reality.
Excuse the tinfoilery, but we're just trying to point out flaws in the thought process that could be addressed elsewhere... Heim and I won't bj the opinion just because of who said it, and our points are valid and do need addressing... and not some handwaving rhetoric.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
387
|
Posted - 2015.05.29 21:34:00 -
[8] - Quote
sir RAVEN WING wrote:This is foolish.
Assaults rely on killing ability, pure and simple. When engaged they grab cover, and shoot.
Commandos rely on their two weapons to take a target out before they are killed.
Scout rely on stealth, when engage they strafe to avoid their fragile frame getting destroyed.
Sents rely on raw HP, they rush when engaged.
Logistics rely on their killer. When engaged they can't really do much.
Now, crying about how you can no longer take full advantage of horrid hit detection does not work.
Horrid hit detection or lack of accuracy?
Considering that I only run into hit detection issues when the characters are skipping all over the screen, leads me to believe the cries of bad hit detection only come from latency issues and not actual hit detection.
We aren't saying Dust will die or that the world is caving in, but what we are saying is that the viability of the assault suit will be lowered below that of the other suits in its class, and that the problems lie elsewhere... this isn't the nerf he is looking for, but it is sadly the one he has found.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
387
|
Posted - 2015.05.29 21:48:00 -
[9] - Quote
Pokey Dravon wrote:Does that make any sense at all?
Pokey, it does, but I think it is still missing the point. I agree with your points, but I think there are issues you aren't addressing... now please excuse my brevity as I am about to leave work, but I felt I needed to toss this out there for you to think about (and I hate letting a good conversation die due to lack of repeated engagement)...
We are discussing all assaults as if they are one thing. They aren't. Once again, we have to look at them individually and who the nerf will hit the most... the real survivability of the already lowest ehp in class min assault and next to lowest, cal assault (considering the higher shield is less effective than higher armor), will be hit the hardest by this proposed change. I hate to harp on it, but the change can be done without altering the speeds of these suits...
Also, I think the discussion is worth having. We are all, essentially, invested in this... whether it be just time, or money and time, we are all invested. I think all of the opinions should be heard and discussed in a public forum like this, and I think critical analysis should be done... which it appears Rattati is performing, but I am not sure if he is just applying a band aid or fixing the problem... well, actually, I feel he is band aiding it, and altering the suits for the worst, but that is my opinion.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
388
|
Posted - 2015.05.29 21:59:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote: That one person's track record in balancing DOES outweigh the history when that one person is the ONLY ONE LEFT doing balancing. CCP is not found guilty of committing accounting fraud or any other criminal activity; your problem with CCP is a matter of their reputation, but Enron's was a matter of legal problems (and legal problems aren't erased by fixing one's reputation the way Rattati did for CCP's balancing of Dust), so this Enron analogy you whipped out is pretty ludicrous, and its even more silly given how there was no figure analogous to Rattati that took over to rectify the wrongdoing (the company just filed for bankruptcy and liquidated its assets).
This is like a US American distrusting a British person because of past oppression from colonial days. Not all histories are equally relevant, especially when comparing far past vs recent past.
I often disagree with his decisions, but from countless balancing passes with hotfixes I have learned Rattati has consistently kept his word. He starts with proposals which he then submits to the community for feedback, and based on the feedback he usually adjusts it. Once everything is finalized, he posts an announcement about what is going to change, and his announcements do not lie, or in anyway try to misrepresent what he actually wants to do. This has been the status quo for many months now, and there is no reason to doubt this balance pass will be any different in regards to truthfulness. This is not to say that the plans in regard to the assault speeds are finalized, because they're not, but at the current state of the debate, and Rattati 's position (which I should point out has gotten less severe for assaults) is no cause for this ridiculous and irresponsible panic-mongering I'm seeing.
Saying you doubt that even finalized numbers will translate into reality is basically an accusation of lying, and also unfounded by the history of his hotfixes. Even the old CCP balancing team never made it a habit of posting hotfix notes and patch notes that were blatantly untrue (and if they are wrong by accidents due to bugs, they try and fix it). I get being a disillusioned veteran (which I am), but this is just unfounded BS.
Walking speed reduction for assaults necessitating the complete removal of assaults is NOT a valid point, and frankly is a wild and frankly absurd leap in logic.
I'm out of this paranoid thread. Peace.
holy carp the nested quotes got real.
Now, all analogies are not 1 to 1 and mine was obviously taken to the absurd for a reason. Enron crashed for multiple reasons... wrongful investment, shuffling debts, and not rolling out with real services. However, to say that someone wasn't actually working to bring cash flow in is inherently wrong... specifically, energy shuffling in California that led to the ever famous rolling blackouts. I think the same could be said about your analogy, however, like all analogies, nothing is 1 to 1 and it is around the same factor.
I will take your trust of Rattati as a sign of progress, but I still think the point needs to be made that the changes are not effecting the root causes of the problems he sees, in this case.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.29 23:24:00 -
[11] - Quote
Pokey Dravon wrote: Well, in my personal experience thus far, the Minmatar Assault seems to over perform compared to the others, but again that's my anecdotal experience, I'm not sure what the hard data says about it. That aside, I feel the concept in general is sound, but if there are issues within the race after the fact, that can always be tweaked with changes to HP, fitting, ect. But again that's kind of one of those things you have to play test to figure out.
I mean here is the deal.....something had to happen to help the Logi's out, either it had to be more speed, or more HP. We've had More HP in the past and it was a disaster, so I think Rattati was trying to avoid that as much as he could.
I think a glaring issue is that the Assaults never really had anything unique about them aside from a really good HP/Speed ratio. Should they have gotten the speed nerf? Well, I personally like the cleanliness of the Defense to Mobility line, it provides a good baseline for future content, so in general I support it. However, if the Assaults are going to lose their really good Defense/Mobility ratio, they need something else that defines them and makes them unique, otherwise they'll just be a watered down version of some other role.
That's primarily why Im asking people "Lets assume the speed thing happens (cause it probably will). What would you like to see happen to the Assault to give it that unique and distinctive flair?"
Also I just have to say, among the sea of people going on emotional fits, I really appreciate your ability to have a calm and rational discussion. So thank you for that.
See, and I look at it from someone who has played Minmatar Assault from day one. Having this discussion, say, several years ago, would have been impossible as Min Assault was the weakest assault out of the bunch... yes, if played right, it could be really strong back in the day (i.e. Regynum, Agriote, etc), but it was never the "shining star" of the assault fits. Then... something changed, and it is the FOTM and omg it is OP and needs a speed nerf. I think this can be traced back to the introduction of the "alternate" plates, and their lack of a real decrease in movement speed vs the hp bonuses applied. As well, people at that time had been crying for a serious buff to armor (because, lets be real, the original armor plates were garbage) and when it was given, shields became a second thought... as well, shields suffered many losses on the buff train, but that is neither here nor there. As an aside, I can remember points in time when I was the only min assault I ever saw in the game... but now we're having an opposite discussion due to some extraneous factor. I feel, therefore, knowing the history of the suit, it becomes clear where the fortunes really changed, and that was when we received the alternate plates... with little or no downside to being used, and then those very plates got buffed again (note: at the time, scouts could more effectively use the armor plates, and they became the "OMG OP" suit of the month... which actually lasted almost half a year, as I remember). This is why I am proposing a change in the way the plates stack, and, an overall change to shields. I think this is a more viable solution than changing the core role of the suits.
If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
Any time; I have honestly enjoyed this back-and-forth and I am happy to have these discussions. Generally I will play devil's advocate, regardless of the scenario, because I feel they usually lack a coherent voice in the discussion... I remember the furor that appeared after the tankening happened and how high and mighty the tanks became... almost, essentially, saying the tank should be the master race in the game. I can understand why some get emotional... no one wants to feel like they lost so much time working up to getting good at something, even if it has no real world impact, and then have that taken away due to the possibility of it being changed towards obsolescence... that is basic human psychology.
I just hope that the changes are for the better... as I only left this game, originally, after it became unplayable due to the drastic and ridiculous nerfs and buffs.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.29 23:25:00 -
[12] - Quote
Denchlad 7 wrote:I respec'd last night and damn nearly didnt spec back into Assaults. I'll almost certainly be scouting in the future. :(
Yea, I have my trusty cal scout suit... regardless of how paper thin it is...
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
393
|
Posted - 2015.05.30 01:57:00 -
[13] - Quote
Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing
I will look over it tomorrow when I am not drinking... it is NF's first drinking night ;D
Min assault op when alcohol. Can't follow with eyes ;.;
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
403
|
Posted - 2015.05.30 12:38:00 -
[14] - Quote
Pokey Dravon wrote:demens grimwulff wrote: If I had to take the hit, I would say more damage would be required... I, honestly, see the assault being lost in the sauce unless they impose something heavy on the logi suits... i.e. all equipment must be filled, and you're total pg/cpu will be lowered, or else we will, once again, see the rain of the logi slayer.
For the sake of not filling the page with more quotes, I just grabbed this snippit Very valid points again. I will admit that I have not played Minmatar Assault in a serious capacity so my opinion on its history isn't worth much. Regardless, I don't want to see certain suits get screwed because of this, so future testing will see if there are outliers and I think adjustments can be made accordingly. Back to thoughts on bonuses in general, I kinda wanted to get your guys thoughts on this. I just kinda dropped some bonuses in there to get the conversation going, so if you have ideas, by all means speak up! https://docs.google.com/spreadsheets/d/1NpPu4PQmGuUNa-WfSb-8krX7G7jMV8T6juaEwxP7_jM/edit?usp=sharing
Maybe min assault gets 1% to explosive and 2 % to projectile, while commando gets the current bonus... something to add to the min assault, but not to make it OP with a bunch more damage on the explosives section... I remember the days of the flaylock and omg we don't need that back.
I will be collecting my thoughts (once the haze rolls out of my head from last night) and get something up on the boards for an alternate view of the ehp/speed curve.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
demens grimwulff
Negative-Feedback. Negative-Feedback
414
|
Posted - 2015.05.30 20:10:00 -
[15] - Quote
Pokey Dravon wrote: Honestly I don't think more damage would make the Flaylock OP. It's still pretty skill-centric but I'd have to take a look at it again in the current meta. But yeah, do you see the general bonus structure I'm going for? Not only is is much more clean and uniform (which you know Rattati loves) but I think it adds some much needed oomph to the Assault's bonuses, and perhaps some tweaking to other roles to boost them up a bit.
I've always subscribed to the fact that while base stats like speed and defense somewhat establlish a playstyle, it's really the bonuses that hammer in and establish exactly what that role does. This is why I'm in favor of the Defense-Mobility curve, but also think that Assault bonuses really need an overhaul because their current bonuses try, but really fail to establish that "THIS IS THE SUIT YOU USE TO KILL THE THINGS!"
My post, on the matter, can be found here: https://forums.dust514.com/default.aspx?g=posts&m=2798637#post2798637
The reason why I am nervous about giving min assaults to high of an explosive damage modifier is two fold:
1) jump mods + extra explosive damage will lead to a really mobile, really lethal combination that could become pretty OP 2) I don't want there to be a perception of OP due to the damage increases, so I figured the staggered amount would be more likely to be accepted by the community (specifically since Min will get two weapon classes vs 1 for the rest)
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
|
|
|