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Thread Statistics | Show CCP posts - 2 post(s) |
Georgia Xavier
Y.A.M.A.H No Context
541
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Posted - 2015.05.26 15:07:00 -
[1] - Quote
4lbert Wesker wrote:Yes,scrambler rifle is OP but you will get counter argument like this:
"But Amarr assault is the only suit that can use it properly hurr durr" Well that's the case, isn't it?
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Georgia Xavier
Y.A.M.A.H No Context
541
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Posted - 2015.05.26 15:11:00 -
[2] - Quote
Tesfa Alem wrote:Scrambler Rifle : Charge shot, with a brief followup. Overload the heat and user takes feedback damage. Heat buildup means you cannot fire the entire clip. Works best on an Amarr assaul suit, which can reduce heat buildup by 25% Damage Profile +20 vs shields - 20 vs armor, can go up to +35% vs shields at max profieciency.
Excellent for 1 vs 1 engagements at medium range, especially vs multiple lightly tanked enemies, such as scouts, and the caldari, the other long range suits.
Poor for sustained closequarter fighting, where the overheat becomes as dangerous as the enemies, which will lock you in place, or if your low on health kill you.
Because the weapon has so much nuance to it, rather than spray and pray many SCR users will defend it. It takes time to get used to, and rewarding once you get it down.
But i'm getting sick of the main motivation for forum warriors trying to nerf it, more or less along the lines of 'I don't like it nerf it.'
So Op, whats your plan? How do want it to be nerfed? If I were The OP, I would suggest more dispersion when hipfiring to discourage CQC. maybe increased charge shot damage but decreased normal shot damage to discourage spam. Combo of the two perhaps?
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Georgia Xavier
Y.A.M.A.H No Context
542
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Posted - 2015.05.26 15:36:00 -
[3] - Quote
CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
^ see? fast isn't he?
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Georgia Xavier
Y.A.M.A.H No Context
542
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Posted - 2015.05.26 15:56:00 -
[4] - Quote
Nocturnal Soul wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
What about the other variants of the other races rifles... Like a breach Scr would be nice That and the burst ScR
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Georgia Xavier
Y.A.M.A.H No Context
542
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Posted - 2015.05.26 17:27:00 -
[5] - Quote
Summ Dude wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Can't help but notice the pseudo-strawman argument here: "It's a big task." "It" here would apparently be referring to every change you've just suggested. You'll notice however, that this thread was started with the intention of altering only the ScR. But you just mentioned multiple changes, several of which are virtually entirely unrelated, followed by "It's a big task." So, whether or not I agree with the OP, stating that the task requested will take some time, but then also including approximately 7 other tasks within that; it just doesn't really hold up. I think what he means by "it" is altering or tweaking factors within the game in general
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Georgia Xavier
Y.A.M.A.H No Context
543
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Posted - 2015.05.26 18:34:00 -
[6] - Quote
Patt MaCrotch wrote:Spam core grenades at those Amarr Assault tryhards with a ScR and repper behind them. Seems that's the only way I see them running these days, a Min Logi on their ass with a core focused. I just shoot them in the face with an Alldin's, no mas problemo. Your edge almost cut me there.
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Georgia Xavier
Y.A.M.A.H No Context
544
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Posted - 2015.05.26 18:40:00 -
[7] - Quote
Talos Vagheitan wrote:Make the ScR build up heat while holding a charge. Makes it harder to use. But still very powerful if you're skilled at it.
EDIT: And then change ScR proficiency to reduce heat, instead of adding damage. How about not letting the user hold the charge altogether? Like the assault forge
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Georgia Xavier
Y.A.M.A.H No Context
545
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Posted - 2015.05.26 19:52:00 -
[8] - Quote
All Gucci wrote:LOL you SCR cry babies don't know what aspect of the weapon to cry about, first its the damage profile then ROF, then the charge shot, then the clip size, then amount of shots before overheat, then amount of shots allowed after a charge shot..... you all just need to grow a pair and stop crying about dying when all you fotm scrubs use is min fits.... scr comes along and ***** on your fotm and now it's a problem. if scr gets a nerf so shoud the CR because it is to easy to spam burst shots that guarantee 1 of 3 projectiles will hit and stop shield recharge/damage armor. Come on man let them be, if after all these nerfs we still come out on top in gunfights then our ego will be inflated tenfold. Or think about it like this, a fun new experience by experimenting on new play style!
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Georgia Xavier
Y.A.M.A.H No Context
549
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Posted - 2015.05.26 20:55:00 -
[9] - Quote
True Adamance wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots. You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied? But wouldn't the scr follow the path of the ScP if that were the case? Why not just make the charge so that you can't hold it Like an assault forge And make hipfire dispersion bigger so that Spammy amarr wannabe out there can't hit anyone up close
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Georgia Xavier
Y.A.M.A.H No Context
549
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Posted - 2015.05.26 21:08:00 -
[10] - Quote
True Adamance wrote:Georgia Xavier wrote:True Adamance wrote:CCP Rattati wrote:I intend for the next rifle pass to be last in a while, so need more time.
all Ga rifles will get a buff, especially the base variant, scrambler will get a higher charged multiplier, lower dps and TAR/SCR will be brought closer together on the hip fire kick&dispersion.
I want to do something for the other weapons, try for MN and AM HAVs, and tiericide/logi/commandos, make ADS better at killing tanks
It's a big task.
Quick Question Lord Deathstare..... with the ScR besides the high DPS that people tend to cite, unmodified or total possible shield DPS aside, one of the gripes about the ScR is that you can hold the charged shot of the Rifle and fire it with subsequent volleys of follow up shots. You yourself have active and rather disdainfully comment on this aspect of the weapon. As such have you considered applying an Ion Pistol short overheat animation to the end of the charged rifle shot in such a manner that it allows the ScR to retain this unique aspect of its identity by also prevents the follow up shots immediately being applied? But wouldn't the scr follow the path of the ScP if that were the case? Why not just make the charge so that you can't hold it Like an assault forge And make hipfire dispersion bigger so that Spammy amarr wannabe out there can't hit anyone up close I don't really see an issue with being able to hold the charge. There is no reason you shouldn't. You will be gambling on your shot hitting the target with the risk of suffers say 2 seconds worth of down time on the cool down animation. As for hip fire...... I suppose you could do that but as I see it that really wouldn't prevent users wielding it effectively in close quarters. I'd argue that you don't necessarily want pin point accuracy at close range anyway. An idea just popped into my head where you make the ScR pinpoint like the laser rifle. Completely decimate it's cqc capabilities lol
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