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Sgt Kirk
Fatal Absolution Negative-Feedback
10615
|
Posted - 2015.05.07 20:35:00 -
[1] - Quote
Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret.
As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
For Dropships it's still pretty obvious that Small Missiles are the way to go, Small blasters don't have enough accuracy for the range combined with the time it takes to get accurate to be viable but that's just the way it is but I'll get back to that later.
The way I see it is that there are three ways we could fix this issue.
Option 1: Have the Startup Spread & Reticle a smaller than what we have no to where you can at least hit a guy from 20 meters away then it gets accurate from there.
Option 2: Have an inverse firing mechanic which basically starts it off extremely accurate to less accurate....
Option 3: General Damage buff. This will allow those few initial stray shots to give the enemy the idea that he needs to back off before the pain train comes to town in a death stream.
Now onto LAVs.
Like Blasters, LAVs are in a much better place but they still just aren't there yet.
The fitting increase as well as slot layout was much needed but it's still lacking.
When Rattati first initially nerfed the LAVs HP I thought that surely he would give us the slot layout we had before when LAVs were balanced but alas...here we are. LAVs gained 1 primary tank slot but not the their secondary slot which allowed the LAV to be a versatile support platform or in shields case, a boost to shields and shield resist (using the Power Diagnostic unit module and damage control unit)
The way I see it there are three ways to fix LAVs.
Option 1: Give the Saga it's second low slot back and the Methana it's second high slot back.
Option 2: Have tiered LAVs similar to how we have dropsuits that progress in fitting and slots. Example: STD Methana - 1H 3L. ADV Methana - 1H - 4L. PRO - 2H - 4L
Option 3: Have it tierd like tanks and give each races LAV it's own slot layout and only increase the fitting space between higher and lower levels. Saga LAV: 5H - 1L and Methana LAV 3H - 4L
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10615
|
Posted - 2015.05.07 20:35:00 -
[2] - Quote
[Reserved]
Sgt Kirk's Gallente Propaganda Youtube Channel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18845
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Posted - 2015.05.07 20:57:00 -
[3] - Quote
Sgt Kirk wrote:On the Topic of Small Turrets what would you guys think of a Small and Large Plasma Cannon Turret?
Similar to how Caldari have their Rails (Primarily AV) and Missiles (Both but great on infantry)
I'd like to see it if Gallente Turrets get a similar line up.
Small Blasters absolutely suck in a dropship, especially an Incubus. Even if you end up fixing small blasters to where they used to be you simply won't be able to compete with the Advantages of the small Missile Launcher.
So here we have the Plasma Cannon turret.
It will have the same general characteristics as the infantry version, long reload, charge time and parabolic trajectory.
The Small Variant will have about the same radius as the basic plasma cannon but with reduced splash damage as well as slightly less direct damage. Think of it as a mix between a Vehicle Mounted Rocket Launcher and Vehicle Mounted Grenade Launcher.
The Large Variant is basically what the small turret is but multiple loads. Similar to what the large Missile Launcher is to the small missile launcher.
Wanted that Plasma Cannon Turret for a long time now. I have a set of stats for the Plasma Cannon variation of the Ion Cannon which I can post here if you want. I also have stats for a tri-barrel Charged Electron Cannon, based off of old concept art.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Sgt Kirk
Fatal Absolution Negative-Feedback
10617
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Posted - 2015.05.07 21:08:00 -
[4] - Quote
True Adamance wrote:Sgt Kirk wrote:On the Topic of Small Turrets what would you guys think of a Small and Large Plasma Cannon Turret?
Similar to how Caldari have their Rails (Primarily AV) and Missiles (Both but great on infantry)
I'd like to see it if Gallente Turrets get a similar line up.
Small Blasters absolutely suck in a dropship, especially an Incubus. Even if you end up fixing small blasters to where they used to be you simply won't be able to compete with the Advantages of the small Missile Launcher.
So here we have the Plasma Cannon turret.
It will have the same general characteristics as the infantry version, long reload, charge time and parabolic trajectory.
The Small Variant will have about the same radius as the basic plasma cannon but with reduced splash damage as well as slightly less direct damage. Think of it as a mix between a Vehicle Mounted Rocket Launcher and Vehicle Mounted Grenade Launcher.
The Large Variant is basically what the small turret is but multiple loads. Similar to what the large Missile Launcher is to the small missile launcher. Wanted that Plasma Cannon Turret for a long time now. I have a set of stats for the Plasma Cannon variation of the Ion Cannon which I can post here if you want. I also have stats for a tri-barrel Charged Electron Cannon, based off of old concept art. Please do. I was hoping you'd comment.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Dead Cavino
RestlessSpirits
62
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Posted - 2015.05.07 23:22:00 -
[5] - Quote
Small Blaster Turret + Heat Sink = Death Machine
I don't like two-legged things.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18846
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Posted - 2015.05.07 23:38:00 -
[6] - Quote
Dead Cavino wrote:Small Blaster Turret + Heat Sink = Death Machine
That does not explain anything nor serve to prove that they are not currently the least efficient turret to use at present time against infantry.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
9
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Posted - 2015.05.07 23:45:00 -
[7] - Quote
Since the Alpha and Beta the Vehicles have just been gradually nerfed and this game turned into COD with "Tanks", and by tanks I mean jeeps with a cannon. I remember the Days when I could use a nano passive sagaris to rack up kills, until half the enemy team got butthurt and whipped out proto forge guns and ganged up on me. |
Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2152
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Posted - 2015.05.08 00:13:00 -
[8] - Quote
The old blaster turrets were a monster. I still don't understand what they were trying to fix.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10618
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Posted - 2015.05.08 03:26:00 -
[9] - Quote
True Adamance wrote:Dead Cavino wrote:Small Blaster Turret + Heat Sink = Death Machine That does not explain anything nor serve to prove that they are not currently the least efficient turret to use at present time against infantry. It is also a pretty poor comment to say anything on fixing.
Small Rails nor Small Missiles need a module to make them at least somewhat effective.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3170
|
Posted - 2015.05.08 03:36:00 -
[10] - Quote
1: I'd much rather just get our old slot layouts back than going for more tiered ****.
2: I don't like the idea of a purely AV small turret, because then people will expect to take on larger vehicles than their own and be able to easily kill it, as if they fitted a large turret onto their vehicle, which I think to be broken.
Top lel
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CCP Rattati
C C P C C P Alliance
22102
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Posted - 2015.05.08 05:40:00 -
[11] - Quote
I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together
regulator small blaster heat sink dispalizer extender
and ended up having to trade the low for an armor slot.
What are your normal fittings capped by?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22102
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Posted - 2015.05.08 05:41:00 -
[12] - Quote
Sgt Kirk wrote:Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret.
As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
For Dropships it's still pretty obvious that Small Missiles are the way to go, Small blasters don't have enough accuracy for the range combined with the time it takes to get accurate to be viable but that's just the way it is but I'll get back to that later.
The way I see it is that there are three ways we could fix this issue.
Option 1: Have the Startup Spread & Reticle a smaller than what we have no to where you can at least hit a guy from 20 meters away then it gets accurate from there.
Option 2: Have an inverse firing mechanic which basically starts it off extremely accurate to less accurate....
Option 3: General Damage buff. This will allow those few initial stray shots to give the enemy the idea that he needs to back off before the pain train comes to town in a death stream.
Now onto LAVs.
Like Blasters, LAVs are in a much better place but they still just aren't there yet.
The fitting increase as well as slot layout was much needed but it's still lacking.
When Rattati first initially nerfed the LAVs HP I thought that surely he would give us the slot layout we had before when LAVs were balanced but alas...here we are. LAVs gained 1 primary tank slot but not the their secondary slot which allowed the LAV to be a versatile support platform or in shields case, a boost to shields and shield resist (using the Power Diagnostic unit module and damage control unit)
The way I see it there are three ways to fix LAVs.
Option 1: Give the Saga it's second low slot back and the Methana it's second high slot back.
Option 2: Have tiered LAVs similar to how we have dropsuits that progress in fitting and slots. Example: STD Methana - 1H 3L. ADV Methana - 1H - 4L. PRO - 2H - 4L
Option 3: Have it tierd like tanks and give each races LAV it's own slot layout and only increase the fitting space between higher and lower levels. Saga LAV: 5H - 1L and Methana LAV 3H - 4L
Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch.
Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least semi viable ona dropship, but I think they will shine on an HAV.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tesfa Alem
Death by Disassociation
1062
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Posted - 2015.05.08 05:52:00 -
[13] - Quote
OP, my thoughts exactly. I ended up road killing more players yesterday than killing them with the small blaster on the nose of the ADS. Finnaly had to switch out to missiles.
I like options 1 & 2. I would like to see how it works before buffing damage. I envision a relativley small reticule, about 1.5 m in diameter, (based on missile splash radius) but everything inside that reticule is hosed with bullets.
Redline for Thee, but no Redline for Me.
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Kaeru Nayiri
Ready to Play
1089
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Posted - 2015.05.08 06:47:00 -
[14] - Quote
Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each.
The only remaining issue is you have to be perfectly still with the ship to account for the weird small turret latency that makes the shots go completely off target if you are moving a bit.
Know what cannot be known.
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Kallas Hallytyr
Skullbreakers
1516
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Posted - 2015.05.08 09:52:00 -
[15] - Quote
Honestly, just up the splash radius to 1.25m or something. Would hardly affect HAVs/LAVs and would vastly improve DS damage application due to angle.
Alt of Halla Murr. Sentinel.
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Tesfa Alem
Death by Disassociation
1064
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Posted - 2015.05.08 12:19:00 -
[16] - Quote
Kaeru Nayiri wrote:Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each.
The only remaining issue is you have to be perfectly still with the ship to account for the weird small turret latency that makes the shots go completely off target if you are moving a bit.
In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
They are currently in a good place, in my opinion, until a rework is possible. The DPS is so insanely high that you only need to graze infantry to obliterate them. However not being able to move while doing so is very painful.
did you run proto blasters? my ADV blasters took forever. Also, i can see how they work well for gunners, but are'nt dependable as a nose turret.
Redline for Thee, but no Redline for Me.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6310
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Posted - 2015.05.08 14:16:00 -
[17] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret.
As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
For Dropships it's still pretty obvious that Small Missiles are the way to go, Small blasters don't have enough accuracy for the range combined with the time it takes to get accurate to be viable but that's just the way it is but I'll get back to that later.
The way I see it is that there are three ways we could fix this issue.
Option 1: Have the Startup Spread & Reticle a smaller than what we have no to where you can at least hit a guy from 20 meters away then it gets accurate from there.
Option 2: Have an inverse firing mechanic which basically starts it off extremely accurate to less accurate....
Option 3: General Damage buff. This will allow those few initial stray shots to give the enemy the idea that he needs to back off before the pain train comes to town in a death stream.
Now onto LAVs.
Like Blasters, LAVs are in a much better place but they still just aren't there yet.
The fitting increase as well as slot layout was much needed but it's still lacking.
When Rattati first initially nerfed the LAVs HP I thought that surely he would give us the slot layout we had before when LAVs were balanced but alas...here we are. LAVs gained 1 primary tank slot but not the their secondary slot which allowed the LAV to be a versatile support platform or in shields case, a boost to shields and shield resist (using the Power Diagnostic unit module and damage control unit)
The way I see it there are three ways to fix LAVs.
Option 1: Give the Saga it's second low slot back and the Methana it's second high slot back.
Option 2: Have tiered LAVs similar to how we have dropsuits that progress in fitting and slots. Example: STD Methana - 1H 3L. ADV Methana - 1H - 4L. PRO - 2H - 4L
Option 3: Have it tierd like tanks and give each races LAV it's own slot layout and only increase the fitting space between higher and lower levels. Saga LAV: 5H - 1L and Methana LAV 3H - 4L Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch. Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least semi viable ona dropship, but I think they will shine on an HAV. Part of the issue is that we can't pitch the camera in the First-Person view. With Missiles you can compensate for this with splash damage, and with Small Railguns you're trying to hit vehicles, not infantry.
However with the Small Blaster, I think you'd really need to be able to aim it up and down in first person to make it viable even if the spread system can be fixed.
Is there any way we could get pitch on the first person view?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Sgt Kirk
Fatal Absolution Negative-Feedback
10623
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Posted - 2015.05.08 14:47:00 -
[18] - Quote
CCP Rattati wrote:I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together
regulator small blaster heat sink dispalizer extender
and ended up having to trade the low for an armor slot.
What are your normal fittings capped by? Surprisingly PG as well. But I am an armor methana and since the AV weapons in this game are heavily biased against armor I need more protection as I'm naturally weak to everything.
I've tried various fittings but they all result in the same thing. LAV is just a tad weak and the small blaster isn't up to par, but when it hits, it hits you just don't have enough time for it to start hitting.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Bright Cloud
Namtar Elite Gallente Federation
971
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Posted - 2015.05.08 15:06:00 -
[19] - Quote
CCP Rattati wrote:I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together
regulator small blaster heat sink dispalizer extender
and ended up having to trade the low for an armor slot.
What are your normal fittings capped by? That module has a massive flaw when used with small blasters. It prevents the inversed dispersion on small blasters when activated. So basically you cripple the perfromance of the small blaster when using it. I dont think that this is working as intended except your goal was not beeing aible to hit the broad side of a barn. However the heatsink is a much better choice cause you can fire much longer and keep the reticle small by doing so.
My fit is this:
-enhanced 120mm plate -complex small repper -complex PG upgrade -complex heatsink
20GJ ION CANNON
Basically ive did the same thing to the methana as most pilots do it with a incubus. Large plate, small repper, PG upgrade and something usefull in the highslot. It got over 2600HP on armor alone and if i exchange the heatsink for a scanner and the Ion cannon for a neutron i can go for a complex 120mm plate which gives me over 3000HP on armor which means with shields i can take 2 swarm volleys and run away burning.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
971
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Posted - 2015.05.08 15:16:00 -
[20] - Quote
Saga II fit:
-Reactive deflector field I (pre fit hardener with 0PG and 0CPU cost) -Enhanced Heavy shield extender -Complex light Shield extender -complex PG upgrade
20GJ ION CANNON
Shield vehicles should more focus on buffer tank then damage output. They just dont have the same utility like armor vehicles have with their highslots. The fit has 2087HP on shields and the inbuild hardener offers 60% resistance if needed (very good vs pesky swarms). The shield vehicles focus more on high mobility then firepower these days and with swarms beeing so poular you have to go for raw HP cause if you dont you will die ALOT.
PS: you need LAV operation at 3 to unlock the Saga II. Since its a caldari vehicle it should rather be fitted with small missiles but they are not reliable with their tiny blast radius. maybe give the LAV skillbook a bonus? Like +10% blast radius for small missiles on caldari LAV's and -10% heat build up for small blasters?
Bright is the opposite of dark! Who would have thought of that?!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
594
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Posted - 2015.05.08 15:34:00 -
[21] - Quote
I personally feel blaster turrets should get sharpshooter skills. It could make small blasters really effective with good teamwork. Though, large blaster dispersion should be increased if the get a sharpshooter skill.
We want cake and tea.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10623
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Posted - 2015.05.08 16:17:00 -
[22] - Quote
Bright Cloud wrote:maybe give the LAV skillbook a bonus? Like +10% blast radius for small missiles on caldari LAV's and -10% heat build up for small blasters on galente LAV's? I agree 100% with this. LAV operation needs a bonus if we were to make them better and those bonuses would put them in a much better place.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Satori Particle
Ordine Inritus
48
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Posted - 2015.05.08 17:35:00 -
[23] - Quote
Incubus
20GJ Ion Cannon Complex Afterburner Complex Armor Hardener Complex 60mm Armor Plates Complex Light Armor Repairer
I've been flying around with this fit and feel that it's very close to being balanced. Either...
A. Increase Small Blaster Damage output by 10% B. Provide another High slot and increased system resources so one could run an Afterburner and a Damage Amplifier. C. Significantly increase the rate in which accuracy is gained while maintaining a stream of fire. D. Splash Damage
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Kaeru Nayiri
Ready to Play
1094
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Posted - 2015.05.08 17:58:00 -
[24] - Quote
Tesfa Alem wrote:Kaeru Nayiri wrote:Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each.
The only remaining issue is you have to be perfectly still with the ship to account for the weird small turret latency that makes the shots go completely off target if you are moving a bit.
In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
They are currently in a good place, in my opinion, until a rework is possible. The DPS is so insanely high that you only need to graze infantry to obliterate them. However not being able to move while doing so is very painful. did you run proto blasters? my ADV blasters took forever. Also, i can see how they work well for gunners, but are'nt dependable as a nose turret.
Yes sir, my gunner was using a proto blaster. It does seem to be one of those weapons that needs to be proto to work, simply because of the aiming/firing latency between dropship gunner and pilot. Also without being able to move the reticule independently from the ship in first person, I agree that it is impossible to use for the pilot themselves.
For a gunner on an incubus though, it is just a step under the efficiency of the missile launcher, but still very viable, finally.
Again I would suggest changing them into a type of flak cannon / shotgun for plasma, that fires many pellets in one shot, with a good spread and some light splash damage. For anti-infantry, ease of damage application trumps DPS, which is opposite for vehicular combat.
Know what cannot be known.
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Derpty Derp
Dead Man's Game
1052
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Posted - 2015.05.08 18:08:00 -
[25] - Quote
Sgt Kirk wrote:As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
So basically, we should just go back to 2 or 3 patches back ( I forget) when small blasters were great and didn't require you to fire for 2 seconds before all your bullets went where you were firing them...
I'll be honest, this latest small blaster revision has made it usable again. If you don a tanky ************ of a suit, you wont get popped as quickly as you pop the other guy... If you sit in the middle of several people, then you're pretty much asking to get shot.
CCP Rattati wrote:I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together
regulator small blaster heat sink dispalizer extender
and ended up having to trade the low for an armor slot.
What are your normal fittings capped by?
PG... But as someone who was happy with the LAV's before this buff, It's still PG, but much easier to play around with the fit.
For me, SAGA-II:
shield hardener (thingy); Enhanced heavy shield extender; complex light shield booster |or| damage mod; Protato PG mod;
protato blaster |or| rail turret.
There's a lot of empty CPU, but there's always a PG bottleneck (haven't found a nice fit using complex shield extender...Yet.)
I don't personally see a problem with the LAV's anymore. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
9967
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Posted - 2015.05.08 23:46:00 -
[26] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret.
As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
For Dropships it's still pretty obvious that Small Missiles are the way to go, Small blasters don't have enough accuracy for the range combined with the time it takes to get accurate to be viable but that's just the way it is but I'll get back to that later.
The way I see it is that there are three ways we could fix this issue.
Option 1: Have the Startup Spread & Reticle a smaller than what we have no to where you can at least hit a guy from 20 meters away then it gets accurate from there.
Option 2: Have an inverse firing mechanic which basically starts it off extremely accurate to less accurate....
Option 3: General Damage buff. This will allow those few initial stray shots to give the enemy the idea that he needs to back off before the pain train comes to town in a death stream.
Now onto LAVs.
Like Blasters, LAVs are in a much better place but they still just aren't there yet.
The fitting increase as well as slot layout was much needed but it's still lacking.
When Rattati first initially nerfed the LAVs HP I thought that surely he would give us the slot layout we had before when LAVs were balanced but alas...here we are. LAVs gained 1 primary tank slot but not the their secondary slot which allowed the LAV to be a versatile support platform or in shields case, a boost to shields and shield resist (using the Power Diagnostic unit module and damage control unit)
The way I see it there are three ways to fix LAVs.
Option 1: Give the Saga it's second low slot back and the Methana it's second high slot back.
Option 2: Have tiered LAVs similar to how we have dropsuits that progress in fitting and slots. Example: STD Methana - 1H 3L. ADV Methana - 1H - 4L. PRO - 2H - 4L
Option 3: Have it tierd like tanks and give each races LAV it's own slot layout and only increase the fitting space between higher and lower levels. Saga LAV: 5H - 1L and Methana LAV 3H - 4L Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch. Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least semi viable ona dropship, but I think they will shine on an HAV.
Everything shines on an HAV.
You guys are like a broken record with this "CPM material" business xD Let it go
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Adipem Nothi
Nos Nothi
9527
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Posted - 2015.05.09 03:01:00 -
[27] - Quote
Kaeru Nayiri wrote: In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
o/ Kaeru. Like this?
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8468
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Posted - 2015.05.09 07:58:00 -
[28] - Quote
CCP Rattati wrote:I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together
regulator small blaster heat sink dispalizer extender
and ended up having to trade the low for an armor slot.
What are your normal fittings capped by? My methana uses a pg mod, heavy plate and light rep (all militia)
I need to go poke the saga and see what can be shoehorned in.
I have zero skills.
Honestly the light defense mods have no value unless LAVs are vulnerable to small arms.
Right now it's go heavy defense mods are instapop because it requires heavy anti-tank weapons and turrets to kill them. It's a rather weird place for the LAV.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Kaeru Nayiri
Ready to Play
1099
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Posted - 2015.05.09 11:24:00 -
[29] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
o/ Kaeru. Like this?
Good handheld version indeed !!!
Here is another example of what I would like the small blaster to look like on a vehicular level:
https://youtu.be/4-_TupecK9A?t=40 (don't bother with his audio)
It's got a good spread, about 7 or 8 pellets, each with a little splash. I am not suggesting that it work on other vehicles, mind you, this is just an example of what it would look like functionally in terms of:
- rate of fire - number of pellets - spread - splash damage
Retune what we see in that video for air to ground anti-infantry, and we will have something that will give pilots an honest choice between missiles or plasma.
Know what cannot be known.
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knight guard fury
Carbon 7
1633
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Posted - 2015.05.09 13:26:00 -
[30] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret.
As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or run out of ammo. The problem with this is that the time it takes for you to get that constant DPS to kill anyone above STD they will very likely pluck your conveniently exposed head out of the gunner seat, especially if it's multiple people.
For Dropships it's still pretty obvious that Small Missiles are the way to go, Small blasters don't have enough accuracy for the range combined with the time it takes to get accurate to be viable but that's just the way it is but I'll get back to that later.
The way I see it is that there are three ways we could fix this issue.
Option 1: Have the Startup Spread & Reticle a smaller than what we have no to where you can at least hit a guy from 20 meters away then it gets accurate from there.
Option 2: Have an inverse firing mechanic which basically starts it off extremely accurate to less accurate....
Option 3: General Damage buff. This will allow those few initial stray shots to give the enemy the idea that he needs to back off before the pain train comes to town in a death stream.
Now onto LAVs.
Like Blasters, LAVs are in a much better place but they still just aren't there yet.
The fitting increase as well as slot layout was much needed but it's still lacking.
When Rattati first initially nerfed the LAVs HP I thought that surely he would give us the slot layout we had before when LAVs were balanced but alas...here we are. LAVs gained 1 primary tank slot but not the their secondary slot which allowed the LAV to be a versatile support platform or in shields case, a boost to shields and shield resist (using the Power Diagnostic unit module and damage control unit)
The way I see it there are three ways to fix LAVs.
Option 1: Give the Saga it's second low slot back and the Methana it's second high slot back.
Option 2: Have tiered LAVs similar to how we have dropsuits that progress in fitting and slots. Example: STD Methana - 1H 3L. ADV Methana - 1H - 4L. PRO - 2H - 4L
Option 3: Have it tierd like tanks and give each races LAV it's own slot layout and only increase the fitting space between higher and lower levels. Saga LAV: 5H - 1L and Methana LAV 3H - 4L Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch. Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least semi viable ona dropship, but I think they will shine on an HAV.
The saga is the only true vehicle with a tech-ll variant. I would rather have the LAV's with a better slot layout and a tech-lol variant of the methana and with increased pg and cpu. It's pretty cool that the saga ll has a reactive shield hardener on it for added defence and I really think the methana should get one too.
Also if we had tech-ll variants of tanks, that would be great, just add more ph and cup to them and give them something to make them tech-ll worthy. It would also be better than having this basic, + and ++ tank model we have now.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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