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Thread Statistics | Show CCP posts - 2 post(s) |
Kaeru Nayiri
Ready to Play
1089
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Posted - 2015.05.08 06:47:00 -
[1] - Quote
Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each.
The only remaining issue is you have to be perfectly still with the ship to account for the weird small turret latency that makes the shots go completely off target if you are moving a bit.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
1094
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Posted - 2015.05.08 17:58:00 -
[2] - Quote
Tesfa Alem wrote:Kaeru Nayiri wrote:Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each.
The only remaining issue is you have to be perfectly still with the ship to account for the weird small turret latency that makes the shots go completely off target if you are moving a bit.
In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
They are currently in a good place, in my opinion, until a rework is possible. The DPS is so insanely high that you only need to graze infantry to obliterate them. However not being able to move while doing so is very painful. did you run proto blasters? my ADV blasters took forever. Also, i can see how they work well for gunners, but are'nt dependable as a nose turret.
Yes sir, my gunner was using a proto blaster. It does seem to be one of those weapons that needs to be proto to work, simply because of the aiming/firing latency between dropship gunner and pilot. Also without being able to move the reticule independently from the ship in first person, I agree that it is impossible to use for the pilot themselves.
For a gunner on an incubus though, it is just a step under the efficiency of the missile launcher, but still very viable, finally.
Again I would suggest changing them into a type of flak cannon / shotgun for plasma, that fires many pellets in one shot, with a good spread and some light splash damage. For anti-infantry, ease of damage application trumps DPS, which is opposite for vehicular combat.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
1099
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Posted - 2015.05.09 11:24:00 -
[3] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, like the missile launcher, so that the gunner can see where they really are once they are instantiated by the server. Any hit-scan weapon used by a gunner will have this latency issue that causes them to get VERY misleading feedback from their game client.
o/ Kaeru. Like this?
Good handheld version indeed !!!
Here is another example of what I would like the small blaster to look like on a vehicular level:
https://youtu.be/4-_TupecK9A?t=40 (don't bother with his audio)
It's got a good spread, about 7 or 8 pellets, each with a little splash. I am not suggesting that it work on other vehicles, mind you, this is just an example of what it would look like functionally in terms of:
- rate of fire - number of pellets - spread - splash damage
Retune what we see in that video for air to ground anti-infantry, and we will have something that will give pilots an honest choice between missiles or plasma.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
1197
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Posted - 2015.05.15 20:10:00 -
[4] - Quote
Dead Cavino wrote:shaman oga wrote:I've tried new little blaster, but i think that the reticule should become small faster and turn back large slower. Currently you can't sustain fire with small reticule without overheating. This is exactly the problem I have with the blaster Incubus. I stop shooting for a second to stop from overheating, and then the dispersion resets back to default. Then I over heat when i continue to fire without any accuracy. I've tried using a heat sink, which works pretty good. But then no AB means swift death. But the small blasters work great on HAVs and LAVs as is=Conundrum
It is -lethal- from an incubus gunner seat, not so much for the pilot.
Know what cannot be known.
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